2007-08-29 18:23:50 +02:00
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/* @(#) Opposite of im_extract: embed an image within a larger image. flag
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* @(#) controls what appears in the new pels:
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* @(#)
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* @(#) 0 - black pels (all bytes == 0)
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* @(#) 1 - extend pels from image to edge
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* @(#) 2 - replicate image
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* @(#) 3 - mirror image
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* @(#) 4 - white pels (all bytes == 255)
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* @(#)
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* @(#) int im_embed( in, out, flag, x, y, w, h )
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* @(#) IMAGE *in, *out;
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* @(#) int flag;
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* @(#) int x, y, w, h;
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* @(#)
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* @(#) All functions return 0 on success and -1 on error
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* @(#)
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*
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* Author: J. Cupitt
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* Written on: 21/2/95
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* Modified on:
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* 6/4/04
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* - added extend pixels from edge mode
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* - sets Xoffset / Yoffset to x / y
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* 15/4/04
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* - added replicate and mirror modes
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* 4/3/05
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* - added solid white mode
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* 4/1/07
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* - degenerate to im_copy() for 0/0/w/h
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* 1/8/07
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* - more general ... x and y can be negative
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <vips/vips.h>
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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/* Per-call struct.
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*/
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typedef struct _Embed {
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IMAGE *in;
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IMAGE *out;
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int flag;
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int x, y, w, h;
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/* Geometry calculations.
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*/
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Rect rout; /* Whole output area */
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Rect rsub; /* Rect occupied by image */
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/* The 8 border pieces. The 4 borders strictly up/down/left/right of
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* the main image, and the 4 corner pieces.
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*/
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Rect border[8];
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} Embed;
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/* Paint 'value' into an area of a region. 0/255 for value usually.
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*/
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static void
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embed_paint_rect( REGION *or, Rect *r, int value )
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{
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Rect ovl;
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im_rect_intersectrect( r, &or->valid, &ovl );
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if( !im_rect_isempty( &ovl ) ) {
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PEL *q = (PEL *) IM_REGION_ADDR( or, ovl.left, ovl.top );
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int wd = ovl.width * IM_IMAGE_SIZEOF_PEL( or->im );
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int ls = IM_REGION_LSKIP( or );
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int y;
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for( y = 0; y < ovl.height; y++ ) {
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memset( (char *) q, value, wd );
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q += ls;
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}
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}
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}
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/* r is the bit we are trying to paint, guaranteed to be entirely within
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* border area i. Set out to be the edge of the image we need to paint the
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* pixels in r.
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*/
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static void
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embed_find_edge( Embed *embed, Rect *r, int i, Rect *out )
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{
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/* Expand the border by 1 pixel, intersect with the image area, and we
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* get the edge. Usually too much though: eg. we could make the entire
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* right edge.
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*/
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*out = embed->border[i];
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im_rect_marginadjust( out, 1 );
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im_rect_intersectrect( out, &embed->rsub, out );
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/* Usually too much though: eg. we could make the entire
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* right edge. If we're strictly up/down/left/right of the image, we
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* can trim.
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*/
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if( i == 0 || i == 2 ) {
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Rect extend;
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/* Above or below.
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*/
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extend = *r;
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extend.top = 0;
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extend.height = embed->h;
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im_rect_intersectrect( out, &extend, out );
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}
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if( i == 1 || i == 3 ) {
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Rect extend;
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/* Left or right.
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*/
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extend = *r;
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extend.left = 0;
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extend.width = embed->w;
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im_rect_intersectrect( out, &extend, out );
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}
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}
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/* Copy a single pixel sideways into a line of pixels.
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*/
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static void
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embed_copy_pixel( Embed *embed, PEL *q, PEL *p, int n )
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{
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const int bs = IM_IMAGE_SIZEOF_PEL( embed->in );
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int x, b;
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for( x = 0; x < n; x++ )
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for( b = 0; b < bs; b++ )
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*q++ = p[b];
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}
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/* Paint r of region or. It's a border area, lying entirely within
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* embed->border[i]. p points to the top-left source pixel to fill with.
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* plsk is the line stride.
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*/
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static void
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embed_paint_edge( Embed *embed, REGION *or, int i, Rect *r, PEL *p, int plsk )
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{
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const int bs = IM_IMAGE_SIZEOF_PEL( embed->in );
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Rect todo;
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PEL *q;
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int y;
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/* Pixels left to paint.
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*/
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todo = *r;
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/* Corner pieces ... copy the single pixel to paint the top line of
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* todo, then use the line copier below to paint the rest of it.
