Rsaves/examples/modifySergioTeam.pl

510 lines
24 KiB
Perl

#!/usr/bin/env perl
use v5.34.1;
use strict;
use warnings;
use feature 'signatures';
use Rsaves
qw/read_save check_correct_size get_saves find_current_save_index check_correct_size find_pokemon_substruct change_gender read_pc_storage save_pc_changes enable_eon_ticket save_changes pokemon_set_shiny read_pkm_file_box enable_mirage_island_for_pokemon parse_version_name pokemon_fill_pp to_3rd_encoding translate_3rd_encoding/;
use Rsaves::Constants::Global
qw/$MOVE_SPIKES $MOVE_DRILL_PECK $MOVE_HIDDEN_POWER $MOVE_TAUNT $MOVE_THUNDERBOLT $MOVE_ROAR $MOVE_THUNDER_WAVE $ITEM_LEFTOVERS $MOVE_DRAGON_DANCE $MOVE_ROCK_SLIDE $MOVE_EARTHQUAKE $MOVE_TAUNT $MOVE_FLAMETHROWER $MOVE_WILL_O_WISP $MOVE_HYDRO_PUMP $MOVE_ICE_BEAM $MOVE_FOCUS_PUNCH $MOVE_PSYCHIC $MOVE_FIRE_PUNCH $MOVE_WISH $MOVE_PROTECT $MOVE_TOXIC $MOVE_LEECH_SEED $MOVE_RECOVER/;
use Rsaves::Constants::Ruby::Global qw/$MALE $FEMALE/;
my $input = $ARGV[0] or die "No input save";
my $output = $ARGV[1] or die "No output save";
my $version = parse_version_name( $ARGV[2] ) // parse_version_name('ruby');
sub start {
my ( @saves_raw, $extra );
( @saves_raw[ 0, 1 ], $extra ) = read_save($input);
my @saves = get_saves( @saves_raw, $version );
my $current_save_index = find_current_save_index(@saves);
my $save = $saves[$current_save_index];
my $pc = read_pc_storage($save);
my $skarmory = $pc->{boxes}[13][0];
my $celebi = $pc->{boxes}[13][1];
my $jirachi = $pc->{boxes}[13][2];
my $claydol = $pc->{boxes}[13][3];
modifyJirachi($jirachi);
modifyCelebi($celebi);
modifySkarmory($skarmory);
modifyClaydol($claydol);
# modifyJolteon($jolteon);
# modifyLarvitar($larvitar);
# modifyMoltres($moltres);
# modifyMudkip($mudkip);
# modifyStarmie($starmie);
#
pokemon_fill_pp($jirachi);
pokemon_fill_pp($celebi);
pokemon_fill_pp($skarmory);
pokemon_fill_pp($claydol);
# pokemon_fill_pp($larvitar);
# pokemon_fill_pp($moltres);
# pokemon_fill_pp($mudkip);
# pokemon_fill_pp($starmie);
save_pc_changes( $save, $pc );
save_changes( @saves, $extra, $output );
}
sub modifyClaydol ($pokemon) {
$pokemon->{personality} = 0xAB1B5E9E;
$hi_otid = $hi_personality ^ $lo_personality ^ 6 ^ $lo_otid;
$pokemon->{otid} = ( $hi_otid << 16 ) | $lo_otid;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 29, 30, 31, 30, 31, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 248;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 80;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 44;
$pokemon->{substructures}[2]{speed_ev} = 136;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_PSYCHIC;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_HIDDEN_POWER;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_LEECH_SEED;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_RECOVER;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
$pokemon->{substructures}[0]{experience} = 1_059_862;
}
sub modifyCelebi ($pokemon) {
my $hi_otid = _hihalf_u32( $pokemon->{otid} );
my $lo_otid = _lowhalf_u32( $pokemon->{otid} );
my $personality = $pokemon->{personality} = 0xAB1B5E9E;
my $hi_personality = _hihalf_u32($personality);
my $lo_personality = _lowhalf_u32($personality);
$hi_otid = $hi_personality ^ $lo_personality ^ 6 ^ $lo_otid;
$pokemon->{otid} = ( $hi_otid << 16 ) | $lo_otid;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 29, 30, 31, 30, 31, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 248;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 80;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 44;
$pokemon->{substructures}[2]{speed_ev} = 136;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_PSYCHIC;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_HIDDEN_POWER;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_LEECH_SEED;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_RECOVER;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
$pokemon->{substructures}[0]{experience} = 1_059_862;
}
sub modifySkarmory ($pokemon) {
$pokemon->{personality} = 0xC6C32B9F;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 30, 31, 30, 10, 30, 30, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 240;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 244;
$pokemon->{substructures}[2]{speed_ev} = 24;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_DRILL_PECK;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_TAUNT;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_ROAR;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_SPIKES;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
$pokemon->{substructures}[0]{experience} = 1_250_000;
}
sub modifyJirachi ($pokemon) {
$pokemon->{personality} = 0xC6C32B9F;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 30, 28, 31, 31, 30, 27, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 248;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 184;
$pokemon->{substructures}[2]{special_attack_ev} = 24;
