Adding ability to talk with words with NPCS.
This commit is contained in:
parent
9267f1d950
commit
34c2bbdb72
1
Build.PL
1
Build.PL
@ -27,6 +27,7 @@ my $build = Module::Build->new(
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'DateTime::Format::Pg' => 0,
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'DateTime::Format::ISO8601::Format' => 0,
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'Test::Most' => 0,
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'Carp::Always' => 0,
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},
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);
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$build->create_build_script;
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@ -12,4 +12,4 @@ perl Build.PL && \
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./Build installdeps && \
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npx webpack && \
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bash build_styles.sh && \
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perl script/las_tres daemon
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perl -MCarp::Always script/las_tres daemon
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@ -1,8 +1,8 @@
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import * as React from 'react'
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import type { Action, ActionHash } from '@lastres/action'
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import type { TalkNPCs } from '@lastres/talk-npc'
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import type { StateGame, OnWordSelectCallback } from '@lastres/components/game'
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import type { TalkNPCs, TalkNPC } from '@lastres/talk-npc'
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import type { StateGame } from '@lastres/components/game'
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import OutputPacketExecuteAction from '@lastres/output-packet/execute_action'
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@ -15,7 +15,7 @@ export interface BottomPanelProps {
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actionHash: ActionHash | null
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talkNPCs: TalkNPCs | null
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setStateGame: (set: StateGame) => void
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setOnWordSelect: (set: OnWordSelectCallback) => void
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setNPCToSayWord: (set: TalkNPC | null) => void
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}
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export interface Style {
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@ -88,7 +88,7 @@ export default function BottomPanel (props: BottomPanelProps): JSX.Element {
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<TalkNPCsComponent websocket={props.websocket}
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talkNPCs={props.talkNPCs}
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setStateGame={props.setStateGame}
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setOnWordSelect={props.setOnWordSelect}/>
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setNPCToSayWord={props.setNPCToSayWord}/>
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</PresentationItem>
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<PresentationItem>
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</PresentationItem>
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@ -32,8 +32,6 @@ export enum StateGame {
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SelectingWord,
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}
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export type OnWordSelectCallback = (npc: TalkNPC, word: string) => void
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export default function Game (props: GameProps): JSX.Element {
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const selectedPJ = props.selectedPJ
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if (selectedPJ === null) {
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@ -60,8 +58,8 @@ export default function Game (props: GameProps): JSX.Element {
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const [remainingFrames, setRemainingFrames] = React.useState<number | null>(null)
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const [actionHash, setActionHash] = React.useState<ActionHash | null>(null)
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const [talkNPCs, setTalkNPCs] = React.useState<TalkNPCs | null>(null)
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const [onWordSelect, setOnWordSelect] = React.useState<OnWordSelectCallback | null>(null)
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const [stateGame, setStateGame] = React.useState<StateGame>(StateGame.MainScreen)
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const [NPCToSayWord, setNPCToSayWord] = React.useState<TalkNPC | null>(null)
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const [words, setWords] = React.useState<Words | null>(null)
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const logPresentationRef = React.useRef<HTMLDivElement>(null)
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const websocket = props.websocket
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@ -115,7 +113,10 @@ export default function Game (props: GameProps): JSX.Element {
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}, 300)
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if (stateGame === StateGame.SelectingWord) {
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return (
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<WordSelector words={words} setStateGame={setStateGame}/>
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<WordSelector words={words}
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setStateGame={setStateGame}
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websocket={websocket}
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NPCToSayWord={NPCToSayWord}/>
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)
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}
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if (stateGame === StateGame.MainScreen) {
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@ -134,7 +135,7 @@ export default function Game (props: GameProps): JSX.Element {
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<BottomPanel actionHash={actionHash}
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websocket={websocket}
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talkNPCs={talkNPCs}
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setOnWordSelect={setOnWordSelect}
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setNPCToSayWord={setNPCToSayWord}
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setStateGame={setStateGame}/>
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</>
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)
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@ -1,7 +1,6 @@
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import * as React from 'react'
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import type { TalkNPC } from '@lastres/talk-npc'
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import type { OnWordSelectCallback } from '@lastres/components/game'
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import { StateGame } from '@lastres/components/game'
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import OutputPacketTalk from '@lastres/output-packet/talk'
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@ -11,7 +10,7 @@ export interface TalkNPCComponentData {
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websocket: WebSocket | null
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key: string
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setStateGame: (set: StateGame) => void
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setOnWordSelect: (set: OnWordSelectCallback) => void
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setNPCToSayWord: (set: TalkNPC | null) => void
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}
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export default function TalkNPCComponent (props: TalkNPCComponentData): JSX.Element {
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@ -25,9 +24,7 @@ export default function TalkNPCComponent (props: TalkNPCComponentData): JSX.Elem
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function onWantToSayWord (): void {
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props.setStateGame(StateGame.SelectingWord)
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props.setOnWordSelect((npc: TalkNPC, word: string) => {
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console.log(`Trying to say ${word} to `, props.npc)
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})
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props.setNPCToSayWord(npc)
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}
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function printAvatar (npc: TalkNPC): JSX.Element {
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@ -1,7 +1,7 @@
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import * as React from 'react'
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import type { TalkNPCs } from '@lastres/talk-npc'
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import type { StateGame, OnWordSelectCallback } from '@lastres/components/game'
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import type { TalkNPCs, TalkNPC } from '@lastres/talk-npc'
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import type { StateGame } from '@lastres/components/game'
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import TalkNPCComponent from '@lastres/components/talk-npc'
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@ -9,7 +9,7 @@ export interface TalkNPCsComponentProps {
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talkNPCs: TalkNPCs | null
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websocket: WebSocket | null
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setStateGame: (set: StateGame) => void
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setOnWordSelect: (set: OnWordSelectCallback) => void
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setNPCToSayWord: (set: TalkNPC | null) => void
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}
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export default function TalkNPCsComponent (props: TalkNPCsComponentProps): JSX.Element {