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*/
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if( i > 3 ) {
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q = (PEL *) IM_REGION_ADDR( or, todo.left, todo.top );
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embed_copy_pixel( embed, q, p, todo.width );
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p = q;
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todo.top += 1;
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todo.height -= 1;
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}
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if( i == 1 || i == 3 ) {
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/* Vertical line of pixels to copy.
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*/
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for( y = 0; y < todo.height; y++ ) {
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q = (PEL *) IM_REGION_ADDR( or,
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todo.left, todo.top + y );
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embed_copy_pixel( embed, q, p, todo.width );
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p += plsk;
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}
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}
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else {
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/* Horizontal line of pixels to copy.
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*/
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for( y = 0; y < todo.height; y++ ) {
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q = (PEL *) IM_REGION_ADDR( or,
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todo.left, todo.top + y );
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memcpy( q, p, bs * todo.width );
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}
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}
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}
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static int
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2007-10-20 03:00:06 +02:00
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embed_gen( REGION *or, void *seq, void *a, void *b )
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2007-08-29 18:23:50 +02:00
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{
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2007-10-20 03:00:06 +02:00
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REGION *ir = (REGION *) seq;
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Embed *embed = (Embed *) b;
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2007-08-29 18:23:50 +02:00
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Rect *r = &or->valid;
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Rect ovl;
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int i;
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PEL *p;
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int plsk;
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/* Entirely within the input image? Generate the subimage and copy
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* pointers.
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*/
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if( im_rect_includesrect( &embed->rsub, r ) ) {
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Rect need;
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need = *r;
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need.left -= embed->x;
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need.top -= embed->y;
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if( im_prepare( ir, &need ) ||
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im_region_region( or, ir, r, need.left, need.top ) )
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return( -1 );
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return( 0 );
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}
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/* Does any of the input image appear in the area we have been asked
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* to make? Paste it in.
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*/
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im_rect_intersectrect( r, &embed->rsub, &ovl );
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if( !im_rect_isempty( &ovl ) ) {
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/* Paint the bits coming from the input image.
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*/
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ovl.left -= embed->x;
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ovl.top -= embed->y;
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if( im_prepare_to( ir, or, &ovl,
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ovl.left + embed->x, ovl.top + embed->y ) )
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return( -1 );
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ovl.left += embed->x;
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ovl.top += embed->y;
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}
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switch( embed->flag ) {
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case 0:
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case 4:
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/* Paint the borders a solid value.
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*/
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for( i = 0; i < 8; i++ )
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embed_paint_rect( or, &embed->border[i],
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embed->flag == 0 ? 0 : 255 );
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break;
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case 1:
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/* Extend the borders.
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*/
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for( i = 0; i < 8; i++ ) {
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Rect todo;
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Rect edge;
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im_rect_intersectrect( r, &embed->border[i], &todo );
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if( !im_rect_isempty( &todo ) ) {
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embed_find_edge( embed, &todo, i, &edge );
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/* Did we paint any of the input image? If we
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* did, we can fetch the edge pixels from
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* that.
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*/
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if( !im_rect_isempty( &ovl ) ) {
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p = (PEL *) IM_REGION_ADDR( or,
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edge.left, edge.top );
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plsk = IM_REGION_LSKIP( or );
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}
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else {
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/* No pixels painted ... fetch
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* directly from the input image.
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*/
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edge.left -= embed->x;
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edge.top -= embed->y;
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if( im_prepare( ir, &edge ) )
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return( -1 );
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p = (PEL *) IM_REGION_ADDR( ir,
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edge.left, edge.top );
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plsk = IM_REGION_LSKIP( ir );
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}
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embed_paint_edge( embed,
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or, i, &todo, p, plsk );
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}
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}
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break;
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default:
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assert( 0 );
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}
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return( 0 );
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}
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static Embed *
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embed_new( IMAGE *in, IMAGE *out, int flag, int x, int y, int w, int h )
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{
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Embed *embed = IM_NEW( out, Embed );
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Rect want;
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/* Take a copy of args.
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*/
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embed->in = in;
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embed->out = out;
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embed->flag = flag;
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embed->x = x;
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embed->y = y;
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embed->w = w;
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embed->h = h;
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/* Whole output area.
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*/
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embed->rout.left = 0;
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embed->rout.top = 0;
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embed->rout.width = out->Xsize;
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embed->rout.height = out->Ysize;
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/* Rect occupied by image (can be clipped to nothing).
