2007-08-29 18:23:50 +02:00
|
|
|
/* render an image in the background as a set of tiles
|
|
|
|
*
|
|
|
|
* don't read from mask after closing out
|
|
|
|
*
|
|
|
|
* JC, 30 sep 03
|
|
|
|
*
|
|
|
|
* 22/10/03 JC
|
|
|
|
* - now uses threadgroup kill system, avoiding race condition
|
|
|
|
* 2/2/04 JC
|
|
|
|
* - cache failed for large images
|
|
|
|
* 8/4/04
|
|
|
|
* - touch reused tiles so they don't get reused again too soon ... helps
|
|
|
|
* stop thrashing when we've many pending paints and lots of threads
|
|
|
|
* 15/4/04
|
|
|
|
* - added im_cache() convenience function
|
|
|
|
* 26/1/05
|
|
|
|
* - added im_render_fade() ... fade tiles display for nip2
|
|
|
|
* - mask can now be NULL for no mask output
|
|
|
|
* 11/2/05
|
|
|
|
* - tidies
|
|
|
|
* 27/2/05
|
|
|
|
* - limit the number of simultaneous renders
|
|
|
|
* - kill threadgroups when no dirties left
|
|
|
|
* - max == -1 means unlimited cache size
|
|
|
|
* - 'priority' marks non-suspendable renders
|
|
|
|
* 1/4/05
|
|
|
|
* - rewritten for a few global threads instead, and a job queue ...
|
|
|
|
* should be simpler & more reliable
|
|
|
|
* 23/4/07
|
|
|
|
* - oop, race condition fixed
|
2008-03-14 18:01:58 +01:00
|
|
|
* 14/3/08
|
|
|
|
* - oop, still making fade threads even when not fading
|
|
|
|
* - more instrumenting
|
2008-04-23 14:17:26 +02:00
|
|
|
* 23/4/08
|
|
|
|
* - oop, broken for mask == NULL
|
2007-08-29 18:23:50 +02:00
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
This file is part of VIPS.
|
|
|
|
|
|
|
|
VIPS is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Turn on debugging output.
|
|
|
|
#define DEBUG
|
|
|
|
#define DEBUG_REUSE
|
|
|
|
#define DEBUG_MAKE
|
|
|
|
#define DEBUG_PAINT
|
2008-03-14 18:01:58 +01:00
|
|
|
#define DEBUG_TG
|
|
|
|
#define DEBUG_FADE
|
2007-08-29 18:23:50 +02:00
|
|
|
*/
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
#include <config.h>
|
|
|
|
#endif /*HAVE_CONFIG_H*/
|
|
|
|
#include <vips/intl.h>
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <assert.h>
|
|
|
|
#include <math.h>
|
|
|
|
#ifdef HAVE_UNISTD_H
|
|
|
|
#include <unistd.h>
|
|
|
|
#endif /*HAVE_UNISTD_H*/
|
|
|
|
|
|
|
|
/* Need Sleep() on win32.
|
|
|
|
*/
|
|
|
|
#ifdef OS_WIN32
|
|
|
|
#include <windows.h>
|
|
|
|
#endif /*OS_WIN32*/
|
|
|
|
|
|
|
|
#include <vips/vips.h>
|
|
|
|
#include <vips/thread.h>
|
|
|
|
|
|
|
|
#ifdef WITH_DMALLOC
|
|
|
|
#include <dmalloc.h>
|
|
|
|
#endif /*WITH_DMALLOC*/
|
|
|
|
|
|
|
|
#ifdef HAVE_THREADS
|
|
|
|
static const int have_threads = 1;
|
|
|
|
#else /*!HAVE_THREADS*/
|
|
|
|
static const int have_threads = 0;
|
|
|
|
#endif /*HAVE_THREADS*/
|
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
#ifdef DEBUG_TG
|
|
|
|
static int threadgroup_count = 0;
|
|
|
|
static int threadgroup_active = 0;
|
|
|
|
#endif /*DEBUG_TG*/
|
|
|
|
|
|
|
|
#ifdef DEBUG_FADE
|
|
|
|
static int fade_count = 0;
|
|
|
|
static int fade_active = 0;
|
|
|
|
#endif /*DEBUG_FADE*/
|
|
|
|
|
2007-08-29 18:23:50 +02:00
|
|
|
/* A manager thread. We have a fixed number of these taking jobs off the list
|
|
|
|
* of current renders with dirty tiles, doing a tile, and putting the render
|
|
|
|
* back.
|
|
|
|
*/
|
|
|
|
typedef struct _RenderThread {
|
|
|
|
GThread *gthread;
|
|
|
|
struct _Render *render; /* The last render we worked on */
|
|
|
|
} RenderThread;
|
|
|
|
|
|
|
|
/* Notify caller through this.
|
|
|
|
*/
|
|
|
|
typedef void (*notify_fn)( IMAGE *, Rect *, void * );
|
|
|
|
|
|
|
|
/* The states a tile can be in.
|
|
|
|
*/
|
|
|
|
typedef enum {
|
|
|
|
TILE_DIRTY, /* On the dirty list .. contains no pixels */
|
|
|
|
TILE_WORKING, /* Currently being worked on */
|
|
|
|
TILE_PAINTED_FADING, /* Painted, on fade list */
|
|
|
|
TILE_PAINTED /* Painted, ready for reuse */
|
|
|
|
} TileState;
|
|
|
|
|
|
|
|
/* A tile in our cache.
|
|
|
|
*/
|
|
|
|
typedef struct {
|
|
|
|
struct _Render *render;
|
|
|
|
|
|
|
|
Rect area; /* Place here (unclipped) */
|
|
|
|
REGION *region; /* REGION with the pixels */
|
|
|
|
|
|
|
|
int access_ticks; /* Time of last use for LRU flush */
|
|
|
|
int time; /* Time when we finished painting */
|
|
|
|
|
|
|
|
TileState state;
|
|
|
|
} Tile;
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
FIXME ... should have an LRU queue rather than this thing with times
|
|
|
|
|
|
|
|
FIXME ... could also hash from tile xy to tile pointer
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Per-call state.
|
|
|
|
*/
|
|
|
|
typedef struct _Render {
|
|
|
|
/* Reference count this, since we use these things from several
|
|
|
|
* threads. Can't easily use the gobject ref count system, since we
|
|
|
|
* need a lock around operations.
|
|
|
|
*/
|
|
|
|
int ref_count;
|
|
|
|
GMutex *ref_count_lock;
|
|
|
|
|
|
|
|
/* Parameters.
|
|
|
|
*/
|
|
|
|
IMAGE *in; /* Image we render */
|
|
|
|
IMAGE *out; /* Write tiles here on demand */
|
|
|
|
IMAGE *mask; /* Set valid pixels here */
|
|
|
|
int width, height; /* Tile size */
|
|
|
|
int max; /* Maximum number of tiles */
|
|
|
|
int fps; /* FPS for fade in */
|
|
|
|
int steps; /* Steps fade occurs in */
|
|
|
|
int priority; /* Larger numbers done sooner */
|
|
|
|
notify_fn notify; /* Tell caller about paints here */
|
|
|
|
void *client;
|
|
|
|
|
|
|
|
/* Make readers single thread with this. No point allowing
|
|
|
|
* multi-thread read.
|
|
|
|
*/
|
|
|
|
GMutex *read_lock;
|
|
|
|
|
|
|
|
/* Tile cache.
|
|
|
|
*/
|
|
|
|
GSList *cache; /* List of all our tiles */
|
|
|
|
int ntiles; /* Number of cache tiles */
|
|
|
|
int access_ticks; /* Inc. on each access ... used for LRU */
|
|
|
|
|
|
|
|
/* List of tiles which are to be painted.
|
|
|
|
*/
|
|
|
|
GMutex *dirty_lock; /* Lock before we read/write the dirty list */
|
|
|
|
GSList *dirty; /* Tiles which need painting */
|
|
|
|
|
|
|
|
/* List of painted tiles being faded in. Plus a fade-in thread.
|
|
|
|
*/
|
|
|
|
GMutex *fade_lock; /* Lock before we read/write the fade list */
|
|
|
|
GSList *fade; /* Tiles which are being faded */
|
|
|
|
GThread *fade_gthread; /* Fade tiles in thread */
|
|
|
|
int time; /* Increment each frame */
|
|
|
|
int fade_kill; /* Set to ask fade thread to exit */
|
|
|
|
|
|
|
|
/* Render thread stuff.
|
|
|
|
*/
|
|
|
|
im_threadgroup_t *tg; /* Render with this threadgroup */
|
|
|
|
int render_kill; /* This render is dying */
|
|
|
|
} Render;
|
|
|
|
|
|
|
|
/* Number of RenderThread we create.
|
|
|
|
*/
|
|
|
|
static const int render_thread_max = 1;
|
|
|
|
|
|
|
|
static GSList *render_thread_all = NULL;
|
|
|
|
|
|
|
|
/* Number of renders with dirty tiles. RenderThreads queue up on this.
|
|
|
|
*/
|
|
|
|
static im_semaphore_t render_dirty_sem;
|
|
|
|
|
|
|
|
/* All the renders with dirty tiles.
|
|
|
|
*/
|
|
|
|
static GMutex *render_dirty_lock = NULL;
|
|
|
|
static GSList *render_dirty_all = NULL;
|
|
|
|
|
|
|
|
static void
|
|
|
|
render_dirty_remove( Render *render )
|
|
|
|
{
|
|
|
|
g_mutex_lock( render_dirty_lock );
|
|
|
|
|
|
|
|
if( g_slist_find( render_dirty_all, render ) ) {
|
|
|
|
render_dirty_all = g_slist_remove( render_dirty_all, render );
|
|
|
|
|
|
|
|
/* We know this can't block, since there is at least 1 item in
|
|
|
|
* the render_dirty_all list (us). Except that
|
|
|
|
* render_dirty_get() does a _down() before it locks, so this
|
|
|
|
* could block if we run inbetween :-( possible deadlock.
|
|
|
|
*/
|
|
|
|
im_semaphore_down( &render_dirty_sem );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_mutex_unlock( render_dirty_lock );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *
|
|
|
|
tile_free( Tile *tile )
|
|
|
|
{
|
|
|
|
#ifdef DEBUG_MAKE
|
|
|
|
printf( "tile_free\n" );
|
|
|
|
#endif /*DEBUG_MAKE*/
|
|
|
|
|
|
|
|
if( tile->region ) {
|
|
|
|
(void) im_region_free( tile->region );
|
|
|
|
tile->region = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
im_free( tile );
|
|
|
|
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
render_free( Render *render )
|
|
|
|
{
|
|
|
|
#ifdef DEBUG_MAKE
|
|
|
|
printf( "render_free: %p\n", render );
|
|
|
|
#endif /*DEBUG_MAKE*/
|
|
|
|
|
|
|
|
assert( render->ref_count == 0 );
|
|
|
|
|
|
|
|
render_dirty_remove( render );
|
|
|
|
|
|
|
|
/* Kill fade thread.
|
|
|
|
*/
|
|
|
|
if( render->fade_gthread ) {
|
|
|
|
render->fade_kill = 1;
|
|
|
|
(void) g_thread_join( render->fade_gthread );
|
|
|
|
render->fade_gthread = NULL;
|
|
|
|
render->fade_kill = 0;
|
2008-03-14 18:01:58 +01:00
|
|
|
|
|
|
|
#ifdef DEBUG_FADE
|
|
|
|
fade_active -= 1;
|
|
|
|
printf( "render_free: %d fade active\n", fade_active );
|
|
|
|
#endif /*DEBUG_FADE*/
|
2007-08-29 18:23:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
IM_FREEF( im_threadgroup_free, render->tg );
|
|
|
|
|
|
|
|
/* Free cache.
|
|
|
|
*/
|
|
|
|
im_slist_map2( render->cache,
|
|
|
|
(VSListMap2Fn) tile_free, NULL, NULL );
|
|
|
|
IM_FREEF( g_slist_free, render->cache );
|
|
|
|
render->ntiles = 0;
|
|
|
|
IM_FREEF( g_slist_free, render->dirty );
|
|
|
|
IM_FREEF( g_slist_free, render->fade );
|
|
|
|
|
|
|
|
g_mutex_free( render->ref_count_lock );
|
|
|
|
g_mutex_free( render->dirty_lock );
|
|
|
|
g_mutex_free( render->read_lock );
|
|
|
|
g_mutex_free( render->fade_lock );
|
|
|
|
|
|
|
|
im_free( render );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Ref and unref a Render ... free on last unref.
