purely cosmetic
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@ -534,97 +534,97 @@ nohalo_sharp_level_1(
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* It'd be nice to do this with templates somehow :-( but I can't see a
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* clean way to do it.
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*/
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#define NOHALO_SHARP_LEVEL_1_INTER( inter ) \
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template <typename T> static void inline \
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nohalo_sharp_level_1_ ## inter( PEL *pout, \
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const PEL *pin, \
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const int bands, \
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const int lskip, \
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const double relative_x, \
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const double relative_y ) \
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{ \
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T* restrict out = (T *) pout; \
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const T* restrict in = (T *) pin; \
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\
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const int relative_x_is_left = ( relative_x < 0. ); \
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const int relative_y_is___up = ( relative_y < 0. ); \
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\
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const int corner_reflection_shift = \
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( -2 + 4 * relative_x_is_left ) * bands \
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+ \
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( -2 + 4 * relative_y_is___up ) * lskip; \
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\
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const int sign_of_relative_x = 1 - 2 * relative_x_is_left; \
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const int sign_of_relative_y = 1 - 2 * relative_y_is___up; \
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\
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const double x = ( 2 * sign_of_relative_x ) * relative_x; \
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const double y = ( 2 * sign_of_relative_y ) * relative_y; \
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\
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const double x_times_y = x * y; \
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const double w_times_y = y - x_times_y; \
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const double x_times_z = x - x_times_y; \
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const double w_times_z = 1. - x - w_times_y; \
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\
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const double x_times_y_over_4 = .25 * x_times_y; \
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const double w_times_y_over_2 = .5 * w_times_y; \
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const double x_times_z_over_2 = .5 * x_times_z; \
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\
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const int shift_1_pixel = sign_of_relative_x * bands; \
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const int shift_1_row = sign_of_relative_y * lskip; \
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\
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const int b1 = shift_1_pixel + corner_reflection_shift; \
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const int b2 = 2 * shift_1_pixel + corner_reflection_shift; \
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const int b3 = 3 * shift_1_pixel + corner_reflection_shift; \
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const int b4 = 4 * shift_1_pixel + corner_reflection_shift; \
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\
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const int l1 = shift_1_row; \
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const int l2 = 2 * shift_1_row; \
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const int l3 = 3 * shift_1_row; \
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const int l4 = 4 * shift_1_row; \
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\
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for( int z = 0; z < bands; z++ ) { \
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const T dos_thr = in[b2 + l1]; \
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const T dos_fou = in[b3 + l1]; \
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\
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const T tre_two = in[b1 + l2]; \
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const T tre_thr = in[b2 + l2]; \
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const T tre_fou = in[b3 + l2]; \
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const T tre_fiv = in[b4 + l2]; \
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\
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const T qua_two = in[b1 + l3]; \
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const T qua_thr = in[b2 + l3]; \
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const T qua_fou = in[b3 + l3]; \
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const T qua_fiv = in[b4 + l3]; \
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\
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const T cin_thr = in[b2 + l4]; \
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const T cin_fou = in[b3 + l4]; \
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\
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double two_times_tre_thrfou; \
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double two_times_trequa_thr; \
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double four_times_trequa_thrfou; \
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\
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nohalo_sharp_level_1( dos_thr, dos_fou, \
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tre_two, tre_thr, tre_fou, tre_fiv, \
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qua_two, qua_thr, qua_fou, qua_fiv, \
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cin_thr, cin_fou, \
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&two_times_tre_thrfou, \
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&two_times_trequa_thr, \
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&four_times_trequa_thrfou ); \
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\
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const T result = bilinear_ ## inter<T>( \
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w_times_z, \
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x_times_z_over_2, \
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w_times_y_over_2, \
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x_times_y_over_4, \
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tre_thr, \
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two_times_tre_thrfou, \
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two_times_trequa_thr, \
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#define NOHALO_SHARP_LEVEL_1_INTER( inter ) \
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template <typename T> static void inline \
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nohalo_sharp_level_1_ ## inter( PEL *pout, \
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const PEL *pin, \
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const int bands, \
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const int lskip, \
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const double relative_x, \
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const double relative_y ) \
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{ \
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T* restrict out = (T *) pout; \
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const T* restrict in = (T *) pin; \
