l3tde/include/l3tde/map/terrain.h

20 lines
397 B
C

#pragma once
#include <stddef.h>
typedef struct {
size_t name_len;
char *name;
char symbol;
short foreground, background;
} L3TDEMapTerrain;
typedef L3TDEMapTerrain *L3TDEMapTerrainPtr;
L3TDEMapTerrainPtr
l3tde_map_terrain_create (const char *name, size_t name_len,
char symbol, short foreground, short background);
void
l3tde_map_terrain_destroy (L3TDEMapTerrain *self);