215 lines
6.6 KiB
Lua
215 lines
6.6 KiB
Lua
local S = minetest.get_translator("creative")
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local F = minetest.formspec_escape
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creative = {}
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creative.creative_inventories = {}
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creative.creative_sizes = {}
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local playerdata = {}
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local form = default.ui.get_page("default:2part")
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form = form .. "list[current_player;main;0.25,4.75;8,4;]"
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form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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default.ui.register_page("creative:creative", form)
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creative.slots_num = 7*4
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-- Create detached creative inventory for player
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local function create_creative_inventory(player)
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local player_name = player:get_player_name()
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local inv = minetest.create_detached_inventory("creative_"..player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.settings:get_bool("creative_mode") and to_list ~= "main" then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.settings:get_bool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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if stack then
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
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end
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end,
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}, player_name)
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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table.insert(creative_list, name)
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end
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end
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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for _,itemstring in ipairs(creative_list) do
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inv:add_item("main", ItemStack(itemstring))
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end
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creative.creative_inventories[player_name] = inv
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creative.creative_sizes[player_name] = inv:get_size("main")
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return inv
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_!trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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if minetest.settings:get_bool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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creative.get_creative_formspec = function(player, start_i, pagenum)
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pagenum = math.floor(pagenum)
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local player_name = player:get_player_name()
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if not creative.creative_inventories[player_name] then
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create_creative_inventory(player)
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end
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local size = creative.creative_sizes[player_name]
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local pagemax = math.floor((size-1) / (creative.slots_num) + 1)
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return
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"list[detached:creative_"..player_name..";main;0.25,0.25;7,4;"..tostring(start_i).."]"..
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"label[7.5,0.75;"..F(S("@1/@2", pagenum, pagemax)).."]"..
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default.ui.image_button(7.25, 1.25, 1, 1, "creative_prev", "ui_icon_prev.png")..
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default.ui.image_button(7.25, 2.25, 1, 1, "creative_next", "ui_icon_next.png")..
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default.ui.get_itemslot_bg(0.25, 0.25, 7,4)..
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"image[7.25,3.25;1,1;creative_trash_icon.png]"..
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"list[detached:creative_!trash;main;7.25,3.25;1,1;]"..
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default.ui.get_itemslot_bg(7.25, 3.25, 1,1)..
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"listring[current_player;main]"..
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"listring[detached:creative_!trash;main]"..
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"listring[detached:creative_"..player_name..";main]"..
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"listring[current_player;main]"
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end
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local init_playerdata = function(playername)
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if not playerdata[playername] then
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playerdata[playername] = { page = 1 }
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end
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end
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local get_page_and_start_i = function(playername)
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init_playerdata(playername)
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local page = playerdata[playername].page or 1
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local start_i = (page - 1) * creative.slots_num
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return page, start_i
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end
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creative.get_formspec = function(playername)
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if not minetest.settings:get_bool("creative_mode") then
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return ""
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end
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local player = minetest.get_player_by_name(playername)
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if player then
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local form = default.ui.get_page("creative:creative")
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local page, start_i = get_page_and_start_i(playername)
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form = form .. creative.get_creative_formspec(player, start_i, page)
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return form
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end
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end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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if not minetest.settings:get_bool("creative_mode") then
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return
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end
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init_playerdata(player:get_player_name())
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if not creative.creative_inventories[player:get_player_name()] then
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create_creative_inventory(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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playerdata[player:get_player_name()] = nil
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not minetest.settings:get_bool("creative_mode") then
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return
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end
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local playername = player:get_player_name()
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-- Figure out current page from formspec
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local current_page = 0
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local formspec = player:get_inventory_formspec()
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local page, start_i = get_page_and_start_i(playername)
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local changed = false
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if fields.creative_prev then
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page = page - 1
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start_i = start_i - creative.slots_num
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changed = true
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end
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if fields.creative_next then
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page = page + 1
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start_i = start_i + creative.slots_num
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changed = true
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end
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if start_i < 0 then
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start_i = start_i + creative.slots_num
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page = page + 1
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end
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if start_i >= creative.creative_sizes[playername] then
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start_i = start_i - creative.slots_num
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page = page - 1
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end
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playerdata[playername].page = page
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if start_i < 0 or start_i >= creative.creative_sizes[playername] then
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start_i = 0
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page = 1
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end
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local form = default.ui.get_page("creative:creative")
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form = form .. creative.get_creative_formspec(player, start_i, start_i / (creative.slots_num) + 1)
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if changed then
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minetest.show_formspec(playername, "creative:creative", form)
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player:set_inventory_formspec(form)
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end
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end)
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-- Dummy implementation
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-- TODO: Implement per-player creative mode
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creative.is_enabled_for = function(player)
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if minetest.settings:get_bool("creative_mode") then
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return true
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else
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return false
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end
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end
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if minetest.settings:get_bool("creative_mode") then
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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-- Place infinite nodes, except for shulker boxes
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local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
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return group == 0 or group == nil
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end)
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end
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