libvips/libsrc/mosaicing/interpolate.c

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2008-10-19 22:25:48 +02:00
/* vipsinterpolate ... abstract base class for various interpolators
2008-10-15 22:09:22 +02:00
*
* J. Cupitt, 15/10/08
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
/*
#define DEBUG
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <vips/vips.h>
#include <vips/internal.h>
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif /*WITH_DMALLOC*/
2008-10-19 22:25:48 +02:00
/* "fast" floor() ... on my laptop, anyway.
*/
#define FLOOR( V ) ((V) >= 0 ? (int)(V) : (int)((V) - 1))
static VipsObjectClass *vips_interpolate_parent_class = NULL;
static VipsObjectClass *vips_interpolate_nearest_parent_class = NULL;
static VipsObjectClass *vips_interpolate_bilinear_parent_class = NULL;
#ifdef DEBUG
static void
vips_interpolate_finalize( GObject *gobject )
{
printf( "vips_interpolate_finalize: " );
vips_object_print( VIPS_OBJECT( gobject ) );
G_OBJECT_CLASS( vips_interpolate_parent_class )->finalize( gobject );
}
#endif /*DEBUG*/
static int
vips_interpolate_real_get_window_size( VipsInterpolate *interpolate )
{
VipsInterpolateClass *class = VIPS_INTERPOLATE_GET_CLASS( interpolate );
g_assert( class->window_size != -1 );
return( class->window_size );
}
static void
vips_interpolate_class_init( VipsInterpolateClass *class )
{
#ifdef DEBUG
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
#endif /*DEBUG*/
vips_interpolate_parent_class = g_type_class_peek_parent( class );
#ifdef DEBUG
gobject_class->finalize = vips_interpolate_finalize;
#endif /*DEBUG*/
class->interpolate = NULL;
class->get_window_size = vips_interpolate_real_get_window_size;
class->window_size = -1;
}
static void
vips_interpolate_init( VipsInterpolate *interpolate )
{
#ifdef DEBUG
printf( "vips_interpolate_init: " );
vips_object_print( VIPS_OBJECT( interpolate ) );
#endif /*DEBUG*/
}
GType
vips_interpolate_get_type( void )
{
static GType type = 0;
if( !type ) {
static const GTypeInfo info = {
sizeof( VipsObjectClass ),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) vips_interpolate_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof( VipsObject ),
32, /* n_preallocs */
(GInstanceInitFunc) vips_interpolate_init,
};
type = g_type_register_static( VIPS_TYPE_OBJECT,
"VipsInterpolate", &info, 0 );
}
return( type );
}
/* Set the point out_x, out_y in REGION out to be the point interpolated at
* in_x, in_y in REGION in. Don't do this as a signal ffor speed.
*/
void
vips_interpolate( VipsInterpolate *interpolate, REGION *out, REGION *in,
int out_x, int out_y, double in_x, double in_y )
{
VipsInterpolateClass *class = VIPS_INTERPOLATE_GET_CLASS( interpolate );
g_assert( class->interpolate );
class->interpolate( interpolate, out, in, out_x, out_y, in_x, in_y );
}
/* Get this interpolator's required window size.
*/
int
vips_interpolate_get_window_size( VipsInterpolate *interpolate )
{
VipsInterpolateClass *class = VIPS_INTERPOLATE_GET_CLASS( interpolate );
g_assert( class->get_window_size );
return( class->get_window_size( interpolate ) );
}
/* VipsInterpolateNearest class
*/
#ifdef DEBUG
static void
vips_interpolate_nearest_finalize( GObject *gobject )
{
printf( "vips_interpolate_nearest_finalize: " );
vips_object_print( VIPS_OBJECT( gobject ) );
G_OBJECT_CLASS( vips_interpolate_nearest_parent_class )->
finalize( gobject );
}
#endif /*DEBUG*/
static void
vips_interpolate_nearest_interpolate( VipsInterpolate *interpolate,
REGION *out, REGION *in,
int out_x, int out_y, double in_x, double in_y )
{
/* Pel size and line size.
*/
const int ps = IM_IMAGE_SIZEOF_PEL( in->im );
int z;
PEL *q = (PEL *) IM_REGION_ADDR( out, out_x, out_y );
/* Subtract 0.5 to centre the nearest.
