Refactoring the game render to allow map editor rendering.

This commit is contained in:
sergiotarxz 2021-12-28 12:51:26 +01:00
parent 4e3f8400c1
commit c9e86648f5
4 changed files with 46 additions and 18 deletions

View File

@ -4,6 +4,7 @@
#include <form.h>
#include <l3tde/overworld.h>
#include <l3tde/game.h>
#define ctrl(x) ((x) & 0x1f)
#define KEY_INTRO '\n'
@ -30,7 +31,7 @@ typedef struct {
bool is_button_accept_selected;
FIELD **fields;
FORM *form_creation;
L3TDEMapPtr map;
L3TDEGamePtr game;
L3TDEOverworldPtr overworld;
} MapEditorStatus;

View File

@ -104,23 +104,22 @@ l3tde_game_move_to_pos_if_posible (L3TDEGamePtr game,
}
void
l3tde_game_render_game (L3TDEGamePtr game) {
l3tde_game_render_game_map (L3TDEGamePtr game) {
L3TDEMapPtr current_map = game->current_map;
size_t start_node_x, start_node_y;
size_t max_node_x, max_node_y;
size_t nodes_x_len, nodes_y_len;
int max_x, max_y;
int current_pos_map_x, current_pos_map_y;
getmaxyx(stdscr, max_y, max_x);
L3TDEMapPtr current_map = game->current_map;
nodes_x_len = current_map->nodes_x_len;
nodes_y_len = current_map->nodes_y_len;
getmaxyx (stdscr, max_y, max_x);
l3tde_game_render_game_get_start_nodes (game,
max_x, max_y, &start_node_x, &start_node_y);
nodes_x_len = current_map->nodes_x_len;
nodes_y_len = current_map->nodes_y_len;
max_node_x = start_node_x + max_x;
max_node_y = start_node_y + max_y;
@ -165,7 +164,23 @@ l3tde_game_render_game (L3TDEGamePtr game) {
}
}
free (color_pairs);
color_pairs = NULL;
}
void
l3tde_game_render_game (L3TDEGamePtr game) {
size_t start_node_x, start_node_y;
int max_x, max_y;
int current_pos_map_x, current_pos_map_y;
erase ();
getmaxyx (stdscr, max_y, max_x);
l3tde_game_render_game_get_start_nodes (game,
max_x, max_y, &start_node_x, &start_node_y);
l3tde_game_render_game_map (game);
current_pos_map_x = game->x_pos - start_node_x;
current_pos_map_y = game->y_pos - start_node_y;
attron (A_BOLD);

View File

@ -32,7 +32,7 @@ map_editor_loop () {
status->current_form = SELECT_MAP;
status->form_creation = NULL;
status->fields = NULL;
status->map = NULL;
status->game = NULL;
while (1) {
map_editor_render (status);
map_editor_handle_input (status);

View File

@ -1,8 +1,13 @@
#include <stdlib.h>
#include <string.h>
#include <l3tde/game/map_editor.h>
#include <l3tde/game/map_editor/creation_form.h>
#include <l3tde/overworld.h>
#include <l3tde/util/string.h>
#include <errno.h>
#define BACKSPACE 127
@ -41,25 +46,30 @@ map_editor_creation_form_handle_input (MapEditorStatus *status) {
case KEY_INTRO:
if (status->is_button_accept_selected) {
L3TDEOverworldPtr overworld = l3tde_overworld_create ();
char *x_str = field_buffer (status->fields[X_FIELD], 0);
char *y_str = field_buffer (status->fields[Y_FIELD], 0);
const char *title = field_buffer (status->fields[MAP_NAME_FIELD], 0);
const char *description = field_buffer (status->fields[MAP_DESCRIPTION_FIELD], 0);
const char *x_str = field_buffer (status->fields[X_FIELD], 0);
const char *y_str = field_buffer (status->fields[Y_FIELD], 0);
if (!x_str || !y_str) {
goto cleanup_key_intro;
break;
}
errno = 0;
size_t x = strtoll (x_str, NULL, 10);
if (errno == EINVAL || errno == ERANGE) {
mvprintw (11, 0, "X is not a number.");
goto cleanup_key_intro;
break;
}
errno = 0;
size_t y = strtoll (y_str, NULL, 10);
if (errno == EINVAL || errno == ERANGE) {
mvprintw (11, 0, "Y is not a number.");
goto cleanup_key_intro;
break;
}
status->current_form = MAP_EDITOR;
status->overworld = overworld;
L3TDEMapHeaderPtr header = l3tde_map_header_create (title,
strlen (title) + 1, description,
strlen (description) + 1);
L3TDEMapNodePtr **nodes = malloc (sizeof *nodes * x);
for (int i = 0; i < x; i++) {
nodes[i] = malloc (sizeof **nodes * y);
@ -67,8 +77,10 @@ map_editor_creation_form_handle_input (MapEditorStatus *status) {
nodes[i][j] = l3tde_map_node_create (overworld->terrains[0], 0);
}
}
cleanup_key_intro:
L3TDEMapPtr map = l3tde_map_create (header, nodes, x, y,
NULL, 0);
L3TDEGamePtr game = l3tde_game_create (map, 0, 0);
status->game = game;
break;
}
case KEY_TAB: