Adding enemy sprites in combat.
This commit is contained in:
parent
fd0017eb0d
commit
bf81629197
@ -38,6 +38,8 @@ export default function Game (props: GameProps): JSX.Element {
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)
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}
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const [teamPJs, setTeamPJs] = React.useState<PJ[] | null>(null)
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const [enemyTeamPJs, setEnemyTeamPJs] = React.useState<PJ[] | null>(null)
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const [isBattling, setIsBattling] = React.useState<boolean | null>(null)
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const [currentLocation, setCurrentLocation] = React.useState<Location | null>(null)
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const [connectedLocations, setConnectedLocations] = React.useState<Location[] | null>(null)
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const [logLines, setLogLines] = React.useState<LogLine[] | null>(null)
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@ -69,9 +71,11 @@ export default function Game (props: GameProps): JSX.Element {
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}, 250000)
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}
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const inputPackets = new InputPackets(setTeamPJs,
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setEnemyTeamPJs, setIsBattling,
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setCurrentLocation, setConnectedLocations,
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logLines, setLogLines, setError, setScrollLog,
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logPresentationRef, setMovingTo, setRemainingFrames)
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logLines, setLogLines, setError,
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setScrollLog, logPresentationRef,
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setMovingTo, setRemainingFrames)
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webSocket.onmessage = (event) => {
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const packet = JSON.parse(event.data)
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inputPackets.handle(packet)
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@ -91,6 +95,8 @@ export default function Game (props: GameProps): JSX.Element {
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return (
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<>
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<UpperPanel teamPJs={teamPJs}
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enemyTeamPJs={enemyTeamPJs}
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isBattling={isBattling}
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currentLocation={currentLocation}
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connectedLocations={connectedLocations}
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logLines={logLines}
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@ -12,6 +12,15 @@ export default function PJListItem (props: PJListItemProps): JSX.Element {
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}
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return <><img src={pj.image}/><div className="shadow"/></>
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}
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function printExperience (): JSX.Element {
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if (pj.experience_to_next_level_current === undefined || pj.experience_to_next_level_complete === undefined) {
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return <></>
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}
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return (
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<p>Experiencia: <span style={{ color: 'red' }}>{pj.experience_to_next_level_current}</span>
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/<span style={{ color: 'green' }}>{pj.experience_to_next_level_complete}</span></p>
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)
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}
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return (
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<div className="pj-list-item">
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<div className="avatar">
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@ -21,8 +30,9 @@ export default function PJListItem (props: PJListItemProps): JSX.Element {
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</div>
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<div className="data">
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<p>{pj.nick} Nivel <span style={{ color: 'red' }}>{pj.level}.</span></p>
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<p>Experiencia: <span style={{ color: 'red' }}>{pj.experience_to_next_level_current}</span>
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/<span style={{ color: 'green' }}>{pj.experience_to_next_level_complete}</span></p>
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{
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printExperience()
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}
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<label className="bar-container">
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Salud
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<PJHealthLikeBar value={pj.health} max={pj.max_health}/>
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@ -11,6 +11,8 @@ import MoveToPacket from '@lastres/output-packet/move-to'
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interface UpperPanelProps {
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connectedLocations: Location[] | null
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teamPJs: PJ[] | null
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enemyTeamPJs: PJ[] | null
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isBattling: boolean | null
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currentLocation: Location | null
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logLines: LogLine[] | null
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websocket: WebSocket | null
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@ -26,7 +28,9 @@ export default function UpperPanel (props: UpperPanelProps): JSX.Element {
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const logLines = props.logLines
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const websocket = props.websocket
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const logPresentationRef = props.logPresentationRef
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if (!(teamPJs !== null && currentLocation !== null && connectedLocations !== null)) {
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const isBattling = props.isBattling
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const enemyTeamPJs = props.enemyTeamPJs
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if (!(teamPJs !== null && currentLocation !== null && connectedLocations !== null && isBattling != null)) {
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return (
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<>
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<p>Esperando datos...</p>
