267 lines
8.3 KiB
Lua
267 lines
8.3 KiB
Lua
--
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-- Furnace
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--
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function default.furnace_active_formspec(percent, item_percent)
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local form = default.ui.get_page("core_2part")
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form = form .. "list[current_player;main;0.25,4.75;8,4;]"
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form = form .. "listring[current_player;main]"
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form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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form = form .. "list[current_name;src;2.25,0.75;1,1;]"
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form = form .. "listring[current_name;src]"
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form = form .. default.ui.get_itemslot_bg(2.25, 0.75, 1, 1)
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form = form .. "list[current_name;fuel;2.25,2.75;1,1;]"
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form = form .. default.ui.get_itemslot_bg(2.25, 2.75, 1, 1)
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form = form .. "list[current_name;dst;4.25,1.25;2,2;]"
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form = form .. "listring[current_name;dst]"
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form = form .. default.ui.get_hotbar_itemslot_bg(4.25, 1.25, 2, 2)
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form = form .. "image[2.25,1.75;1,1;ui_fire_bg.png^[lowpart:"
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form = form .. (100-percent) .. ":ui_fire.png]"
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form = form .. "image[3.25,1.75;1,1;ui_arrow_bg.png^[lowpart:"
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form = form .. (item_percent) .. ":ui_arrow.png^[transformR270]"
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return form
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end
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local form_furnace = default.ui.get_page("core_2part")
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form_furnace = form_furnace .. "list[current_player;main;0.25,4.75;8,4;]"
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form_furnace = form_furnace .. "listring[current_player;main]"
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form_furnace = form_furnace .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_furnace = form_furnace .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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form_furnace = form_furnace .. "list[current_name;src;2.25,0.75;1,1;]"
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form_furnace = form_furnace .. "listring[current_name;src]"
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form_furnace = form_furnace .. default.ui.get_itemslot_bg(2.25, 0.75, 1, 1)
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form_furnace = form_furnace .. "list[current_name;fuel;2.25,2.75;1,1;]"
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form_furnace = form_furnace .. default.ui.get_itemslot_bg(2.25, 2.75, 1, 1)
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form_furnace = form_furnace .. "list[current_name;dst;4.25,1.25;2,2;]"
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form_furnace = form_furnace .. "listring[current_name;dst]"
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form_furnace = form_furnace .. default.ui.get_hotbar_itemslot_bg(4.25, 1.25, 2, 2)
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form_furnace = form_furnace .. "image[2.25,1.75;1,1;ui_fire_bg.png]"
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form_furnace = form_furnace .. "image[3.25,1.75;1,1;ui_arrow_bg.png^[transformR270]"
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default.ui.register_page("default_furnace_inactive", form_furnace)
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minetest.register_node(
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"default:furnace",
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{
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description = "Furnace",
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tiles ={"default_furnace_top.png", "default_furnace_top.png", "default_furnace_sides.png",
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"default_furnace_sides.png", "default_furnace_sides.png", "default_furnace_front.png"},
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paramtype2 = "facedir",
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groups = {cracky = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("default_furnace_inactive"))
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meta:set_string("infotext", "Furnace")
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local inv = meta:get_inventory()
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inv:set_size("fuel", 1)
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("fuel") then
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return false
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elseif not inv:is_empty("dst") then
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return false
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elseif not inv:is_empty("src") then
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return false
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end
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return true
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end,
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})
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minetest.register_node(
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"default:furnace_active",
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{
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description = "Furnace",
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tiles ={"default_furnace_top.png", "default_furnace_top.png", "default_furnace_sides.png",
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"default_furnace_sides.png", "default_furnace_sides.png", "default_furnace_front.png^default_furnace_flame.png"},
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paramtype2 = "facedir",
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light_source = 8,
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drop = "default:furnace",
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groups = {cracky = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("default_furnace_inactive"))
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meta:set_string("infotext", "Furnace");
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local inv = meta:get_inventory()
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inv:set_size("fuel", 1)
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("fuel") then
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return false
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elseif not inv:is_empty("dst") then
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return false
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elseif not inv:is_empty("src") then
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return false
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end
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return true
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end,
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})
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function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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minetest.register_abm(
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{
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nodenames = {"default:furnace", "default:furnace_active"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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--
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-- Initialize metadata
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--
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local meta = minetest.get_meta(pos)
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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--
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-- Initialize inventory
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--
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local inv = meta:get_inventory()
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for listname, size in pairs(
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{
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src = 1,
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fuel = 1,
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dst = 4,
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}) do
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if inv:get_size(listname) ~= size then
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inv:set_size(listname, size)
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end
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end
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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--
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-- Check if we have cookable content
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local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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local cookable = true
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if cooked.time == 0 then
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cookable = false
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end
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + 1
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + 1
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if src_time >= cooked.time then
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-- Place result in dst list if possible
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if inv:room_for_item("dst", cooked.item) then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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src_time = 0
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end
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end
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_totaltime = fuel.time
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fuel_time = 0
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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end
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end
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--
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-- Update formspec, infotext and node
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--
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local formspec = default.ui.get_page("default_furnace_inactive")
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local item_state = ""
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local item_percent = 0
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if cookable then
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item_percent = math.floor(src_time / cooked.time * 100)
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item_state = item_percent .. "%"
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else
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if srclist[1]:is_empty() then
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item_state = "Empty"
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else
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item_state = "Not cookable"
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end
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end
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local fuel_state = "Empty"
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local active = "inactive "
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if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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active = "active "
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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fuel_state = fuel_percent .. "%"
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formspec = default.furnace_active_formspec(fuel_percent, item_percent)
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swap_node(pos, "default:furnace_active")
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else
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if not fuellist[1]:is_empty() then
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fuel_state = "0%"
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end
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swap_node(pos, "default:furnace")
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end
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local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
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--
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-- Set meta values
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--
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("src_time", src_time)
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", infotext)
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end,
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})
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default.log("furnace", "loaded") |