Adding larvitar.

This commit is contained in:
Sergiotarxz 2023-11-01 16:41:59 +01:00
parent 6aefccd26c
commit bbc84c4b4e
3 changed files with 50 additions and 3 deletions

View File

@ -9,7 +9,7 @@ use feature 'signatures';
use Rsaves
qw/read_save check_correct_size get_saves find_current_save_index check_correct_size find_pokemon_substruct change_gender read_pc_storage save_pc_changes enable_eon_ticket save_changes pokemon_set_shiny read_pkm_file_box enable_mirage_island_for_pokemon parse_version_name/;
use Rsaves::Constants::Global
qw/$MOVE_SPIKES $MOVE_DRILL_PECK $MOVE_HIDDEN_POWER $MOVE_TAUNT $MOVE_THUNDERBOLT $MOVE_ROAR $MOVE_THUNDER_WAVE $ITEM_LEFTOVERS/;
qw/$MOVE_SPIKES $MOVE_DRILL_PECK $MOVE_HIDDEN_POWER $MOVE_TAUNT $MOVE_THUNDERBOLT $MOVE_ROAR $MOVE_THUNDER_WAVE $ITEM_LEFTOVERS $MOVE_DRAGON_DANCE $MOVE_ROCK_SLIDE $MOVE_EARTHQUAKE $MOVE_TAUNT/;
use Rsaves::Constants::Ruby::Global qw/$MALE $FEMALE/;
@ -28,14 +28,62 @@ sub start {
my $pc = read_pc_storage($save);
my $skarmory = $pc->{boxes}[0][5];
my $jolteon = $pc->{boxes}[0][4];
my $larvitar = $pc->{boxes}[0][2];
modifySkarmory($skarmory);
modifyJolteon($jolteon);
modifyLarvitar($larvitar);
save_pc_changes( $save, $pc );
save_changes( @saves, $extra, $output );
}
sub modifyJolteon ($pokemon) {
sub modifyLarvitar($pokemon) {
print Data::Dumper::Dumper $pokemon;
$pokemon->{personality} = 0x9CF2063B;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 31, 30, 30, 23, 30, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 0;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{speed_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 0;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_DRAGON_DANCE;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_ROCK_SLIDE;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_EARTHQUAKE;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_TAUNT;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
print Data::Dumper::Dumper $pokemon;
}
sub modifyJolteon ($pokemon) {
$pokemon->{personality} = 0x46F43BCA;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
@ -78,7 +126,6 @@ sub modifyJolteon ($pokemon) {
$pokemon->{substructures}[1]{movements}[2] = $MOVE_THUNDER_WAVE;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_ROAR;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
print Data::Dumper::Dumper $pokemon;
}
sub modifySkarmory ($pokemon) {

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