im_iterate() has an optional threadpool backend too
This commit is contained in:
parent
5b00c86bab
commit
56c1c9c036
@ -11,6 +11,7 @@
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- fixed a couple of /0 problems with scale == 0 masks
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- set G_LOG_DOMAIN to VIPS so we can use g_warning etc.
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- added VIPS_DEBUG_MSG() macro
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- --vips-wbuffer2 turns on threadpool for im_iterate as well
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16/1/10 started 7.21.2
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- "invalidate" is careful to keep images alive, so invalidate callbacks can do
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7
TODO
7
TODO
@ -1,9 +1,8 @@
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- how about
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- vips_threadpool() has three clientdata, do we need all of them? maube one is
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enough
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#define VIPS_DEBUG_MSG( STR ) printf( ...)
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nicer than lots of #ifdef DEBUG ...
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rename vips_discsink() / discsink.c as vips_sink_disc / sinkdisc
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- vips_sink() needs to be able to supply a thread start / stop function
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@ -35,27 +35,27 @@ extern "C" {
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#endif /*__cplusplus*/
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#ifdef VIPS_DEBUG
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#define VIPS_DEBUG_MSG( FMT, ... ) printf( FMT, __VA_ARGS__ )
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#define VIPS_DEBUG_MSG( ... ) printf( __VA_ARGS__ )
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#else
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#define VIPS_DEBUG_MSG( FMT, ... )
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#define VIPS_DEBUG_MSG( ... )
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#endif /*VIPS_DEBUG*/
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#ifdef VIPS_DEBUG_RED
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#define VIPS_DEBUG_MSG_RED( FMT, ... ) printf( "red: " FMT, __VA_ARGS__ )
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#define VIPS_DEBUG_MSG_RED( ... ) printf( "red: " __VA_ARGS__ )
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#else
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#define VIPS_DEBUG_MSG_RED( FMT, ... )
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#define VIPS_DEBUG_MSG_RED( ... )
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#endif /*VIPS_DEBUG_RED*/
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#ifdef VIPS_DEBUG_AMBER
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#define VIPS_DEBUG_MSG_AMBER( FMT, ... ) printf( "amber: " FMT, __VA_ARGS__ )
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#define VIPS_DEBUG_MSG_AMBER( ... ) printf( "amber: " __VA_ARGS__ )
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#else
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#define VIPS_DEBUG_MSG_AMBER( FMT, ... )
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#define VIPS_DEBUG_MSG_AMBER( ... )
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#endif /*VIPS_DEBUG_AMBER*/
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#ifdef VIPS_DEBUG_GREEN
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#define VIPS_DEBUG_MSG_GREEN( FMT, ... ) printf( "green: " FMT, __VA_ARGS__ )
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#define VIPS_DEBUG_MSG_GREEN( ... ) printf( "green: " __VA_ARGS__ )
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#else
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#define VIPS_DEBUG_MSG_GREEN( FMT, ... )
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#define VIPS_DEBUG_MSG_GREEN( ... )
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#endif /*VIPS_DEBUG_GREEN*/
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/* All open image descriptors ... see im_init() and im_close().
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@ -90,12 +90,6 @@ int im_render_priority( IMAGE *in, IMAGE *out, IMAGE *mask,
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void (*notify)( IMAGE *, Rect *, void * ), void *client );
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int im_cache( IMAGE *in, IMAGE *out, int width, int height, int max );
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typedef void (*VipsSinkNotify)( VipsImage *im, Rect *rect, void *client );
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int vips_sink_screen( VipsImage *in, VipsImage *out, VipsImage *mask,
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int width, int height, int max,
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int priority,
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VipsSinkNotify notify, void *client );
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/* WIO.
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*/
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int im_setupout( IMAGE *im );
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@ -42,51 +42,103 @@ extern "C" {
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#include <vips/semaphore.h>
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/* The per-thread state we expose. Allocate functions can use these members to
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/* Per-thread state. Allocate functions can use these members to
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* communicate with work functions.