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const npcs = props.talkNPCs
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@ -32,7 +32,7 @@ export default function TalkNPCsComponent (props: TalkNPCsComponentProps): JSX.E
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npc={npc}
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websocket={props.websocket}
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setStateGame={props.setStateGame}
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setOnWordSelect={props.setOnWordSelect}/>
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setNPCToSayWord={props.setNPCToSayWord}/>
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)
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})
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}
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@ -1,15 +1,62 @@
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import * as React from 'react'
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import type { Words } from '@lastres/word'
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import type { Words, Word } from '@lastres/word'
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import { StateGame } from '@lastres/components/game'
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import OutputPacketTalk from '@lastres/output-packet/talk'
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import type { TalkNPC } from '@lastres/talk-npc'
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export interface WordSelectorProps {
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words: Words | null
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setStateGame: (set: StateGame) => void
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websocket: WebSocket | null
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NPCToSayWord: TalkNPC | null
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}
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export default function WordSelector (props: WordSelectorProps): JSX.Element {
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const words = props.words
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if (props.NPCToSayWord === null) {
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console.log('Error, should be a NPC to talk with, exiting this screen.')
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props.setStateGame(StateGame.MainScreen)
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return <></>
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}
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function onClickWord (word: Word): void {
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if (props.NPCToSayWord === null || props.websocket === null) {
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return
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}
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new OutputPacketTalk(props.NPCToSayWord.identifier, word.identifier).send(props.websocket)
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props.setStateGame(StateGame.MainScreen)
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}
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function printWord (word: Word): JSX.Element {
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return (
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<a key={word.identifier}
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onClick={() => {
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onClickWord(word)
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}}
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href="#"
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className="word">
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{
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word.name
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}
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</a>
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)
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}
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function wordList (): JSX.Element {
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if (words === null) {
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return <p>No hay palabras para poder decir aun.</p>
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}
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return (
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<div className="word-list">
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{
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Object.keys(words).map((key) => {
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const word = words[key]
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return printWord(word)
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})
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}
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</div>
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)
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}
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return (
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<div className="word-selector">
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<a href="#" className="close-button"
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@ -17,6 +64,9 @@ export default function WordSelector (props: WordSelectorProps): JSX.Element {
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props.setStateGame(StateGame.MainScreen)
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}}>x</a>
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<h2>Selecciona una palabra.</h2>
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{
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wordList()
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}
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</div>
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)
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}
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@ -168,6 +168,7 @@ export default class InputPackets {
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}, 10)
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}
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if (data.known_words !== undefined) {
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console.log(data.known_words);
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this.setWords(data.known_words)
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}
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if (data.append_log !== undefined) {
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@ -10,6 +10,8 @@ use List::AllUtils;
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use JSON qw/to_json/;
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use LasTres::Words;
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sub identifier {
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return 'talk';
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}
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@ -40,14 +42,26 @@ sub handle ( $self, $ws, $session, $data ) {
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}
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my $possible_word_identifier = $data->{word};
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if ( !defined $possible_word_identifier ) {
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$self->handle_wordlessly_talk( $ws, $pj, $npc );
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$self->handle_wordlessly_talk( $pj, $npc );
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return;
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}
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return $ws->send(
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to_json( { error => 'Sending a word still not supported.' } ) );
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my $word_identifier = $possible_word_identifier;
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my $maybe_word = $pj->get_word($word_identifier);
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if ( !defined $maybe_word ) {
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return $ws->send(
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to_json( { error => 'You do not know this word.' } ) );
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}
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my $word = $maybe_word;
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$self->handle_say_word($pj, $npc, $word);
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}
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sub handle_wordlessly_talk ( $self, $ws, $pj, $npc ) {
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sub handle_say_word($self, $pj, $npc, $word) {
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$npc->talk( $pj, $word );
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$self->end_conversation($pj)
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}
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sub handle_wordlessly_talk ( $self, $pj, $npc ) {
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$npc->talk( $pj, undef );
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$self->end_conversation($pj);
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}
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@ -158,6 +158,10 @@ sub known_words_hash ($self) {
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return \%result_words;
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}
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sub get_word($self, $word_identifier) {
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return $self->known_words_hash->{$word_identifier};
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}
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sub known_words_hash_serialized ($self) {
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my %words = %{ $self->known_words_hash };
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my @identifiers = keys %words;
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@ -22,7 +22,7 @@ requires qw/identifier name/;
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# sub name($self, $pj);
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#
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## IMPLEMENTORS MUST EXTEND
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# sub talk($self,$pj,$word);
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# sub talk($self,$pj,$word = undef);
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## DO NOT EXTEND NOT SUPPORTED.
