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John Cupitt 2014-02-04 16:41:07 +00:00
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commit 281b0e91d8
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/* flood-fill
*
* JC 30/8/97
* - VIPSified, cleaned up, from "John Robinson's prog to fill
* enclosed areas"
* - something Kirk gave me, so thanks John
* JC 1/10/97
* - swapped inner memcmp/cpy for a loop ... faster for small pixels
* 13/7/02 JC
* - im_flood_blob() added
* 5/12/06
* - im_invalidate() after paint
* 24/3/09
* - added IM_CODING_RAD support
* 28/9/09
* - ooops, tiny memleak
* 17/12/09
* - use inline rather than defines, so we can add scanline fills more
* easily
* - gtk-doc comments
* 21/12/09
* - rewrite for a scanline based fill, about 4x faster!
* - allow separate test and mark images
* 22/1/10
* - flood_blob could loop if start point == ink
* 6/3/10
* - don't im_invalidate() after paint, this now needs to be at a higher
* level
* 27/9/10
* - use Draw base class
* 21/1/14
* - redo as a class
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vips/vips.h>
#include "pdraw.h"
/* Size of a scanline buffer. We allocate a list of these to hold scanlines
* we need to visit.
*/
#define PBUFSIZE (1000)
/* A scanline we know could contain pixels connected to us.
*
* Dir is the direction of connection: +1 means y is increasing, ie. the line
* above this one is filled. -1 if y is decreasing.
*/
typedef struct {
int x1, x2;
int y;
int dir;
} Scan;
/* A buffer of scanlines, and how many of them have been used. If ->next is
* non-NULL, the next block could contain more of them.
*
* We keep a pair of these, then loop over one and write to the other.
*/
typedef struct _Buffer {
struct _Buffer *next;
int n;
Scan scan[PBUFSIZE];
} Buffer;
/* Base class.
*/
typedef struct _VipsFlood {
VipsDraw draw;
/* Parameters.
*/
int x;
int y;
VipsImage *test; /* Test this image */
gboolean equal; /* Fill to == edge, or != edge */
int left; /* Record bounding box of modified pixels */
int right;
int top;
int bottom;
int width;
int height;
/* Derived stuff.
*/
VipsPel *edge; /* Boundary colour */
int tsize; /* sizeof( one pel in test ) */
/* Read from in, add new possibilities to out.
*/
Buffer *in;
Buffer *out;
} VipsFlood;
typedef VipsDrawClass VipsFloodClass;
G_DEFINE_TYPE( VipsFlood, vips_flood, VIPS_TYPE_DRAW );
/* Alloc a new buffer.
*/
static Buffer *
buffer_build( void )
{
Buffer *buf;
buf = g_new( Buffer, 1 );
buf->next = NULL;
buf->n = 0;
return( buf );
}
/* Free a chain of buffers.
*/
static void
buffer_free( Buffer *buf )
{
while( buf ) {
Buffer *p;
p = buf->next;
g_free( buf );
buf = p;
}
}
/* Add a scanline to a buffer, prepending a new buffer if necessary. Return
* the new head buffer.
*/
static inline Buffer *
buffer_add( Buffer *buf, VipsFlood *flood, int x1, int x2, int y, int dir )
{
/* Clip against image size.
*/
if( y < 0 ||
y >= flood->test->Ysize )
return( buf );
x1 = VIPS_CLIP( 0, x1, flood->test->Xsize - 1 );
x2 = VIPS_CLIP( 0, x2, flood->test->Xsize - 1 );
if( x2 - x1 < 0 )
return( buf );
buf->scan[buf->n].x1 = x1;
buf->scan[buf->n].x2 = x2;
buf->scan[buf->n].y = y;
buf->scan[buf->n].dir = dir;
buf->n += 1;
if( buf->n == PBUFSIZE ) {
Buffer *new;
new = buffer_build();
new->next = buf;
buf = new;
}
return( buf );
}
/* Is p "connected"? ie. is equal to or not equal to flood->edge, depending on
* whether we are flooding to the edge boundary or flooding edge-coloured
* pixels.