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*/
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#define VIPS_TYPE_THREAD_STATE (vips_thread_state_get_type())
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#define VIPS_THREAD_STATE( obj ) \
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(G_TYPE_CHECK_INSTANCE_CAST( (obj), \
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VIPS_TYPE_THREAD_STATE, VipsThreadState ))
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#define VIPS_THREAD_STATE_CLASS( klass ) \
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(G_TYPE_CHECK_CLASS_CAST( (klass), \
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VIPS_TYPE_THREAD_STATE, VipsThreadStateClass))
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#define VIPS_IS_THREAD_STATE( obj ) \
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(G_TYPE_CHECK_INSTANCE_TYPE( (obj), VIPS_TYPE_THREAD_STATE ))
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#define VIPS_IS_THREAD_STATE_CLASS( klass ) \
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(G_TYPE_CHECK_CLASS_TYPE( (klass), VIPS_TYPE_THREAD_STATE ))
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#define VIPS_THREAD_STATE_GET_CLASS( obj ) \
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(G_TYPE_INSTANCE_GET_CLASS( (obj), \
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VIPS_TYPE_THREAD_STATE, VipsThreadStateClass ))
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typedef struct _VipsThreadState {
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VipsObject parent_object;
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/* Image we run on.
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*/
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VipsImage *im;
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/* This region is created and destroyed by the threadpool for the
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* worker.
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* use of the worker.
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*/
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REGION *reg;
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/* The rest are neither used nor set, do what you like with them.
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/* Neither used nor set, do what you like with them.
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*/
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Rect pos;
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int x, y;
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void *d, *e, *f;
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/* The client data passed to the enclosing vips_threadpool_run().
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*/
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void *a;
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} VipsThreadState;
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typedef struct _VipsThreadStateClass {
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VipsObjectClass parent_class;
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} VipsThreadStateClass;
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void *vips_thread_state_set( VipsObject *object, void *a, void *b );
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GType vips_thread_state_get_type( void );
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VipsThreadState *vips_thread_state_new( VipsImage *im, void *a );
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/* Constructor for per-thread state.
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*/
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typedef VipsThreadState *(*VipsThreadStart)( VipsImage *im, void *a );
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/* A work allocate function. This is run single-threaded by a worker to
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* set up a new work unit.
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* Return non-zero for errors. Set *stop for "no more work to do"
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*/
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typedef int (*VipsThreadpoolAllocate)( VipsThreadState *state,
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void *a, void *b, void *c, gboolean *stop );
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void *a, gboolean *stop );
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/* A work function. This does a unit of work (eg. processing a tile or
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* whatever). Return non-zero for errors.
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*/
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typedef int (*VipsThreadpoolWork)( VipsThreadState *state,
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void *a, void *b, void *c );
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typedef int (*VipsThreadpoolWork)( VipsThreadState *state, void *a );
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/* A progress function. This is run by the main thread once for every
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* allocation. Return an error to kill computation early.
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*/
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typedef int (*VipsThreadpoolProgress)( void *a, void *b, void *c );
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typedef int (*VipsThreadpoolProgress)( void *a );
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int vips_threadpool_run( VipsImage *im,
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VipsThreadStart start,
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VipsThreadpoolAllocate allocate,
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VipsThreadpoolWork work,
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VipsThreadpoolProgress progress,
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void *a, void *b, void *c );
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void *a );
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void vips_get_tile_size( VipsImage *im,
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int *tile_width, int *tile_height, int *nlines );
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typedef int (*VipsRegionWrite)( REGION *region, Rect *area, void *a, void *b );
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int vips_discsink( VipsImage *im,
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VipsRegionWrite write_fn, void *a, void *b );
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typedef int (*VipsRegionWrite)( REGION *region, Rect *area, void *a );
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int vips_sink_disc( VipsImage *im, VipsRegionWrite write_fn, void *a );
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typedef void *(*VipsStart)( VipsImage *out, void *a, void *b );
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typedef int (*VipsGenerate)( REGION *out, void *seq, void *a, void *b );
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typedef int (*VipsStop)( void *seq, void *a, void *b );
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int vips_sink( VipsImage *im,
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VipsStart start, VipsGenerate generate, VipsStop stop,
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void *a, void *b );
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typedef void (*VipsSinkNotify)( VipsImage *im, Rect *rect, void *client );
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int vips_sink_screen( VipsImage *in, VipsImage *out, VipsImage *mask,
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int width, int height, int max,
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int priority,
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VipsSinkNotify notify, void *client );
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#ifdef __cplusplus
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}
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@ -29,7 +29,8 @@ libiofuncs_la_SOURCES = \
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im_unmapfile.c \
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im_guess_prefix.c \
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im_wbuffer.c \
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discsink.c \
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sinkdisc.c \
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sink.c \
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im_wrapmany.c \
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im_writeline.c \
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memory.c \
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@ -379,6 +379,9 @@ im_iterate( IMAGE *im,
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Iterate iter;
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int result;
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if( im__wbuffer2 )
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return( vips_sink( im, start, generate, stop, b, c ) );
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g_assert( !im_image_sanity( im ) );
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/* We don't use this, but make sure it's set in case any old binaries
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@ -430,7 +430,8 @@ im_wbuffer( im_threadgroup_t *tg, im_wbuffer_fn write_fn, void *a, void *b )
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/* Optionally use the newer one.
