257 lines
6.7 KiB
Lua
257 lines
6.7 KiB
Lua
--
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-- Hunger mod
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-- For nodetest
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-- Tweaked by Kaadmy, for Pixture
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--
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hunger = {}
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hunger.hunger = {} -- the hunger level for each player
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hunger.active = {} -- how a player has been active recently
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hunger.moving = {} -- how much the player is moving
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hunger.saturation = {} -- how saturated with food the player is
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local player_step = {}
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local player_health_step = {}
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local player_bar = {}
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local base_interval = tonumber(minetest.setting_get("hunger_step")) or 2.0 -- seconds per hunger update, 1.5 is slightly fast
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local file = minetest.get_worldpath() .. "/hunger"
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function hunger.save_hunger()
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local output = io.open(file, "w")
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for name, v in pairs(hunger.hunger) do
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output:write(hunger.hunger[name].." "..hunger.saturation[name].." "..name.."\n")
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end
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io.close(output)
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end
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local function load_hunger()
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local input = io.open(file, "r")
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if input then
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repeat
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local hnger = input:read("*n")
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local sat = input:read("*n")
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local name = input:read("*l")
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if name == nil or sat == nil then break end
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name = name:sub(2)
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if not hnger then hnger = 20 end
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if not sat then say = 0 end
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hunger.hunger[name] = hnger
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hunger.saturation[name] = sat
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minetest.log("action", name.." has "..hnger.." hunger and is saturated to "..sat.."%")
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until input:read(0) == nil
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io.close(input)
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else
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hunger.save_hunger()
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end
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end
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load_hunger()
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function hunger.update_bar(player)
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if not player then return end
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local name = player:get_player_name()
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if player_bar[name] then
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player:hud_change(player_bar[name], "number", hunger.hunger[name])
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else
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player_bar[name] = player:hud_add(
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{
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hud_elem_type = "statbar",
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position = {x=0.5,y=1.0},
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text = "hunger.png",
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number = hunger.hunger[name],
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dir = 0,
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size = {x=16, y=16},
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offset = {x=64, y=-(48+24+16)},
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})
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end
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end
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if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunger_enable") then
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-- Prevent players from starving while afk (<--joke)
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minetest.register_on_dignode(
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function(pos, oldnode, player)
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if not player then return end
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local name = player:get_player_name()
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hunger.active[name] = hunger.active[name]+ 2
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end)
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minetest.register_on_placenode(
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function(pos, node, player)
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if not player then return end
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local name = player:get_player_name()
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hunger.active[name] = hunger.active[name]+ 2
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end)
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minetest.register_on_joinplayer(
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function(player)
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local name = player:get_player_name()
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if not hunger.hunger[name] then hunger.hunger[name] = 20 end
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player:hud_add(
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{
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hud_elem_type = "statbar",
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position = {x=0.5,y=1.0},
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text = "hunger.png^[colorize:#666666:255",
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number = 20,
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dir = 0,
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size = {x=16, y=16},
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offset = {x=64, y=-(48+24+16)},
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})
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hunger.update_bar(player)
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end)
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minetest.register_on_leaveplayer(
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function(player)
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local name = player:get_player_name()
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player_bar[name] = nil
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end)
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minetest.register_on_respawnplayer(
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function(player)
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local name = player:get_player_name()
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hunger.hunger[name] = 20
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hunger.update_bar(player)
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hunger.save_hunger()
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end)
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minetest.register_on_item_eat(
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function(hpdata, replace_with_item, itemstack, player, pointed_thing)
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if not player then return end
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if not hpdata then return end
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local hp_change = 0
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local saturation = 2
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if type(hpdata) == "number" then
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hp_change = hpdata
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else
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hp_change = hpdata.hp
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saturation = hpdata.sat
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end
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local name = player:get_player_name()
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hunger.hunger[name] = hunger.hunger[name] + hp_change
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if hunger.hunger[name] > 20 then
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hunger.hunger[name] = 20
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end
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hunger.saturation[name] = hunger.saturation[name] + saturation
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if hunger.saturation[name] > 100 then
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hunger.saturation[name] = 100
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end
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local headpos = player:getpos()
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headpos.y = headpos.y + 1
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minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8})
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hunger.update_bar(player)
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hunger.save_hunger()
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itemstack:take_item(1)
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return itemstack
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end)
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-- Main function
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local timer = 0
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minetest.register_globalstep(
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function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local controls = player:get_player_control()
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local moving = 0
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if controls.up or controls.down or controls.left or controls.right then
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moving = moving + 1
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end
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if controls.sneak and not controls.aux1 then
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moving = moving - 1
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end
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if controls.jump then
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moving = moving + 1
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end
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if controls.jump then
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moving = moving + 1
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end
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if controls.aux1 then
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moving = moving + 2
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end
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if moving < 0 then moving = 0 end
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hunger.moving[name] = moving
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end
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timer = timer + dtime
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if timer < base_interval then return end
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local hp = player:get_hp()
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if not hunger.hunger[name] then hunger.hunger[name] = 20 end
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if not hunger.saturation[name] then hunger.saturation[name] = 0 end
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if not player_step[name] then player_step[name] = 0 end
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if not hunger.active[name] then hunger.active[name] = 0 end
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if hunger.moving[name] == nil then hunger.moving[name] = 0 end
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hunger.active[name] = hunger.active[name] + hunger.moving[name]
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player_step[name] = player_step[name] + hunger.active[name] + 1
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hunger.saturation[name] = hunger.saturation[name] - 1
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if hunger.saturation[name] <= 0 then
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hunger.saturation[name] = 0
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if player_step[name] >= 24 then -- how much the player has been active
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player_step[name] = 0
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hunger.hunger[name] = hunger.hunger[name] - 1
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if hunger.hunger[name] <= 0 and hp >= 0 then
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player:set_hp(hp - 1)
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hunger.hunger[name] = 0
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local pos_sound = player:getpos()
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player:set_physics_override({speed = 0.8})
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minetest.chat_send_player(name, "You are hungry.")
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end
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end
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end
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hunger.active[name] = 0
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hunger.update_bar(player)
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if player_health_step[name] == nil then player_health_step[name] = 0 end
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player_health_step[name] = player_health_step[name] + 1
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if player_health_step[name] >= 5 and player:get_hp() < 20 and hunger.hunger[name] >= 16 then
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player_health_step[name] = 0
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player:set_hp(hp+1)
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end
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end
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hunger.save_hunger()
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end)
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else
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minetest.register_on_item_eat(
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function(hpdata, replace_with_item, itemstack, player, pointed_thing)
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local headpos = player:getpos()
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headpos.y = headpos.y + 1
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minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8})
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itemstack:take_item(1)
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return itemstack
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end)
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end |