#include #include #include L3TDEMapNodePtr l3tde_map_node_create (const L3TDEMapTerrainPtr terrain, L3TDEMapNodeNavigation navigation) { L3TDEMapNodePtr self = malloc (sizeof *self); self->terrain = terrain; self->navigation = navigation; return self; } void l3tde_map_node_destroy (L3TDEMapNodePtr self) { free (self); }