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*/
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if( im__wbuffer2 )
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return( vips_discsink( tg->im, write_fn, a, b ) );
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return( vips_sink_disc( tg->im,
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(VipsRegionWrite) write_fn, a ) );
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if( im__start_eval( tg->im ) )
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return( -1 );
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@ -31,8 +31,8 @@
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*/
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/*
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#define DEBUG
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*/
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#define VIPS_DEBUG
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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@ -72,7 +72,7 @@ typedef struct _Sink {
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int tile_height;
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int nlines;
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/* Keep the sequence value in VipsThreadState->d.
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/* Call params.
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*/
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im_start_fn start;
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im_generate_fn generate;
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@ -81,6 +81,124 @@ typedef struct _Sink {
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void *b;
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} Sink;
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/* Our per-thread state.
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*/
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typedef struct _SinkThreadState {
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VipsThreadState parent_object;
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/* Sequence value for this thread.
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*/
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void *seq;
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/* The region we walk over sink.t copy. We can't use
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* parent_object.reg, it's defined on the outer image.
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*/
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REGION *reg;
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} SinkThreadState;
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typedef struct _SinkThreadStateClass {
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VipsThreadStateClass parent_class;
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} SinkThreadStateClass;
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G_DEFINE_TYPE( SinkThreadState, sink_thread_state, VIPS_TYPE_THREAD_STATE );
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/* Call a thread's stop function.
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*/
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static int
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sink_call_stop( Sink *sink, SinkThreadState *state )
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{
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if( state->seq && sink->stop ) {
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VIPS_DEBUG_MSG( "sink_call_stop: state = %p\n", state );
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if( sink->stop( state->seq, sink->a, sink->b ) ) {
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im_error( "vips_sink",
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_( "stop function failed for image \"%s\"" ),
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sink->im->filename );
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return( -1 );
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}
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state->seq = NULL;
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}
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return( 0 );
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}
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static void
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sink_thread_state_dispose( GObject *gobject )
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{
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SinkThreadState *state = (SinkThreadState *) gobject;
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Sink *sink = (Sink *) ((VipsThreadState *) state)->a;
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sink_call_stop( sink, state );
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IM_FREEF( im_region_free, state->reg );
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G_OBJECT_CLASS( sink_thread_state_parent_class )->dispose( gobject );
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}
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/* Call the start function for this thread, if necessary.
