128 lines
3.6 KiB
Lua
128 lines
3.6 KiB
Lua
local player_soundspec = {}
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local player_lastsound = {}
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local player_health = {}
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local player_lastpos = {}
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local enable_flowing_water_sound = minetest.setting_getbool("enable_flowing_water_sound")
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if enable_flowing_water_sound == nil then enable_flowing_water_sound = true end
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local function step(dtime)
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local player_positions = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_pos=player:getpos()
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local name=player:get_player_name()
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if player_pos.x < -30000 or player_pos.x > 30000
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or player_pos.y < -30000 or player_pos.y > 30000
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or player_pos.z < -30000 or player_pos.z > 30000 then
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minetest.chat_send_player(name, "Don't go past 30000m in any direction!")
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player:setpos(player_lastpos[name])
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end
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player_lastpos[name] = player:getpos()
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if player:get_hp() < player_health[name] then
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minetest.sound_play(
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"default_hurt",
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{
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pos = player_pos,
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max_hear_distance = 4,
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})
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end
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player_health[name] = player:get_hp()
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player_pos.x=math.floor(player_pos.x+0.5)
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player_pos.y=math.ceil(player_pos.y-0.3)
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player_pos.z=math.floor(player_pos.z+0.5)
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local nodename=minetest.get_node(player_pos).name
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if player_lastsound[name] == nil then player_lastsound[name] = 100 end
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player_lastsound[name] = player_lastsound[name] + dtime
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local flowing_water_pos = nil
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if enable_flowing_water_sound then
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flowing_water_pos = minetest.find_node_near(player_pos, 16, "group:flowing_water")
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end
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if nodename == "default:water_source" or nodename == "default:river_water_source" then
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if player_lastsound[name] > 3.3 then
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player_soundspec[name]=minetest.sound_play(
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"default_water",
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{
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pos = player_pos,
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max_hear_distance = 16,
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})
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player_lastsound[name] = 0
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end
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elseif flowing_water_pos then
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if player_lastsound[name] > 3.3 then
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local c = true
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for _, p in pairs(player_positions) do
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if (p.x * player_pos.x) + (p.y * player_pos.y) + (p.z * player_pos.z) < 256 then
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-- 256 is 16*16 for distance checking
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c = false
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end
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end
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if c then
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player_soundspec[name]=minetest.sound_play(
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"default_water",
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{
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pos = flowing_water_pos,
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max_hear_distance = 16,
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})
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player_lastsound[name] = 0
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end
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end
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else
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if player_soundspec[name] ~= nil then
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minetest.sound_stop(player_soundspec[name])
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player_lastsound[name] = 100
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end
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end
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local grass_pos=minetest.find_node_near(player_pos, 1, {"default:dirt_with_grass"})
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if grass_pos ~= nil and math.random(1, 500) == 1 then
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if grass_pos.x == player_pos.x and grass_pos.z == player_pos.z then
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minetest.set_node(grass_pos, {name = "default:dirt_with_grass_footsteps"})
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end
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end
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table.insert(player_positions, player_pos)
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end
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end
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local function on_joinplayer(player)
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local name=player:get_player_name()
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player_health[name] = player:get_hp()
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-- uncomment to enable player-on-player collisions
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-- player:set_properties({physical = true})
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-- uncomment to disable the sneak glitch
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player:set_physics_override({sneak_glitch = false})
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player_lastpos[name] = player:getpos()
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end
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local function on_leaveplayer(player)
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local name=player:get_player_name()
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player_soundspec[name] = nil
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player_lastsound[name] = nil
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player_health[name] = nil
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player_lastpos[name] = nil
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end
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_leaveplayer(on_leaveplayer)
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minetest.register_globalstep(step)
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default.log("player", "loaded") |