|
|
|
|
*/
|
|
|
|
static int
|
|
|
|
render_ref( Render *render )
|
|
|
|
{
|
|
|
|
g_mutex_lock( render->ref_count_lock );
|
|
|
|
assert( render->ref_count != 0 );
|
|
|
|
render->ref_count += 1;
|
|
|
|
g_mutex_unlock( render->ref_count_lock );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
render_unref( Render *render )
|
|
|
|
{
|
|
|
|
int kill;
|
|
|
|
|
|
|
|
g_mutex_lock( render->ref_count_lock );
|
|
|
|
assert( render->ref_count > 0 );
|
|
|
|
render->ref_count -= 1;
|
|
|
|
kill = render->ref_count == 0;
|
|
|
|
g_mutex_unlock( render->ref_count_lock );
|
|
|
|
|
|
|
|
if( kill )
|
|
|
|
render_free( render );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Wait for a render with dirty tiles.
|
|
|
|
*/
|
|
|
|
static Render *
|
|
|
|
render_dirty_get( void )
|
|
|
|
{
|
|
|
|
Render *render;
|
|
|
|
|
|
|
|
/* Wait for a render with dirty tiles.
|
|
|
|
*/
|
|
|
|
im_semaphore_down( &render_dirty_sem );
|
|
|
|
|
|
|
|
g_mutex_lock( render_dirty_lock );
|
|
|
|
|
|
|
|
/* Just take the head of the jobs list ... we sort when we add. If
|
|
|
|
* render_dirty_remove() is called between our semaphore letting us in
|
|
|
|
* and the _lock(), render_dirty_all can be NULL.
|
|
|
|
*/
|
|
|
|
render = NULL;
|
|
|
|
if( render_dirty_all ) {
|
|
|
|
render = (Render *) render_dirty_all->data;
|
|
|
|
|
|
|
|
assert( render->ref_count == 1 );
|
|
|
|
|
|
|
|
/* Ref the render to make sure it can't die while we're
|
|
|
|
* working on it.
|
|
|
|
*/
|
|
|
|
render_ref( render );
|
|
|
|
|
|
|
|
render_dirty_all = g_slist_remove( render_dirty_all, render );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_mutex_unlock( render_dirty_lock );
|
|
|
|
|
|
|
|
return( render );
|
|
|
|
}
|
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
/* Do a single tile. Take a dirty tile from the dirty list, fill with pixels
|
2007-08-29 18:23:50 +02:00
|
|
|
* and add to the fade list.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
render_dirty_process( Render *render )
|
|
|
|
{
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
/* Take a tile off the dirty list.
|
|
|
|
*/
|
|
|
|
g_mutex_lock( render->dirty_lock );
|
|
|
|
if( render->dirty ) {
|
|
|
|
tile = (Tile *) render->dirty->data;
|
|
|
|
assert( tile->state == TILE_DIRTY );
|
|
|
|
render->dirty = g_slist_remove( render->dirty, tile );
|
|
|
|
tile->state = TILE_WORKING;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
tile = NULL;
|
|
|
|
g_mutex_unlock( render->dirty_lock );
|
|
|
|
|
|
|
|
if( tile ) {
|
|
|
|
int result;
|
|
|
|
|
|
|
|
result = -1;
|
|
|
|
if( !render->tg ) {
|
|
|
|
render->tg = im_threadgroup_create( render->in );
|
|
|
|
|
|
|
|
#ifdef DEBUG_TG
|
|
|
|
printf( "render_paint_tile: "
|
|
|
|
"%p starting threadgroup\n",
|
|
|
|
render );
|
2008-03-14 18:01:58 +01:00
|
|
|
threadgroup_count += 1;
|
|
|
|
printf( "render_paint_tile: %d\n", threadgroup_count );
|
|
|
|
threadgroup_active += 1;
|
|
|
|
printf( "render_dirty_put: %d active\n",
|
|
|
|
threadgroup_active );
|
2007-08-29 18:23:50 +02:00
|
|
|
#endif /*DEBUG_TG*/
|
|
|
|
}
|
|
|
|
|
|
|
|
if( render->tg ) {
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "render_fill_tile: "
|
|
|
|
"%p paint of tile %dx%d\n",
|
|
|
|
render,
|
|
|
|
tile->area.left, tile->area.top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
/* We're writing to the tile region, but we didn't
|
|
|
|
* make it.
|
|
|
|
*/
|
|
|
|
im__region_take_ownership( tile->region );
|
|
|
|
|
|
|
|
result = im_prepare_thread( render->tg,
|
|
|
|
tile->region, &tile->area );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
FIXME ... nice if we did something with the error return
|
|
|
|
|
|
|
|
*/
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
if( result )
|
|
|
|
printf( "render_fill_tile: "
|
|
|
|
"im_prepare_thread() failed!\n\t%s\n",
|
|
|
|
im_error_buffer() );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
/* Are we fading? Hand the tile over to the fade thread.
|
|
|
|
*/
|
|
|
|
if( render->fade_gthread ) {
|
|
|
|
g_mutex_lock( render->fade_lock );
|
2007-08-29 18:23:50 +02:00
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
render->fade = g_slist_prepend( render->fade, tile );
|
|
|
|
tile->time = render->time;
|
|
|
|
tile->state = TILE_PAINTED_FADING;
|
2007-08-29 18:23:50 +02:00
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
/* Hand tile over to another thread.
|
|
|
|
*/
|
|
|
|
im__region_no_ownership( tile->region );
|
2007-08-29 18:23:50 +02:00
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
g_mutex_unlock( render->fade_lock );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Not fading. Tell the user we're done ourselves.
