Adding larvitar.
This commit is contained in:
parent
6aefccd26c
commit
bbc84c4b4e
@ -9,7 +9,7 @@ use feature 'signatures';
|
||||
use Rsaves
|
||||
qw/read_save check_correct_size get_saves find_current_save_index check_correct_size find_pokemon_substruct change_gender read_pc_storage save_pc_changes enable_eon_ticket save_changes pokemon_set_shiny read_pkm_file_box enable_mirage_island_for_pokemon parse_version_name/;
|
||||
use Rsaves::Constants::Global
|
||||
qw/$MOVE_SPIKES $MOVE_DRILL_PECK $MOVE_HIDDEN_POWER $MOVE_TAUNT $MOVE_THUNDERBOLT $MOVE_ROAR $MOVE_THUNDER_WAVE $ITEM_LEFTOVERS/;
|
||||
qw/$MOVE_SPIKES $MOVE_DRILL_PECK $MOVE_HIDDEN_POWER $MOVE_TAUNT $MOVE_THUNDERBOLT $MOVE_ROAR $MOVE_THUNDER_WAVE $ITEM_LEFTOVERS $MOVE_DRAGON_DANCE $MOVE_ROCK_SLIDE $MOVE_EARTHQUAKE $MOVE_TAUNT/;
|
||||
|
||||
use Rsaves::Constants::Ruby::Global qw/$MALE $FEMALE/;
|
||||
|
||||
@ -28,14 +28,62 @@ sub start {
|
||||
my $pc = read_pc_storage($save);
|
||||
my $skarmory = $pc->{boxes}[0][5];
|
||||
my $jolteon = $pc->{boxes}[0][4];
|
||||
my $larvitar = $pc->{boxes}[0][2];
|
||||
modifySkarmory($skarmory);
|
||||
modifyJolteon($jolteon);
|
||||
modifyLarvitar($larvitar);
|
||||
save_pc_changes( $save, $pc );
|
||||
save_changes( @saves, $extra, $output );
|
||||
}
|
||||
|
||||
sub modifyJolteon ($pokemon) {
|
||||
sub modifyLarvitar($pokemon) {
|
||||
print Data::Dumper::Dumper $pokemon;
|
||||
$pokemon->{personality} = 0x9CF2063B;
|
||||
my $ivs_egg_status_and_ability =
|
||||
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
|
||||
|
||||
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
|
||||
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
|
||||
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
|
||||
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
|
||||
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
|
||||
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
|
||||
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
|
||||
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
|
||||
|
||||
(
|
||||
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
|
||||
$iv_special_defense, $iv_speed, $ability
|
||||
) = ( 31, 30, 30, 23, 30, 31, 0 );
|
||||
|
||||
$ivs_egg_status_and_ability = 0;
|
||||
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
|
||||
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
|
||||
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
|
||||
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
|
||||
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
|
||||
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
|
||||
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
|
||||
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
|
||||
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
|
||||
$ivs_egg_status_and_ability;
|
||||
|
||||
$pokemon->{substructures}[2]{hp_ev} = 0;
|
||||
$pokemon->{substructures}[2]{attack_ev} = 0;
|
||||
$pokemon->{substructures}[2]{defense_ev} = 0;
|
||||
$pokemon->{substructures}[2]{speed_ev} = 0;
|
||||
$pokemon->{substructures}[2]{special_attack_ev} = 0;
|
||||
$pokemon->{substructures}[2]{special_defense_ev} = 0;
|
||||
|
||||
$pokemon->{substructures}[1]{movements}[0] = $MOVE_DRAGON_DANCE;
|
||||
$pokemon->{substructures}[1]{movements}[1] = $MOVE_ROCK_SLIDE;
|
||||
$pokemon->{substructures}[1]{movements}[2] = $MOVE_EARTHQUAKE;
|
||||
$pokemon->{substructures}[1]{movements}[3] = $MOVE_TAUNT;
|
||||
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
|
||||
print Data::Dumper::Dumper $pokemon;
|
||||
}
|
||||
|
||||
sub modifyJolteon ($pokemon) {
|
||||
$pokemon->{personality} = 0x46F43BCA;
|
||||
my $ivs_egg_status_and_ability =
|
||||
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
|
||||
@ -78,7 +126,6 @@ sub modifyJolteon ($pokemon) {
|
||||
$pokemon->{substructures}[1]{movements}[2] = $MOVE_THUNDER_WAVE;
|
||||
$pokemon->{substructures}[1]{movements}[3] = $MOVE_ROAR;
|
||||
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
|
||||
print Data::Dumper::Dumper $pokemon;
|
||||
}
|
||||
|
||||
sub modifySkarmory ($pokemon) {
|
||||
|
BIN
larvitar.gba
Normal file
BIN
larvitar.gba
Normal file
Binary file not shown.
BIN
larvitar.sav
Normal file
BIN
larvitar.sav
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user