350 lines
11 KiB
Lua
350 lines
11 KiB
Lua
--
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-- Functions/ABMs
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--
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-- Saplings growing
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function default.grow_tree(pos, variety)
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local function grow()
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if variety == "apple" then
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minetest.place_schematic({x = pos.x-2, y = pos.y-1, z = pos.z-2}, minetest.get_modpath("default").."/schematics/default_tree.mts", "0", {}, false)
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elseif variety == "oak" then
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minetest.place_schematic({x = pos.x-2, y = pos.y-1, z = pos.z-2}, minetest.get_modpath("default").."/schematics/default_tree.mts", "0", {["default:leaves"] = "default:leaves_oak", ["default:tree"] = "default:tree_oak", ["default:apple"] = "air"}, false)
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elseif variety == "birch" then
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minetest.place_schematic({x = pos.x-1, y = pos.y-1, z = pos.z-1}, minetest.get_modpath("default").."/schematics/default_squaretree.mts", "0", {["default:leaves"] = "default:leaves_birch", ["default:tree"] = "default:tree_birch", ["default:apple"] = "air"}, false)
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end
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end
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minetest.remove_node(pos)
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minetest.after(0, grow)
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default.log(variety.." tree sapling grows at "..minetest.pos_to_string(pos), "info")
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end
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minetest.register_abm( -- apple trees or default trees
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{
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nodenames = {"default:sapling"},
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interval = 10,
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chance = 40,
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action = function(pos, node)
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local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
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if is_soil == nil or is_soil == 0 then return end
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default.grow_tree(pos, "apple")
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end
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})
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minetest.register_abm( -- oak trees
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{
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nodenames = {"default:sapling_oak"},
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interval = 10,
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chance = 60,
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action = function(pos, node)
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local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
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if is_soil == nil or is_soil == 0 then return end
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default.grow_tree(pos, "oak")
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end
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})
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minetest.register_abm( -- birch trees
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{
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nodenames = {"default:sapling_birch"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
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if is_soil == nil or is_soil == 0 then return end
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default.grow_tree(pos, "birch")
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end
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})
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-- Vertical plants
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function default.dig_up(pos, node, digger)
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-- if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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function default.dig_down(pos, node, digger)
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-- if digger == nil then return end
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local np = {x = pos.x, y = pos.y - 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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-- Leaf decay
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default.leafdecay_trunk_cache = {}
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default.leafdecay_enable_cache = true
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-- Spread the load of finding trunks
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default.leafdecay_trunk_find_allow_accumulator = 0
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minetest.register_globalstep(function(dtime)
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local finds_per_second = 5000
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default.leafdecay_trunk_find_allow_accumulator =
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math.floor(dtime * finds_per_second)
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end)
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default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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node.param2 = 1
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minetest.set_node(pos, node)
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end
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minetest.register_abm( -- leaf decay
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{
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nodenames = {"group:leafdecay"},
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neighbors = {"air", "group:liquid"},
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-- A low interval and a high inverse chance spreads the load
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interval = 2,
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chance = 3,
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action = function(p0, node, _, _)
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--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
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local do_preserve = false
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local d = minetest.registered_nodes[node.name].groups.leafdecay
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if not d or d == 0 then
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--print("not groups.leafdecay")
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return
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end
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local n0 = minetest.get_node(p0)
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if n0.param2 ~= 0 then
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--print("param2 ~= 0")
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return
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end
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local p0_hash = nil
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if default.leafdecay_enable_cache then
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p0_hash = minetest.hash_node_position(p0)
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local trunkp = default.leafdecay_trunk_cache[p0_hash]
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if trunkp then
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local n = minetest.get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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--print("cached trunk still exists")
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return
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end
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--print("cached trunk is invalid")
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-- Cache is invalid
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table.remove(default.leafdecay_trunk_cache, p0_hash)
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end
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end
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if default.leafdecay_trunk_find_allow_accumulator <= 0 then
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return
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end
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default.leafdecay_trunk_find_allow_accumulator =
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default.leafdecay_trunk_find_allow_accumulator - 1
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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do_preserve = true
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if default.leafdecay_enable_cache then
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--print("caching trunk")
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-- Cache the trunk
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default.leafdecay_trunk_cache[p0_hash] = p1
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end
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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z = p0.z - 0.5 + math.random(),
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}
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minetest.add_item(p_drop, itemname)
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end
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end
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-- Remove node
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minetest.remove_node(p0)
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nodeupdate(p0)
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end
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end
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})
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minetest.register_abm( -- dirt and grass footsteps becomes dirt with grass if uncovered
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{
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nodenames = {"default:dirt", "default:dirt_with_grass_footsteps"},