|
|
|
|
*/
|
|
|
|
tile->time = render->time;
|
|
|
|
tile->state = TILE_PAINTED;
|
|
|
|
im__region_no_ownership( tile->region );
|
|
|
|
if( render->notify )
|
|
|
|
render->notify( render->out,
|
|
|
|
&tile->area, render->client );
|
|
|
|
}
|
2007-08-29 18:23:50 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
render_dirty_sort( Render *a, Render *b )
|
|
|
|
{
|
|
|
|
return( b->priority - a->priority );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Add to the jobs list, if it has work to be done.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
render_dirty_put( Render *render )
|
|
|
|
{
|
|
|
|
g_mutex_lock( render_dirty_lock );
|
|
|
|
|
|
|
|
if( render->dirty && !render->render_kill ) {
|
|
|
|
if( !g_slist_find( render_dirty_all, render ) ) {
|
|
|
|
render_dirty_all = g_slist_prepend( render_dirty_all,
|
|
|
|
render );
|
|
|
|
render_dirty_all = g_slist_sort( render_dirty_all,
|
|
|
|
(GCompareFunc) render_dirty_sort );
|
|
|
|
im_semaphore_up( &render_dirty_sem );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Coming off the jobs list ... shut down the render pipeline.
|
|
|
|
*/
|
|
|
|
#ifdef DEBUG_TG
|
|
|
|
printf( "render_dirty_put: %p stopping threadgroup\n", render );
|
2008-03-14 18:01:58 +01:00
|
|
|
threadgroup_active -= 1;
|
|
|
|
printf( "render_dirty_put: %d active\n", threadgroup_active );
|
2007-08-29 18:23:50 +02:00
|
|
|
#endif /*DEBUG_TG*/
|
|
|
|
IM_FREEF( im_threadgroup_free, render->tg );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_mutex_unlock( render_dirty_lock );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Main loop for RenderThreads.
|
|
|
|
*/
|
|
|
|
static void *
|
|
|
|
render_thread_main( void *client )
|
|
|
|
{
|
|
|
|
/* Could use this if we want per-thread state in the future.
|
|
|
|
RenderThread *thread = (RenderThread *) client;
|
|
|
|
*/
|
|
|
|
|
|
|
|
for(;;) {
|
|
|
|
Render *render;
|
|
|
|
|
|
|
|
if( (render = render_dirty_get()) ) {
|
|
|
|
render_dirty_process( render );
|
|
|
|
render_dirty_put( render );
|
|
|
|
|
|
|
|
assert( render->ref_count == 1 ||
|
|
|
|
render->ref_count == 2 );
|
|
|
|
|
|
|
|
/* _get() does a ref to make sure we keep the render
|
|
|
|
* alive during processing ... unref before we loop.
|
|
|
|
* This can kill off the render.
|
|
|
|
*/
|
|
|
|
render_unref( render );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Create our set of RenderThread. Assume we're single-threaded here.
|
|
|
|
*/
|
|
|
|
static int
|
|
|
|
render_thread_create( void )
|
|
|
|
{
|
|
|
|
int len = g_slist_length( render_thread_all );
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !have_threads )
|
|
|
|
return( 0 );
|
|
|
|
|
|
|
|
/* 1st time through only.
|
|
|
|
*/
|
|
|
|
if( !render_dirty_lock ) {
|
|
|
|
render_dirty_lock = g_mutex_new();
|
|
|
|
im_semaphore_init( &render_dirty_sem, 0, "render_dirty_sem" );
|
|
|
|
}
|
|
|
|
|
|
|
|
for( i = len; i < render_thread_max; i++ ) {
|
|
|
|
RenderThread *thread = IM_NEW( NULL, RenderThread );
|
|
|
|
|
|
|
|
thread->gthread = NULL;
|
|
|
|
thread->render = NULL;
|
|
|
|
|
|
|
|
if( !(thread->gthread = g_thread_create_full(
|
|
|
|
render_thread_main, thread,
|
|
|
|
IM__DEFAULT_STACK_SIZE, TRUE, FALSE,
|
|
|
|
G_THREAD_PRIORITY_NORMAL, NULL )) ) {
|
|
|
|
im_free( thread );
|
|
|
|
im_error( "im_render", _( "unable to create thread" ) );
|
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
render_thread_all = g_slist_prepend( render_thread_all,
|
|
|
|
thread );
|
|
|
|
}
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
static char *
|
|
|
|
tile_state_name( TileState state )
|
|
|
|
{
|
|
|
|
switch( state ) {
|
|
|
|
case TILE_DIRTY: return( "TILE_DIRTY" );
|
|
|
|
case TILE_WORKING: return( "TILE_WORKING" );
|
|
|
|
case TILE_PAINTED_FADING: return( "TILE_PAINTED_FADING" );
|
|
|
|
case TILE_PAINTED: return( "TILE_PAINTED" );
|
|
|
|
|
|
|
|
default:
|
|
|
|
assert( FALSE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *
|
|
|
|
tile_print( Tile *tile )
|
|
|
|
{
|
|
|
|
printf( "tile: %dx%d, access_ticks = %d, time = %d,\n"
|
|
|
|
"\tstate = %s\n",
|
|
|
|
tile->area.left, tile->area.top,
|
|
|
|
tile->access_ticks, tile->time,
|
|
|
|
tile_state_name( tile->state ) );
|
|
|
|
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
#endif /*DEBUG*/
|
|
|
|
|
|
|
|
/* Come here for the fade work thread.
|
|
|
|
*/
|
|
|
|
static void *
|
|
|
|
render_fade( void *client )
|
|
|
|
{
|
|
|
|
Render *render = (Render *) client;
|
|
|
|
|
|
|
|
for(;;) {
|
|
|
|
GSList *p;
|
|
|
|
GSList *next;
|
|
|
|
|
|
|
|
if( render->fade_kill )
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* Increment frame counter. Used to set bg/fg ratio for fade.
|
|
|
|
*/
|
|
|
|
render->time += 1;
|
|
|
|
|
|
|
|
g_mutex_lock( render->fade_lock );
|
|
|
|
for( p = render->fade; p; p = next ) {
|
|
|
|
Tile *tile = (Tile *) p->data;
|
|
|
|
|
|
|
|
assert( tile->state == TILE_PAINTED_FADING );
|
|
|
|
|
|
|
|
/* We remove the current element as we scan :-( so get
|
|
|
|
* next beforehand.
