libvips/libsrc/iofuncs/im_generate.c

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2007-08-29 18:23:50 +02:00
/* Manage pipelines of partial images.
*
* J.Cupitt, 17/4/93.
* 1/7/93 JC
* - adapted for partial v2
* - ANSIfied
* 6/7/93 JC
* - im_setupout() conventions clarified - see autorewind in
* im_iocheck().
* 20/7/93 JC
* - eval callbacks added
* 7/9/93 JC
* - demand hint mechanism added
* 25/10/93
* - asynchronous output mechanisms removed, as no observable speed-up
* 9/5/94
* - new thread stuff added, with a define to turn it off
* 15/8/94
* - start & stop functions can now be NULL for no-op
* 7/10/94 JC
* - evalend callback system added
* 23/12/94 JC
* - IM_ARRAY uses added
* 22/2/95 JC
* - im_fill_copy() added
* - im_region_region() uses modified
* 24/4/95 JC & KM
* - im_fill_lines() bug removed
* 30/8/96 JC
* - revised and simplified ... some code shared with im_iterate()
* - new im_generate_region() added
* 2/3/98 JC
* - IM_ANY added
* 20/7/99 JC
* - tile geometry made into ints for easy tuning
* 30/7/99 RP JC
* - threads reorganised for POSIX
* 29/9/99 JC
* - threadgroup stuff added
* 15/4/04
* - better how-many-pixels-calculated
* 27/11/06
* - merge background write stuff
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
/*
#define DEBUG_IO
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif /*HAVE_UNISTD_H*/
#include <vips/vips.h>
#include <vips/internal.h>
#include <vips/thread.h>
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif /*WITH_DMALLOC*/
/* Start and stop functions for one image in, input image is first user data.
*/
void *
im_start_one( IMAGE *out, IMAGE *in, void *dummy )
{
return( im_region_create( in ) );
}
int
im_stop_one( REGION *reg, void *dummy1, void *dummy2 )
{
im_region_free( reg );
return( 0 );
}
/* Stop and start functions for many images in. First client is pointer to
* null-terminated array of input images.
*/
int
im_stop_many( REGION **ar, void *dummy1, void *dummy2 )
{
int i;
if( ! ar )
return 0;
for( i = 0; ar[i]; i++ )
im_region_free( ar[i] );
im_free( (char *) ar );
return( 0 );
}
void *
im_start_many( IMAGE *out, IMAGE **in, void *dummy )
{
int i, n;
REGION **ar;
/* How many images?
*/
for( n = 0; in[n]; n++ )
;
/* Alocate space for region array.
*/
if( !(ar = IM_ARRAY( NULL, n + 1, REGION * )) )
return( NULL );
/* Create a set of regions.
*/
for( i = 0; i < n; i++ )
if( !(ar[i] = im_region_create( in[i] )) ) {
im_stop_many( ar, NULL, NULL );
return( NULL );
}
ar[n] = NULL;
return( ar );
}
/* Convenience function - make a null-terminated array of input images.
* Use with im_start_many.
*/
IMAGE **
im_allocate_input_array( IMAGE *out, ... )
{
va_list ap;
IMAGE **ar;
IMAGE *im;
int i, n;
/* Count input images.
*/
va_start( ap, out );
for( n = 0; (im = va_arg( ap, IMAGE * )); n++ )
;
va_end( ap );
/* Allocate array.
*/
if( !(ar = IM_ARRAY( out, n + 1, IMAGE * )) )
return( NULL );
/* Fill array.
*/
va_start( ap, out );
for( i = 0; i < n; i++ )
ar[i] = va_arg( ap, IMAGE * );
va_end( ap );
ar[n] = NULL;
return( ar );
}
/* Loop over a big region, filling it in many small pieces with threads.
*/
static int
eval_to_region( REGION *or, im_threadgroup_t *tg )
{
Rect *r = &or->valid;
Rect image;
int x, y;
image.left = 0;
image.top = 0;
image.width = or->im->Xsize;
image.height = or->im->Ysize;
/* Note we'll be working to fill a contigious area.
*/
tg->inplace = 1;
/* Loop over or, attaching to all sub-parts in turn.
