Camas/mods/jewels/init.lua
2015-09-02 10:44:07 -07:00

198 lines
6.1 KiB
Lua

--
-- Jewels mod
-- By Kaadmy
--
jewels = {}
jewels.registered_jewels = {}
local function p(i)
if i >= 0 then i = "+" .. i end
return i
end
function jewels.register_jewel(toolname, new_toolname, def)
-- registers a new tool with different stats
local data = {
name = new_toolname, -- the new name of the tool
overlay = def.overlay or "jewels_jeweled_handle.png", -- overlay image
stats = {
digspeed = def.stats.digspeed, -- negative digs faster
maxlevel = def.stats.maxlevel, -- positive digs higher levels
maxdrop= def.stats.maxdrop, -- positive increases max drop level
uses = def.stats.uses, -- positive increases uses
fleshy = def.stats.fleshy, -- positive increases fleshy damage
range = def.stats.range, -- positive increases reach distance with tool
}
}
if not jewels.registered_jewels[toolname] then
jewels.registered_jewels[toolname] = {}
end
table.insert(jewels.registered_jewels[toolname], data)
local tooldef = minetest.deserialize(minetest.serialize(minetest.registered_tools[toolname]))
local new_tool_invimage = ""
if tooldef.inventory_image then
new_tool_invimage = tooldef.inventory_image .. "^" .. data.overlay
end
local new_tool_wieldimage = ""
if tooldef.wield_image then
new_tool_wieldimage = tooldef.wield_image .. "^" .. data.overlay
end
local new_tooldef = tooldef
local desc = new_tooldef.description or ""
desc = "Jeweled " .. desc
new_tooldef.inventory_image = new_tool_invimage
new_tooldef.wield_image = new_tool_wieldimage
if data.stats.range and new_tooldef.range then
new_tooldef.range = new_tooldef.range + data.stats.range
desc = desc .. "\nRange: " .. p(data.stats.range)
end
if new_tooldef.tool_capabilities then
if data.stats.maxdrop and new_tooldef.tool_capabilities.max_drop_level then
new_tooldef.tool_capabilities.max_drop_level = new_tooldef.tool_capabilities.max_drop_level + data.stats.maxdrop
desc = desc .. "\nDrop level: " .. p(data.stats.maxdrop)
end
if data.stats.digspeed then
for group, cap in pairs(new_tooldef.tool_capabilities.groupcaps) do
for i, _ in ipairs(cap.times) do
cap.times[i] = cap.times[i] + data.stats.digspeed
end
if data.stats.maxlevel and cap.maxlevel then
cap.maxlevel = cap.maxlevel + data.stats.maxlevel
end
if data.stats.uses and cap.uses then
cap.uses = cap.uses + data.stats.uses
end
end
desc = desc .. "\nDig time: " .. p(data.stats.digspeed) .. " seconds"
end
if data.stats.uses then
desc = desc .. "\nUses: " .. p(data.stats.uses)
end
if data.stats.maxlevel then
desc = desc .. "\nDig level: " .. p(data.stats.maxlevel)
end
if data.stats.fleshy and new_tooldef.tool_capabilities.damage_groups and new_tooldef.tool_capabilities.damage_groups.fleshy then
new_tooldef.tool_capabilities.damage_groups.fleshy = new_tooldef.tool_capabilities.damage_groups.fleshy + data.stats.fleshy
desc = desc .. "\nDamage: " .. p(data.stats.fleshy)
end
end
new_tooldef.description = desc
minetest.register_tool(new_toolname, new_tooldef)
end
function jewels.can_jewel(toolname)
for name, _ in pairs(jewels.registered_jewels) do
if name == toolname then
return true
end
end
return false
end
function jewels.get_jeweled(toolname)
for name, jables in pairs(jewels.registered_jewels) do
if name == toolname then
return util.choice_element(jables)
end
end
end
minetest.register_craftitem(
"jewels:jewel",
{
description = "Jewel",
inventory_image = "jewels_jewel.png",
stack_max = 10
})
minetest.register_node(
"jewels:bench",
{
description = "Jewelers Workbench",
tiles ={"jewels_bench_top.png", "jewels_bench_bottom.png", "jewels_bench_sides.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.ui.get_page("jewels_bench"))
meta:set_string("infotext", "Jewelers Workbench")
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function(pos, node, player, pointed_thing)
local itemstack = player:get_wielded_item()
if itemstack:get_name() == "jewels:jewel" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local itemname = inv:get_stack("main", 1):get_name()
if jewels.can_jewel(itemname) then
inv:set_stack("main", 1, ItemStack(jewels.get_jeweled(itemname)))
itemstack:take_item()
end
end
player:set_wielded_item(itemstack)
end,
})
minetest.register_craft(
{
output = "jewels:bench",
recipe = {
{"group:planks", "jewels:jewel", "group:planks"},
{"default:ingot_carbonsteel", "group:planks", "default:ingot_carbonsteel"},
{"group:planks", "group:planks", "group:planks"}
}
})
local form_bench = default.ui.get_page("core_2part")
form_bench = form_bench .. "list[current_name;main;2.25,1.75;1,1;]"
form_bench = form_bench .. "listring[current_name;main]"
form_bench = form_bench .. default.ui.get_itemslot_bg(2.25, 1.75, 1, 1)
form_bench = form_bench .. "label[3.25,1.75;1. Place unjeweled tool here]"
form_bench = form_bench .. "label[3.25,2.25;2. Hold a jewel and punch the bench]"
form_bench = form_bench .. "list[current_player;main;0.25,4.75;8,4;]"
form_bench = form_bench .. "listring[current_player;main]"
form_bench = form_bench .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form_bench = form_bench .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
default.ui.register_page("jewels_bench", form_bench)
dofile(minetest.get_modpath("jewels").."/jewels.lua")
default.log("mod:jewels", "loaded")