|
|
|
|
*/
|
|
|
|
next = p->next;
|
|
|
|
|
|
|
|
if( render->time - tile->time > render->steps ) {
|
|
|
|
/* Tile is solid ... comes off the fade list.
|
|
|
|
*/
|
|
|
|
render->fade = g_slist_remove( render->fade,
|
|
|
|
tile );
|
|
|
|
tile->state = TILE_PAINTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Ask client to update.
|
|
|
|
*/
|
|
|
|
if( render->notify )
|
|
|
|
render->notify( render->out,
|
|
|
|
&tile->area, render->client );
|
|
|
|
}
|
|
|
|
g_mutex_unlock( render->fade_lock );
|
2008-03-14 18:01:58 +01:00
|
|
|
|
|
|
|
/* Sleep at the end of the loop, so if we have fading turned
|
|
|
|
* off there's no wait.
|
|
|
|
*/
|
|
|
|
#ifdef OS_WIN32
|
|
|
|
Sleep( 1000 / render->fps );
|
|
|
|
#else /*!OS_WIN32*/
|
|
|
|
usleep( 1000000 / render->fps );
|
|
|
|
#endif /*!OS_WIN32*/
|
2007-08-29 18:23:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
static Render *
|
|
|
|
render_new( IMAGE *in, IMAGE *out, IMAGE *mask,
|
|
|
|
int width, int height, int max,
|
|
|
|
int fps, int steps,
|
|
|
|
int priority,
|
|
|
|
notify_fn notify, void *client )
|
|
|
|
{
|
|
|
|
Render *render;
|
|
|
|
|
|
|
|
/* Don't use auto-free for render, we do our own lifetime management
|
|
|
|
* with _ref() and _unref().
|
|
|
|
*/
|
|
|
|
if( !(render = IM_NEW( NULL, Render )) )
|
|
|
|
return( NULL );
|
|
|
|
|
|
|
|
render->ref_count = 1;
|
|
|
|
render->ref_count_lock = g_mutex_new();
|
|
|
|
|
|
|
|
render->in = in;
|
|
|
|
render->out = out;
|
|
|
|
render->mask = mask;
|
|
|
|
render->width = width;
|
|
|
|
render->height = height;
|
|
|
|
render->max = max;
|
|
|
|
render->fps = fps;
|
|
|
|
render->steps = steps;
|
|
|
|
render->priority = priority;
|
|
|
|
render->notify = notify;
|
|
|
|
render->client = client;
|
|
|
|
|
|
|
|
render->read_lock = g_mutex_new();
|
|
|
|
|
|
|
|
render->cache = NULL;
|
|
|
|
render->ntiles = 0;
|
|
|
|
render->access_ticks = 0;
|
|
|
|
|
|
|
|
render->dirty_lock = g_mutex_new();
|
|
|
|
render->dirty = NULL;
|
|
|
|
|
|
|
|
render->fade_lock = g_mutex_new();
|
|
|
|
render->fade = NULL;
|
|
|
|
render->fade_gthread = NULL;
|
|
|
|
render->time = 0;
|
|
|
|
render->fade_kill = 0;
|
|
|
|
|
|
|
|
render->tg = NULL;
|
|
|
|
render->render_kill = FALSE;
|
|
|
|
|
|
|
|
if( im_add_close_callback( out,
|
|
|
|
(im_callback_fn) render_unref, render, NULL ) ) {
|
|
|
|
(void) render_unref( render );
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
/* Only need the fade thread if we're going to fade: ie. steps > 1.
|
2007-08-29 18:23:50 +02:00
|
|
|
*/
|
2008-03-14 18:01:58 +01:00
|
|
|
if( have_threads && steps > 1 ) {
|
|
|
|
if( !(render->fade_gthread = g_thread_create_full(
|
2007-08-29 18:23:50 +02:00
|
|
|
render_fade, render,
|
|
|
|
IM__DEFAULT_STACK_SIZE, TRUE, FALSE,
|
|
|
|
G_THREAD_PRIORITY_NORMAL, NULL )) ) {
|
2008-03-14 18:01:58 +01:00
|
|
|
im_error( "im_render", _( "unable to create thread" ) );
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEBUG_FADE
|
|
|
|
fade_count += 1;
|
|
|
|
fade_active += 1;
|
|
|
|
printf( "render_new: creating fade thread %d\n", fade_count );
|
|
|
|
printf( "render_new: %d active\n", fade_active );
|
|
|
|
#endif /*DEBUG_FADE*/
|
2007-08-29 18:23:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return( render );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Make a Tile.
|
|
|
|
*/
|
|
|
|
static Tile *
|
|
|
|
tile_new( Render *render )
|
|
|
|
{
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
#ifdef DEBUG_MAKE
|
|
|
|
printf( "tile_new\n" );
|
|
|
|
#endif /*DEBUG_MAKE*/
|
|
|
|
|
|
|
|
/* Don't use auto-free: we need to make sure we free the tile after
|
|
|
|
* Render.
|
|
|
|
*/
|
|
|
|
if( !(tile = IM_NEW( NULL, Tile )) )
|
|
|
|
return( NULL );
|
|
|
|
|
|
|
|
tile->render = render;
|
|
|
|
tile->region = NULL;
|
|
|
|
tile->area.left = 0;
|
|
|
|
tile->area.top = 0;
|
|
|
|
tile->area.width = 0;
|
|
|
|
tile->area.height = 0;
|
|
|
|
tile->access_ticks = render->access_ticks;
|
|
|
|
tile->time = 0;
|
|
|
|
tile->state = TILE_WORKING;
|
|
|
|
|
|
|
|
if( !(tile->region = im_region_create( render->in )) ) {
|
|
|
|
(void) tile_free( tile );
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
render->cache = g_slist_prepend( render->cache, tile );
|
|
|
|
render->ntiles += 1;
|
|
|
|
|
|
|
|
return( tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *
|
|
|
|
tile_test_area( Tile *tile, Rect *area )
|
|
|
|
{
|
|
|
|
if( im_rect_equalsrect( &tile->area, area ) )
|
|
|
|
return( tile );
|
|
|
|
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Search the cache for a tile, NULL if not there. Could be *much* faster. If
|
|
|
|
* we find a tile, bump to front.
