195 lines
5.2 KiB
Lua
195 lines
5.2 KiB
Lua
-- Based off MT's core builtin/game/statbars.lua, changed a lot to add statbar background and better layout
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default.hud={}
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local health_bar_definition = {
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "heart.png",
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number = 20,
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direction = 0,
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size = { x=16, y=16 },
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offset = { x=(-10*16)-64, y=-(48+24+16)},
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}
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local breath_bar_definition = {
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "bubble.png",
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number = 20,
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dir = 0,
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size = { x=16, y=16 },
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offset = {x=64,y=-(48+24+16)-16},
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}
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local health_bar_bg = {
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "heart.png^[colorize:#666666:255",
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number = 20,
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direction = 0,
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size = { x=16, y=16 },
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offset = { x=(-10*16)-64, y=-(48+24+16)},
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}
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local breath_bar_bg = {
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "bubble.png^[colorize:#666666:255",
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number = 20,
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dir = 0,
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size = { x=16, y=16 },
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offset = {x=64,y=-(48+24+16)-16},
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}
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default.hud.ids={}
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function default.hud.initialize_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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player:hud_set_hotbar_selected_image("ui_hotbar_selected.png")
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player:hud_set_hotbar_image("ui_hotbar_bg.png")
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if default.hud.ids[name] == nil then
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default.hud.ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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local flg=player:hud_get_flags()
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flg["healthbar"]=false
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flg["breathbar"]=false
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player:hud_set_flags(flg)
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end
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if minetest.is_yes(minetest.setting_get("enable_damage")) then
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if default.hud.ids[name].id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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default.hud.ids[name].id_healthbar_bg = player:hud_add(health_bar_bg)
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default.hud.ids[name].id_healthbar = player:hud_add(health_bar_definition)
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end
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else
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if default.hud.ids[name].id_healthbar ~= nil then
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player:hud_remove(default.hud.ids[name].id_healthbar)
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default.hud.ids[name].id_healthbar = nil
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end
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end
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if (player:get_breath() < 11) then
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if minetest.is_yes(minetest.setting_get("enable_damage")) then
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if default.hud.ids[name].id_breathbar == nil then
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default.hud.ids[name].id_breathbar_bg = player:hud_add(breath_bar_bg)
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default.hud.ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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end
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else
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if default.hud.ids[name].id_breathbar ~= nil then
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player:hud_remove(default.hud.ids[name].id_breathbar)
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player:hud_remove(default.hud.ids[name].id_breathbar_bg)
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default.hud.ids[name].id_breathbar = nil
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end
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end
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elseif default.hud.ids[name].id_breathbar ~= nil then
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player:hud_remove(default.hud.ids[name].id_breathbar)
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player:hud_remove(default.hud.ids[name].id_breathbar_bg)
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default.hud.ids[name].id_breathbar = nil
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end
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end
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function default.hud.cleanup_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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default.hud.ids[name] = nil
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end
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function default.hud.player_event_handler(player, eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if eventname == "health_changed" then
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default.hud.initialize_builtin_statbars(player)
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if default.hud.ids[name].id_healthbar ~= nil then
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player:hud_change(default.hud.ids[name].id_healthbar,"number",player:get_hp())
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return true
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end
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end
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if eventname == "breath_changed" then
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default.hud.initialize_builtin_statbars(player)
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if default.hud.ids[name].id_breathbar ~= nil then
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player:hud_change(default.hud.ids[name].id_breathbar,"number",player:get_breath()*2)
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return true
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end
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end
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if eventname == "hud_changed" then
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default.hud.initialize_builtin_statbars(player)
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return true
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end
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return false
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end
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function default.hud.replace_builtin(name, definition)
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if definition == nil or type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then
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return false
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end
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if name == "health" then
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health_bar_definition = definition
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for name,ids in pairs(default.hud.ids) do
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local player = minetest.get_player_by_name(name)
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if player and default.hud.ids[name].id_healthbar then
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player:hud_remove(default.hud.ids[name].id_healthbar)
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default.hud.initialize_builtin_statbars(player)
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end
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end
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return true
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end
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if name == "breath" then
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breath_bar_definition = definition
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for name,ids in pairs(default.hud.ids) do
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local player = minetest.get_player_by_name(name)
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if player and default.hud.ids[name].id_breathbar then
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player:hud_remove(default.hud.ids[name].id_breathbar)
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default.hud.initialize_builtin_statbars(player)
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end
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end
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return true
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end
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return false
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end
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minetest.register_on_joinplayer(default.hud.initialize_builtin_statbars)
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minetest.register_on_leaveplayer(default.hud.cleanup_builtin_statbars)
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minetest.register_playerevent(default.hud.player_event_handler)
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default.log("hud", "loaded")
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