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#include <l3tde/game/map_editor/editor.h>
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void
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map_editor_editor_handle_input (MapEditorStatus *status) {
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int input = getch ();
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switch (input) {
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case ctrl ('c'):
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case 'q':
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status->exit = true;
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break;
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}
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}
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void
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map_editor_editor_render (MapEditorStatus *status) {
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erase ();
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}
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