|
|
|
|
*/
|
|
|
|
static Tile *
|
|
|
|
render_tile_lookup( Render *render, Rect *area )
|
|
|
|
{
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
tile = (Tile *) im_slist_map2( render->cache,
|
|
|
|
(VSListMap2Fn) tile_test_area, area, NULL );
|
|
|
|
|
|
|
|
/* We've looked at a tile ... bump to end of LRU and front of dirty.
|
|
|
|
*/
|
|
|
|
if( tile ) {
|
|
|
|
tile->access_ticks = render->access_ticks;
|
|
|
|
render->access_ticks += 1;
|
|
|
|
|
|
|
|
g_mutex_lock( render->dirty_lock );
|
|
|
|
if( tile->state == TILE_DIRTY ) {
|
|
|
|
#ifdef DEBUG
|
|
|
|
printf( "tile_bump_dirty: bumping tile %dx%d\n",
|
|
|
|
tile->area.left, tile->area.top );
|
|
|
|
#endif /*DEBUG*/
|
|
|
|
|
|
|
|
render->dirty = g_slist_remove( render->dirty, tile );
|
|
|
|
render->dirty = g_slist_prepend( render->dirty, tile );
|
|
|
|
}
|
|
|
|
g_mutex_unlock( render->dirty_lock );
|
|
|
|
}
|
|
|
|
|
|
|
|
return( tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Add a tile to the dirty list.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
tile_set_dirty( Tile *tile, Rect *area )
|
|
|
|
{
|
|
|
|
Render *render = tile->render;
|
|
|
|
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "tile_set_dirty: adding tile %dx%d to dirty\n",
|
|
|
|
area->left, area->top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
assert( tile->state == TILE_WORKING );
|
|
|
|
|
|
|
|
/* Touch the ticks ... we want to make sure this tile will not be
|
|
|
|
* reused too soon, so it gets a chance to get painted.
|
|
|
|
*/
|
|
|
|
tile->access_ticks = render->access_ticks;
|
|
|
|
render->access_ticks += 1;
|
|
|
|
|
|
|
|
g_mutex_lock( render->dirty_lock );
|
|
|
|
|
|
|
|
tile->state = TILE_DIRTY;
|
|
|
|
tile->area = *area;
|
|
|
|
render->dirty = g_slist_prepend( render->dirty, tile );
|
|
|
|
|
|
|
|
/* Someone else will write to it now.
|
|
|
|
*/
|
|
|
|
im__region_no_ownership( tile->region );
|
|
|
|
|
|
|
|
/* Can't unlock render->dirty_lock here, we need to render_dirty_put()
|
|
|
|
* before the tile is processed.
|
|
|
|
*/
|
|
|
|
|
|
|
|
if( render->notify && have_threads )
|
|
|
|
/* Add to the list of renders with dirty tiles. One of our bg
|
|
|
|
* threads will pick it up and paint it.
|
|
|
|
*/
|
|
|
|
render_dirty_put( render );
|
|
|
|
else {
|
|
|
|
/* No threads, or no notify ... paint the tile ourselves,
|
|
|
|
* sychronously. No need to notify the client, since they'll
|
|
|
|
* never see black tiles.
|
|
|
|
*/
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "tile_set_dirty: painting tile %dx%d synchronously\n",
|
|
|
|
area->left, area->top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
if( !render->tg )
|
|
|
|
render->tg = im_threadgroup_create( render->in );
|
|
|
|
|
|
|
|
/* We're writing to the tile region, but we didn't make it.
|
|
|
|
*/
|
|
|
|
im__region_take_ownership( tile->region );
|
|
|
|
|
|
|
|
if( render->tg )
|
|
|
|
im_prepare_thread( render->tg,
|
|
|
|
tile->region, &tile->area );
|
|
|
|
|
|
|
|
/* Can't fade in synchronous mode .. straight to painted.
|
|
|
|
*/
|
|
|
|
tile->state = TILE_PAINTED;
|
|
|
|
render->dirty = g_slist_remove( render->dirty, tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_mutex_unlock( render->dirty_lock );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *
|
|
|
|
tile_test_clean_ticks( Tile *this, Tile **best )
|
|
|
|
{
|
|
|
|
if( this->state == TILE_PAINTED )
|
|
|
|
if( !*best || this->access_ticks < (*best)->access_ticks )
|
|
|
|
*best = this;
|
|
|
|
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Pick a painted tile to reuse. Search for LRU (slow!).
|
|
|
|
*/
|
|
|
|
static Tile *
|
|
|
|
render_tile_get_painted( Render *render )
|
|
|
|
{
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
tile = NULL;
|
|
|
|
im_slist_map2( render->cache,
|
|
|
|
(VSListMap2Fn) tile_test_clean_ticks, &tile, NULL );
|
|
|
|
|
|
|
|
if( tile ) {
|
|
|
|
assert( tile->state == TILE_PAINTED );
|
|
|
|
|
|
|
|
#ifdef DEBUG_REUSE
|
|
|
|
printf( "render_tile_get_painted: reusing painted %p\n", tile );
|
|
|
|
|
|
|
|
g_mutex_lock( render->dirty_lock );
|
|
|
|
assert( !g_slist_find( render->dirty, tile ) );
|
|
|
|
g_mutex_unlock( render->dirty_lock );
|
|
|
|
|
|
|
|
g_mutex_lock( render->fade_lock );
|
|
|
|
assert( !g_slist_find( render->fade, tile ) );
|
|
|
|
g_mutex_unlock( render->fade_lock );
|
|
|
|
#endif /*DEBUG_REUSE*/
|
|
|
|
|
|
|
|
tile->state = TILE_WORKING;
|
|
|
|
}
|
|
|
|
|
|
|
|
return( tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Take a tile off the end of the dirty list.
