Camas/mods/drop_items_on_die/init.lua

60 lines
1.4 KiB
Lua

--
-- Drop items on die mod
-- By Kaadmy, for Pixture
--
drop_items_on_die = {}
drop_items_on_die.registered_listnames = {}
local enable_drop = minetest.setting_getbool("drop_items_on_die") or false
function drop_items_on_die.register_listname(listname)
table.insert(drop_items_on_die.registered_listnames, listname)
end
local function on_die(player)
local pos = player:getpos()
local inv = player:get_inventory()
for _, listname in ipairs(drop_items_on_die.registered_listnames) do
for i = 1, inv:get_size(listname) do
local item = inv:get_stack(listname, i)
local rpos = {
x = pos.x + math.random(-0.3, 0.3),
y = pos.y,
z = pos.z + math.random(-0.3, 0.3)
}
local drop = minetest.add_item(rpos, item)
if drop ~= nil then
local x = math.random(1, 5)
if math.random(1, 2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1, 2) == 1 then
z = -z
end
drop:setvelocity({x = 1 / x, y = drop:getvelocity().y, z = 1 / z})
end
item:clear()
inv:set_stack(listname, i, item)
end
end
end
if enable_drop then
minetest.register_on_dieplayer(on_die)
drop_items_on_die.register_listname("main")
end
default.log("mod:drop_items_on_die", "loaded")