Refactoring the talk npcs component.
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@ -1,18 +1,21 @@
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import * as React from 'react'
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import type { Action, ActionHash } from '@lastres/action'
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import type { TalkNPCs, TalkNPC } from '@lastres/talk-npc'
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import type { TalkNPCs } from '@lastres/talk-npc'
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import type { StateGame, OnWordSelectCallback } from '@lastres/components/game'
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import OutputPacketExecuteAction from '@lastres/output-packet/execute_action'
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import OutputPacketTalk from '@lastres/output-packet/talk';
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import PresentationItem from '@lastres/components/presentation-item'
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import Presentation from '@lastres/components/presentation'
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import TalkNPCsComponent from '@lastres/components/talk-npcs'
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export interface BottomPanelProps {
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websocket: WebSocket | null
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actionHash: ActionHash | null
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talkNPCs: TalkNPCs | null
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setStateGame: (set: StateGame) => void
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setOnWordSelect: (set: OnWordSelectCallback) => void
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}
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export interface Style {
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@ -21,7 +24,7 @@ export interface Style {
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export default function BottomPanel (props: BottomPanelProps): JSX.Element {
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const actionHash = props.actionHash
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function printListActions(): JSX.Element {
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function printListActions (): JSX.Element {
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if (actionHash === null) {
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return <></>
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}
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@ -74,60 +77,6 @@ export default function BottomPanel (props: BottomPanelProps): JSX.Element {
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}
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</>
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}
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function printAvatar (npc: TalkNPC): JSX.Element {
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if (npc.icon === undefined) {
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return <></>
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}
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return <div className="avatar">
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<img src={npc.icon}/><div className="shadow"/>
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</div>
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}
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function onWordlesslyTalk (npc: TalkNPC): void {
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if (props.websocket === null) {
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return
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}
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new OutputPacketTalk(npc.identifier).send(props.websocket)
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}
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function printTalkNpcs (): JSX.Element {
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const npcs = props.talkNPCs
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if (npcs === null) {
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return <></>
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}
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if (Object.keys(npcs).length < 1) {
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return <>
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<p>No hay nadie para hablar ahora.</p>
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</>
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}
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return (
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<>
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<p>Disponible para hablar:</p>
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{
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Object.keys(npcs).map((identifier) => {
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const npc = npcs[identifier]
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return <div key={npc.identifier} className="talk-npc">
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<div className="detail">
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<div className="name-container">
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{
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printAvatar(npc)
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}
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<div className="name">
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<p>{npc.name}</p>
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</div>
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</div>
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<div className="buttons">
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<button onClick={() => {
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onWordlesslyTalk(npc)
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}}>Hablar</button>
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<button>Decir palabra</button>
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</div>
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</div>
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</div>
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})
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}
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</>
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)
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}
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return (
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<Presentation>
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<PresentationItem>
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@ -136,9 +85,8 @@ export default function BottomPanel (props: BottomPanelProps): JSX.Element {
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}
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</PresentationItem>
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<PresentationItem>
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{
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printTalkNpcs()
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}
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<TalkNPCsComponent websocket={props.websocket}
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talkNPCs={props.talkNPCs}/>
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</PresentationItem>
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<PresentationItem>
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</PresentationItem>
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@ -25,6 +25,13 @@ export interface GameProps {
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setWebsocket: (websocket: WebSocket | null | SetWebsocketCallback) => void
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}
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export enum StateGame {
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MainScreen,
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SelectingWord,
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}
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export type OnWordSelectCallback = (word: string) => void
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export default function Game (props: GameProps): JSX.Element {
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const selectedPJ = props.selectedPJ
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if (selectedPJ === null) {
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@ -51,6 +58,8 @@ export default function Game (props: GameProps): JSX.Element {
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const [remainingFrames, setRemainingFrames] = React.useState<number | null>(null)
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const [actionHash, setActionHash] = React.useState<ActionHash | null>(null)
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const [talkNPCs, setTalkNPCs] = React.useState<TalkNPCs | null>(null)
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const [onWordSelect, setOnWordSelect] = React.useState<OnWordSelectCallback | null>(null)
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const [stateGame, setStateGame] = React.useState<StateGame>(StateGame.MainScreen)
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const logPresentationRef = React.useRef<HTMLDivElement>(null)
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const websocket = props.websocket
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const setWebsocket = props.setWebsocket
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@ -101,21 +110,29 @@ export default function Game (props: GameProps): JSX.Element {
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return websocket
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})
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}, 300)
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return (
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<>
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<UpperPanel teamPJs={teamPJs}
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enemyTeamPJs={enemyTeamPJs}
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isBattling={isBattling}
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currentLocation={currentLocation}
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connectedLocations={connectedLocations}
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logLines={logLines}
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websocket={websocket}
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logPresentationRef={logPresentationRef}
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movingTo={movingTo}
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remainingFrames={remainingFrames}/>
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<BottomPanel actionHash={actionHash}
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websocket={websocket}
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talkNPCs={talkNPCs}/>
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</>
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)
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if (stateGame === StateGame.SelectingWord) {
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return <></>
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}
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if (stateGame === StateGame.MainScreen) {
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return (
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<>
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<UpperPanel teamPJs={teamPJs}
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enemyTeamPJs={enemyTeamPJs}
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isBattling={isBattling}
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currentLocation={currentLocation}
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connectedLocations={connectedLocations}
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logLines={logLines}
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websocket={websocket}
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logPresentationRef={logPresentationRef}
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movingTo={movingTo}
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remainingFrames={remainingFrames}/>
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<BottomPanel actionHash={actionHash}
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websocket={websocket}
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talkNPCs={talkNPCs}
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setOnWordSelect={setOnWordSelect}
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setStateGame={setStateGame}/>
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</>
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)
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}
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return <></>
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}
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62
js-src/components/talk-npcs.tsx
Normal file
62
js-src/components/talk-npcs.tsx
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@ -0,0 +1,62 @@
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import * as React from 'react'
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import type { TalkNPCs, TalkNPC } from '@lastres/talk-npc'
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import OutputPacketTalk from '@lastres/output-packet/talk'
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export interface TalkNPCsComponentProps {
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talkNPCs: TalkNPCs | null
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websocket: WebSocket | null
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}
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export default function TalkNPCsComponent (props: TalkNPCsComponentProps): JSX.Element {
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const npcs = props.talkNPCs
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function onWordlesslyTalk (npc: TalkNPC): void {
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if (props.websocket === null) {
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return
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}
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new OutputPacketTalk(npc.identifier).send(props.websocket)
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}
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function printAvatar (npc: TalkNPC): JSX.Element {
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if (npc.icon === undefined) {
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return <></>
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}
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return <div className="avatar">
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<img src={npc.icon}/><div className="shadow"/>
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</div>
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}
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if (npcs === null) {
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return <></>
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}
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if (Object.keys(npcs).length < 1) {
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return <>
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<p>No hay nadie para hablar ahora.</p>
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</>
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}
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return (
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<>
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<p>Disponible para hablar:</p>
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{
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Object.keys(npcs).map((identifier) => {
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const npc = npcs[identifier]
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return <div key={npc.identifier} className="talk-npc">
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<div className="detail">
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<div className="name-container">
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{
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printAvatar(npc)
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}
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<div className="name">
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<p>{npc.name}</p>
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</div>
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</div>
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<div className="buttons">
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<button onClick={() => {
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onWordlesslyTalk(npc)
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}}>Hablar</button>
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<button>Decir palabra</button>
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</div>
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</div>
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</div>
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})
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}
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</>
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)
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}
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