*/
for( y = r->top; y < IM_RECT_BOTTOM( r ); y += tg->ph )
for( x = r->left; x < IM_RECT_RIGHT( r ); x += tg->pw ) {
im_thread_t *thr;
Rect pos;
Rect clipped;
/* thrs appear on idle when the child thread does
* threadgroup_idle_add and hits the 'go' semaphore.
*/
thr = im_threadgroup_get( tg );
/* Set the position we want to generate with this
* thread. Clip against the size of the image and the
* space available in or.
*/
pos.left = x;
pos.top = y;
pos.width = tg->pw;
pos.height = tg->ph;
im_rect_intersectrect( &pos, &image, &clipped );
im_rect_intersectrect( &clipped, r, &clipped );
/* Note params and start work.
*/
thr->oreg = or;
thr->pos = clipped;
thr->x = clipped.left;
thr->y = clipped.top;
im_threadgroup_trigger( thr );
/* Trigger any eval callbacks on our source image.
*/
im__handle_eval( tg->im, tg->pw, tg->ph );
/* Check for errors.
*/
if( im_threadgroup_iserror( tg ) ) {
/* Don't kill threads yet ... we may want to
* get some error stuff out of them.
*/
im_threadgroup_wait( tg );
return( -1 );
}
}
/* Wait for all threads to hit 'go' again.
*/
im_threadgroup_wait( tg );
if( im_threadgroup_iserror( tg ) )
return( -1 );
return( 0 );
}
/* Output to a memory area. Might be im_setbuf(), im_mmapin()/im_makerw() or
* im_mmapinrw().
*/
static int
eval_to_memory( im_threadgroup_t *tg, REGION *or )
{
int y, chunk;
IMAGE *im = or->im;
#ifdef DEBUG_IO
int ntiles = 0;
printf( "eval_to_memory: partial image output to memory area\n" );
#endif /*DEBUG_IO*/
/* Choose a chunk size ... 1/100th of the height of the image, about.
* This sets the granularity of user feedback on eval progress, but
* does not affect mem requirements etc.
*/
chunk = (im->Ysize / 100) + 1;
/* Loop down the output image, evaling each chunk.
*/
for( y = 0; y < im->Ysize; y += chunk ) {
Rect pos;
/* Attach or to this position in image.
*/
pos.left = 0;
pos.top = y;
pos.width = im->Xsize;
pos.height = chunk;
if( im_region_image( or, &pos ) )
return( -1 );
/* Ask for evaluation of this area.
*/
if( eval_to_region( or, tg ) )
return( -1 );
#ifdef DEBUG_IO
ntiles++;
#endif /*DEBUG_IO*/
}
#ifdef DEBUG_IO
printf( "eval_to_memory: success! %d patches written\n", ntiles );
#endif /*DEBUG_IO*/
return( 0 );
}
/* A buffer we are going to write to disc in a background thread.
*/
typedef struct _WriteBuffer {
im_threadgroup_t *tg; /* What makes the pixels */
REGION *region; /* Pixels */
Rect area; /* Part of image this region covers */
im_semaphore_t go; /* Start bg thread loop */
im_semaphore_t nwrite; /* Number of threads writing to region */
im_semaphore_t done; /* Bg thread has done write */
int write_errno; /* Save write errors here */
GThread *thread; /* BG writer thread */
gboolean kill; /* Set to ask thread to exit */
} WriteBuffer;
static void
wbuffer_free( WriteBuffer *wbuffer )
{
/* Is there a thread running this region? Kill it!
*/
if( wbuffer->thread ) {
wbuffer->kill = TRUE;
im_semaphore_up( &wbuffer->go );
/* Return value is always NULL (see wbuffer_write_thread).
*/
(void) g_thread_join( wbuffer->thread );
#ifdef DEBUG_CREATE
printf( "wbuffer_free: g_thread_join()\n" );
#endif /*DEBUG_CREATE*/
wbuffer->thread = NULL;
}
IM_FREEF( im_region_free, wbuffer->region );
im_semaphore_destroy( &wbuffer->go );
im_semaphore_destroy( &wbuffer->nwrite );
im_semaphore_destroy( &wbuffer->done );
im_free( wbuffer );
}
static void
wbuffer_write( WriteBuffer *wbuffer )
{
im_threadgroup_t *tg = wbuffer->tg;
IMAGE *im = tg->im;
REGION *region = wbuffer->region;
Rect *area = &wbuffer->area;
size_t nwritten, count;
void *buf;
count = region->bpl * area->height;
buf = IM_REGION_ADDR( region, 0, area->top );
do {
nwritten = write( im->fd, buf, count );
/* Write failed? Note in wbuffer errno for the main
* thread to pick up.