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@ -94,6 +98,33 @@ export default function UpperPanel (props: UpperPanelProps): JSX.Element {
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)
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}
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function showThirdPanel (): JSX.Element {
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if (isBattling === null || !isBattling || enemyTeamPJs === null) {
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return (
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<>
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{
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showLocationMenuHeaderText()
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}
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{
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showRemainingFrames()
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}
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{
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availableLocationsToMove()
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}
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</>
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)
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}
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return (
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<>
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{
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enemyTeamPJs.map((item, i) => {
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return <PJListItem key={i} pj={item}/>
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})
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}
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</>
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)
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}
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return (
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<Presentation>
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<PresentationItem>
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@ -108,13 +139,7 @@ export default function UpperPanel (props: UpperPanelProps): JSX.Element {
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</PresentationItem>
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<PresentationItem>
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{
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showLocationMenuHeaderText()
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}
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{
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showRemainingFrames()
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}
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{
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availableLocationsToMove()
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showThirdPanel()
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}
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</PresentationItem>
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</Presentation>
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@ -6,6 +6,8 @@ import InputPacketInfo from '@lastres/input-packet/info'
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import InputPacketPong from '@lastres/input-packet/pong'
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type SetTeamPJs = (set: PJ[] | null) => void
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type SetIsBattling = (set: boolean | null) => void
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type SetEnemyTeamPJs = (set: PJ[] | null) => void
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type SetCurrentLocation = (set: Location | null) => void
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type SetConnectedLocations = (set: Location[] | null) => void
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type DispatchHash = Record<string, any>
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@ -26,6 +28,8 @@ type LogHash = Record<string, LogLine>
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export default class InputPackets {
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setTeamPJs: SetTeamPJs
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setEnemyTeamPJs: SetEnemyTeamPJs
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setIsBattling: SetIsBattling
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setCurrentLocation: SetCurrentLocation
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setConnectedLocations: SetConnectedLocations
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setLogLines: SetLogLines
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@ -38,6 +42,8 @@ export default class InputPackets {
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setMovingTo: SetMovingTo
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setRemainingFrames: SetRemainingFrames
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constructor (setTeamPJs: SetTeamPJs,
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setEnemyTeamPJs: SetEnemyTeamPJs,
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setIsBattling: SetIsBattling,
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setCurrentLocation: SetCurrentLocation,
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setConnectedLocations: SetConnectedLocations,
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logLines: LogLine[] | null,
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@ -48,6 +54,7 @@ export default class InputPackets {
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setMovingTo: SetMovingTo,
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setRemainingFrames: SetRemainingFrames) {
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this.setTeamPJs = setTeamPJs
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this.setEnemyTeamPJs = setEnemyTeamPJs
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this.setCurrentLocation = setCurrentLocation
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this.setConnectedLocations = setConnectedLocations
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this.logLines = logLines
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@ -57,6 +64,7 @@ export default class InputPackets {
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this.logPresentationRef = logPresentationRef
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this.setMovingTo = setMovingTo
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this.setRemainingFrames = setRemainingFrames
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this.setIsBattling = setIsBattling
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}
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handle (packet: Packet): void {
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@ -106,6 +114,12 @@ export default class InputPackets {
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if (data.team_pjs !== undefined) {
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this.setTeamPJs(data.team_pjs)
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}
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if (data.enemy_team_pjs !== undefined) {
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this.setEnemyTeamPJs(data.enemy_team_pjs)
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}
