Camas/mods/hunger/init.lua
2015-09-24 10:04:12 -07:00

257 lines
6.7 KiB
Lua

--
-- Hunger mod
-- For nodetest
-- Tweaked by Kaadmy, for Pixture
--
hunger = {}
hunger.hunger = {} -- the hunger level for each player
hunger.active = {} -- how a player has been active recently
hunger.moving = {} -- how much the player is moving
hunger.saturation = {} -- how saturated with food the player is
local player_step = {}
local player_health_step = {}
local player_bar = {}
local base_interval = tonumber(minetest.setting_get("hunger_step")) or 2.0 -- seconds per hunger update, 1.5 is slightly fast
local file = minetest.get_worldpath() .. "/hunger"
function hunger.save_hunger()
local output = io.open(file, "w")
for name, v in pairs(hunger.hunger) do
output:write(hunger.hunger[name].." "..hunger.saturation[name].." "..name.."\n")
end
io.close(output)
end
local function load_hunger()
local input = io.open(file, "r")
if input then
repeat
local hnger = input:read("*n")
local sat = input:read("*n")
local name = input:read("*l")
if name == nil or sat == nil then break end
name = name:sub(2)
if not hnger then hnger = 20 end
if not sat then say = 0 end
hunger.hunger[name] = hnger
hunger.saturation[name] = sat
minetest.log("action", name.." has "..hnger.." hunger and is saturated to "..sat.."%")
until input:read(0) == nil
io.close(input)
else
hunger.save_hunger()
end
end
load_hunger()
function hunger.update_bar(player)
if not player then return end
local name = player:get_player_name()
if player_bar[name] then
player:hud_change(player_bar[name], "number", hunger.hunger[name])
else
player_bar[name] = player:hud_add(
{
hud_elem_type = "statbar",
position = {x=0.5,y=1.0},
text = "hunger.png",
number = hunger.hunger[name],
dir = 0,
size = {x=16, y=16},
offset = {x=64, y=-(48+24+16)},
})
end
end
if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunger_enable") then
-- Prevent players from starving while afk (<--joke)
minetest.register_on_dignode(
function(pos, oldnode, player)
if not player then return end
local name = player:get_player_name()
hunger.active[name] = hunger.active[name]+ 2
end)
minetest.register_on_placenode(
function(pos, node, player)
if not player then return end
local name = player:get_player_name()
hunger.active[name] = hunger.active[name]+ 2
end)
minetest.register_on_joinplayer(
function(player)
local name = player:get_player_name()
if not hunger.hunger[name] then hunger.hunger[name] = 20 end
player:hud_add(
{
hud_elem_type = "statbar",
position = {x=0.5,y=1.0},
text = "hunger.png^[colorize:#666666:255",
number = 20,
dir = 0,
size = {x=16, y=16},
offset = {x=64, y=-(48+24+16)},
})
hunger.update_bar(player)
end)
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
player_bar[name] = nil
end)
minetest.register_on_respawnplayer(
function(player)
local name = player:get_player_name()
hunger.hunger[name] = 20
hunger.update_bar(player)
hunger.save_hunger()
end)
minetest.register_on_item_eat(
function(hpdata, replace_with_item, itemstack, player, pointed_thing)
if not player then return end
if not hpdata then return end
local hp_change = 0
local saturation = 2
if type(hpdata) == "number" then
hp_change = hpdata
else
hp_change = hpdata.hp
saturation = hpdata.sat
end
local name = player:get_player_name()
hunger.hunger[name] = hunger.hunger[name] + hp_change
if hunger.hunger[name] > 20 then
hunger.hunger[name] = 20
end
hunger.saturation[name] = hunger.saturation[name] + saturation
if hunger.saturation[name] > 100 then
hunger.saturation[name] = 100
end
local headpos = player:getpos()
headpos.y = headpos.y + 1
minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8})
hunger.update_bar(player)
hunger.save_hunger()
itemstack:take_item(1)
return itemstack
end)
-- Main function
local timer = 0
minetest.register_globalstep(
function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local controls = player:get_player_control()
local moving = 0
if controls.up or controls.down or controls.left or controls.right then
moving = moving + 1
end
if controls.sneak and not controls.aux1 then
moving = moving - 1
end
if controls.jump then
moving = moving + 1
end
if controls.jump then
moving = moving + 1
end
if controls.aux1 then
moving = moving + 2
end
if moving < 0 then moving = 0 end
hunger.moving[name] = moving
end
timer = timer + dtime
if timer < base_interval then return end
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local hp = player:get_hp()
if not hunger.hunger[name] then hunger.hunger[name] = 20 end
if not hunger.saturation[name] then hunger.saturation[name] = 0 end
if not player_step[name] then player_step[name] = 0 end
if not hunger.active[name] then hunger.active[name] = 0 end
if hunger.moving[name] == nil then hunger.moving[name] = 0 end
hunger.active[name] = hunger.active[name] + hunger.moving[name]
player_step[name] = player_step[name] + hunger.active[name] + 1
hunger.saturation[name] = hunger.saturation[name] - 1
if hunger.saturation[name] <= 0 then
hunger.saturation[name] = 0
if player_step[name] >= 24 then -- how much the player has been active
player_step[name] = 0
hunger.hunger[name] = hunger.hunger[name] - 1
if hunger.hunger[name] <= 0 and hp >= 0 then
player:set_hp(hp - 1)
hunger.hunger[name] = 0
local pos_sound = player:getpos()
player:set_physics_override({speed = 0.8})
minetest.chat_send_player(name, "You are hungry.")
end
end
end
hunger.active[name] = 0
hunger.update_bar(player)
if player_health_step[name] == nil then player_health_step[name] = 0 end
player_health_step[name] = player_health_step[name] + 1
if player_health_step[name] >= 5 and player:get_hp() < 20 and hunger.hunger[name] >= 16 then
player_health_step[name] = 0
player:set_hp(hp+1)
end
end
hunger.save_hunger()
end)
else
minetest.register_on_item_eat(
function(hpdata, replace_with_item, itemstack, player, pointed_thing)
local headpos = player:getpos()
headpos.y = headpos.y + 1
minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8})
itemstack:take_item(1)
return itemstack
end)
end