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*/
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want.left = x;
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want.top = y;
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want.width = in->Xsize;
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want.height = in->Ysize;
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im_rect_intersectrect( &want, &embed->rout, &embed->rsub );
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/* FIXME ... actually, it can't. embed_find_edge() will fail if rsub
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* is empty. Make this more general at some point and remove this
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* test.
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*/
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if( im_rect_isempty( &embed->rsub ) ) {
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2008-11-02 23:11:01 +01:00
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im_error( "im_embed", "%s", _( "bad dimensions" ) );
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2007-08-29 18:23:50 +02:00
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return( NULL );
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}
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/* Edge rects of new pixels ... top, right, bottom, left. Order
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* important. Can be empty.
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*/
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embed->border[0].left = embed->rsub.left;
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embed->border[0].top = 0;
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embed->border[0].width = embed->rsub.width;
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embed->border[0].height = embed->rsub.top;
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embed->border[1].left = IM_RECT_RIGHT( &embed->rsub );
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embed->border[1].top = embed->rsub.top;
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embed->border[1].width = out->Xsize - IM_RECT_RIGHT( &embed->rsub );
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embed->border[1].height = embed->rsub.height;
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embed->border[2].left = embed->rsub.left;
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embed->border[2].top = IM_RECT_BOTTOM( &embed->rsub );
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embed->border[2].width = embed->rsub.width;
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embed->border[2].height = out->Ysize - IM_RECT_BOTTOM( &embed->rsub );
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embed->border[3].left = 0;
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embed->border[3].top = embed->rsub.top;
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|
embed->border[3].width = embed->rsub.left;
|
|
|
|
embed->border[3].height = embed->rsub.height;
|
|
|
|
|
|
|
|
/* Corner rects. Top-left, top-right, bottom-right, bottom-left. Order
|
|
|
|
* important.
|
|
|
|
*/
|
|
|
|
embed->border[4].left = 0;
|
|
|
|
embed->border[4].top = 0;
|
|
|
|
embed->border[4].width = embed->rsub.left;
|
|
|
|
embed->border[4].height = embed->rsub.top;
|
|
|
|
|
|
|
|
embed->border[5].left = IM_RECT_RIGHT( &embed->rsub );
|
|
|
|
embed->border[5].top = 0;
|
|
|
|
embed->border[5].width = out->Xsize - IM_RECT_RIGHT( &embed->rsub );
|
|
|
|
embed->border[5].height = embed->rsub.top;
|
|
|
|
|
|
|
|
embed->border[6].left = IM_RECT_RIGHT( &embed->rsub );
|
|
|
|
embed->border[6].top = IM_RECT_BOTTOM( &embed->rsub );
|
|
|
|
embed->border[6].width = out->Xsize - IM_RECT_RIGHT( &embed->rsub );
|
|
|
|
embed->border[6].height = out->Ysize - IM_RECT_BOTTOM( &embed->rsub );
|
|
|
|
|
|
|
|
embed->border[7].left = 0;
|
|
|
|
embed->border[7].top = IM_RECT_BOTTOM( &embed->rsub );
|
|
|
|
embed->border[7].width = embed->rsub.left;
|
|
|
|
embed->border[7].height = out->Ysize - IM_RECT_BOTTOM( &embed->rsub );
|
|
|
|
|
|
|
|
return( embed );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Do flag 0/4 (black/white) and 1 (extend).
|
|
|
|
*/
|
|
|
|
static int
|
|
|
|
embed( IMAGE *in, IMAGE *out, int flag, int x, int y, int w, int h )
|
|
|
|
{
|
|
|
|
Embed *embed;
|
|
|
|
|
|
|
|
if( im_cp_desc( out, in ) )
|
|
|
|
return( -1 );
|
|
|
|
out->Xsize = w;
|
|
|
|
out->Ysize = h;
|
|
|
|
|
|
|
|
if( !(embed = embed_new( in, out, flag, x, y, w, h )) ||
|
|
|
|
im_demand_hint( out, IM_SMALLTILE, in, NULL ) ||
|
|
|
|
im_generate( out,
|
|
|
|
im_start_one, embed_gen, im_stop_one,
|
|
|
|
in, embed ) )
|
|
|
|
return( -1 );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
im_embed( IMAGE *in, IMAGE *out, int flag, int x, int y, int w, int h )
|
|
|
|
{
|
|
|
|
if( im_piocheck( in, out ) )
|
|
|
|
return( -1 );
|
|
|
|
if( in->Coding != IM_CODING_NONE && in->Coding != IM_CODING_LABQ ) {
|
2008-11-02 23:11:01 +01:00
|
|
|
im_error( "im_embed", "%s", _( "unknown image coding type" ) );
|
2007-08-29 18:23:50 +02:00
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
if( flag < 0 || flag > 4 ) {
|
2008-11-02 23:11:01 +01:00
|
|
|
im_error( "im_embed", "%s", _( "unknown flag" ) );
|
2007-08-29 18:23:50 +02:00
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
if( w <= 0 || h <= 0 ) {
|
2008-11-02 23:11:01 +01:00
|
|
|
im_error( "im_embed", "%s", _( "bad dimensions" ) );
|
2007-08-29 18:23:50 +02:00
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* nip can generate this quite often ... just copy.
