163 lines
4.2 KiB
Lua
163 lines
4.2 KiB
Lua
--
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-- Ambiance mod
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-- By Kaadmy, for Pixture
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--
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local mod_weather = minetest.get_modpath("weather")
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ambiance = {}
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ambiance.sounds = {}
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ambiance.sounds["birds"] = {
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length = 5.0,
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chance = 4,
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file = "ambiance_birds",
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dist = 8,
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nodename = "group:leaves",
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can_play = function(pos)
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local tod = (minetest.get_timeofday() or 1) * 2
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if mod_weather then
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if weather.weather ~= "clear" then
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return false
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end
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end
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if tod > 0.47 and tod < 1.53 then -- bit of overlap into crickets
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return true
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end
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return false
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end,
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}
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ambiance.sounds["crickets"] = {
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length = 6.0,
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chance = 3,
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file = "ambiance_crickets",
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dist = 8,
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nodename = "group:grass",
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can_play = function(pos)
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local tod = (minetest.get_timeofday() or 1) * 2
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if mod_weather then
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if weather.weather ~= "clear" then
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return false
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end
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end
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if tod < 0.5 or tod > 1.5 then
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return true
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end
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return false
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end,
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}
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ambiance.sounds["flowing_water"] = {
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length = 3.3,
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chance = 1,
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file = "ambiance_water",
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dist = 16,
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nodename = "group:flowing_water",
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}
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local ambiance_volume = tonumber(minetest.settings:get("ambiance_volume")) or 1.0
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if minetest.settings:get_bool("ambiance_enable") == true then
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local soundspec = {}
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local lastsound = {}
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local function ambient_node_near(sound, pos)
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local nodepos = minetest.find_node_near(pos, sound.dist, sound.nodename)
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if nodepos ~= nil and math.random(1, sound.chance) == 1 then
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return nodepos
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end
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return nil
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end
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local function step(dtime)
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local player_positions = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local name = player:get_player_name()
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for soundname, sound in pairs(ambiance.sounds) do
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if not minetest.settings:get_bool("ambiance_disable_" .. soundname) then
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if lastsound[name] == nil then
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-- lastsound is not initialized yet
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return
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end
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if lastsound[name][soundname] then
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lastsound[name][soundname] = lastsound[name][soundname] + dtime
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else
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lastsound[name][soundname] = 0
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end
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if lastsound[name][soundname] > sound.length then
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local sourcepos = ambient_node_near(sound, pos)
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if sound.can_play and sourcepos ~= nil and (not sound.can_play(sourcepos)) then
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sourcepos = nil
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end
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if sourcepos == nil then
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if soundspec[name][soundname] then
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minetest.sound_stop(soundspec[name][soundname])
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soundspec[name][soundname] = nil
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lastsound[name][soundname] = 0
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end
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else
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local ok = true
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for _, p in pairs(player_positions) do
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if (p.x * pos.x) + (p.y * pos.y) + (p.z * pos.z) < sound.dist * sound.dist then
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ok = false
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end
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end
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if ok then
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soundspec[name][soundname] = minetest.sound_play(
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sound.file,
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{
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pos = sourcepos,
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max_hear_distance = sound.dist,
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gain = ambiance_volume,
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})
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lastsound[name][soundname] = 0
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end
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end
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end
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end
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end
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table.insert(player_positions, pos)
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end
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end
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local function on_joinplayer(player)
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local name = player:get_player_name()
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soundspec[name] = {}
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lastsound[name] = {}
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end
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local function on_leaveplayer(player)
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local name = player:get_player_name()
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soundspec[name] = nil
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lastsound[name] = nil
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end
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_leaveplayer(on_leaveplayer)
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minetest.register_globalstep(step)
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end
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default.log("mod:ambiance", "loaded")
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