ce2dcccf86
- Modified the original tests so TinyMCE can be loaded from /src/wp-includes/js/tinymce. - Added "WP" option to the UI to select only tests relevant to our integration (excludes most of the default plugins tests). - Added tests for obsolete HTML elements and attributes (html4 back-compat). See #27014. git-svn-id: https://develop.svn.wordpress.org/trunk@27155 602fd350-edb4-49c9-b593-d223f7449a82
230 lines
5.3 KiB
HTML
230 lines
5.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Control Test Suite</title>
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<link type="text/css" rel="stylesheet" href="../../../../../src/wp-includes/js/tinymce/skins/lightgray/skin.min.css" />
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<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
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<link rel="stylesheet" href="css/ui-overrides.css" type="text/css" />
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<link rel="stylesheet" href="http://code.jquery.com/qunit/qunit-git.css" type="text/css" />
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<script src="http://code.jquery.com/qunit/qunit-git.js"></script>
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<script src="../../js/qunit/reporter.js"></script>
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<script src="../../js/utils.js"></script>
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<script src="../../js/tinymce_loader.js"></script>
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<script type="text/javascript">
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var panel;
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module("ui.Control");
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test("Initial states", function() {
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var ctrl;
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ctrl = new tinymce.ui.Control({});
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// Check inital states
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equal(ctrl.disabled(), false);
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equal(ctrl.active(), false);
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equal(ctrl.visible(), true);
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equal(ctrl.text(), "");
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equal(ctrl.width(), 0);
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equal(ctrl.height(), 0);
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equal(ctrl.name(), "");
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equal(ctrl.title(), "");
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equal(ctrl.parent(), undefined);
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deepEqual(ctrl.settings, {});
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});
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test("Settings", function() {
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var ctrl = new tinymce.ui.Control({
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disabled: true,
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active: true,
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visible: true,
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text: 'Text',
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title: 'Title',
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width: 100,
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height: 200,
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name: 'Name'
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});
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// Check settings states
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equal(ctrl.disabled(), true);
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equal(ctrl.active(), true);
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equal(ctrl.visible(), true);
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equal(ctrl.text(), "Text");
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equal(ctrl.width(), 100);
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equal(ctrl.height(), 200);
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equal(ctrl.name(), "Name");
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equal(ctrl.title(), "Title");
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equal(ctrl.parent(), undefined);
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deepEqual(ctrl.settings, {
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disabled: true,
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active: true,
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visible: true,
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text: 'Text',
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title: 'Title',
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width: 100,
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height: 200,
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name: 'Name'
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});
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});
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/*
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test("Properties", function() {
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var ctrl, cont;
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cont = new tinymce.ui.Container({});
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ctrl = new tinymce.ui.Control({});
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// Set all states
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ctrl = ctrl.
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disabled(true).
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active(true).
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visible(true).
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text("Text").
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title("Title").
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width(100).
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height(200).
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name("Name").parent(cont);
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// Check states
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equal(ctrl.disabled(), true);
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equal(ctrl.active(), true);
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equal(ctrl.visible(), true);
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equal(ctrl.text(), "Text");
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equal(ctrl.width(), 100);
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equal(ctrl.height(), 200);
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equal(ctrl.name(), "Name");
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equal(ctrl.title(), "Title");
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equal(ctrl.parent(), cont);
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deepEqual(ctrl.settings, {});
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});
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test("Chained methods", function() {
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var ctrl = new tinymce.ui.Control({});
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// Set all states
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ctrl = ctrl.
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refresh().
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bind('click', function() {}).
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unbind().
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renderTo(document.getElementById('viewport')).
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fire("nothing").
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remove();
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// Check so that the chain worked
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ok(ctrl instanceof tinymce.ui.Control);
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});
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test("Events", function() {
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var ctrl = new tinymce.ui.Control({
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handlers: {
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handler1: function() {
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count++;
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}
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}
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}), count;
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ctrl.bind('MyEvent', function(target, args) {
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ok(target === ctrl);
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ok(ctrl === this);
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deepEqual(args, {myKey: 'myVal'});
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});
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ctrl.fire('MyEvent', {myKey: 'myVal'});
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function countAndBreak(target, args) {
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count++;
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return false;
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}
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// Bind two events
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ctrl.bind('MyEvent2', countAndBreak);
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ctrl.bind('MyEvent2', countAndBreak);
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// Check if only one of them was called
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count = 0;
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ctrl.fire('MyEvent2', {myKey: 'myVal'});
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equal(count, 1);
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// Fire unbound event
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ctrl.fire('MyEvent3', {myKey: 'myVal'});
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// Unbind all
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ctrl.unbind();
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count = 0;
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ctrl.fire('MyEvent2', {myKey: 'myVal'});
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equal(count, 0, 'Unbind all');
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// Unbind by name
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ctrl.bind('MyEvent1', countAndBreak);
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ctrl.bind('MyEvent2', countAndBreak);
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ctrl.unbind('MyEvent2');
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count = 0;
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ctrl.fire('MyEvent1', {myKey: 'myVal'});
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ctrl.fire('MyEvent2', {myKey: 'myVal'});
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equal(count, 1);
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// Unbind by name callback
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ctrl.bind('MyEvent1', countAndBreak);
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ctrl.bind('MyEvent1', function() {count++;});
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ctrl.unbind('MyEvent1', countAndBreak);
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count = 0;
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ctrl.fire('MyEvent1', {myKey: 'myVal'});
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equal(count, 1);
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// Bind by named handler
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ctrl.unbind();
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ctrl.bind('MyEvent', 'handler1');
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count = 0;
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ctrl.fire('MyEvent', {myKey: 'myVal'});
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equal(count, 1);
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});
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test("hasClass,addClass,removeClass", function() {
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var ctrl = new tinymce.ui.Control({classes: 'class1 class2 class3'});
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equal(ctrl.classes(), 'class1 class2 class3');
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ok(ctrl.hasClass('class1'));
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ok(ctrl.hasClass('class2'));
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ok(ctrl.hasClass('class3'));
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ok(!ctrl.hasClass('class4'));
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ctrl.addClass('class4');
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equal(ctrl.classes(), 'class1 class2 class3 class4');
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ok(ctrl.hasClass('class1'));
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ok(ctrl.hasClass('class2'));
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ok(ctrl.hasClass('class3'));
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ok(ctrl.hasClass('class4'));
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ctrl.removeClass('class4');
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equal(ctrl.classes(), 'class1 class2 class3');
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ok(ctrl.hasClass('class1'));
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ok(ctrl.hasClass('class2'));
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ok(ctrl.hasClass('class3'));
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ok(!ctrl.hasClass('class4'));
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ctrl.removeClass('class3').removeClass('class2');
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equal(ctrl.classes(), 'class1');
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ok(ctrl.hasClass('class1'));
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ok(!ctrl.hasClass('class2'));
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ok(!ctrl.hasClass('class3'));
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ctrl.removeClass('class3').removeClass('class1');
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equal(ctrl.classes(), '');
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ok(!ctrl.hasClass('class1'));
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ok(!ctrl.hasClass('class2'));
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ok(!ctrl.hasClass('class3'));
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});
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*/
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</script>
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</head>
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<body>
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<h1 id="qunit-header">ui.Control Test Suite</h1>
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<h2 id="qunit-banner"></h2>
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<h2 id="qunit-userAgent"></h2>
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<ol id="qunit-tests">
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</ol>
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<div id="view" style="position: absolute; right: 0; top: 0"></div>
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</body>
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</html>
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