too much normalizing
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@ -100,7 +100,7 @@ vips_sRGB2HSV_line( VipsColour *colour, VipsPel *out, VipsPel **in, int width )
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q[0] = (unsigned char) ((secondary_diff / (float) delta) + wrap_around_hue);
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}
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q[1] = (unsigned char) ((float) delta * 256.0f / (float) c_max);
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q[1] = (unsigned char) ((float) delta / (float) c_max);
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}
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p += 3;
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