more flood speedups

This commit is contained in:
John Cupitt 2009-12-30 08:08:26 +00:00
parent 1b5dd8524a
commit 3d959dbe3b

View File

@ -187,27 +187,12 @@ buffer_add( Buffer *buf, Flood *flood, int x1, int x2, int y, int dir )
/* Is p "connected"? ie. is equal to or not equal to flood->edge, depending on
* whether we are flooding to the edge boundary or flooding edge-coloured
* pixels.
*
* If test and mark are different images, we also need to check ink to make
* sure we haven't painted this pixel before. Otherwise we can get stuck in
* loops.
*/
static inline gboolean
flood_connected( Flood *flood, PEL *tp, PEL *mp )
flood_connected( Flood *flood, PEL *tp )
{
int j;
if( flood->test != flood->mark ) {
for( j = 0; j < flood->msize; j++ )
if( mp[j] != flood->ink[j] )
break;
if( j == flood->msize )
/* We've painted this before, can't be connected now.
*/
return( FALSE );
}
for( j = 0; j < flood->tsize; j++ )
if( tp[j] != flood->edge[j] )
break;
@ -217,6 +202,20 @@ flood_connected( Flood *flood, PEL *tp, PEL *mp )
return( flood->equal ^ (j < flood->tsize) );
}
/* Is p painted?
*/
static inline gboolean
flood_painted( Flood *flood, PEL *mp )
{
int j;
for( j = 0; j < flood->msize; j++ )
if( mp[j] != flood->ink[j] )
break;
return( j == flood->msize );
}
/* Faster than memcpy for n < about 20.
*/
static inline void
@ -229,7 +228,7 @@ flood_paint( Flood *flood, PEL *q )
}
/* Fill left and right, return the endpoints. The start point (x, y) must be
* connected.
* connected and unpainted.
*/
static void
flood_scanline( Flood *flood, int x, int y, int *x1, int *x2 )
@ -239,33 +238,43 @@ flood_scanline( Flood *flood, int x, int y, int *x1, int *x2 )
PEL *tp;
PEL *mp;
int i;
int j;
g_assert( flood_connected( flood,
(PEL *) IM_IMAGE_ADDR( flood->test, x, y ),
(PEL *) IM_IMAGE_ADDR( flood->test, x, y ) ) );
g_assert( !flood_painted( flood,
(PEL *) IM_IMAGE_ADDR( flood->mark, x, y ) ) );
/* Fill this pixel and to the right.
/* Search to the right for the first non-connected pixel. If the start
* pixel is unpainted, we know all the intervening pixels must be
* unpainted too.
*/
tp = (PEL *) IM_IMAGE_ADDR( flood->test, x, y );
mp = (PEL *) IM_IMAGE_ADDR( flood->mark, x, y );
for( i = x; i < width && flood_connected( flood, tp, mp ); i++ ) {
flood_paint( flood, mp );
for( i = x; i < width; i++ ) {
if( !flood_connected( flood, tp ) )
break;
tp += flood->tsize;
mp += flood->msize;
}
*x2 = i - 1;
/* Fill to the left.
/* Search left.
*/
tp = (PEL *) IM_IMAGE_ADDR( flood->test, x - 1, y );
mp = (PEL *) IM_IMAGE_ADDR( flood->mark, x - 1, y );
for( i = x - 1; i > 0 && flood_connected( flood, tp, mp ); i-- ) {
flood_paint( flood, mp );
for( i = x - 1; i > 0; i-- ) {
if( !flood_connected( flood, tp ) )
break;
tp -= flood->tsize;
mp -= flood->msize;
}
*x1 = i + 1;
/* Paint the range we discovered.
*/
mp = (PEL *) IM_IMAGE_ADDR( flood->mark, x, y );
for( i = *x1; i <= *x2; i++ ) {
flood_paint( flood, mp );
mp += flood->msize;
}
if( flood->dout ) {
flood->left = IM_MIN( flood->left, *x1 );
flood->right = IM_MAX( flood->right, *x2 );
@ -285,18 +294,29 @@ flood_scanline( Flood *flood, int x, int y, int *x1, int *x2 )
static void
flood_around( Flood *flood, Scan *scan )
{
PEL *tp;
int x;
g_assert( scan->dir == 1 || scan->dir == -1 );
tp = (PEL *) IM_IMAGE_ADDR( flood->test, scan->x1, scan->y );
for( x = scan->x1; x <= scan->x2; x++ ) {
PEL *tp = (PEL *) IM_IMAGE_ADDR( flood->test, x, scan->y );
PEL *mp = (PEL *) IM_IMAGE_ADDR( flood->mark, x, scan->y );
if( flood_connected( flood, tp, mp ) ) {
if( flood_connected( flood, tp ) ) {
int x1a;
int x2a;
/* If mark and test are different images, we also need
* to check for painted. Otherwise we can get stuck in
* connected loops.
*/
if( flood->mark != flood->test ) {
PEL *mp = (PEL *) IM_IMAGE_ADDR(
flood->mark, x, scan->y );
if( flood_painted( flood, mp ) )
continue;
}
flood_scanline( flood, x, scan->y, &x1a, &x2a );
/* Our new scanline can have up to three more
@ -316,7 +336,10 @@ flood_around( Flood *flood, Scan *scan )
scan->dir );
x = x2a;
tp = (PEL *) IM_IMAGE_ADDR( flood->test, x, scan->y );
}
tp += flood->tsize;
}
}
@ -341,8 +364,7 @@ flood_all( Flood *flood, int x, int y )
/* Test start pixel ... nothing to do?
*/
if( flood_connected( flood,
(PEL *) IM_IMAGE_ADDR( flood->test, x, y ),
(PEL *) IM_IMAGE_ADDR( flood->mark, x, y ) ) ) {
(PEL *) IM_IMAGE_ADDR( flood->test, x, y ) ) ) {
int x1, x2;
flood_scanline( flood, x, y, &x1, &x2 );