64 lines
1.8 KiB
Lua
64 lines
1.8 KiB
Lua
--
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-- Farming mod
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-- By Kaadmy, for Pixture
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--
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farming={}
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grow_plant=function(pos, name, plant)
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local my_node = minetest.get_node(pos)
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if minetest.find_node_near(pos, plant.growing_distance, plant.grows_near) == nil then
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return
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end
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local light=minetest.get_node_light(pos)
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if light ~= nil and (light < plant.light_min or light > plant.light_max) then return end
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local on_node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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for _,can_grow_on in ipairs(plant.grows_on) do
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if on_node.name == can_grow_on then
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if my_node.name == "farming:"..name.."_1" then
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minetest.set_node(pos, {name = "farming:"..name.."_2"})
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elseif my_node.name == "farming:"..name.."_2" then
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minetest.set_node(pos, {name = "farming:"..name.."_3"})
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elseif my_node.name == "farming:"..name.."_3" then
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minetest.set_node(pos, {name = "farming:"..name.."_4"})
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end
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break
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end
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end
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end
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farming.register_plant=function(name, plant)
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-- note: you'll have to register 4
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-- plant growing nodes before calling this!
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--
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-- format: "farming:[plant name]_[stage from 1-4]"
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minetest.register_abm(
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{
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nodenames = {
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"farming:"..name.."_1",
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"farming:"..name.."_2",
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"farming:"..name.."_3",
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},
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neighbors = plant.grows_on,
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interval = 1,
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chance = plant.grow_time/4,
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action = function(pos, node, active_object_count, active_object_count_wider)
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grow_plant(pos, name, plant)
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if weather == "storm" then
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grow_plant(pos, name, plant)
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end
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end
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})
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end
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dofile(minetest.get_modpath("farming").."/nodes.lua")
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dofile(minetest.get_modpath("farming").."/plants.lua")
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dofile(minetest.get_modpath("farming").."/craft.lua")
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default.log("mod:farming", "loaded") |