204 lines
5.7 KiB
Lua
204 lines
5.7 KiB
Lua
--
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-- Crafting mod
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-- By Kaadmy, for Pixture
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--
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crafting = {}
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crafting.registered_crafts = {}
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-- Crafting can only take 4 itemstacks as input for sanity/interface reasons
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crafting.max_inputs = 4
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-- Default crafting definition values
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crafting.default_craftdef = {
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output = nil,
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description = "",
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items = {},
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}
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function crafting.register_craft(output, def)
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-- `output` can be any ItemStack value, but count is NOT used
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local itemstack = ItemStack(output)
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local itemn = itemstack:get_name()
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if crafting.registered_crafts[itemn] ~= nil then
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minetest.log("warning",
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"Tried to register an existing craft " .. itemn)
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return
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end
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local craftdef = {
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output = itemstack,
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description = def.description or minetest.registered_items[itemn].description,
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items = def.items or default.default_craftdef.items,
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}
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if #craftdef.items > 4 then
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minetest.log("warning",
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"Attempting to register craft " .. itemn .." with more than "
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.. crafting.max_inputs .. " inputs, keeping")
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end
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for i = 1, crafting.max_inputs do
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craftdef.items[i] = ItemStack(craftdef.items[i])
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end
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crafting.registered_crafts[itemn] = craftdef
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minetest.log("info", "Registered recipe for " .. itemn .. ": " .. dump(crafting.registered_crafts[itemn]))
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end
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function crafting.craft(output, items)
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-- `output` can be any ItemStack value
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-- Duplicate items in `items` should work correctly
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print(dump(output))
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local wanted_itemstack = ItemStack(output)
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print(dump(wanted_itemstack:to_string()))
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local craftdef = crafting.registered_crafts[wanted_itemstack:get_name()]
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if craftdef == nil then
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minetest.log("warning",
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"Tried to craft an unregistered item " .. wanted_itemstack:get_name())
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return nil
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end
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--print("Craftdef items: " .. dump(craftdef.items))
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print("Input before: " .. dump(items))
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-- Check for validity
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local craft_count = wanted_itemstack:get_count()
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for i = 1, crafting.max_inputs do
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local required_itemstack = ItemStack(craftdef.items[i])
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local itemc = 0
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if required_itemstack ~= nil and required_itemstack:get_count() ~= 0 then
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for j = 1, crafting.max_inputs do
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local input_itemstack = ItemStack(items[j])
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if input_itemstack:get_name() == required_itemstack:get_name() then
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itemc = itemc + input_itemstack:get_count()
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end
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end
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craft_count = math.min(craft_count, math.floor(itemc / required_itemstack:get_count()))
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if craft_count < 1 then
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minetest.log("warning",
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"Not enough items to craft " .. wanted_itemstack:get_name())
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return nil -- Not enough items
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end
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end
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end
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--print("Craft count: " .. craft_count .. "/" .. output.count)
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-- Iterate through second time to take items used for crafting
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local function remove_used_item(itemn, count)
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local items_required = count
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for i = 1, crafting.max_inputs do
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local input_itemstack = ItemStack(items[i])
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if items[i] ~= nil and input_itemstack:get_name() == itemn then
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local items_left = items_required - input_itemstack:get_count()
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print("Taking " .. items_required .. " items from " .. itemn)
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input_itemstack:take_item(items_required)
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if items_left > 0 then
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items_required = items_required - (items_required - items_left)
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else
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items[i] = input_itemstack:to_table()
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break
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end
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items[i] = input_itemstack:to_table()
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end
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end
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end
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for i = 1, crafting.max_inputs do
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local required_itemstack = ItemStack(craftdef.items[i])
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if craftdef.items[i] ~= nil then
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remove_used_item(required_itemstack:get_name(), required_itemstack:get_count() * craft_count)
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end
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end
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print("Input after: " .. dump(items))
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return items
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end
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crafting.register_craft(
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"default:stone 4",
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{
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items = {
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{name = "default:stick", count = 3},
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{name = "default:fiber", count = 2},
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{name = "group:stone", count = 2},
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},
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})
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crafting.craft(
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"default:stone 2",
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{
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{name = "default:stick", count = 4}, -- 0 leftover
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{name = "default:stick", count = 5}, -- 3 leftover
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{name = "default:fiber", count = 9}, -- 5 leftover
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{name = "group:stone", count = 4}, -- 0 leftover
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})
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local function on_player_recieve_fields(player, form_name, fields)
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if form_name ~= "crafting:crafting" or fields.cancel then return end
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local inv = player:get_inventory()
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if fields.trade then
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local item = player:get_wielded_item()
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local trade_wanted1 = inv:get_stack("gold_trade_wanted", 1):to_string()
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local trade_wanted2 = inv:get_stack("gold_trade_wanted", 2):to_string()
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local trade_in1 = inv:get_stack("gold_trade_in", 1):to_string()
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local trade_in2 = inv:get_stack("gold_trade_in", 2):to_string()
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local matches = trade_wanted1 == trade_in1 and trade_wanted2 == trade_in2
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local meta = minetest.deserialize(item:get_metadata())
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local trade = {"gold:gold", "gold:gold", "default:stick"}
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local trade_type = ""
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if meta then
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trade = meta.trade
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trade_type = meta.trade_type
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end
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if matches then
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if inv:room_for_item("gold_trade_out", trade[3]) then
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inv:add_item("gold_trade_out", trade[3])
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inv:set_stack("gold_trade_in", 1, "")
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inv:set_stack("gold_trade_in", 2, "")
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end
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end
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end
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end
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minetest.register_on_player_receive_fields(on_player_recieve_fields)
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default.log("mod:crafting", "loaded")
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