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*/
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static int
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sink_call_start( Sink *sink, SinkThreadState *state )
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{
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if( !state->seq && sink->start ) {
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VIPS_DEBUG_MSG( "sink_call_start: state = %p\n", state );
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state->seq = sink->start( sink->t, sink->a, sink->b );
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if( !state->seq ) {
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im_error( "vips_sink",
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_( "start function failed for image \"%s\"" ),
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sink->im->filename );
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return( -1 );
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}
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}
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return( 0 );
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}
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static int
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sink_thread_state_build( VipsObject *object )
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{
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SinkThreadState *state = (SinkThreadState *) object;
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Sink *sink = (Sink *) ((VipsThreadState *) state)->a;
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if( !(state->reg = im_region_create( sink->t )) ||
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sink_call_start( sink, state ) )
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return( -1 );
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return( VIPS_OBJECT_CLASS(
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sink_thread_state_parent_class )->build( object ) );
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}
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static void
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sink_thread_state_class_init( SinkThreadStateClass *class )
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS( class );
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VipsObjectClass *object_class = VIPS_OBJECT_CLASS( class );
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gobject_class->dispose = sink_thread_state_dispose;
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object_class->build = sink_thread_state_build;
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object_class->nickname = "sinkthreadstate";
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object_class->description = _( "per-thread state for sink" );
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}
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static void
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sink_thread_state_init( SinkThreadState *state )
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{
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state->seq = NULL;
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state->reg = NULL;
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}
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static VipsThreadState *
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sink_thread_state_new( VipsImage *im, void *a )
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{
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return( VIPS_THREAD_STATE( vips_object_new(
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sink_thread_state_get_type(),
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vips_thread_state_set, im, a ) ) );
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}
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static void
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sink_free( Sink *sink )
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{
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@ -95,6 +213,8 @@ sink_init( Sink *sink,
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{
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sink->im = im;
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sink->t = NULL;
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sink->x = 0;
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sink->y = 0;
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sink->start = start;
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sink->generate = generate;
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sink->stop = stop;
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@ -113,54 +233,8 @@ sink_init( Sink *sink,
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return( 0 );
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}
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/* Call the start function for this thread, if necessary.
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*/
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static int
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sink_call_start( Sink *sink, VipsThreadState *state )
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{
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if( !state->d && sink->start ) {
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#ifdef DEBUG
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printf( "sink_call_start: state = %p\n", state );
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#endif /*DEBUG*/
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state->d = sink->start( sink->t, sink->a, sink->b );
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if( !state->d ) {
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im_error( "vips_sink",
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_( "start function failed for image \"%s\"" ),
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sink->im->filename );
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return( -1 );
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}
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}
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return( 0 );
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}
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/* Call a thread's stop function.
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*/
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static int
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sink_call_stop( Sink *sink, VipsThreadState *state )
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{
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if( state->d && sink->stop ) {
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#ifdef DEBUG
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printf( "sink_call_stop: state = %p\n", state );
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#endif /*DEBUG*/
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if( sink->stop( state->d, sink->a, sink->b ) ) {
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im_error( "vips_sink",
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_( "stop function failed for image \"%s\"" ),
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sink->im->filename );
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return( -1 );
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}
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state->d = NULL;
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}
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return( 0 );
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}
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static int
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sink_allocate( VipsThreadState *state,
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void *a, void *b, void *c, gboolean *stop )
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sink_allocate( VipsThreadState *state, void *a, gboolean *stop )
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{
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Sink *sink = (Sink *) a;
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@ -173,14 +247,12 @@ sink_allocate( VipsThreadState *state,
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sink->y += sink->tile_height;
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if( sink->y >= sink->im->Ysize ) {
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sink_call_stop( sink, state );
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*stop = TRUE;
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return( 0 );
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}
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}
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sink_call_start( sink, state );
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/* x, y and buf are good: save params for thread.
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*/
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image.left = 0;
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@ -195,27 +267,26 @@ sink_allocate( VipsThreadState *state,
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/* Move state on.
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*/
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write->x += write->tile_width;
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sink->x += sink->tile_width;
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return( 0 );
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}
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static int
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sink_work( VipsThreadState *state, void *a, void *b, void *c )
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sink_work( VipsThreadState *state, void *a )
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{
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SinkThreadState *sstate = (SinkThreadState *) state;
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Sink *sink = (Sink *) a;
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if( im_prepare( state->reg, &state->pos ) ||
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sink->generate( state->reg, state->d, sink->a, sink->b ) ) {
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sink_call_stop( sink, state );
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if( im_prepare( sstate->reg, &state->pos ) ||
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sink->generate( sstate->reg, sstate->seq, sink->a, sink->b ) )
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return( -1 );
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}
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return( 0 );
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}
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static int
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sink_progress( void *a, void *b, void *c )
|
||||
sink_progress( void *a )
|
||||
{
|
||||
Sink *sink = (Sink *) a;
|
||||
|
||||
@ -239,7 +310,7 @@ sink_progress( void *a, void *b, void *c )
|
||||
* @b: user data
|
||||
*
|
||||
* Loops over an image. @generate is called for every pixel in the image, with
|
||||
* the @reg argument being a region of pixels for processing. im_iterate() is
|
||||
* the @reg argument being a region of pixels for processing. vips_sink() is
|
||||
* used to implement operations like im_avg() which have no image output.
