Wordpress/tests/qunit/editor/tinymce/ui/Control.html
Andrew Ozz ce2dcccf86 Incorporate the TinyMCE tests into our JS tests:
- Modified the original tests so TinyMCE can be loaded from /src/wp-includes/js/tinymce.
- Added "WP" option to the UI to select only tests relevant to our integration (excludes most of the default plugins tests).
- Added tests for obsolete HTML elements and attributes (html4 back-compat).
See #27014.

git-svn-id: https://develop.svn.wordpress.org/trunk@27155 602fd350-edb4-49c9-b593-d223f7449a82
2014-02-10 01:11:25 +00:00

230 lines
5.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Control Test Suite</title>
<link type="text/css" rel="stylesheet" href="../../../../../src/wp-includes/js/tinymce/skins/lightgray/skin.min.css" />
<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
<link rel="stylesheet" href="css/ui-overrides.css" type="text/css" />
<link rel="stylesheet" href="http://code.jquery.com/qunit/qunit-git.css" type="text/css" />
<script src="http://code.jquery.com/qunit/qunit-git.js"></script>
<script src="../../js/qunit/reporter.js"></script>
<script src="../../js/utils.js"></script>
<script src="../../js/tinymce_loader.js"></script>
<script type="text/javascript">
var panel;
module("ui.Control");
test("Initial states", function() {
var ctrl;
ctrl = new tinymce.ui.Control({});
// Check inital states
equal(ctrl.disabled(), false);
equal(ctrl.active(), false);
equal(ctrl.visible(), true);
equal(ctrl.text(), "");
equal(ctrl.width(), 0);
equal(ctrl.height(), 0);
equal(ctrl.name(), "");
equal(ctrl.title(), "");
equal(ctrl.parent(), undefined);
deepEqual(ctrl.settings, {});
});
test("Settings", function() {
var ctrl = new tinymce.ui.Control({
disabled: true,
active: true,
visible: true,
text: 'Text',
title: 'Title',
width: 100,
height: 200,
name: 'Name'
});
// Check settings states
equal(ctrl.disabled(), true);
equal(ctrl.active(), true);
equal(ctrl.visible(), true);
equal(ctrl.text(), "Text");
equal(ctrl.width(), 100);
equal(ctrl.height(), 200);
equal(ctrl.name(), "Name");
equal(ctrl.title(), "Title");
equal(ctrl.parent(), undefined);
deepEqual(ctrl.settings, {
disabled: true,
active: true,
visible: true,
text: 'Text',
title: 'Title',
width: 100,
height: 200,
name: 'Name'
});
});
/*
test("Properties", function() {
var ctrl, cont;
cont = new tinymce.ui.Container({});
ctrl = new tinymce.ui.Control({});
// Set all states
ctrl = ctrl.
disabled(true).
active(true).
visible(true).
text("Text").
title("Title").
width(100).
height(200).
name("Name").parent(cont);
// Check states
equal(ctrl.disabled(), true);
equal(ctrl.active(), true);
equal(ctrl.visible(), true);
equal(ctrl.text(), "Text");
equal(ctrl.width(), 100);
equal(ctrl.height(), 200);
equal(ctrl.name(), "Name");
equal(ctrl.title(), "Title");
equal(ctrl.parent(), cont);
deepEqual(ctrl.settings, {});
});
test("Chained methods", function() {
var ctrl = new tinymce.ui.Control({});
// Set all states
ctrl = ctrl.
refresh().
bind('click', function() {}).
unbind().
renderTo(document.getElementById('viewport')).
fire("nothing").
remove();
// Check so that the chain worked
ok(ctrl instanceof tinymce.ui.Control);
});
test("Events", function() {
var ctrl = new tinymce.ui.Control({
handlers: {
handler1: function() {
count++;
}
}
}), count;
ctrl.bind('MyEvent', function(target, args) {
ok(target === ctrl);
ok(ctrl === this);
deepEqual(args, {myKey: 'myVal'});
});
ctrl.fire('MyEvent', {myKey: 'myVal'});
function countAndBreak(target, args) {
count++;
return false;
}
// Bind two events
ctrl.bind('MyEvent2', countAndBreak);
ctrl.bind('MyEvent2', countAndBreak);
// Check if only one of them was called
count = 0;
ctrl.fire('MyEvent2', {myKey: 'myVal'});
equal(count, 1);
// Fire unbound event
ctrl.fire('MyEvent3', {myKey: 'myVal'});
// Unbind all
ctrl.unbind();
count = 0;
ctrl.fire('MyEvent2', {myKey: 'myVal'});
equal(count, 0, 'Unbind all');
// Unbind by name
ctrl.bind('MyEvent1', countAndBreak);
ctrl.bind('MyEvent2', countAndBreak);
ctrl.unbind('MyEvent2');
count = 0;
ctrl.fire('MyEvent1', {myKey: 'myVal'});
ctrl.fire('MyEvent2', {myKey: 'myVal'});
equal(count, 1);
// Unbind by name callback
ctrl.bind('MyEvent1', countAndBreak);
ctrl.bind('MyEvent1', function() {count++;});
ctrl.unbind('MyEvent1', countAndBreak);
count = 0;
ctrl.fire('MyEvent1', {myKey: 'myVal'});
equal(count, 1);
// Bind by named handler
ctrl.unbind();
ctrl.bind('MyEvent', 'handler1');
count = 0;
ctrl.fire('MyEvent', {myKey: 'myVal'});
equal(count, 1);
});
test("hasClass,addClass,removeClass", function() {
var ctrl = new tinymce.ui.Control({classes: 'class1 class2 class3'});
equal(ctrl.classes(), 'class1 class2 class3');
ok(ctrl.hasClass('class1'));
ok(ctrl.hasClass('class2'));
ok(ctrl.hasClass('class3'));
ok(!ctrl.hasClass('class4'));
ctrl.addClass('class4');
equal(ctrl.classes(), 'class1 class2 class3 class4');
ok(ctrl.hasClass('class1'));
ok(ctrl.hasClass('class2'));
ok(ctrl.hasClass('class3'));
ok(ctrl.hasClass('class4'));
ctrl.removeClass('class4');
equal(ctrl.classes(), 'class1 class2 class3');
ok(ctrl.hasClass('class1'));
ok(ctrl.hasClass('class2'));
ok(ctrl.hasClass('class3'));
ok(!ctrl.hasClass('class4'));
ctrl.removeClass('class3').removeClass('class2');
equal(ctrl.classes(), 'class1');
ok(ctrl.hasClass('class1'));
ok(!ctrl.hasClass('class2'));
ok(!ctrl.hasClass('class3'));
ctrl.removeClass('class3').removeClass('class1');
equal(ctrl.classes(), '');
ok(!ctrl.hasClass('class1'));
ok(!ctrl.hasClass('class2'));
ok(!ctrl.hasClass('class3'));
});
*/
</script>
</head>
<body>
<h1 id="qunit-header">ui.Control Test Suite</h1>
<h2 id="qunit-banner"></h2>
<h2 id="qunit-userAgent"></h2>
<ol id="qunit-tests">
</ol>
<div id="view" style="position: absolute; right: 0; top: 0"></div>
</body>
</html>