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\
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const int relative_x_is_left = ( relative_x < 0. ); \
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const int relative_y_is___up = ( relative_y < 0. ); \
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\
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const int corner_reflection_shift = \
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( -2 + 4 * relative_x_is_left ) * bands \
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+ \
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( -2 + 4 * relative_y_is___up ) * lskip; \
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\
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const int sign_of_relative_x = 1 - 2 * relative_x_is_left; \
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const int sign_of_relative_y = 1 - 2 * relative_y_is___up; \
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\
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const double x = ( 2 * sign_of_relative_x ) * relative_x; \
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const double y = ( 2 * sign_of_relative_y ) * relative_y; \
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\
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const double x_times_y = x * y; \
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const double w_times_y = y - x_times_y; \
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const double x_times_z = x - x_times_y; \
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const double w_times_z = 1. - x - w_times_y; \
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\
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const double x_times_y_over_4 = .25 * x_times_y; \
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const double w_times_y_over_2 = .5 * w_times_y; \
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const double x_times_z_over_2 = .5 * x_times_z; \
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\
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const int shift_1_pixel = sign_of_relative_x * bands; \
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const int shift_1_row = sign_of_relative_y * lskip; \
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\
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const int b1 = shift_1_pixel + corner_reflection_shift; \
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const int b2 = 2 * shift_1_pixel + corner_reflection_shift; \
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const int b3 = 3 * shift_1_pixel + corner_reflection_shift; \
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const int b4 = 4 * shift_1_pixel + corner_reflection_shift; \
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\
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const int l1 = shift_1_row; \
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const int l2 = 2 * shift_1_row; \
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const int l3 = 3 * shift_1_row; \
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const int l4 = 4 * shift_1_row; \
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\
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for( int z = 0; z < bands; z++ ) { \
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const T dos_thr = in[b2 + l1]; \
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const T dos_fou = in[b3 + l1]; \
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\
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const T tre_two = in[b1 + l2]; \
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const T tre_thr = in[b2 + l2]; \
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const T tre_fou = in[b3 + l2]; \
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const T tre_fiv = in[b4 + l2]; \
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\
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const T qua_two = in[b1 + l3]; \
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const T qua_thr = in[b2 + l3]; \
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const T qua_fou = in[b3 + l3]; \
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const T qua_fiv = in[b4 + l3]; \
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\
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const T cin_thr = in[b2 + l4]; \
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const T cin_fou = in[b3 + l4]; \
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\
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double two_times_tre_thrfou; \
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double two_times_trequa_thr; \
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double four_times_trequa_thrfou; \
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\
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nohalo_sharp_level_1( dos_thr, dos_fou, \
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tre_two, tre_thr, tre_fou, tre_fiv, \
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qua_two, qua_thr, qua_fou, qua_fiv, \
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cin_thr, cin_fou, \
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&two_times_tre_thrfou, \
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&two_times_trequa_thr, \
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&four_times_trequa_thrfou ); \
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\
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const T result = bilinear_ ## inter<T>( \
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w_times_z, \
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x_times_z_over_2, \
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w_times_y_over_2, \
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x_times_y_over_4, \
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tre_thr, \
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two_times_tre_thrfou, \
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two_times_trequa_thr, \
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four_times_trequa_thrfou ); \
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\
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out[z] = result; \
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\
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in += 1; \
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} \
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\
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out[z] = result; \
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\
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in += 1; \
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} \
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}
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NOHALO_SHARP_LEVEL_1_INTER( float )
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@ -677,12 +677,12 @@ vips_interpolate_nohalo_interpolate( VipsInterpolate *interpolate,
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const double relative_x = absolute_x - ix;
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const double relative_y = absolute_y - iy;
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#define CALL( T, inter ) \
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nohalo_sharp_level_1_ ## inter<T>( out, \
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p, \
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bands, \
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lskip, \
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relative_x, \
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#define CALL( T, inter ) \
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nohalo_sharp_level_1_ ## inter<T>( out, \
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p, \
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bands, \
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lskip, \
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relative_x, \
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relative_y );
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switch( in->im->BandFmt ) {
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