|
||||
*
|
||||
* See also: im_generate(), im_open().
|
||||
@ -270,7 +341,11 @@ vips_sink( VipsImage *im,
|
||||
}
|
||||
|
||||
result = vips_threadpool_run( im,
|
||||
sink_allocate, sink_work, sink_progress, &sink, NULL );
|
||||
sink_thread_state_new,
|
||||
sink_allocate,
|
||||
sink_work,
|
||||
sink_progress,
|
||||
&sink );
|
||||
|
||||
im__end_eval( sink.t );
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
/* Write an image.
|
||||
/* Write an image to a disc file.
|
||||
*
|
||||
* 19/3/10
|
||||
* - from im_wbuffer.c
|
||||
@ -101,13 +101,51 @@ typedef struct _Write {
|
||||
*/
|
||||
VipsRegionWrite write_fn;
|
||||
void *a;
|
||||
void *b;
|
||||
} Write;
|
||||
|
||||
/* Enable im_wbuffer2 ... set from the cmd line, tested by our users.
|
||||
*/
|
||||
int im__wbuffer2 = 0;
|
||||
|
||||
/* Our per-thread state ... we need to also track the buffer that pos is
|
||||
* supposed to write to.
|
||||
*/
|
||||
typedef struct _WriteThreadState {
|
||||
VipsThreadState parent_object;
|
||||
|
||||
WriteBuffer *buf;
|
||||
} WriteThreadState;
|
||||
|
||||
typedef struct _WriteThreadStateClass {
|
||||
VipsThreadStateClass parent_class;
|
||||
|
||||
} WriteThreadStateClass;
|
||||
|
||||
G_DEFINE_TYPE( WriteThreadState, write_thread_state, VIPS_TYPE_THREAD_STATE );
|
||||
|
||||
static void
|
||||
write_thread_state_class_init( WriteThreadStateClass *class )
|
||||
{
|
||||
VipsObjectClass *object_class = VIPS_OBJECT_CLASS( class );
|
||||
|
||||
object_class->nickname = "writethreadstate";
|
||||
object_class->description = _( "per-thread state for sinkdisc" );
|
||||
}
|
||||
|
||||
static void
|
||||
write_thread_state_init( WriteThreadState *state )
|
||||
{
|
||||
state->buf = NULL;
|
||||
}
|
||||
|
||||
static VipsThreadState *
|
||||
write_thread_state_new( VipsImage *im, void *a )
|
||||
{
|
||||
return( VIPS_THREAD_STATE( vips_object_new(
|
||||
write_thread_state_get_type(),
|
||||
vips_thread_state_set, im, a ) ) );
|
||||
}
|
||||
|
||||
static void
|
||||
wbuffer_free( WriteBuffer *wbuffer )
|
||||
{
|
||||
@ -147,7 +185,7 @@ wbuffer_write( WriteBuffer *wbuffer )
|
||||
#endif /*DEBUG*/
|
||||
|
||||
wbuffer->write_errno = write->write_fn( wbuffer->region,
|
||||
&wbuffer->area, write->a, write->b );
|
||||
&wbuffer->area, write->a );
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
@ -308,9 +346,9 @@ wbuffer_position( WriteBuffer *wbuffer, int top, int height )
|
||||
* iteration.
|
||||
*/
|
||||
static gboolean
|
||||
wbuffer_allocate_fn( VipsThreadState *state,
|
||||
void *a, void *b, void *c, gboolean *stop )
|
||||
wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
|
||||
{
|
||||
WriteThreadState *wstate = (WriteThreadState *) state;
|
||||
Write *write = (Write *) a;
|
||||
|
||||
Rect image;
|
||||
@ -359,7 +397,7 @@ wbuffer_allocate_fn( VipsThreadState *state,
|
||||
tile.width = write->tile_width;
|
||||
tile.height = write->tile_height;
|
||||
im_rect_intersectrect( &image, &tile, &state->pos );
|
||||
state->d = write->buf;
|
||||
wstate->buf = write->buf;
|
||||
|
||||
/* Add to the number of writers on the buffer.