*/
const double cx = in_x - 0.5;
const double cy = in_y - 0.5;
/* Top left corner we interpolate from.
*/
const int xi = FLOOR( cx );
const int yi = FLOOR( cy );
const PEL *p = (PEL *) IM_REGION_ADDR( in, xi, yi );
for( z = 0; z < ps; z++ )
q[z] = p[z];
}
static void
vips_interpolate_nearest_class_init( VipsInterpolateNearestClass *class )
{
#ifdef DEBUG
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
#endif /*DEBUG*/
VipsInterpolateClass *interpolate_class =
VIPS_INTERPOLATE_CLASS( class );
vips_interpolate_nearest_parent_class =
g_type_class_peek_parent( class );
#ifdef DEBUG
gobject_class->finalize = vips_interpolate_nearest_finalize;
#endif /*DEBUG*/
interpolate_class->interpolate = vips_interpolate_nearest_interpolate;
interpolate_class->window_size = 1;
}
static void
vips_interpolate_nearest_init( VipsInterpolateNearest *nearest )
{
#ifdef DEBUG
printf( "vips_interpolate_nearest_init: " );
vips_object_print( VIPS_OBJECT( nearest ) );
#endif /*DEBUG*/
}
GType
vips_interpolate_nearest_get_type( void )
{
static GType type = 0;
if( !type ) {
static const GTypeInfo info = {
sizeof( VipsObjectClass ),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) vips_interpolate_nearest_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof( VipsObject ),
32, /* n_preallocs */
(GInstanceInitFunc) vips_interpolate_nearest_init,
};
type = g_type_register_static( VIPS_TYPE_INTERPOLATE,
"VipsInterpolateNearest", &info, 0 );
}
return( type );
}
VipsInterpolateNearest *
vips_interpolate_nearest_new( void )
{
return( g_object_new( VIPS_TYPE_INTERPOLATE_NEAREST, NULL ) );
}
/* Convenience: return a static nearest you don't need to free.
*/
VipsInterpolate *
vips_interpolate_nearest_static( void )
{
static VipsInterpolate *interpolate = NULL;
if( !interpolate )
interpolate =
VIPS_INTERPOLATE( vips_interpolate_nearest_new() );
return( interpolate );
}
/* VipsInterpolateBilinear class
*/
#ifdef DEBUG
static void
vips_interpolate_bilinear_finalize( GObject *gobject )
{
printf( "vips_interpolate_bilinear_finalize: " );
vips_object_print( VIPS_OBJECT( gobject ) );
G_OBJECT_CLASS( vips_interpolate_bilinear_parent_class )->
finalize( gobject );
}
#endif /*DEBUG*/
/* Interpolate a section ... int8/16 types.
*/
#define BILINEAR_INT( TYPE ) { \
TYPE *tq = (TYPE *) q; \
\
const int m1 = class->matrix_int[xi][0]; \
const int m2 = class->matrix_int[xi][1]; \
const int m3 = class->matrix_int[yi][0]; \
const int m4 = class->matrix_int[yi][1]; \
\
const int c1 = (m3 * m1) >> VIPS_INTERPOLATE_SHIFT; \
const int c2 = (m3 * m2) >> VIPS_INTERPOLATE_SHIFT; \
const int c3 = (m4 * m1) >> VIPS_INTERPOLATE_SHIFT; \
const int c4 = (m4 * m2) >> VIPS_INTERPOLATE_SHIFT; \
\
/* var points to \
* p1 (x_int, y_int) \
* p2 (x_int+1, y_int) \
* p3 (x_int, y_int+1) \
* p4 (x_int+1, y_int+1) \
*/ \
const TYPE *tp1 = (TYPE *) p1; \
const TYPE *tp2 = (TYPE *) p2; \
const TYPE *tp3 = (TYPE *) p3; \
const TYPE *tp4 = (TYPE *) p4; \
\
/* Interpolate each band. \
*/ \
for( z = 0; z < b; z++ ) \
tq[z] = (c1 * tp1[z] + c2 * tp2[z] + \
c3 * tp3[z] + c4 * tp4[z]) >> VIPS_INTERPOLATE_SHIFT; \
}
/* Interpolate a pel ... int32 and float types.