*/
if( nwritten == (size_t) -1 ) {
wbuffer->write_errno = errno;
break;
}
buf = (void *) ((char *) buf + nwritten);
count -= nwritten;
} while( count > 0 );
#ifdef DEBUG_IO
printf( "wbuffer_write: %d bytes from wbuffer %p\n",
region->bpl * area->height, wbuffer );
#endif /*DEBUG_IO*/
}
#ifdef HAVE_THREADS
/* Run this as a thread to do a BG write.
*/
static void *
wbuffer_write_thread( void *data )
{
WriteBuffer *wbuffer = (WriteBuffer *) data;
for(;;) {
im_semaphore_down( &wbuffer->go );
if( wbuffer->kill )
break;
/* Wait for all writer threads to leave this wbuffer.
*/
im_semaphore_downn( &wbuffer->nwrite, 0 );
wbuffer_write( wbuffer );
/* Signal write complete.
*/
im_semaphore_up( &wbuffer->done );
}
return( NULL );
}
#endif /*HAVE_THREADS*/
static WriteBuffer *
wbuffer_new( im_threadgroup_t *tg )
{
WriteBuffer *wbuffer;
if( !(wbuffer = IM_NEW( NULL, WriteBuffer )) )
return( NULL );
wbuffer->tg = tg;
wbuffer->region = NULL;
im_semaphore_init( &wbuffer->go, 0, "go" );
im_semaphore_init( &wbuffer->nwrite, 0, "nwrite" );
im_semaphore_init( &wbuffer->done, 0, "done" );
wbuffer->write_errno = 0;
wbuffer->thread = NULL;
wbuffer->kill = FALSE;
if( !(wbuffer->region = im_region_create( tg->im )) ) {
wbuffer_free( wbuffer );
return( NULL );
}
#ifdef HAVE_THREADS
/* Make this last (picks up parts of wbuffer on startup).
*/
if( !(wbuffer->thread = g_thread_create( wbuffer_write_thread, wbuffer,
TRUE, NULL )) ) {
im_error( "wbuffer_new", _( "unable to create thread" ) );
wbuffer_free( wbuffer );
return( NULL );
}
#endif /*HAVE_THREADS*/
return( wbuffer );
}
/* At end of work_fn ... need to tell wbuffer write thread that we're done.
*/
static int
wbuffer_work_fn( REGION *region, WriteBuffer *wbuffer )
{
im_semaphore_upn( &wbuffer->nwrite, 1 );
return( 0 );
}
/* Attach a wbuffer to a position.
*/
static int
wbuffer_position( WriteBuffer *wbuffer,
int left, int top, int width, int height )
{
Rect image, area;
image.left = 0;
image.top = 0;
image.width = wbuffer->tg->im->Xsize;
image.height = wbuffer->tg->im->Ysize;
area.left = left;
area.top = top;
area.width = width;
area.height = height;
im_rect_intersectrect( &area, &image, &wbuffer->area );
if( im_region_buffer( wbuffer->region, &wbuffer->area ) )
return( -1 );
/* This should be an exclusive buffer, hopefully.
*/
assert( !wbuffer->region->buffer->done );
return( 0 );
}
/* Loop over a wbuffer filling it threadily.
*/
static int
wbuffer_fill( WriteBuffer *wbuffer )
{
Rect *area = &wbuffer->area;
im_threadgroup_t *tg = wbuffer->tg;
IMAGE *im = tg->im;
Rect image;
int x, y;
#ifdef DEBUG_IO
printf( "wbuffer_fill: starting for wbuffer %p at line %d\n",
wbuffer, area->top );
#endif /*DEBUG_IO*/
image.left = 0;
image.top = 0;
image.width = im->Xsize;
image.height = im->Ysize;
/* Loop over area, sparking threads for all sub-parts in turn.