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if (data.is_battling !== undefined) {
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this.setIsBattling(data.is_battling)
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}
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if (data.location_data !== undefined) {
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console.log(data.location_data)
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if (data.location_data.connected_places !== undefined) {
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@ -1,6 +1,6 @@
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export interface PJ {
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full_name: string
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short_name: string
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full_name?: string
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short_name?: string
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nick: string
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health: number
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mana: number
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@ -9,9 +9,9 @@ export interface PJ {
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race: string
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uuid: string
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image?: string
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experience_to_next_level_complete?: number
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experience_to_next_level_current?: number
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level: number
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experience_to_next_level_complete: number
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experience_to_next_level_current: number
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}
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export async function fetchMyPjs (setError: (set: string | null) => void): Promise<PJ[]> {
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@ -40,17 +40,17 @@ sub has_movement_auto_combat ($self) {
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}
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## OVERRIDE
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sub min_enemies_per_head ($self) {
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sub min_enemies_per_head ($self, $pj = undef) {
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return 1;
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}
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## OVERRIDE
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sub max_enemies_per_head ($self) {
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sub max_enemies_per_head ($self, $pj = undef) {
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return 1;
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}
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## OVERRIDE
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sub list_of_enemies ( $self, $pj ) {
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sub list_of_enemies ( $self, $pj = undef ) {
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return [];
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}
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@ -115,10 +115,10 @@ sub _try_to_start_battle ( $self, $team ) {
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}
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sub _generate_enemies_team ($self, $enemy_team, $enemy_members_array, $team) {
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for my $pj ( $team->combat_members ) {
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for my $pj ( @{$team->combat_members} ) {
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my $number_of_enemies =
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LasTres::Util::rand_range_int( $self->min_enemies_per_head,
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$self->max_enemies_per_head );
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LasTres::Util::rand_range_int( $self->min_enemies_per_head($pj),
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$self->max_enemies_per_head($pj) );
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$self->_generate_n_enemies_pj( $enemy_team, $number_of_enemies, $enemy_members_array, $pj );
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}
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}
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@ -126,7 +126,7 @@ sub _generate_enemies_team ($self, $enemy_team, $enemy_members_array, $team) {
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sub _generate_n_enemies_pj ( $self, $enemy_team, $number_of_enemies,
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$enemy_members_array, $pj )
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{
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my @list_possible_enemies = @{ $self->list_of_enemies };
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my @list_possible_enemies = @{ $self->list_of_enemies($pj) };
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if ( !scalar @list_possible_enemies ) {
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warn "$self does not have defined enemies.";
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return;
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@ -60,6 +60,7 @@ sub try_turn ($self, $entity) {
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my $combat_target = $entity->combat_target;
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my $enemy_team = $self->get_enemy_team($entity->team);
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my @combat_members_enemy = @{$enemy_team->combat_members};
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@combat_members_enemy = grep { $_->health > 0 } @combat_members_enemy;
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if ($entity->health <= 0) {
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# This entity is out of the battle.
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return;
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@ -101,6 +102,8 @@ sub loser ($self) {
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sub end ($self) {
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require LasTres::Redis;
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my $redis = LasTres::Redis->new;
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$self->team1->on_end_combat;
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$self->team2->on_end_combat;
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$self->team1->current_battle(undef);
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$self->team1->update;
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if ( defined $self->team2 ) {
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@ -9,9 +9,30 @@ use feature 'signatures';
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use Moo::Role;
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requires qw/uuid combat_members current_battle to_serializable from_serializable update is_defeated on_win_combat on_lose_combat update on_end_combat/;
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requires