*/
#define BILINEAR_FLOAT( TYPE ) { \
TYPE *tq = (TYPE *) q; \
\
const double m1 = class->matrix_double[xi][0]; \
const double m2 = class->matrix_double[xi][1]; \
const double m3 = class->matrix_double[yi][0]; \
const double m4 = class->matrix_double[yi][1]; \
\
const double c1 = m3 * m1; \
const double c2 = m3 * m2; \
const double c3 = m4 * m1; \
const double c4 = m4 * m2; \
\
/* var points to \
* p1 (x_int, y_int) \
* p2 (x_int+1, y_int) \
* p3 (x_int, y_int+1) \
* p4 (x_int+1, y_int+1) \
*/ \
const TYPE *tp1 = (TYPE *) p1; \
const TYPE *tp2 = (TYPE *) p2; \
const TYPE *tp3 = (TYPE *) p3; \
const TYPE *tp4 = (TYPE *) p4; \
\
/* Interpolate each band. \
*/ \
for( z = 0; z < b; z++ ) \
tq[z] = c1 * tp1[z] + c2 * tp2[z] + \
c3 * tp3[z] + c4 * tp4[z]; \
}
/* Interpolate a pel ... don't use the pre-calcuated matricies.
*/
#define BILINEAR_SLOW( TYPE ) { \
TYPE *tq = (TYPE *) q; \
\
/* var points to \
* p1 (x_int, y_int) \
* p2 (x_int+1, y_int) \
* p3 (x_int, y_int+1) \
* p4 (x_int+1, y_int+1) \
*/ \
const TYPE *tp1 = (TYPE *) p1; \
const TYPE *tp2 = (TYPE *) p2; \
const TYPE *tp3 = (TYPE *) p3; \
const TYPE *tp4 = (TYPE *) p4; \
\
/* Interpolate each band. \
*/ \
for( z = 0; z < b; z++ ) \
tq[z] = c1 * tp1[z] + c2 * tp2[z] + \
c3 * tp3[z] + c4 * tp4[z]; \
}
/* Expand for band types. with a fixed-point interpolator and a float
* interpolator.
*/
#define SWITCH_INTERPOLATE( FMT, INT, FLOAT ) { \
switch( (FMT) ) { \
case IM_BANDFMT_UCHAR: INT( unsigned char ); break; \
case IM_BANDFMT_CHAR: INT( char ); break; \
case IM_BANDFMT_USHORT: INT( unsigned short ); break; \
case IM_BANDFMT_SHORT: INT( short ); break; \
case IM_BANDFMT_UINT: FLOAT( unsigned int ); break; \
case IM_BANDFMT_INT: FLOAT( int ); break; \
case IM_BANDFMT_FLOAT: FLOAT( float ); break; \
case IM_BANDFMT_DOUBLE: FLOAT( double ); break; \
default: \
g_assert( FALSE ); \
} \
}
static void
vips_interpolate_bilinear_interpolate( VipsInterpolate *interpolate,
REGION *out, REGION *in,
int out_x, int out_y, double in_x, double in_y )
{
VipsInterpolateBilinear *bilinear =
VIPS_INTERPOLATE_BILINEAR( interpolate );
VipsInterpolateBilinearClass *class =
VIPS_INTERPOLATE_BILINEAR_GET_CLASS( interpolate );
/* Pel size and line size.
*/
const int ps = IM_IMAGE_SIZEOF_PEL( in->im );
const int ls = IM_REGION_LSKIP( in );
const int b = in->im->Bands;
int z;
PEL *q = (PEL *) IM_REGION_ADDR( out, out_x, out_y );
if( bilinear->slow ) {
/* Subtract 0.5 to centre the bilinear.
*/
const double cx = in_x - 0.5;
const double cy = in_y - 0.5;
/* Top left corner we interpolate from.
*/
const int xi = FLOOR( cx );
const int yi = FLOOR( cy );
/* Fractional part.
*/
const double X = cx - xi;
const double Y = cy - yi;
/* Residual.
*/
const double Xd = 1.0 - X;
const double Yd = 1.0 - Y;
/* Weights.
*/
const double c1 = Xd * Yd;
const double c2 = X * Yd;
const double c3 = X * Y;
const double c4 = Xd * Y;
/* var points to
* p1 (x_int, y_int)
* p2 (x_int+1, y_int)
* p3 (x_int, y_int+1)
* p4 (x_int+1, y_int+1)
*/
const PEL *p1 = (PEL *) IM_REGION_ADDR( in, xi, yi );
const PEL *p2 = p1 + ps;
const PEL *p3 = p1 + ls;
const PEL *p4 = p1 + ls + ps;
SWITCH_INTERPOLATE( in->im->BandFmt,
BILINEAR_SLOW, BILINEAR_SLOW );
}
else {
/* Subtract 0.5 to centre the bilinear.