|
||||
*/
|
||||
@ -375,22 +413,21 @@ wbuffer_allocate_fn( VipsThreadState *state,
|
||||
/* Our VipsThreadpoolWork function ... generate a tile!
|
||||
*/
|
||||
static int
|
||||
wbuffer_work_fn( VipsThreadState *state,
|
||||
void *a, void *b, void *c )
|
||||
wbuffer_work_fn( VipsThreadState *state, void *a )
|
||||
{
|
||||
WriteBuffer *wbuffer = (WriteBuffer *) state->d;
|
||||
WriteThreadState *wstate = (WriteThreadState *) state;
|
||||
|
||||
#ifdef DEBUG
|
||||
printf( "wbuffer_work_fn\n" );
|
||||
#endif /*DEBUG*/
|
||||
|
||||
if( im_prepare_to( state->reg, wbuffer->region,
|
||||
if( im_prepare_to( state->reg, wstate->buf->region,
|
||||
&state->pos, state->pos.left, state->pos.top ) )
|
||||
return( -1 );
|
||||
|
||||
/* Tell the bg write thread we've left.
|
||||
*/
|
||||
im_semaphore_upn( &wbuffer->nwrite, 1 );
|
||||
im_semaphore_upn( &wstate->buf->nwrite, 1 );
|
||||
|
||||
return( 0 );
|
||||
}
|
||||
@ -398,7 +435,7 @@ wbuffer_work_fn( VipsThreadState *state,
|
||||
/* Our VipsThreadpoolProgress function ... send some eval progress feedback.
|
||||
*/
|
||||
static int
|
||||
wbuffer_progress_fn( void *a, void *b, void *c )
|
||||
wbuffer_progress_fn( void *a )
|
||||
{
|
||||
Write *write = (Write *) a;
|
||||
|
||||
@ -414,7 +451,7 @@ wbuffer_progress_fn( void *a, void *b, void *c )
|
||||
|
||||
static void
|
||||
write_init( Write *write,
|
||||
VipsImage *im, VipsRegionWrite write_fn, void *a, void *b )
|
||||
VipsImage *im, VipsRegionWrite write_fn, void *a )
|
||||
{
|
||||
write->im = im;
|
||||
write->buf = wbuffer_new( write );
|
||||
@ -423,7 +460,6 @@ write_init( Write *write,
|
||||
write->y = 0;
|
||||
write->write_fn = write_fn;
|
||||
write->a = a;
|
||||
write->b = b;
|
||||
|
||||
vips_get_tile_size( im,
|
||||
&write->tile_width, &write->tile_height, &write->nlines );
|
||||
@ -440,7 +476,6 @@ write_free( Write *write )
|
||||
* VipsRegionWrite:
|
||||
* @region: pixels to write
|
||||
* @a: client data
|
||||
* @b: client data
|
||||
*
|
||||
* The function should write the pixels in @region. @a and @b are the values
|
||||
* passed into vips_discsink().
|
||||
@ -451,16 +486,16 @@ write_free( Write *write )
|
||||
*/
|
||||
|
||||
/**
|
||||
* vips_discsink:
|
||||
* vips_sink_disc:
|
||||
* @im: image to process
|
||||
* @write_fn: called for every batch of pixels
|
||||
* @a: client data
|
||||
* @b: client data
|
||||
*
|
||||
* vips_discsink() loops over @im, top-to-bottom, generating it in sections.
|
||||
* vips_sink_disc() loops over @im, top-to-bottom, generating it in sections.
|
||||
* As each section is produced, @write_fn is called.
|
||||
*
|
||||
* @write_fn is always called single-threaded, it's always given image
|
||||
* @write_fn is always called single-threaded (though not always from the same
|
||||
* thread), it's always given image
|
||||
* sections in top-to-bottom order, and there are never any gaps.
|
||||
*
|
||||
* This operation is handy for making image sinks which output to things like
|
||||
@ -471,7 +506,7 @@ write_free( Write *write )
|
||||
* Returns: 0 on success, -1 on error.
