198 lines
6.1 KiB
Lua
198 lines
6.1 KiB
Lua
--
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-- Jewels mod
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-- By Kaadmy
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--
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jewels = {}
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jewels.registered_jewels = {}
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local function p(i)
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if i >= 0 then i = "+" .. i end
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return i
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end
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function jewels.register_jewel(toolname, new_toolname, def)
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-- registers a new tool with different stats
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local data = {
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name = new_toolname, -- the new name of the tool
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overlay = def.overlay or "jewels_jeweled_handle.png", -- overlay image
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stats = {
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digspeed = def.stats.digspeed, -- negative digs faster
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maxlevel = def.stats.maxlevel, -- positive digs higher levels
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maxdrop= def.stats.maxdrop, -- positive increases max drop level
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uses = def.stats.uses, -- positive increases uses
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fleshy = def.stats.fleshy, -- positive increases fleshy damage
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range = def.stats.range, -- positive increases reach distance with tool
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}
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}
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if not jewels.registered_jewels[toolname] then
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jewels.registered_jewels[toolname] = {}
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end
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table.insert(jewels.registered_jewels[toolname], data)
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local tooldef = minetest.deserialize(minetest.serialize(minetest.registered_tools[toolname]))
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local new_tool_invimage = ""
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if tooldef.inventory_image then
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new_tool_invimage = tooldef.inventory_image .. "^" .. data.overlay
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end
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local new_tool_wieldimage = ""
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if tooldef.wield_image then
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new_tool_wieldimage = tooldef.wield_image .. "^" .. data.overlay
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end
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local new_tooldef = tooldef
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local desc = new_tooldef.description or ""
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desc = "Jeweled " .. desc
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new_tooldef.inventory_image = new_tool_invimage
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new_tooldef.wield_image = new_tool_wieldimage
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if data.stats.range and new_tooldef.range then
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new_tooldef.range = new_tooldef.range + data.stats.range
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desc = desc .. "\nRange: " .. p(data.stats.range)
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end
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if new_tooldef.tool_capabilities then
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if data.stats.maxdrop and new_tooldef.tool_capabilities.max_drop_level then
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new_tooldef.tool_capabilities.max_drop_level = new_tooldef.tool_capabilities.max_drop_level + data.stats.maxdrop
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desc = desc .. "\nDrop level: " .. p(data.stats.maxdrop)
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end
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if data.stats.digspeed then
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for group, cap in pairs(new_tooldef.tool_capabilities.groupcaps) do
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for i, _ in ipairs(cap.times) do
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cap.times[i] = cap.times[i] + data.stats.digspeed
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end
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if data.stats.maxlevel and cap.maxlevel then
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cap.maxlevel = cap.maxlevel + data.stats.maxlevel
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end
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if data.stats.uses and cap.uses then
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cap.uses = cap.uses + data.stats.uses
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end
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end
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desc = desc .. "\nDig time: " .. p(data.stats.digspeed) .. " seconds"
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end
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if data.stats.uses then
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desc = desc .. "\nUses: " .. p(data.stats.uses)
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end
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if data.stats.maxlevel then
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desc = desc .. "\nDig level: " .. p(data.stats.maxlevel)
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end
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if data.stats.fleshy and new_tooldef.tool_capabilities.damage_groups and new_tooldef.tool_capabilities.damage_groups.fleshy then
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new_tooldef.tool_capabilities.damage_groups.fleshy = new_tooldef.tool_capabilities.damage_groups.fleshy + data.stats.fleshy
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desc = desc .. "\nDamage: " .. p(data.stats.fleshy)
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end
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end
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new_tooldef.description = desc
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minetest.register_tool(new_toolname, new_tooldef)
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end
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function jewels.can_jewel(toolname)
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for name, _ in pairs(jewels.registered_jewels) do
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if name == toolname then
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return true
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end
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end
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return false
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end
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function jewels.get_jeweled(toolname)
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for name, jables in pairs(jewels.registered_jewels) do
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if name == toolname then
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return util.choice_element(jables)
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end
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end
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end
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minetest.register_craftitem(
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"jewels:jewel",
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{
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description = "Jewel",
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inventory_image = "jewels_jewel.png",
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stack_max = 10
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})
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minetest.register_node(
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"jewels:bench",
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{
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description = "Jewelers Workbench",
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tiles ={"jewels_bench_top.png", "jewels_bench_bottom.png", "jewels_bench_sides.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("jewels_bench"))
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meta:set_string("infotext", "Jewelers Workbench")
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_punch = function(pos, node, player, pointed_thing)
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local itemstack = player:get_wielded_item()
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if itemstack:get_name() == "jewels:jewel" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local itemname = inv:get_stack("main", 1):get_name()
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if jewels.can_jewel(itemname) then
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inv:set_stack("main", 1, ItemStack(jewels.get_jeweled(itemname)))
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itemstack:take_item()
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end
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end
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player:set_wielded_item(itemstack)
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end,
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})
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minetest.register_craft(
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{
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output = "jewels:bench",
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recipe = {
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{"group:planks", "jewels:jewel", "group:planks"},
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{"default:ingot_carbonsteel", "group:planks", "default:ingot_carbonsteel"},
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{"group:planks", "group:planks", "group:planks"}
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}
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})
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local form_bench = default.ui.get_page("core_2part")
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form_bench = form_bench .. "list[current_name;main;2.25,1.75;1,1;]"
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form_bench = form_bench .. "listring[current_name;main]"
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form_bench = form_bench .. default.ui.get_itemslot_bg(2.25, 1.75, 1, 1)
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form_bench = form_bench .. "label[3.25,1.75;1. Place unjeweled tool here]"
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form_bench = form_bench .. "label[3.25,2.25;2. Hold a jewel and punch the bench]"
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form_bench = form_bench .. "list[current_player;main;0.25,4.75;8,4;]"
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form_bench = form_bench .. "listring[current_player;main]"
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form_bench = form_bench .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_bench = form_bench .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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default.ui.register_page("jewels_bench", form_bench)
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dofile(minetest.get_modpath("jewels").."/jewels.lua")
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default.log("mod:jewels", "loaded") |