|
|
|
|
*/
|
|
|
|
static Tile *
|
|
|
|
render_tile_get_dirty( Render *render )
|
|
|
|
{
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
g_mutex_lock( render->dirty_lock );
|
|
|
|
if( !render->dirty )
|
|
|
|
tile = NULL;
|
|
|
|
else {
|
|
|
|
tile = (Tile *) g_slist_last( render->dirty )->data;
|
|
|
|
render->dirty = g_slist_remove( render->dirty, tile );
|
|
|
|
tile->state = TILE_WORKING;
|
|
|
|
}
|
|
|
|
g_mutex_unlock( render->dirty_lock );
|
|
|
|
|
|
|
|
#ifdef DEBUG_REUSE
|
|
|
|
if( tile )
|
|
|
|
printf( "render_tile_get_dirty: reusing dirty %p\n", tile );
|
|
|
|
#endif /*DEBUG_REUSE*/
|
|
|
|
|
|
|
|
return( tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
static Tile *
|
|
|
|
render_tile_get( Render *render, Rect *area )
|
|
|
|
{
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
/* Got this tile already?
|
|
|
|
*/
|
|
|
|
if( (tile = render_tile_lookup( render, area )) ) {
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "render_tile_get: found %dx%d in cache\n",
|
|
|
|
area->left, area->top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
return( tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Have we fewer tiles than teh max? Can just make a new tile.
|
|
|
|
*/
|
|
|
|
if( render->ntiles < render->max || render->max == -1 ) {
|
|
|
|
if( !(tile = tile_new( render )) )
|
|
|
|
return( NULL );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Need to reuse a tile. Try for an old painted tile first,
|
|
|
|
* then if that fails, reuse a dirty tile. Don't search the
|
|
|
|
* fading list, though we could maybe scavenge there.
|
|
|
|
*/
|
|
|
|
if( !(tile = render_tile_get_painted( render )) &&
|
|
|
|
!(tile = render_tile_get_dirty( render )) )
|
|
|
|
return( NULL );
|
|
|
|
|
|
|
|
#ifdef DEBUG_REUSE
|
|
|
|
printf( "(render_tile_get: was at %dx%d, moving to %dx%d)\n",
|
|
|
|
tile->area.left, tile->area.top,
|
|
|
|
area->left, area->top );
|
|
|
|
#endif /*DEBUG_REUSE*/
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "render_tile_get: sending %dx%d for calc\n",
|
|
|
|
area->left, area->top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
tile_set_dirty( tile, area );
|
|
|
|
|
|
|
|
return( tile );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Copy what we can from the tile into the region.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
tile_copy( Tile *tile, REGION *to )
|
|
|
|
{
|
|
|
|
Rect ovlap;
|
|
|
|
int y;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
/* Find common pixels.
|
|
|
|
*/
|
|
|
|
im_rect_intersectrect( &tile->area, &to->valid, &ovlap );
|
|
|
|
assert( !im_rect_isempty( &ovlap ) );
|
|
|
|
len = IM_IMAGE_SIZEOF_PEL( to->im ) * ovlap.width;
|
|
|
|
|
|
|
|
/* If the tile is painted, copy over the pixels. Otherwise, fill with
|
|
|
|
* zero.
|
|
|
|
*/
|
|
|
|
if( tile->state == TILE_PAINTED ||
|
|
|
|
tile->state == TILE_PAINTED_FADING ) {
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "tile_copy: copying calculated pixels for %dx%d\n",
|
|
|
|
tile->area.left, tile->area.top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
for( y = ovlap.top; y < IM_RECT_BOTTOM( &ovlap ); y++ ) {
|
|
|
|
PEL *p = (PEL *) IM_REGION_ADDR( tile->region,
|
|
|
|
ovlap.left, y );
|
|
|
|
PEL *q = (PEL *) IM_REGION_ADDR( to, ovlap.left, y );
|
|
|
|
|
|
|
|
memcpy( q, p, len );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
#ifdef DEBUG_PAINT
|
|
|
|
printf( "tile_copy: zero filling for %dx%d\n",
|
|
|
|
tile->area.left, tile->area.top );
|
|
|
|
#endif /*DEBUG_PAINT*/
|
|
|
|
|
|
|
|
for( y = ovlap.top;
|
|
|
|
y < IM_RECT_BOTTOM( &ovlap ); y++ ) {
|
|
|
|
PEL *q = (PEL *)
|
|
|
|
IM_REGION_ADDR( to, ovlap.left, y );
|
|
|
|
|
|
|
|
memset( q, 0, len );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Loop over the output region, filling with data from cache.
|
|
|
|
*/
|
|
|
|
static int
|
2007-10-19 19:14:25 +02:00
|
|
|
region_fill( REGION *out, void *seq, void *a, void *b )
|
2007-08-29 18:23:50 +02:00
|
|
|
{
|
2007-10-19 19:14:25 +02:00
|
|
|
Render *render = (Render *) a;
|
2007-08-29 18:23:50 +02:00
|
|
|
Rect *r = &out->valid;
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
/* Find top left of tiles we need.
|
|
|
|
*/
|
|
|
|
int xs = (r->left / render->width) * render->width;
|
|
|
|
int ys = (r->top / render->height) * render->height;
|
|
|
|
|
|
|
|
/* Only allow one reader. No point threading this, calculation is
|
|
|
|
* decoupled anyway.
|
|
|
|
*/
|
|
|
|
g_mutex_lock( render->read_lock );
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
FIXME ... if r fits inside a single tile, could skip the copy.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
for( y = ys; y < IM_RECT_BOTTOM( r ); y += render->height )
|
|
|
|
for( x = xs; x < IM_RECT_RIGHT( r ); x += render->width ) {
|
|
|
|
Rect area;
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
area.left = x;
|
|
|
|
area.top = y;
|
|
|
|
area.width = render->width;
|
|
|
|
area.height = render->height;
|
|
|
|
|
|
|
|
if( (tile = render_tile_get( render, &area )) )
|
|
|
|
tile_copy( tile, out );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_mutex_unlock( render->read_lock );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Paint the state of the 'painted' flag for a tile. Fade too.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
tile_paint_mask( Tile *tile, REGION *to )
|
|
|
|
{
|
|
|
|
int mask;
|
|
|
|
|
|
|
|
Rect ovlap;
|
|
|
|
int y;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
/* Find common pixels.