|
||||
*/
|
||||
int
|
||||
vips_discsink( VipsImage *im, VipsRegionWrite write_fn, void *a, void *b )
|
||||
vips_sink_disc( VipsImage *im, VipsRegionWrite write_fn, void *a )
|
||||
{
|
||||
Write write;
|
||||
int result;
|
||||
@ -479,7 +514,13 @@ vips_discsink( VipsImage *im, VipsRegionWrite write_fn, void *a, void *b )
|
||||
if( im__start_eval( im ) )
|
||||
return( -1 );
|
||||
|
||||
write_init( &write, im, write_fn, a, b );
|
||||
write_init( &write, im, write_fn, a );
|
||||
|
||||
printf( "initing thread state\n" );
|
||||
|
||||
vips_thread_state_get_type();
|
||||
|
||||
printf( "made thread state\n" );
|
||||
|
||||
result = 0;
|
||||
|
||||
@ -487,10 +528,11 @@ vips_discsink( VipsImage *im, VipsRegionWrite write_fn, void *a, void *b )
|
||||
!write.buf_back ||
|
||||
wbuffer_position( write.buf, 0, write.nlines ) ||
|
||||
vips_threadpool_run( im,
|
||||
write_thread_state_new,
|
||||
wbuffer_allocate_fn,
|
||||
wbuffer_work_fn,
|
||||
wbuffer_progress_fn,
|
||||
&write, NULL, NULL ) )
|
||||
&write ) )
|
||||
result = -1;
|
||||
|
||||
/* We've set all the buffers writing, but not waited for the BG
|
@ -38,8 +38,8 @@
|
||||
/*
|
||||
#define TIME_THREAD
|
||||
#define VIPS_DEBUG_RED
|
||||
#define VIPS_DEBUG
|
||||
*/
|
||||
#define VIPS_DEBUG
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
@ -76,19 +76,106 @@
|
||||
* can be used to give feedback.
|
||||
*
|
||||
* This is like threadgroup, but workers allocate work units themselves. This
|
||||
* reduces the synchronisation overhead and improves scalability.
|
||||
* reduces synchronisation overhead and improves scalability.
|
||||
*/
|
||||
|
||||
/**
|
||||
* VipsThreadState:
|
||||
* @reg: a #REGION
|
||||
* @pos: a #Rect
|
||||
* @x: an int
|
||||
* @y: an int
|
||||
* @a: client data
|
||||
*
|
||||
* These per-thread values are carried around for your use by
|
||||
* vips_threadpool_run(). They are private to each thread, so they are a
|
||||
* useful place
|
||||
* for #VipsThreadpoolAllocate and #VipsThreadpoolWork to communicate.
|
||||
*
|
||||
* @reg is created for you at the start of processing and freed at the end,
|
||||
* but you can do what you like with it.
|
||||
*/
|
||||
|
||||
G_DEFINE_TYPE( VipsThreadState, vips_thread_state, VIPS_TYPE_OBJECT );
|
||||
|
||||
static void
|
||||
vips_thread_state_dispose( GObject *gobject )
|
||||
{
|
||||
VipsThreadState *state = (VipsThreadState *) gobject;
|
||||
|
||||
VIPS_DEBUG_MSG( "vips_thread_state_dispose:\n" );
|
||||
|
||||
IM_FREEF( im_region_free, state->reg );
|
||||
|
||||
G_OBJECT_CLASS( vips_thread_state_parent_class )->dispose( gobject );
|
||||
}
|
||||
|
||||
static int
|
||||
vips_thread_state_build( VipsObject *object )
|
||||
{
|
||||
VipsThreadState *state = (VipsThreadState *) object;
|
||||
|
||||
if( !(state->reg = im_region_create( state->im )) )
|
||||
return( -1 );
|
||||
|
||||
return( VIPS_OBJECT_CLASS(
|
||||
vips_thread_state_parent_class )->build( object ) );
|
||||
}
|
||||
|
||||
static void
|
||||
vips_thread_state_class_init( VipsThreadStateClass *class )
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
|
||||