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qw/uuid combat_members current_battle to_serializable from_serializable update is_defeated on_win_combat on_lose_combat on_end_combat combat_members_serializable/;
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sub get_from_storage($self) {
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sub get_from_storage ($self) {
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return $self;
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}
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sub battle ($self) {
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my $current_battle = $self->current_battle;
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if ( !defined $current_battle ) {
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return;
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}
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my $battle = LasTres::Battle->get_redis($current_battle);
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if ( !defined $battle ) {
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return;
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}
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return $battle;
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}
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sub enemy_team ($self) {
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my $battle = $self->battle;
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return if !defined $battle;
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my $enemy_team = $battle->get_enemy_team($self);
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return $enemy_team;
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}
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1;
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@ -44,8 +44,8 @@ sub handle ( $self, $ws, $session, $data ) {
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to_json( { error => 'You are not the owner of this pj.' } ) );
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}
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$session->{pj} = $pj;
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my $team = $pj->team;
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my $location = $team->location;
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my $team = $pj->team;
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my $location = $team->location;
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$pj->append_log_line(
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[
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@ -72,10 +72,12 @@ sub handle ( $self, $ws, $session, $data ) {
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my $info_packet_to_send =
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LasTres::Controller::Websocket::OutputPacket::Info->new(
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set_log => [ $pj->last_50_log ],
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set_log => [ $pj->last_50_log ],
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$self->_location_data($pj),
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team_pjs => $team->combat_members_serializable($pj),
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clear => $JSON::true,
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is_battling => defined $team->battle,
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$self->_enemy_team_pjs($session),
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clear => $JSON::true,
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);
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$info_packet_to_send->send($ws);
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my $redis = LasTres::Redis->new;
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@ -89,21 +91,37 @@ sub handle ( $self, $ws, $session, $data ) {
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$session->{redis} = $redis;
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}
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sub _location_data($self, $pj) {
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sub _enemy_team_pjs ( $self, $session ) {
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$session->{pj} = $session->{pj}->get_from_storage;
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my $pj = $session->{pj};
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my $team = $pj->team;
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my $enemy_team = $team->enemy_team;
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return (
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( defined $enemy_team )
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? ( enemy_team_pjs => $enemy_team->combat_members_serializable )
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: ()
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);
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}
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sub _location_data ( $self, $pj ) {
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my $connected_places = $self->_get_connected_places($pj);
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my $team = $pj->team->get_from_storage;
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my $team = $pj->team->get_from_storage;
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my $location = $team->location;
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return (
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location_data => {
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current => $location->hash,
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(
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( $team->is_moving )
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? ( moving_to => LasTres::Location::get(@{from_json( $team->moving_to )})->hash )
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( $team->is_moving )
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? (
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moving_to => LasTres::Location::get(
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@{ from_json( $team->moving_to ) }
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)->hash
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)
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: ()
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),
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connected_places => $connected_places,
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},
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);
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);
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}
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sub _on_redis_event ( $self, $ws, $session, $message, $topic, $topics ) {
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@ -120,26 +138,26 @@ sub _on_redis_event ( $self, $ws, $session, $message, $topic, $topics ) {
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if ( $data->{command} eq 'update-location' ) {
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my $info_packet_to_send =
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LasTres::Controller::Websocket::OutputPacket::Info->new(
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$self->_location_data($pj)
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);