*/
static inline gboolean
vips_flood_connected( VipsFlood *flood, VipsPel *tp )
{
int j;
for( j = 0; j < flood->tsize; j++ )
if( tp[j] != flood->edge[j] )
break;
/* If flood->equal, true if point == edge.
*/
return( flood->equal ^ (j < flood->tsize) );
}
/* Fill left and right, return the endpoints. The start point (x, y) must be
* connected and unpainted.
*/
static void
vips_flood_scanline( VipsFlood *flood, int x, int y, int *x1, int *x2 )
{
VipsDraw *draw = VIPS_DRAW( flood );
const int width = flood->test->Xsize;
VipsPel *tp;
int i;
g_assert( vips_flood_connected( flood,
VIPS_IMAGE_ADDR( flood->test, x, y ) ) );
g_assert( !vips__draw_painted( draw,
VIPS_IMAGE_ADDR( draw->image, x, y ) ) );
/* Search to the right for the first non-connected pixel. If the start
* pixel is unpainted, we know all the intervening pixels must be
* unpainted too.
*/
tp = VIPS_IMAGE_ADDR( flood->test, x + 1, y );
for( i = x + 1; i < width; i++ ) {
if( !vips_flood_connected( flood, tp ) )
break;
tp += flood->tsize;
}
*x2 = i - 1;
/* Search left.
*/
tp = VIPS_IMAGE_ADDR( flood->test, x - 1, y );
for( i = x - 1; i >= 0; i-- ) {
if( !vips_flood_connected( flood, tp ) )
break;
tp -= flood->tsize;
}
*x1 = i + 1;
/* Paint the range we discovered.
*/
vips__draw_scanline( draw, y, *x1, *x2 );
flood->left = VIPS_MIN( flood->left, *x1 );
flood->right = VIPS_MAX( flood->right, *x2 );
flood->top = VIPS_MIN( flood->top, y );
flood->bottom = VIPS_MAX( flood->bottom, y );
}
/* We know the line below or above us is filled between x1 and x2. Search our
* line in this range looking for an edge pixel we can flood from.
*/
static void
vips_flood_around( VipsFlood *flood, Scan *scan )
{
VipsDraw *draw = VIPS_DRAW( flood );
VipsPel *tp;
int x;
g_assert( scan->dir == 1 ||
scan->dir == -1 );
for( tp = VIPS_IMAGE_ADDR( flood->test, scan->x1, scan->y ),
x = scan->x1;
x <= scan->x2;
tp += flood->tsize, x++ ) {
if( vips_flood_connected( flood, tp ) ) {
int x1a;
int x2a;
/* If mark and test are different images, we also need
* to check for painted. Otherwise we can get stuck in
* connected loops.
*/
if( draw->image != flood->test ) {
VipsPel *mp = VIPS_IMAGE_ADDR(
draw->image, x, scan->y );
if( vips__draw_painted( draw, mp ) )
continue;
}
vips_flood_scanline( flood, x, scan->y, &x1a, &x2a );
/* Our new scanline can have up to three more
* scanlines connected to it: above, below left, below
* right.
*/
if( x1a < scan->x1 - 1 )
flood->out = buffer_add( flood->out, flood,
x1a, scan->x1 - 2,
scan->y - scan->dir, -scan->dir );
if( x2a > scan->x2 + 1 )
flood->out = buffer_add( flood->out, flood,
scan->x2 + 2, x2a,
scan->y - scan->dir, -scan->dir );
flood->out = buffer_add( flood->out, flood,
x1a, x2a, scan->y + scan->dir,
scan->dir );
x = x2a + 1;
tp = VIPS_IMAGE_ADDR( flood->test, x, scan->y );
}
}
}
static void
vips_flood_all( VipsFlood *flood )
{
int x1, x2;
/* Test start pixel ... nothing to do?
