Camas/mods/default/functions.lua

383 lines
12 KiB
Lua

--
-- Functions/ABMs
--
-- Chest naming via signs
function default.write_name(pos, text)
-- Check above, if allowed
if minetest.settings:get_bool("signs_allow_name_above") then
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local abovedef = nil
if minetest.registered_nodes[minetest.get_node(above).name] then
abovedef = minetest.registered_nodes[minetest.get_node(above).name]
end
if abovedef and abovedef.write_name ~= nil then
abovedef.write_name(above, text)
end
end
-- Then below
local below = {x = pos.x, y = pos.y - 1, z = pos.z}
local belowdef = nil
if minetest.registered_nodes[minetest.get_node(below).name] then
belowdef = minetest.registered_nodes[minetest.get_node(below).name]
end
if belowdef and belowdef.write_name ~= nil then
belowdef.write_name(below, text)
end
end
-- Saplings growing and placing
function default.place_sapling(itemstack, placer, pointed_thing)
-- Check growability
local underdef = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(underdef.name, "soil") == 0 then
return itemstack
end
minetest.set_node(pointed_thing.above, {name = itemstack:get_name()})
itemstack:take_item()
return itemstack
end
function default.begin_growing_sapling(pos)
local node = minetest.get_node(pos)
if node.name == "default:sapling" then
minetest.get_node_timer(pos):start(math.random(300, 480))
elseif node.name == "default:sapling_oak" then
minetest.get_node_timer(pos):start(math.random(700, 960))
elseif node.name == "default:sapling_birch" then
minetest.get_node_timer(pos):start(math.random(480, 780))
end
end
function default.grow_sapling(pos, variety)
local function grow()
if variety == "apple" then
minetest.place_schematic(
{
x = pos.x - 2,
y = pos.y - 1,
z = pos.z - 2
},
minetest.get_modpath("default")
.. "/schematics/default_tree.mts", "0", {}, false)
elseif variety == "oak" then
minetest.place_schematic(
{
x = pos.x - 2,
y = pos.y - 1,
z = pos.z - 2
},
minetest.get_modpath("default")
.. "/schematics/default_tree.mts", "0",
{
["default:leaves"] = "default:leaves_oak",
["default:tree"] = "default:tree_oak",
["default:apple"] = "air"
}, false)
elseif variety == "birch" then
minetest.place_schematic(
{
x = pos.x - 1,
y = pos.y - 1,
z = pos.z - 1
},
minetest.get_modpath("default")
.. "/schematics/default_squaretree.mts", "0",
{
["default:leaves"] = "default:leaves_birch",
["default:tree"] = "default:tree_birch",
["default:apple"] = "air"
}, false)
end
end
minetest.remove_node(pos)
minetest.after(0, grow)
default.log("A " .. variety .. " tree sapling grows at " ..
minetest.pos_to_string(pos), "info")
end
-- Make preexisting trees restart the growing process
minetest.register_lbm(
{
label = "Grow legacy trees",
name = "default:grow_legacy_trees",
nodenames = {"default:sapling", "default:sapling_oak", "default:sapling_birch"},
action = function(pos, node)
default.begin_growing_sapling(pos)
end
}
)
-- Vertical plants
function default.dig_up(pos, node, digger)
-- if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
end
end
function default.dig_down(pos, node, digger)
local np = {x = pos.x, y = pos.y - 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
end
end
-- Leaf decay
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm( -- leaf decay
{
label = "Leaf decay",
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 3,
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
end
end
})
minetest.register_abm( -- dirt and grass footsteps becomes dirt with grass if uncovered
{
label = "Grow dirt",
nodenames = {"default:dirt", "default:dirt_with_grass_footsteps"},
interval = 2,
chance = 40,
action = function(pos, node)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 8 then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
end
})
minetest.register_abm( -- dirt with grass becomes dirt if covered
{
label = "Remove grass on covered dirt",
nodenames = {"default:dirt_with_grass"},
interval = 2,
chance = 10,
action = function(pos, node)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
})
minetest.register_abm( -- grass expands
{
label = "Grass expansion",
nodenames = {"default:grass"},
interval = 20,
chance = 160,
action = function(pos, node)
local rx = math.random(0, 2) - 1
local rz = math.random(0, 2) - 1
local edgepos = {x = pos.x+rx, y = pos.y, z = pos.z+rz}
local downpos = {x = pos.x+rx, y = pos.y-1, z = pos.z+rz}
local edgenode = minetest.get_node(edgepos)
local downnode = minetest.get_node(downpos)
if edgenode.name == "air" and downnode.name ~= "air" and downnode.buildable_to == false and walkable == true then
minetest.set_node(edgepos, {name = "default:grass"})
end
end
})
minetest.register_abm( -- clams grow
{
label = "Growing clams",
nodenames = {"default:clam"},
interval = 20,
chance = 160,
action = function(pos, node)
local rx = math.random(0, 2) - 1
local rz = math.random(0, 2) - 1
local edgepos = {x = pos.x+rx, y = pos.y, z = pos.z+rz}
local downpos = {x = pos.x+rx, y = pos.y-1, z = pos.z+rz}
local edgenode = minetest.get_node(edgepos)
local downnode = minetest.get_node(downpos)
if edgenode.name == "air" and downnode.name ~= "air" and downnode.buildable_to == false and walkable == true then
minetest.set_node(edgepos, {name = "default:clam"})
end
end
})
minetest.register_abm( -- cactus grows
{
label = "Growing cacti",
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 20,
chance = 10,
action = function(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 3 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:cactus"})
end
end
end
end,
})
minetest.register_abm( -- papyrus grows
{
label = "Growing papyrus",
nodenames = {"default:papyrus"},
neighbors = {"group:plantable_sandy", "group:plantable_soil"},
interval = 20,
chance = 10,
action = function(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 3 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:papyrus"})
end
end
end,
})
minetest.register_abm( -- weak torchs burn out and die after ~3 minutes
{
label = "Burning out weak torches",
nodenames = {"default:torch_weak"},
interval = 3,
chance = 60,
action = function(pos, node)
minetest.set_node(pos, {name = "default:torch_dead", param = node.param, param2 = node.param2})
end
})
default.log("functions", "loaded")