#pragma once #include typedef struct { L3TDEMapPtr current_map; size_t x_pos, y_pos; } L3TDEGame; typedef L3TDEGame *L3TDEGamePtr; void l3tde_game_init (void); L3TDEGamePtr l3tde_game_create (L3TDEMapPtr current_map, size_t x_pos, size_t y_pos); void l3tde_game_destroy (L3TDEGamePtr game);