*/
const double cx = in_x - 0.5;
const double cy = in_y - 0.5;
/* Now go to scaled int.
*/
const double sx = cx * VIPS_TRANSFORM_SCALE;
const double sy = cy * VIPS_TRANSFORM_SCALE;
const int sxi = FLOOR( sx );
const int syi = FLOOR( sy );
/* Get index into interpolation table and unscaled integer
* position.
*/
const int xi = sxi & (VIPS_TRANSFORM_SCALE - 1);
const int yi = syi & (VIPS_TRANSFORM_SCALE - 1);
const int in_x_int = sxi >> VIPS_TRANSFORM_SHIFT;
const int in_y_int = syi >> VIPS_TRANSFORM_SHIFT;
/* var points to
* p1 (x_int, y_int)
* p2 (x_int+1, y_int)
* p3 (x_int, y_int+1)
* p4 (x_int+1, y_int+1)
*/
const PEL *p1 = (PEL *)
IM_REGION_ADDR( in, in_x_int, in_y_int );
const PEL *p2 = p1 + ps;
const PEL *p3 = p1 + ls;
const PEL *p4 = p1 + ls + ps;
SWITCH_INTERPOLATE( in->im->BandFmt,
BILINEAR_INT, BILINEAR_FLOAT );
}
}
static void
vips_interpolate_bilinear_class_init( VipsInterpolateBilinearClass *class )
{
#ifdef DEBUG
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
#endif /*DEBUG*/
VipsInterpolateClass *interpolate_class =
(VipsInterpolateClass *) class;
int x;
vips_interpolate_bilinear_parent_class =
g_type_class_peek_parent( class );
#ifdef DEBUG
gobject_class->finalize = vips_interpolate_bilinear_finalize;
#endif /*DEBUG*/
interpolate_class->interpolate = vips_interpolate_bilinear_interpolate;
interpolate_class->window_size = 2;
/* Calculate the interpolation matricies.
*/
for( x = 0; x < VIPS_TRANSFORM_SCALE + 1; x++ ) {
const double c1 = (double) x / VIPS_TRANSFORM_SCALE;
const double c2 = 1.0 - c1;
class->matrix_double[x][0] = c1;
class->matrix_double[x][1] = c2;
class->matrix_int[x][0] = c1 * VIPS_INTERPOLATE_SCALE;
class->matrix_int[x][1] = c2 * VIPS_INTERPOLATE_SCALE;
}
}
static void
vips_interpolate_bilinear_init( VipsInterpolateBilinear *bilinear )
{
#ifdef DEBUG
printf( "vips_interpolate_bilinear_init: " );
vips_object_print( VIPS_OBJECT( bilinear ) );
#endif /*DEBUG*/
bilinear->slow = FALSE;
}
GType
vips_interpolate_bilinear_get_type( void )
{
static GType type = 0;
if( !type ) {
static const GTypeInfo info = {
sizeof( VipsObjectClass ),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) vips_interpolate_bilinear_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof( VipsObject ),
32, /* n_preallocs */
(GInstanceInitFunc) vips_interpolate_bilinear_init,
};
type = g_type_register_static( VIPS_TYPE_INTERPOLATE,
"VipsInterpolateBilinear", &info, 0 );
}
return( type );
}
void
vips_interpolate_bilinear_set_slow( VipsInterpolateBilinear *bilinear,
gboolean slow )
{
bilinear->slow = slow;
}
VipsInterpolateBilinear *
vips_interpolate_bilinear_new( void )
{
return( g_object_new( VIPS_TYPE_INTERPOLATE_BILINEAR, NULL ) );
}
/* Convenience: return a static bilinear you don't need to free.
*/
VipsInterpolate *
vips_interpolate_bilinear_static( void )
{
static VipsInterpolate *interpolate = NULL;
if( !interpolate )
interpolate =
VIPS_INTERPOLATE( vips_interpolate_bilinear_new() );
return( interpolate );
}
2008-10-15 22:09:22 +02:00