*/
for( y = area->top; y < IM_RECT_BOTTOM( area ); y += tg->ph )
for( x = area->left; x < IM_RECT_RIGHT( area ); x += tg->pw ) {
im_thread_t *thr;
Rect pos;
Rect clipped;
/* thrs appear on idle when the child thread does
* threadgroup_idle_add and hits the 'go' semaphore.
*/
thr = im_threadgroup_get( tg );
/* Set the position we want to generate with this
* thread. Clip against the size of the image and the
* space available in or.
*/
pos.left = x;
pos.top = y;
pos.width = tg->pw;
pos.height = tg->ph;
im_rect_intersectrect( &pos, &image, &clipped );
im_rect_intersectrect( &clipped, area, &clipped );
/* Note params.
*/
thr->oreg = wbuffer->region;
thr->pos = clipped;
thr->x = clipped.left;
thr->y = clipped.top;
thr->a = wbuffer;
#ifdef DEBUG_IO
printf( "wbuffer_fill: starting for tile at %d x %d\n",
x, y );
#endif /*DEBUG_IO*/
/* Add writer to n of writers on wbuffer, set it going.
*/
im_semaphore_upn( &wbuffer->nwrite, -1 );
im_threadgroup_trigger( thr );
/* Trigger any eval callbacks on our source image.
*/
im__handle_eval( tg->im, tg->pw, tg->ph );
/* Check for errors.
*/
if( im_threadgroup_iserror( tg ) ) {
/* Don't kill threads yet ... we may want to
* get some error stuff out of them.
*/
im_threadgroup_wait( tg );
return( -1 );
}
}
return( 0 );
}
/* Eval to file.
*/
static int
wbuffer_eval_to_file( WriteBuffer *b1, WriteBuffer *b2 )
{
im_threadgroup_t *tg = b1->tg;
IMAGE *im = tg->im;
int y;
assert( b1->tg == b2->tg );
#ifdef DEBUG_IO
int nstrips;
nstrips = 0;
printf( "wbuffer_eval_to_file: partial image output to file\n" );
#endif /*DEBUG_IO*/
/* Note we'll be working to fill a contigious area.
*/
tg->inplace = 1;
/* What threads do at the end of each tile ... decrement the nwrite
* semaphore.
*/
tg->work = (im__work_fn) wbuffer_work_fn;
/* Fill to in steps, write each to the output.
*/
for( y = 0; y < im->Ysize; y += tg->nlines ) {
/* Attach to this position in image.
*/
if( wbuffer_position( b1, 0, y, im->Xsize, tg->nlines ) )
return( -1 );
/* Spark off threads to fill with data.
*/
if( wbuffer_fill( b1 ) )
return( -1 );
/* We have to keep the ordering on wbuffer writes, so we can't
* have more than one background write going at once. Plus we
* want to make sure write()s don't get interleaved. Wait for
* the previous BG write (if any) to finish.
*/
if( y > 0 ) {
im_semaphore_down( &b2->done );
/* Previous write suceeded?
*/
if( b2->write_errno ) {
im_error_system( b2->write_errno,
"im__eval_to_file",
_( "write failed" ) );
return( -1 );
}
}
/* b1 write can go.
*/
im_semaphore_up( &b1->go );
#ifndef HAVE_THREADS
/* No threading ... just write.
*/
wbuffer_write( b1 );
#endif /*HAVE_THREADS*/
/* Rotate wbuffers.
*/
{
WriteBuffer *t;
t = b1; b1 = b2; b2 = t;
}
#ifdef DEBUG_IO
nstrips++;
#endif /*DEBUG_IO*/
}
/* Wait for all threads to finish, check for any errors.
