start whatsnew for 8.5
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TODO
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TODO
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- check C++ with arg order stuff
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check travis php-vips
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- not sure about utf8 error messages on win
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- not sure about utf8 error messages on win
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- strange:
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- strange:
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97
whatsnew-8.5.md
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97
whatsnew-8.5.md
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This branch has a new implementation of sequential mode:
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https://github.com/jcupitt/libvips/tree/remove-seq-stalling
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It'd be great to get this merged to master for 8.5, but it needs some testing.
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How seq used to work:
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* The vips sink functions create a set of N threads and scan images
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top-to-bottom in tiles, allocating tiles to workers as they finish.
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* They have extra logic to keep workers together. They track the position
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of the most-delayed worker and if the lead thread gets more than M scanlines
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ahead, it stalls until the stragglers catch up.
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* There is more logic in the loaders: they keep track of the current
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Y position, and if the lead request thread gets ahead of the current
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read point, it stalls with a 60s timeout until the intermediate tiles are
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requested. This logic is implemented in the `vips_sequential()` operation.
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The point of trying to keep thread locality and ordering is that we want
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to limit the number of scanlines that loaders have to keep behind the read
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point. We want to stream images through memory, not be forced into a load /
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process / save model.
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This works reasonably well for simple cases, like thumbnailing single images,
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but can fail in more complex cases, such as repeated `vips_insert()`. Consider
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this Python program:
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```python
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#!/usr/bin/python
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import sys import random
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import gi gi.require_version('Vips', '8.0') from gi.repository import Vips
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composite = Vips.Image.black(100000, 100000)
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for filename in sys.argv[2:]:
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tile = Vips.Image.new_from_file(filename, access = Vips.Access.SEQUENTIAL)
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x = random.randint(0, composite.width - tile.width) y = random.randint(0,
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composite.height - tile.height) composite = composite.insert(tile, x, y)
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composite.write_to_file(sys.argv[1])
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```
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This makes a 100,000 x 100,000 pixel black image, then inserts a lot of
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other files into it and writes the result.
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With vips8.4, this could very easily fail. Imagine this situation:
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* image1 is very tall and thin
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* image2 is short and fat, and by chance covers the centre of image1
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* we'll write the top part of image1, then write the body of image2
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* after image2 has been written, we need to write the bottom of image1,
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so a thread will ask for a set of pixels near the end of image1
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* image1 knows that the previous request was for some scanlines near the top,
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so it thinks this request must be from a thread that has run way ahead of
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the pack and stalls it
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And we have a deadlock. In fact, vips wouldn't deadlock, it would just
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pause on a 60s timeout on each thread. Sad!
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Here's how the new seq works:
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* Sinks work as before.
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* Loaders use a revised `vips_sequential()` with the stalling logic
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removed. All it does now is track the read position, cache a few 100 lines
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behind the read point, and makes sure that lines are evaluated in order
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with no missing areas.
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* Operations like `vips_shrinkv()` which can cause large non-local references
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have an extra bit of code which, if the input comes from a sequential source,
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adds a an extra `vips_sequential()` operator on the output. This forces
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`vips_shrinkv()` input to be sequential.
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The old one constrained thread location on output, and on input as well. The
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new idea is to get rid of input constraints, and instead add extra code
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to the operations which could trigger large non-local references. Rather
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than tying threads down to stop them drifting apart, it makes sure they
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can never get too far apart in the first place.
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Running the test program with git master gives this result:
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```
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real 1m2.317s
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user 2m58.472s
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sys 0m7.568s
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peak mem: 10gb
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```
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Not bad!
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