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interval = 2,
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chance = 40,
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 11 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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end
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end
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})
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minetest.register_abm( -- dirt with grass becomes dirt if covered
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{
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nodenames = {"default:dirt_with_grass"},
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interval = 2,
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chance = 10,
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end
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})
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minetest.register_abm( -- grass expands
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{
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nodenames = {"default:grass"},
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interval = 20,
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chance = 160,
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action = function(pos, node)
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local rx = math.random(0, 2) - 1
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local rz = math.random(0, 2) - 1
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local edgepos = {x = pos.x+rx, y = pos.y, z = pos.z+rz}
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local downpos = {x = pos.x+rx, y = pos.y-1, z = pos.z+rz}
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local edgenode = minetest.get_node(edgepos)
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local downnode = minetest.get_node(downpos)
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if edgenode.name == "air" and downnode.name ~= "air" and downnode.buildable_to == false and walkable == true then
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minetest.set_node(edgepos, {name = "default:grass"})
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end
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end
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})
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minetest.register_abm( -- clams grow
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{
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nodenames = {"default:clam"},
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interval = 20,
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chance = 160,
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action = function(pos, node)
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local rx = math.random(0, 2) - 1
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local rz = math.random(0, 2) - 1
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local edgepos = {x = pos.x+rx, y = pos.y, z = pos.z+rz}
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local downpos = {x = pos.x+rx, y = pos.y-1, z = pos.z+rz}
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local edgenode = minetest.get_node(edgepos)
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local downnode = minetest.get_node(downpos)
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if edgenode.name == "air" and downnode.name ~= "air" and downnode.buildable_to == false and walkable == true then
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minetest.set_node(edgepos, {name = "default:clam"})
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end
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end
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})
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minetest.register_abm( -- cactus grows
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{
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nodenames = {"default:cactus"},
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neighbors = {"group:sand"},
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interval = 20,
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chance = 10,
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action = function(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_item_group(name, "sand") ~= 0 then
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pos.y = pos.y+1
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local height = 0
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while minetest.get_node(pos).name == "default:cactus" and height < 3 do
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height = height+1
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pos.y = pos.y+1
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end
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if height < 3 then
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="default:cactus"})
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end
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end
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end
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end,
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})
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minetest.register_abm( -- papyrus grows
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{
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nodenames = {"default:papyrus"},
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neighbors = {"group:plantable_sandy"},
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interval = 20,
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chance = 10,
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action = function(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if name == "default:sand" or name == "default:dirt" or name == "default:dirt_with_grass" then
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if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
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return
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end
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pos.y = pos.y+1
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local height = 0
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while minetest.get_node(pos).name == "default:papyrus" and height < 3 do
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height = height+1
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pos.y = pos.y+1
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end
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if height < 3 then
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="default:papyrus"})
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end
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end
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end
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end,
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})
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minetest.register_abm( -- torch flame
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{
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nodenames = {"default:torch", "default:torch_weak"},
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interval = 5,
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chance = 1,
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action = function(pos, node)
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minetest.add_particlespawner(
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{
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amount = 10,
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time = 5,
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minpos = {x = pos.x-0.1, y = pos.y-0.4, z = pos.z-0.1},
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maxpos = {x = pos.x+0.1, y = pos.y, z = pos.z+0.1},
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minvel = {x = -0.3, y = 0.3, z = -0.3},
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maxvel = {x = 0.3, y = 1, z = 0.3},
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minacc = {x = 0, y = 0.5, z = -0},
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maxacc = {x = 0, y = 2, z = 0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 4,
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maxsize = 6,
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texture = "spark.png"
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})
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end
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})
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minetest.register_abm( -- weak torchs burn out and die after ~3 minutes
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{
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nodenames = {"default:torch_weak"},
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interval = 3,
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chance = 60,
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action = function(pos, node)
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minetest.set_node(pos, {name = "default:torch_dead", param = node.param, param2 = node.param2})
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end
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})
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-- if minetest.setting_getbool("flowing_water_sounds") then
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-- minetest.register_abm( -- river water makes gurgling noises
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-- {
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-- nodenames = {"group:flowing_water"},
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-- interval = 1,
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-- chance = 16,
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-- action = function(pos, node)
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-- minetest.sound_play(
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-- "default_water",
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-- {
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-- pos = pos,
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-- gain = 0.2,
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-- })
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-- end
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-- })
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-- end
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default.log("functions", "loaded") |