formatting in dzsave.c
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@ -826,7 +826,7 @@ pyramid_build( VipsForeignSaveDz *dz, Layer *above,
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real_pixels->left, real_pixels->top );
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real_pixels->left, real_pixels->top );
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printf( "\treal_pixels.width = %d, real_pixels.height = %d\n",
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printf( "\treal_pixels.width = %d, real_pixels.height = %d\n",
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real_pixels->width, real_pixels->height );
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real_pixels->width, real_pixels->height );
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#endif
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#endif /*DEBUG*/
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return( layer );
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return( layer );
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}
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}
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@ -2091,7 +2091,7 @@ vips_foreign_save_dz_build( VipsObject *object )
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#ifdef DEBUG
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#ifdef DEBUG
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printf( "centre: centring within a %d x %d image\n",
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printf( "centre: centring within a %d x %d image\n",
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size, size );
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size, size );
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#endif
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#endif /*DEBUG*/
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}
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}
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@ -2104,7 +2104,7 @@ vips_foreign_save_dz_build( VipsObject *object )
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dz->tile_margin );
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dz->tile_margin );
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printf( "vips_foreign_save_dz_build: tile_step == %d\n",
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printf( "vips_foreign_save_dz_build: tile_step == %d\n",
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dz->tile_step );
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dz->tile_step );
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#endif
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#endif /*DEBUG*/
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/* Build the skeleton of the image pyramid.
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/* Build the skeleton of the image pyramid.
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*/
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*/
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@ -2243,7 +2243,7 @@ vips_foreign_save_dz_build( VipsObject *object )
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"using default compression" ) );
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"using default compression" ) );
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dz->compression = -1;
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dz->compression = -1;
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}
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}
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#endif
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#endif /*HAVE_GSF_DEFLATE_LEVEL*/
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dz->tree = vips_gsf_tree_new( out2, dz->compression );
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dz->tree = vips_gsf_tree_new( out2, dz->compression );
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