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sub hash ($self) {
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@ -56,7 +56,7 @@ sub show_told_word ( $self, $pj, $word ) {
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$team->append_log_line(
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[
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{
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text => $pj,
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text => $pj->nick,
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color => 'green',
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},
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{
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@ -64,7 +64,7 @@ sub show_told_word ( $self, $pj, $word ) {
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},
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{
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text => $word,
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text => $word->name,
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color => 'purple',
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},
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{
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@ -142,7 +142,7 @@ sub show_wordlessly_talk_started ( $self, $pj ) {
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# the team members the contents of
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# the conversation so they get context about
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# what their partners need to do.
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sub talk ( $self, $pj, $word ) {
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sub talk ( $self, $pj, $word = undef ) {
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$pj = $pj->get_from_storage;
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my $team = $pj->team;
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if ( defined $word ) {
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@ -14,12 +14,45 @@ use LasTres::Word::Devota;
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use parent 'LasTres::TalkingNPC';
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sub talk ( $self, $pj, $word ) {
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sub talk ( $self, $pj, $word = undef ) {
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$self->SUPER::talk( $pj, $word );
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if ( !defined $word ) {
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$self->wordlessly_talk($pj);
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return;
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}
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$self->word_talk($pj, $word);
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}
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sub word_talk($self, $pj, $word) {
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require LasTres::Word::Devota;
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if ($word->identifier eq LasTres::Word::Devota->instance->identifier) {
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$self->word_devota($pj);
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return;
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}
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$self->word_unknown($pj);
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}
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sub word_devota($self, $pj) {
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$self->send_response_dialog(
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$pj,
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[
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{
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text => '¿La Devota? Suele estar en la casa de piedra.'
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}
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]
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);
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}
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sub word_unknown($self, $pj) {
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$self->send_response_dialog(
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$pj,
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[
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{
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text => 'Mmmm seguro que eso es muy interesante para otra persona.'
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}
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]
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);
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}
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sub identifier {
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@ -35,10 +68,10 @@ sub name {
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}
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sub verb ( $self, $pj ) {
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if ( $pj->knows_word( LasTres::Word::Devota->instance ) ) {
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return 'indica';
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if ( !$pj->knows_word( LasTres::Word::Devota->instance ) ) {
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return 'farfulla';
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}
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return 'farfulla';
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return 'indica';
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}
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sub wordlessly_talk ( $self, $pj ) {
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@ -254,3 +254,18 @@ body {
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body div.word-selector a.close-button:hover {
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background: lightgray;
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color: black; }
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body div.word-selector div.word-list {
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width: 50%; }
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body div.word-selector div.word-list a.word {
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text-decoration: none;
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color: black;
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display: flex;
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border: 1px solid black;
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font-size: 30px;
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height: 50px;
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text-align: center;
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flex-direction: column;
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justify-content: center; }
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body div.word-selector div.word-list a.word:hover {
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color: white;
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background: gray; }
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@ -310,5 +310,23 @@ body {
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color: black;
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}
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}
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div.word-list {
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width: 50%;
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a.word {
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text-decoration: none;
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color: black;
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display: flex;
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border: 1px solid black;
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font-size: 30px;
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height: 50px;
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text-align: center;
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flex-direction: column;
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justify-content: center;
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&:hover {
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color: white;
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background: gray;
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}
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}
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}
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}
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}
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