Adding initial word-selector support.
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@ -5,10 +5,12 @@ import type { Location } from '@lastres/location'
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import type { LogLine } from '@lastres/log-line'
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import type { ActionHash } from '@lastres/action'
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import type { TalkNPCs, TalkNPC } from '@lastres/talk-npc'
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import type { Words } from '@lastres/word'
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import UpperPanel from '@lastres/components/upper-panel'
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import BottomPanel from '@lastres/components/bottom-panel'
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import PJSelectionMenu from '@lastres/components/pj-selection-menu'
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import WordSelector from '@lastres/components/word-selector'
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import OutputPacketInit from '@lastres/output-packet/init'
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import OutputPacketPing from '@lastres/output-packet/ping'
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import InputPackets from '@lastres/input-packets'
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@ -60,6 +62,7 @@ export default function Game (props: GameProps): JSX.Element {
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const [talkNPCs, setTalkNPCs] = React.useState<TalkNPCs | null>(null)
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const [onWordSelect, setOnWordSelect] = React.useState<OnWordSelectCallback | null>(null)
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const [stateGame, setStateGame] = React.useState<StateGame>(StateGame.MainScreen)
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const [words, setWords] = React.useState<Words | null>(null)
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const logPresentationRef = React.useRef<HTMLDivElement>(null)
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const websocket = props.websocket
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const setWebsocket = props.setWebsocket
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@ -93,7 +96,7 @@ export default function Game (props: GameProps): JSX.Element {
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logLines, setLogLines, setError,
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setScrollLog, logPresentationRef,
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setMovingTo, setRemainingFrames,
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setActionHash, setTalkNPCs)
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setActionHash, setTalkNPCs, setWords)
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webSocket.onmessage = (event) => {
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const packet = JSON.parse(event.data)
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inputPackets.handle(packet)
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@ -111,7 +114,9 @@ export default function Game (props: GameProps): JSX.Element {
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})
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}, 300)
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if (stateGame === StateGame.SelectingWord) {
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return <></>
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return (
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<WordSelector words={words} setStateGame={setStateGame}/>
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)
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}
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if (stateGame === StateGame.MainScreen) {
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return (
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22
js-src/components/word-selector.tsx
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22
js-src/components/word-selector.tsx
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@ -0,0 +1,22 @@
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import * as React from 'react'
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import type { Words } from '@lastres/word'
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import { StateGame } from '@lastres/components/game'
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export interface WordSelectorProps {
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words: Words | null
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setStateGame: (set: StateGame) => void
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}
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export default function WordSelector (props: WordSelectorProps): JSX.Element {
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const words = props.words
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return (
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<div className="word-selector">
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<a href="#" className="close-button"
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onClick={() => {
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props.setStateGame(StateGame.MainScreen)
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}}>x</a>
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<h2>Selecciona una palabra.</h2>
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</div>
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)
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}
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@ -4,6 +4,8 @@ import type InputPacket from '@lastres/input-packet'
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import type { LogLine } from '@lastres/log-line'
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import type { ActionHash } from '@lastres/action'
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import type { TalkNPCs } from '@lastres/talk-npc'
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import type { Words } from '@lastres/word'
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import InputPacketInfo from '@lastres/input-packet/info'
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import InputPacketPong from '@lastres/input-packet/pong'
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@ -23,6 +25,7 @@ type SetMovingTo = (set: Location | null) => void
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type SetRemainingFrames = (set: number | null) => void
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type SetActionHash = (set: ActionHash | null) => void
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type SetTalkNPCs = (set: TalkNPCs | null) => void
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type SetWords = (set: Words | null) => void
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interface Packet {
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command: string
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@ -47,6 +50,7 @@ export default class InputPackets {
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setRemainingFrames: SetRemainingFrames
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setActionHash: SetActionHash
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setTalkNPCs: SetTalkNPCs
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setWords: SetWords
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constructor (setTeamPJs: SetTeamPJs,
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setEnemyTeamPJs: SetEnemyTeamPJs,
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setIsBattling: SetIsBattling,
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@ -60,7 +64,8 @@ export default class InputPackets {
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setMovingTo: SetMovingTo,
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setRemainingFrames: SetRemainingFrames,
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setActionHash: SetActionHash,
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setTalkNPCs: SetTalkNPCs) {
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setTalkNPCs: SetTalkNPCs,
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setWords: SetWords) {
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this.setTeamPJs = setTeamPJs
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this.setEnemyTeamPJs = setEnemyTeamPJs
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this.setCurrentLocation = setCurrentLocation
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@ -75,6 +80,7 @@ export default class InputPackets {
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this.setIsBattling = setIsBattling
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this.setActionHash = setActionHash
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this.setTalkNPCs = setTalkNPCs
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this.setWords = setWords
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}
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handle (packet: Packet): void {
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@ -161,6 +167,9 @@ export default class InputPackets {
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applyScroll()
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}, 10)
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}
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if (data.known_words !== undefined) {
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this.setWords(data.known_words)
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}
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if (data.append_log !== undefined) {
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const logHash: LogHash = {}
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saveScroll()
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6
js-src/word.ts
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6
js-src/word.ts
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@ -0,0 +1,6 @@
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export interface Word {
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name: string
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identifier: string
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}
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export type Words = Record<string, Word>
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@ -231,3 +231,26 @@ body {
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body div.login-container div.login-contained a.close-button:hover {
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background: lightgray;
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color: black; }
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body div.word-selector {
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display: flex;
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align-items: center;
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flex-direction: column;
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padding: 10px;
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width: calc(100% - calc(2 * 10px));
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height: calc(100% - calc(2 * 10px)); }
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body div.word-selector a.close-button {
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width: 3rem;
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aspect-ratio: 1/1;
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border-radius: 50%;
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background: gray;
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color: white;
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align-self: end;
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display: flex;
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text-align: center;
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justify-content: center;
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align-items: center;
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font-size: 1.5rem;
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text-decoration: none; }
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body div.word-selector a.close-button:hover {
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background: lightgray;
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color: black; }
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@ -1,3 +1,4 @@
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$padding_select_word: 10px;
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@keyframes move-avatar {
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0% {
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padding-bottom: 0rem;
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@ -284,4 +285,30 @@ body {
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}
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}
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div.word-selector {
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display: flex;
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align-items: center;
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flex-direction: column;
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padding: $padding_select_word;
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width: calc(100% - calc(2 * #{$padding_select_word}));
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height: calc(100% - calc(2 * #{$padding_select_word}));
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a.close-button {
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width: 3rem;
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aspect-ratio: 1/1;
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border-radius: 50%;
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background: gray;
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color: white;
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align-self: end;
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display: flex;
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text-align: center;
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justify-content: center;
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align-items: center;
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font-size: 1.5rem;
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text-decoration: none;
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&:hover {
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background: lightgray;
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color: black;
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}
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}
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}
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}
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