*/
im_threadgroup_wait( tg );
im_semaphore_down( &b2->done );
if( im_threadgroup_iserror( tg ) )
return( -1 );
if( b1->write_errno || b2->write_errno ) {
im_error_system(
b1->write_errno ? b1->write_errno : b2->write_errno,
"im__eval_to_file", _( "write failed" ) );
return( -1 );
}
#ifdef DEBUG_IO
printf( "wbuffer_eval_to_file: success! %d strips written\n", nstrips );
#endif /*DEBUG_IO*/
return( 0 );
}
static int
eval_to_file( im_threadgroup_t *tg )
{
WriteBuffer *b1, *b2;
b1 = wbuffer_new( tg );
b2 = wbuffer_new( tg );
if( !b1 || !b2 || wbuffer_eval_to_file( b1, b2 ) ) {
IM_FREEF( wbuffer_free, b1 );
IM_FREEF( wbuffer_free, b2 );
return( -1 );
}
wbuffer_free( b1 );
wbuffer_free( b2 );
return( 0 );
}
/* Attach a generate function to an image.
*/
int
im_generate( IMAGE *im,
void *(*start_fn)(), int (*gen_fn)(), int (*stop_fn)(),
void *a, void *b )
{
int res;
REGION *or;
im_threadgroup_t *tg;
if( im_image_sanity( im ) )
return( -1 );
if( im->Xsize <= 0 || im->Ysize <= 0 || im->Bands <= 0 ) {
im_error( "im_generate", _( "bad dimensions" ) );
return( -1 );
}
/* Look at output type to decide our action.
*/
switch( im->dtype ) {
case IM_PARTIAL:
/* Output to partial image. Just attach functions and return.
*/
if( im->generate || im->start || im->stop ) {
im_error( "im_generate", _( "func already attached" ) );
return( -1 );
}
im->start = start_fn;
im->generate = gen_fn;
im->stop = stop_fn;
im->client1 = a;
im->client2 = b;
#ifdef DEBUG_IO
printf( "im_generate: attaching partial callbacks\n" );
#endif /*DEBUG_IO*/
break;
case IM_SETBUF:
case IM_SETBUF_FOREIGN:
case IM_MMAPINRW:
case IM_OPENOUT:
/* Eval now .. sanity check.
*/
if( im->generate || im->start || im->stop ) {
im_error( "im_generate", _( "func already attached" ) );
return( -1 );
}
/* Get output ready.
*/
if( im_setupout( im ) )
return( -1 );
/* Attach callbacks.
*/
im->start = start_fn;
im->generate = gen_fn;
im->stop = stop_fn;
im->client1 = a;
im->client2 = b;
/* Evaluate. Two output styles: to memory area (im_setbuf()
* or im_mmapinrw()) or to file (im_openout()).
*/
if( !(or = im_region_create( im )) )
return( -1 );
if( !(tg = im_threadgroup_create( im )) ) {
im_region_free( or );
return( -1 );
}
if( im->dtype == IM_OPENOUT )
res = eval_to_file( tg );
else
res = eval_to_memory( tg, or );
/* Clean up.
*/
im_threadgroup_free( tg );
im_region_free( or );
/* Evaluation is now complete, with all sequences finished.
* Trigger evalend callbacks, then free them to make sure we
* don't trigger twice.
*/
res |= im__trigger_callbacks( im->evalendfns );
IM_FREEF( im_slist_free_all, im->evalendfns );
/* Error?
*/
if( res )
return( -1 );
break;
default:
/* Not a known output style.
*/
im_error( "im_generate", _( "unable to output to a %s image" ),
im_dtype2char( im->dtype ) );
return( -1 );
}
return( 0 );
}
/* Generate a region of pixels ... with threads! Very like im_prepare(), but
* threaded and does sub-division.
*/
int
im_prepare_thread( im_threadgroup_t *tg, REGION *or, Rect *r )
{
IMAGE *im = or->im;
if( im_image_sanity( im ) )
return( -1 );
switch( im->dtype ) {
case IM_PARTIAL:
if( im_region_fill( or, r,
(im_region_fill_fn) eval_to_region, tg ) )
return( -1 );
break;
case IM_OPENIN:
case IM_SETBUF:
case IM_SETBUF_FOREIGN:
case IM_MMAPIN:
case IM_MMAPINRW:
/* Attach to existing buffer.
*/
if( im_region_image( or, r ) )
return( -1 );
break;
default:
im_error( "im_prepare_thread", _( "unable to input from a %s "
"image" ), im_dtype2char( im->dtype ) );
return( -1 );
}
return( 0 );
}