Camas/mods/player_skins/init.lua

233 lines
5.6 KiB
Lua

--
-- Player skins mod
-- By Kaadmy, for Pixture
--
local S = minetest.get_translator("player_skins")
local NS = function(s) return s end
player_skins = {}
-- Array of usable player skins
player_skins.skin_names = {NS("male"), NS("female")}
player_skins.default_skins = {male=true, female=true}
if minetest.settings:get("player_skins_names") then
player_skins.skin_names = util.split(minetest.settings:get("player_skins_names"), ",")
end
player_skins.old_skins = {}
player_skins.skins = {}
local skins_file = minetest.get_worldpath() .. "/player_skins.dat"
local saving = false
local timer_interval = 1
local timer = 10
local function save_player_skins()
local f = io.open(skins_file, "w")
for name, tex in pairs(player_skins.skins) do
f:write(name .. " " .. tex .. "\n")
end
io.close(f)
end
local function delayed_save()
if not saving then
saving = true
minetest.after(40, save_player_skins)
end
end
local function load_player_skins()
local f = io.open(skins_file, "r")
if f then
repeat
local l = f:read("*l")
if l == nil then break end
for name, tex in string.gmatch(l, "(.+) (.+)") do
player_skins.skins[name] = tex
end
until f:read(0) == nil
io.close(f)
else
save_player_skins()
end
end
local function is_valid_skin(tex)
for _, n in pairs(player_skins.skin_names) do
if n == tex then
return true
end
end
return false
end
function player_skins.get_skin(name)
return "player_skins_" .. player_skins.skins[name] .. ".png"
end
function player_skins.set_skin(name, tex)
if is_valid_skin(tex) then
player_skins.skins[name] = tex
save_player_skins()
else
minetest.chat_send_player(name, S("Invalid skin!"))
end
end
local function on_load()
load_player_skins()
end
local function on_shutdown()
save_player_skins()
end
local function on_joinplayer(player)
local name = player:get_player_name()
-- New players start with a random skin
if player_skins.skins[name] == nil then
local skin = math.random(1, #player_skins.skin_names)
player_skins.skins[name] = player_skins.skin_names[skin]
end
end
local function on_globalstep(dtime)
timer = timer + dtime
if timer < timer_interval then
return
end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if player_skins.skins[name] ~= player_skins.old_skins[name] then
default.player_set_textures(
player, {
"player_skins_" .. player_skins.skins[name] .. ".png"
})
player_skins.old_skins[name] = player_skins.skins[name]
delayed_save()
end
end
end
minetest.register_on_mods_loaded(on_load)
minetest.register_on_shutdown(on_shutdown)
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_globalstep(on_globalstep)
local function get_chatparams()
local s = "["
for _, n in pairs(player_skins.skin_names) do
if s == "[" then
s = s .. n
else
s = s .. "|" .. n
end
end
return s .. "]"
end
function player_skins.get_formspec(playername)
local form = default.ui.get_page("default:default")
form = form .. "image[4,0;0.5,10.05;ui_vertical_divider.png]"
for i, name in ipairs(player_skins.skin_names) do
local x = 0
local y = i - 0.5
if i > 8 then
x = 4.5
y = y - 8
end
local sname
if player_skins.default_skins[name] then
sname = S(name)
else
sname = name
end
form = form .. default.ui.button(x, y, 2.75, 1, "skin_select_"
.. name, sname)
form = form .. "image[" .. (x + 2.7) .. "," .. y.. ";1,1;player_skins_icon_"
.. name .. ".png]"
if player_skins.skins[playername] == name then
form = form .. "image[" .. (x + 3.65) .. "," .. (y + 0.25)
.. ";0.5,0.5;ui_checkmark.png]"
end
end
return form
end
minetest.register_on_player_receive_fields(
function(player, form_name, fields)
local name = player:get_player_name()
for fieldname, val in pairs(fields) do
local skinname = string.match(fieldname, "skin_select_(.*)")
if skinname ~= nil then
player_skins.set_skin(name, skinname)
local form = player_skins.get_formspec(name)
player:set_inventory_formspec(form)
minetest.show_formspec(name, "player_skins:player_skins", form)
end
end
end)
minetest.register_chatcommand(
"player_skin",
{
params = get_chatparams(),
description = S("Set your player skin"),
privs = {},
func = function(name, param)
if is_valid_skin(param) then
player_skins.set_skin(name, param)
local form = player_skins.get_formspec(name)
local player = minetest.get_player_by_name(name)
if player then
--[[ This updates inventory menu to make sure the
checkmark is updated. However, it will force-change
the inventory menu page to skins, even when sth else
was selected. This is a minor annoyance, but not a big problem.
TODO: Only do this when we're on the skins page. ]]
player:set_inventory_formspec(form)
end
return true, S("Skin set to “@1”.", param)
elseif param == "" then
return true, S("Current player skin: @1", player_skins.skins[name])
else
return false, S("Unknown player skin. Enter “/help player_skin” for help.")
end
end
})
default.log("mod:player_skins", "loaded")