*/
if( !vips_flood_connected( flood,
VIPS_IMAGE_ADDR( flood->test, flood->x, flood->y ) ) )
return;
vips_flood_scanline( flood, flood->x, flood->y, &x1, &x2 );
flood->in = buffer_add( flood->in, flood, x1, x2, flood->y + 1, 1 );
flood->in = buffer_add( flood->in, flood, x1, x2, flood->y - 1, -1 );
while( flood->in->n ) {
Buffer *p;
for( p = flood->in; p; p = p->next ) {
int i;
for( i = 0; i < p->n; i++ )
vips_flood_around( flood, &p->scan[i] );
p->n = 0;
}
VIPS_SWAP( Buffer *, flood->in, flood->out );
}
}
static void
vips_flood_dispose( GObject *gobject )
{
VipsFlood *flood = (VipsFlood *) gobject;
VIPS_FREE( flood->edge );
VIPS_FREEF( buffer_free, flood->in );
VIPS_FREEF( buffer_free, flood->out );
G_OBJECT_CLASS( vips_flood_parent_class )->dispose( gobject );
}
static int
vips_flood_build( VipsObject *object )
{
VipsObjectClass *class = VIPS_OBJECT_CLASS( object );
VipsDraw *draw = VIPS_DRAW( object );
VipsFlood *flood = (VipsFlood *) object;
int j;
if( VIPS_OBJECT_CLASS( vips_flood_parent_class )->build( object ) )
return( -1 );
flood->tsize = VIPS_IMAGE_SIZEOF_PEL( flood->test );
flood->left = flood->x;
flood->top = flood->y;
flood->right = flood->x;
flood->bottom = flood->y;
flood->in = buffer_build();
flood->out = buffer_build();
if( !(flood->edge = (VipsPel *) im_malloc( NULL, flood->tsize )) )
return( -1 );
/* @test defaults to @image.
*/
if( !vips_object_argument_isset( object, "test" ) )
flood->test = draw->image;
if( vips_image_wio_input( flood->test ) ||
vips_check_coding_known( class->nickname, flood->test ) ||
vips_check_uncoded( class->nickname, flood->test ) ||
vips_check_mono( class->nickname, flood->test ) ||
vips_check_format( class->nickname, flood->test,
VIPS_FORMAT_INT ) ||
vips_check_size_same( class->nickname,
flood->test, draw->image ) )
return( -1 );
/* Flood to ink.
*/
if( flood->equal ) {
/* Edge is set by colour of start pixel.
*/
memcpy( flood->edge,
VIPS_IMAGE_ADDR( flood->test, flood->x, flood->y ),
flood->tsize );
/* If edge == ink, we'll never stop :-( or rather,
* there's nothing to do.
*/
for( j = 0; j < flood->tsize; j++ )
if( flood->edge[j] !=
VIPS_DRAW( flood )->pixel_ink[j] )
break;
if( j != flood->tsize )
vips_flood_all( flood );
}
else {
memcpy( flood->edge, VIPS_DRAW( flood )->pixel_ink,
flood->tsize );
vips_flood_all( flood );
}
flood->width = flood->right - flood->left + 1;
flood->height = flood->bottom - flood->top + 1;
return( 0 );
}
static void
vips_flood_class_init( VipsFloodClass *class )
{
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
gobject_class->dispose = vips_flood_dispose;
gobject_class->set_property = vips_object_set_property;
gobject_class->get_property = vips_object_get_property;
vobject_class->nickname = "flood";
vobject_class->description = _( "flood-fill an area" );
vobject_class->build = vips_flood_build;
VIPS_ARG_INT( class, "x", 3,
_( "x" ),
_( "Flood start point" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsFlood, x ),
0, 1000000000, 0 );
VIPS_ARG_INT( class, "y", 4,
_( "y" ),
_( "Flood start point" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsFlood, y ),
0, 1000000000, 0 );
VIPS_ARG_IMAGE( class, "test", 5,
_( "Test" ),
_( "Test pixels in this image" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsFlood, test ) );
VIPS_ARG_BOOL( class, "equal", 6,
_( "Equal" ),