$pokemon->{substructures}[2]{special_defense_ev} = 32;
$pokemon->{substructures}[2]{speed_ev} = 20;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_WISH;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_PROTECT;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_TOXIC;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_FIRE_PUNCH;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
$pokemon->{substructures}[0]{experience} = 1_250_000;
}
sub modifyStarmie ($pokemon) {
$pokemon->{personality} = 0x6BB2770A;
$pokemon->{nickname} = to_3rd_encoding('Doctor');
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 30, 11, 31, 30, 31, 31, 1 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
# /*0x02*/ u16 metLevel:7;
# /*0x02*/ u16 metGame:4;
# /*0x03*/ u16 pokeball:4;
# /*0x03*/ u16 otGender:1;
my $meet_data = $pokemon->{substructures}[3]{met_data};
my $ot_gender = $meet_data >> 15 & 1;
my $pokeball = $meet_data >> 11 & 0xF;
my $meet_game = $meet_data >> 7 & 0xF;
my $meet_level = $meet_data & 0x7F;
$meet_level = 22;
$meet_data = 0;
$meet_data |= ( $ot_gender & 1 ) << 15;
$meet_data |= ( $pokeball & 0xF ) << 11;
$meet_data |= ( $meet_game & 0xF ) << 7;
$meet_data |= ( $meet_level & 0x7F );
$pokemon->{substructures}[3]{met_data} = $meet_data;
$pokemon->{substructures}[2]{hp_ev} = 0;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{speed_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 0;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_HYDRO_PUMP;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_ICE_BEAM;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_THUNDERBOLT;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_PSYCHIC;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
}
sub modifyMudkip ($pokemon) {
$pokemon->{personality} = 0x6BB2770A;
$pokemon->{nickname} = to_3rd_encoding('Kumena');
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 31, 29, 30, 30, 31, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 0;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{speed_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 0;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_HYDRO_PUMP;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_EARTHQUAKE;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_ICE_BEAM;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_FOCUS_PUNCH;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
}
sub modifyMoltres ($pokemon) {
$pokemon->{personality} = 0x336E4D34;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 30, 18, 31, 30, 31, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 0;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{speed_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 0;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_FLAMETHROWER;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_HIDDEN_POWER;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_WILL_O_WISP;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_ROAR;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
}
sub _hihalf_u32 {
my $n = shift;
return ( ( $n & 0xFFFF0000 ) >> 16 );
}
sub _lowhalf_u32 {
my $n = shift;
return ( $n & 0xFFFF );
}
sub modifyLarvitar ($pokemon) {
$pokemon->{personality} = 0x9CF2063B;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 31, 30, 30, 23, 30, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 0;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{speed_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 0;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_DRAGON_DANCE;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_ROCK_SLIDE;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_EARTHQUAKE;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_TAUNT;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
}
sub modifyJolteon ($pokemon) {
$pokemon->{personality} = 0x46F43BCA;
my $ivs_egg_status_and_ability =
$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
my $ability = $ivs_egg_status_and_ability >> 31 & 1;
my $egg = $ivs_egg_status_and_ability >> 30 & 1;
my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
(
$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
$iv_special_defense, $iv_speed, $ability
) = ( 31, 22, 30, 31, 31, 31, 0 );
$ivs_egg_status_and_ability = 0;
$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
$ivs_egg_status_and_ability;
$pokemon->{substructures}[2]{hp_ev} = 0;
$pokemon->{substructures}[2]{attack_ev} = 0;
$pokemon->{substructures}[2]{defense_ev} = 0;
$pokemon->{substructures}[2]{speed_ev} = 0;
$pokemon->{substructures}[2]{special_attack_ev} = 0;
$pokemon->{substructures}[2]{special_defense_ev} = 0;
$pokemon->{substructures}[1]{movements}[0] = $MOVE_THUNDERBOLT;
$pokemon->{substructures}[1]{movements}[1] = $MOVE_HIDDEN_POWER;
$pokemon->{substructures}[1]{movements}[2] = $MOVE_THUNDER_WAVE;
$pokemon->{substructures}[1]{movements}[3] = $MOVE_ROAR;
$pokemon->{substructures}[0]{held_item} = $ITEM_LEFTOVERS;
}
start;