l3tde/include/l3tde/overworld.h

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#pragma once
#include <l3tde/map/terrain.h>
typedef struct {
L3TDEMapTerrainPtr *terrains;
size_t terrains_len;
char **map_files;
size_t map_files_len;
} L3TDEOverworld;
typedef L3TDEOverworld * L3TDEOverworldPtr;
L3TDEOverworldPtr
l3tde_overworld_create ();