_( "Flood while equal to edge" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsFlood, equal ),
FALSE );
VIPS_ARG_INT( class, "left", 7,
_( "Left" ),
_( "Left edge of modified area" ),
VIPS_ARGUMENT_OPTIONAL_OUTPUT,
G_STRUCT_OFFSET( VipsFlood, left ),
0, 1000000000, 0 );
VIPS_ARG_INT( class, "top", 8,
_( "Top" ),
_( "top edge of modified area" ),
VIPS_ARGUMENT_OPTIONAL_OUTPUT,
G_STRUCT_OFFSET( VipsFlood, top ),
0, 1000000000, 0 );
VIPS_ARG_INT( class, "width", 9,
_( "Width" ),
_( "width of modified area" ),
VIPS_ARGUMENT_OPTIONAL_OUTPUT,
G_STRUCT_OFFSET( VipsFlood, width ),
0, 1000000000, 0 );
VIPS_ARG_INT( class, "height", 10,
_( "Height" ),
_( "height of modified area" ),
VIPS_ARGUMENT_OPTIONAL_OUTPUT,
G_STRUCT_OFFSET( VipsFlood, height ),
0, 1000000000, 0 );
}
static void
vips_flood_init( VipsFlood *flood )
{
}
static int
vips_floodv( VipsImage *image,
double *ink, int n, int x, int y, va_list ap )
{
VipsArea *area_ink;
int result;
area_ink = (VipsArea *) vips_array_double_new( ink, n );
result = vips_call_split( "flood", ap, image, area_ink, x, y );
vips_area_unref( area_ink );
return( result );
}
/**
* vips_flood:
* @image: image to draw on
* @ink: (array length=n): value to draw
* @n length of ink array
* @x: centre of circle
* @y: centre of circle
*
* Optional arguments:
*
* @test: test this image
* @equal: fill while equal to edge
* @left: output left edge of bounding box of modified area
* @top: output top edge of bounding box of modified area
* @width: output width of bounding box of modified area
* @height: output height of bounding box of modified area
*
* Flood-fill @image with @ink, starting at position @x, @y. The filled area is
* bounded by pixels that are equal to the ink colour, in other words, it
* searches for pixels enclosed by a line of @ink.
*
* If @equal is set, it instead searches for pixels which are equal to the
* start point and fills them with @ink.
*
* Normally it will test and set pixels in @image. If @test is set, it will
* test pixels in @test and set pixels in @image. This lets you search for
* continuous areas of pixels without changing an image.
*
* @left, @top, @width, @height output the bounding box of the modified
* pixels.
*
* @ink is an array of double containing values to draw.
*
* See also: vips_flood1().
*
* Returns: 0 on success, or -1 on error.
*/
int
vips_flood( VipsImage *image,
double *ink, int n, int x, int y, ... )
{
va_list ap;
int result;
va_start( ap, y );
result = vips_floodv( image, ink, n, x, y, ap );
va_end( ap );
return( result );
}
/**
* vips_flood1:
* @image: image to draw on
* @ink: value to draw
* @x: centre of circle
* @y: centre of circle
*
* Optional arguments:
*
* @test: test this image
* @equal: fill while equal to edge
* @left: output left edge of bounding box of modified area
* @top: output top edge of bounding box of modified area
* @width: output width of bounding box of modified area
* @height: output height of bounding box of modified area
*
* As vips_flood(), but just takes a single double for @ink.
*
* See also: vips_flood().
*
* Returns: 0 on success, or -1 on error.
*/
int
vips_flood1( VipsImage *image, double ink, int x, int y, ... )
{
double array_ink[1];
va_list ap;
int result;
array_ink[0] = ink;
va_start( ap, y );
result = vips_floodv( image, array_ink, 1, x, y, ap );
va_end( ap );
return( result );
}