|
|
|
|
*/
|
|
|
|
if( x == 0 && y == 0 && w == in->Xsize && h == in->Ysize )
|
|
|
|
return( im_copy( in, out ) );
|
|
|
|
|
|
|
|
switch( flag ) {
|
|
|
|
case 0:
|
|
|
|
case 1:
|
|
|
|
case 4:
|
|
|
|
if( embed( in, out, flag, x, y, w, h ) )
|
|
|
|
return( -1 );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
/* Clock arithmetic: we want negative x/y to wrap around
|
|
|
|
* nicely.
|
|
|
|
*/
|
|
|
|
const int nx = x < 0 ?
|
|
|
|
-x % in->Xsize :
|
|
|
|
in->Xsize - x % in->Xsize;
|
|
|
|
const int ny = y < 0 ?
|
|
|
|
-y % in->Ysize :
|
|
|
|
in->Ysize - y % in->Ysize;
|
|
|
|
|
|
|
|
IMAGE *t[1];
|
|
|
|
|
|
|
|
if( im_open_local_array( out, t, 1, "embed-flag2", "p" ) ||
|
|
|
|
im_replicate( in, t[0],
|
|
|
|
w / in->Xsize + 2, h / in->Ysize + 2 ) ||
|
|
|
|
im_extract_area( t[0], out, nx, ny, w, h ) )
|
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
{
|
|
|
|
/* As case 2, but the tiles are twice the size because of
|
|
|
|
* mirroring.
|
|
|
|
*/
|
|
|
|
const int w2 = in->Xsize * 2;
|
|
|
|
const int h2 = in->Ysize * 2;
|
|
|
|
|
|
|
|
const int nx = x < 0 ? -x % w2 : w2 - x % w2;
|
|
|
|
const int ny = y < 0 ? -y % h2 : h2 - y % h2;
|
|
|
|
|
|
|
|
IMAGE *t[7];
|
|
|
|
|
|
|
|
if( im_open_local_array( out, t, 7, "embed-flag3", "p" ) ||
|
|
|
|
/* Cache the edges of in, since we may well be reusing
|
|
|
|
* them repeatedly. Will only help for tiny borders
|
|
|
|
* (up to 20 pixels?), but that's our typical case
|
|
|
|
* with im_conv() etc.
|
|
|
|
im_cache( in, t[0], IM__TILE_WIDTH, IM__TILE_HEIGHT,
|
|
|
|
3 * (in->Xsize / IM__TILE_WIDTH + 1) +
|
|
|
|
3 * (in->Ysize / IM__TILE_HEIGHT + 1) ) ||
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
FIXME ... alternatively, don't cache, hmm,
|
|
|
|
need to time this for typical cases
|
|
|
|
|
|
|
|
*/
|
|
|
|
im_copy( in, t[0] ) ||
|
|
|
|
|
|
|
|
/* Make a 2x2 mirror tile.
|
|
|
|
*/
|
|
|
|
im_fliphor( t[0], t[1] ) ||
|
|
|
|
im_lrjoin( t[0], t[1], t[2] ) ||
|
|
|
|
im_flipver( t[2], t[3] ) ||
|
|
|
|
im_tbjoin( t[2], t[3], t[4] ) ||
|
|
|
|
|
|
|
|
/* Repeat, then cut out the centre.
|
|
|
|
*/
|
|
|
|
im_replicate( t[4], t[5],
|
|
|
|
w / t[4]->Xsize + 2, h / t[4]->Ysize + 2 ) ||
|
|
|
|
im_extract_area( t[5], t[6], nx, ny, w, h ) ||
|
|
|
|
|
|
|
|
/* Overwrite the centre with the input, much faster
|
|
|
|
* for centre pixels.
|
|
|
|
*/
|
|
|
|
im_insert_noexpand( t[6], in, out, x, y ) )
|
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
assert( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
out->Xoffset = x;
|
|
|
|
out->Yoffset = y;
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|