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$self->_location_data($pj) );
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$info_packet_to_send->send($ws);
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return;
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}
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if ($data->{command} eq 'show-frame') {
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if ( $data->{command} eq 'show-frame' ) {
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my $current_frame = $pj->team->action_frame;
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if ($pj->team->is_moving) {
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if ( $pj->team->is_moving ) {
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my $last_frame = $pj->team->location->parent->frames_to_move;
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LasTres::Controller::Websocket::OutputPacket::Info->new(
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remaining_frames => $last_frame - $current_frame
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)->send($ws);
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remaining_frames => $last_frame - $current_frame )->send($ws);
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}
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return;
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}
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if ($data->{command} eq 'update-team-sprites') {
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if ( $data->{command} eq 'update-team-sprites' ) {
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my $team = $pj->team;
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LasTres::Controller::Websocket::OutputPacket::Info->new(
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team_pjs => $team->combat_members_serializable($pj),
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team_pjs => $team->combat_members_serializable($pj),
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is_battling => defined $team->battle,
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$self->_enemy_team_pjs($session)
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)->send($ws);
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}
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}
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@ -10,17 +10,20 @@ use feature 'signatures';
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use Data::Dumper;
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use Moo;
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use JSON;
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with 'LasTres::Controller::Websocket::OutputPacket';
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has clear => ( is => 'rw', );
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has team_pjs => ( is => 'rw', );
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has team_pjs => ( is => 'rw', );
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has enemy_team_pjs => ( is => 'rw' );
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has location_data => ( is => 'rw', );
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has set_log => ( is => 'rw', );
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has append_log => ( is => 'rw' );
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has set_log => ( is => 'rw', );
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has append_log => ( is => 'rw' );
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has is_battling => ( is => 'rw' );
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has remaining_frames => ( is => 'rw' );
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@ -31,10 +34,16 @@ sub identifier {
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sub data ($self) {
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my $clear = $self->clear;
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my $team_pjs = $self->team_pjs;
|
||||
my $enemy_team_pjs = $self->enemy_team_pjs;
|
||||
my $location_data = $self->location_data;
|
||||
my $set_log = $self->set_log;
|
||||
my $append_log = $self->append_log;
|
||||
my $remaining_frames = $self->remaining_frames;
|
||||
my $is_battling = $self->is_battling;
|
||||
|
||||
if ( defined $is_battling ) {
|
||||
$is_battling = $is_battling ? $JSON::true : $JSON::false;
|
||||
}
|
||||
return {
|
||||
(
|
||||
( defined $clear ) ? ( clear => $clear )
|
||||
@ -44,6 +53,10 @@ sub data ($self) {
|
||||
( defined $team_pjs ) ? ( team_pjs => $team_pjs )
|
||||
: ()
|
||||
),
|
||||
(
|
||||
( defined $enemy_team_pjs ) ? ( enemy_team_pjs => $enemy_team_pjs )
|
||||
: ()
|
||||
),
|
||||
(
|
||||
( defined $location_data ) ? ( location_data => $location_data )
|
||||
: ()
|
||||
@ -56,6 +69,7 @@ sub data ($self) {
|
||||
( defined $append_log ) ? ( append_log => $append_log )
|
||||
: ()
|
||||
),
|
||||
( ( defined $is_battling ) ? ( is_battling => $is_battling ) : () ),
|
||||
(
|
||||
( defined $remaining_frames )
|
||||
? ( remaining_frames => $remaining_frames )
|
||||
|
@ -136,6 +136,29 @@ sub combat_target ( $self, @extra ) {
|
||||
return $self->_combat_target;
|
||||
}
|
||||
|
||||
sub to_hash_display ($self) {
|
||||
my $race = $self->race;
|
||||
my $image;
|
||||
if ( $race->can('image') ) {
|
||||
$image = $race->image;
|
||||
}
|
||||
return {
|
||||
uuid => $self->uuid,
|
||||
nick => $self->nick,
|
||||
race => $self->race_string,
|
||||
health => $self->health,
|
||||
max_health => $self->max_health,
|
||||
mana => $self->mana,
|
||||
max_mana => $self->max_mana,
|
||||
level => $self->level,
|
||||
(
|
||||
( defined $image )
|
||||
? ( image => $image )
|
||||
: ()
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
sub gain_experience {
|
||||
}
|
||||
|
||||
|
@ -48,6 +48,11 @@ sub combat_members ($self) {
|
||||
return $self->members;
|
||||
}
|
||||
|
||||
sub combat_members_serializable($self) {
|
||||
my @members_hash = map { $_->to_hash_display } $self->members->@*;
|
||||
return \@members_hash;
|
||||
}
|
||||
|
||||
sub to_serializable ($self) {
|
||||
return {
|
||||
members => [ map { $_->to_hash } @{ $self->members } ],
|
||||
|
@ -37,14 +37,31 @@ sub has_movement_auto_combat ($self) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
sub list_of_enemies ($self) {
|
||||
return [
|
||||
LasTres::EnemyArea->new(
|
||||
sub max_enemies_per_head ( $self, $pj = undef ) {
|
||||
if ( defined $pj && $pj->level >= 7 ) {
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
sub list_of_enemies ( $self, $pj = undef ) {
|
||||
my @enemies;
|
||||
push @enemies,
|
||||
LasTres::EnemyArea->new(
|
||||
race => 'conejo',
|
||||
nick => 'Conejo rabioso',
|
||||
level => 2,
|
||||
);
|
||||
if ( defined $pj && $pj->level >= 6 ) {
|
||||
push @enemies,
|
||||
LasTres::EnemyArea->new(
|
||||
race => 'conejo',
|
||||
nick => 'Conejo rabioso',
|
||||
level => 3,
|
||||
),
|
||||
];
|
||||
);
|
||||
}
|
||||
|
||||
return \@enemies;
|
||||
}
|
||||
|
||||
sub identifier {
|
||||
|
@ -189,6 +189,12 @@ sub combat_members ($self) {
|
||||
}
|
||||
|
||||
sub on_end_combat($self) {
|
||||
require LasTres::Redis;
|
||||
my $redis = LasTres::Redis->new;
|
||||
for my $pj ( $self->members ) {
|
||||
$redis->publish( $redis->pj_subscription($pj),
|
||||
to_json( { command => 'update-team-sprites' } ) );
|
||||
}
|
||||
}
|
||||
|
||||
sub to_serializable ($self) {
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user