81 lines
3.4 KiB
Perl
81 lines
3.4 KiB
Perl
#!/usr/bin/env perl
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use v5.34.1;
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use strict;
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use warnings;
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use feature 'signatures';
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use Rsaves
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qw/read_save check_correct_size get_saves find_current_save_index check_correct_size find_pokemon_substruct change_gender read_pc_storage save_pc_changes enable_eon_ticket save_changes pokemon_set_shiny read_pkm_file_box enable_mirage_island_for_pokemon parse_version_name/;
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use Rsaves::Constants::Global
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qw/$MOVE_SPIKES $MOVE_DRILL_PECK $MOVE_HIDDEN_POWER $MOVE_TAUNT/;
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use Rsaves::Constants::Ruby::Global qw/$MALE $FEMALE/;
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my $input = $ARGV[0] or die "No input save";
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my $output = $ARGV[1] or die "No output save";
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my $version = parse_version_name( $ARGV[2] ) // parse_version_name('ruby');
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sub start {
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my ( @saves_raw, $extra );
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( @saves_raw[ 0, 1 ], $extra ) = read_save($input);
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check_correct_size( @saves_raw, $extra );
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my @saves = get_saves( @saves_raw, $version );
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my $current_save_index = find_current_save_index(@saves);
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my $save = $saves[$current_save_index];
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my $pc = read_pc_storage($save);
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my $pokemon = $pc->{boxes}[0][5];
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modifySkarmory($pokemon);
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save_pc_changes( $save, $pc );
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save_changes( @saves, $extra, $output );
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}
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sub modifySkarmory ($pokemon) {
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print Data::Dumper::Dumper $pokemon;
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$pokemon->{personality} = 0x845BABD6;
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my $ivs_egg_status_and_ability =
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$pokemon->{substructures}[3]{ivs_egg_status_and_ability};
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my $ability = $ivs_egg_status_and_ability >> 31 & 1;
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my $egg = $ivs_egg_status_and_ability >> 30 & 1;
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my $iv_special_defense = $ivs_egg_status_and_ability >> 25 & 0x1F;
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my $iv_special_attack = $ivs_egg_status_and_ability >> 20 & 0x1F;
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my $iv_speed = $ivs_egg_status_and_ability >> 15 & 0x1F;
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my $iv_defense = $ivs_egg_status_and_ability >> 10 & 0x1F;
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my $iv_attack = $ivs_egg_status_and_ability >> 5 & 0x1F;
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my $iv_hp = $ivs_egg_status_and_ability >> 0 & 0x1F;
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(
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$iv_hp, $iv_attack, $iv_defense, $iv_special_attack,
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$iv_special_defense, $iv_speed
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) = ( 31, 31, 29, 30, 22, 31 );
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$ivs_egg_status_and_ability = 0;
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$ivs_egg_status_and_ability |= ( ( $ability & 1 ) << 31 );
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$ivs_egg_status_and_ability |= ( ( $egg & 1 ) << 30 );
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$ivs_egg_status_and_ability |= ( ( $iv_special_defense & 0x1F ) << 25 );
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$ivs_egg_status_and_ability |= ( ( $iv_special_attack & 0x1F ) << 20 );
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$ivs_egg_status_and_ability |= ( ( $iv_speed & 0x1F ) << 15 );
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$ivs_egg_status_and_ability |= ( ( $iv_defense & 0x1F ) << 10 );
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$ivs_egg_status_and_ability |= ( ( $iv_attack & 0x1F ) << 5 );
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$ivs_egg_status_and_ability |= ( ( $iv_hp & 0x1F ) );
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$pokemon->{substructures}[3]{ivs_egg_status_and_ability} =
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$ivs_egg_status_and_ability;
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$pokemon->{substructures}[2]{hp_ev} = 0;
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$pokemon->{substructures}[2]{attack_ev} = 0;
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$pokemon->{substructures}[2]{defense_ev} = 0;
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$pokemon->{substructures}[2]{speed_ev} = 0;
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$pokemon->{substructures}[2]{special_attack_ev} = 0;
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$pokemon->{substructures}[2]{special_defense_ev} = 0;
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$pokemon->{substructures}[1]{movements}[0] = $MOVE_SPIKES;
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$pokemon->{substructures}[1]{movements}[1] = $MOVE_DRILL_PECK;
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$pokemon->{substructures}[1]{movements}[2] = $MOVE_HIDDEN_POWER;
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$pokemon->{substructures}[1]{movements}[3] = $MOVE_TAUNT;
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print Data::Dumper::Dumper $pokemon;
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}
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start;
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