|
|
|
|
*/
|
|
|
|
im_rect_intersectrect( &tile->area, &to->valid, &ovlap );
|
|
|
|
assert( !im_rect_isempty( &ovlap ) );
|
|
|
|
len = IM_IMAGE_SIZEOF_PEL( to->im ) * ovlap.width;
|
|
|
|
|
|
|
|
if( tile->state == TILE_PAINTED_FADING ) {
|
|
|
|
Render *render = tile->render;
|
|
|
|
int age = render->time - tile->time;
|
|
|
|
double opacity = IM_CLIP( 0, (double) age / render->steps, 1 );
|
|
|
|
|
|
|
|
mask = 255 * pow( opacity, 4 );
|
|
|
|
}
|
|
|
|
else if( tile->state == TILE_PAINTED )
|
|
|
|
mask = 255;
|
|
|
|
else
|
|
|
|
mask = 0;
|
|
|
|
|
|
|
|
for( y = ovlap.top; y < IM_RECT_BOTTOM( &ovlap ); y++ ) {
|
|
|
|
PEL *q = (PEL *) IM_REGION_ADDR( to, ovlap.left, y );
|
|
|
|
|
|
|
|
memset( q, mask, len );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The mask image is 255 .. 0 for the state of painted for each tile.
|
|
|
|
*/
|
|
|
|
static int
|
2007-10-19 19:14:25 +02:00
|
|
|
mask_fill( REGION *out, void *seq, void *a, void *b )
|
2007-08-29 18:23:50 +02:00
|
|
|
{
|
2007-10-19 19:14:25 +02:00
|
|
|
Render *render = (Render *) a;
|
2007-08-29 18:23:50 +02:00
|
|
|
Rect *r = &out->valid;
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
/* Find top left of tiles we need.
|
|
|
|
*/
|
|
|
|
int xs = (r->left / render->width) * render->width;
|
|
|
|
int ys = (r->top / render->height) * render->height;
|
|
|
|
|
|
|
|
g_mutex_lock( render->read_lock );
|
|
|
|
|
|
|
|
for( y = ys; y < IM_RECT_BOTTOM( r ); y += render->height )
|
|
|
|
for( x = xs; x < IM_RECT_RIGHT( r ); x += render->width ) {
|
|
|
|
Rect area;
|
|
|
|
Tile *tile;
|
|
|
|
|
|
|
|
area.left = x;
|
|
|
|
area.top = y;
|
|
|
|
area.width = render->width;
|
|
|
|
area.height = render->height;
|
|
|
|
|
|
|
|
if( (tile = render_tile_get( render, &area )) )
|
|
|
|
tile_paint_mask( tile, out );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_mutex_unlock( render->read_lock );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
im_render_fade( IMAGE *in, IMAGE *out, IMAGE *mask,
|
|
|
|
int width, int height, int max,
|
|
|
|
int fps, int steps,
|
|
|
|
int priority,
|
|
|
|
notify_fn notify, void *client )
|
|
|
|
{
|
|
|
|
Render *render;
|
|
|
|
|
|
|
|
/* Make sure the bg work threads are ready.
|
|
|
|
*/
|
|
|
|
if( render_thread_create() )
|
|
|
|
return( -1 );
|
|
|
|
|
2008-03-14 18:01:58 +01:00
|
|
|
/* Don't allow fps == 0, since we divide by this value to get wait
|
|
|
|
* time.
|
|
|
|
*/
|
2007-08-29 18:23:50 +02:00
|
|
|
if( width <= 0 || height <= 0 || max < -1 || fps <= 0 || steps < 0 ) {
|
|
|
|
im_error( "im_render", _( "bad parameters" ) );
|
|
|
|
return( -1 );
|
|
|
|
}
|
|
|
|
if( im_pincheck( in ) || im_poutcheck( out ) )
|
|
|
|
return( -1 );
|
|
|
|
if( mask ) {
|
|
|
|
if( im_poutcheck( mask ) ||
|
|
|
|
im_cp_desc( mask, in ) )
|
|
|
|
return( -1 );
|
|
|
|
|
|
|
|
mask->Bands = 1;
|
|
|
|
mask->BandFmt = IM_BANDFMT_UCHAR;
|
|
|
|
mask->Bbits = IM_BBITS_BYTE;
|
|
|
|
mask->Type = IM_TYPE_B_W;
|
|
|
|
mask->Coding = IM_CODING_NONE;
|
|
|
|
}
|
|
|
|
if( im_cp_desc( out, in ) )
|
|
|
|
return( -1 );
|
2008-04-23 14:17:26 +02:00
|
|
|
if( im_demand_hint( out, IM_SMALLTILE, in, NULL ) )
|
|
|
|
return( -1 );
|
|
|
|
if( mask &&
|
2007-08-29 18:23:50 +02:00
|
|
|
im_demand_hint( mask, IM_SMALLTILE, in, NULL ) )
|
|
|
|
return( -1 );
|
|
|
|
|
|
|
|
if( !(render = render_new( in, out, mask,
|
|
|
|
width, height, max, fps, steps, priority, notify, client )) )
|
|
|
|
return( -1 );
|
|
|
|
|
|
|
|
#ifdef DEBUG_MAKE
|
|
|
|
printf( "im_render: max = %d, %p\n", max, render );
|
|
|
|
#endif /*DEBUG_MAKE*/
|
|
|
|
|
2007-10-19 19:14:25 +02:00
|
|
|
if( im_generate( out, NULL, region_fill, NULL,
|
|
|
|
render, NULL ) )
|
2007-08-29 18:23:50 +02:00
|
|
|
return( -1 );
|
|
|
|
if( mask &&
|
2007-10-19 19:14:25 +02:00
|
|
|
im_generate( mask, NULL, mask_fill, NULL,
|
|
|
|
render, NULL ) )
|
2007-08-29 18:23:50 +02:00
|
|
|
return( -1 );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
im_render( IMAGE *in, IMAGE *out, IMAGE *mask,
|
|
|
|
int width, int height, int max, notify_fn notify, void *client )
|
|
|
|
{
|
|
|
|
return( im_render_fade( in, out, mask,
|
|
|
|
width, height, max, 10, 0, 0, notify, client ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
im_cache( IMAGE *in, IMAGE *out, int width, int height, int max )
|
|
|
|
{
|
|
|
|
if( im_render( in, out, NULL, width, height, max, NULL, NULL ) )
|
|
|
|
return( -1 );
|
|
|
|
|
|
|
|
return( 0 );
|
|
|
|
}
|