269 lines
7.4 KiB
Lua
269 lines
7.4 KiB
Lua
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--
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-- Locks mod
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-- By Kaadmy, for Pixture
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--
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local S = minetest.get_translator("locks")
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locks = {}
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-- Settings
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local picked_time = tonumber(minetest.settings:get("locks_picked_time")) or 15 -- unlocked for 15 seconds
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local all_unlocked = minetest.settings:get_bool("locks_all_unlocked")
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-- API functions
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function locks.is_owner(meta, player)
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local name = player:get_player_name()
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local owner = meta:get_string("lock_owner")
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return name == owner
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end
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function locks.has_owner(meta)
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return meta:get_string("lock_owner") ~= ""
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end
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function locks.is_locked(meta, player)
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if all_unlocked then
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return false
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end
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if locks.is_owner(meta, player) then
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return false
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end
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local t = minetest.get_gametime()
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local lp = meta:get_float("last_lock_pick")
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if lp == -1 or lp == nil then
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lp = -1
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end
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if lp > t then
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return false
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else
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meta:set_float("last_lock_pick", -1)
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end
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return true
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end
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-- Items and nodes
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minetest.register_tool(
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"locks:pick",
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{
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description = S("Lock Pick"),
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inventory_image = "locks_pick.png",
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wield_image = "locks_pick.png",
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stack_max = 1,
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on_use = function(itemstack, player, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "locked") == 0 then
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return itemstack
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end
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if math.random(1, 5) <= 1 then
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local meta = minetest.get_meta(pos)
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meta:set_float("last_lock_pick", minetest.get_gametime() + picked_time)
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-- TODO: Add sound + particle effect to show success
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local burglar = player:get_player_name()
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local owner = meta:get_string("lock_owner")
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if owner then
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if owner ~= burglar then
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minetest.chat_send_player(
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owner,
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minetest.colorize("#f00",
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S("@1 has broken into your locked chest!", burglar)))
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minetest.chat_send_player(
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burglar,
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minetest.colorize("#0f0", S("You have broken the lock!")))
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else
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minetest.chat_send_player(
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burglar,
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minetest.colorize("#0f0", S("You have broken into your own locked chest!")))
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end
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else
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minetest.chat_send_player(
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burglar,
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minetest.colorize("#0f0", S("You have broken the lock!")))
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end
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end
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(8200) -- about 8 uses
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end
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return itemstack
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end,
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})
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minetest.register_craftitem(
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"locks:lock",
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{
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description = S("Lock"),
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inventory_image = "locks_lock.png",
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wield_image = "locks_lock.png",
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})
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minetest.register_node(
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"locks:chest",
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{
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description = S("Locked Chest"),
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tiles ={
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"default_chest_top.png",
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"default_chest_top.png",
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"default_chest_sides.png",
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"default_chest_sides.png",
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"default_chest_sides.png",
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"locks_chest_front.png"
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},
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paramtype2 = "facedir",
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, locked = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_float("last_lock_pick", -1)
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meta:set_string("infotext", S("Locked Chest"))
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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after_place_node = function(pos, player)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Locked Chest (Owned by @1)", name))
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meta:set_string("lock_owner", name)
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end,
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on_rightclick = function(pos, node, player)
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local meta = minetest.get_meta(pos)
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if not locks.is_locked(meta, player) then
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if locks.is_owner(meta, player) then
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-- also unlock when owner opens for "sharing" locked stuff
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meta:set_float("last_lock_pick", minetest.get_gametime() + 5)
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end
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local np = pos.x .. "," .. pos.y .. "," .. pos.z
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local form = default.ui.get_page("default:2part")
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form = form .. "list[nodemeta:" .. np .. ";main;0.25,0.25;8,4;]"
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form = form .. "listring[nodemeta:" .. np .. ";main]"
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form = form .. default.ui.get_itemslot_bg(0.25, 0.25, 8, 4)
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form = form .. "list[current_player;main;0.25,4.75;8,4;]"
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form = form .. "listring[current_player;main]"
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form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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minetest.show_formspec(
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player:get_player_name(),
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"default_chest",
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form
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)
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end
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end,
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allow_metadata_inventory_move = function(pos, from_l, from_i, to_l, to_i, cnt, player)
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local meta = minetest.get_meta(pos)
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if locks.is_locked(meta, player) then
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return 0
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end
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return cnt
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end,
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allow_metadata_inventory_put = function(pos, listname, index, itemstack, player)
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local meta = minetest.get_meta(pos)
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if locks.is_locked(meta, player) then
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return 0
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end
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return itemstack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, itemstack, player)
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local meta = minetest.get_meta(pos)
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if locks.is_locked(meta, player) then
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return 0
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end
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return itemstack:get_count()
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main") and (locks.is_owner(meta, player) or (not locks.has_owner(meta)))
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end,
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write_name = function(pos, text)
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local meta = minetest.get_meta(pos)
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if text == "" then
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meta:set_string("infotext", S("Locked Chest (Owned by @1)",
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meta:get_string("lock_owner")))
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else
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meta:set_string("infotext", S("@1 (Owned by @2)",
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text, meta:get_string("lock_owner")))
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end
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end,
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on_blast = function() end,
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})
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-- Crafting
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crafting.register_craft(
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{
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output = "locks:pick",
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items = {
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"default:ingot_steel 2",
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"default:stick 3",
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},
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})
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crafting.register_craft(
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{
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output = "locks:lock",
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items = {
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"default:ingot_steel 3",
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"group:planks 2",
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},
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})
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crafting.register_craft(
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{
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output = "locks:chest",
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items = {
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"default:chest",
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"locks:lock",
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},
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})
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-- Achievements
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achievements.register_achievement(
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"locksmith",
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{
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title = S("Locksmith"),
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description = S("Craft a lock."),
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times = 1,
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craftitem = "locks:lock",
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})
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achievements.register_achievement(
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"burglar",
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{
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title = S("Burglar"),
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description = S("Craft a lock pick."),
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times = 1,
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craftitem = "locks:pick",
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})
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default.log("mod:locks", "loaded")
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