VipsObjectClass *object_class = VIPS_OBJECT_CLASS( class );
|
||||
|
||||
gobject_class->dispose = vips_thread_state_dispose;
|
||||
|
||||
object_class->build = vips_thread_state_build;
|
||||
object_class->nickname = "threadstate";
|
||||
object_class->description = _( "per-thread state for vipsthreadpool" );
|
||||
}
|
||||
|
||||
static void
|
||||
vips_thread_state_init( VipsThreadState *state )
|
||||
{
|
||||
VIPS_DEBUG_MSG( "vips_thread_state_init:\n" );
|
||||
|
||||
state->reg = NULL;
|
||||
}
|
||||
|
||||
void *
|
||||
vips_thread_state_set( VipsObject *object, void *a, void *b )
|
||||
{
|
||||
VipsThreadState *state = (VipsThreadState *) object;
|
||||
VipsImage *im = (VipsImage *) a;
|
||||
|
||||
VIPS_DEBUG_MSG( "vips_thread_state_set:\n" );
|
||||
|
||||
state->im = im;
|
||||
state->a = b;
|
||||
|
||||
return( NULL );
|
||||
}
|
||||
|
||||
VipsThreadState *
|
||||
vips_thread_state_new( VipsImage *im, void *a )
|
||||
{
|
||||
VIPS_DEBUG_MSG( "vips_thread_state_new:\n" );
|
||||
|
||||
return( VIPS_THREAD_STATE( vips_object_new(
|
||||
VIPS_TYPE_THREAD_STATE, vips_thread_state_set, im, a ) ) );
|
||||
}
|
||||
|
||||
/* What we track for each thread in the pool.
|
||||
*/
|
||||
typedef struct {
|
||||
/* All private.
|
||||
*/
|
||||
/*< private >*/
|
||||
VipsThreadState state;
|
||||
|
||||
struct _VipsThreadpool *pool; /* Pool we are part of */
|
||||
|
||||
VipsThreadState *state;
|
||||
|
||||
/* Thread we are running.
|
||||
*/
|
||||
GThread *thread;
|
||||
@ -115,13 +202,15 @@ typedef struct _VipsThreadpool {
|
||||
/*< private >*/
|
||||
VipsImage *im; /* Image we are calculating */
|
||||
|
||||
/* Do a unit of work (runs in parallel) and allocate a unit of work
|
||||
* (serial). Plus the mutex we use to serialize work allocation.
|
||||
/* STart a thread, do a unit of work (runs in parallel) and allocate
|
||||
* a unit of work (serial). Plus the mutex we use to serialize work
|
||||
* allocation.
|
||||
*/
|
||||
VipsThreadStart start;
|
||||
VipsThreadpoolAllocate allocate;
|
||||
VipsThreadpoolWork work;
|
||||
GMutex *allocate_lock;
|
||||
void *a, *b, *c; /* User arguments to work / allocate */
|
||||
void *a; /* User argument to start / allocate / etc. */
|
||||
|
||||
int nthr; /* Number of threads in pool */
|
||||
VipsThread **thr; /* Threads */
|
||||
@ -191,7 +280,7 @@ vips_thread_free( VipsThread *thr )
|
||||
thr->thread = NULL;
|
||||
}
|
||||
|
||||
IM_FREEF( im_region_free, thr->state.reg );
|
||||
IM_FREEF( g_object_unref, thr->state );
|
||||
thr->pool = NULL;
|
||||
|
||||
#ifdef TIME_THREAD
|
||||
@ -212,9 +301,14 @@ vips_thread_work_unit( VipsThread *thr )
|
||||
*/
|
||||
g_mutex_lock( pool->allocate_lock );
|
||||
|
||||
if( !pool->stop ) {
|
||||
if( pool->allocate( &thr->state,
|
||||
pool->a, pool->b, pool->c, &pool->stop ) ) {
|
||||
if( !thr->state )
|
||||
if( !(thr->state = pool->start( pool->im, pool->a )) ) {
|
||||
thr->error = TRUE;
|
||||
pool->error = TRUE;
|
||||
}
|
||||
|
||||
if( !pool->stop && !pool->error ) {
|
||||
if( pool->allocate( thr->state, pool->a, &pool->stop ) ) {
|
||||
thr->error = TRUE;
|
||||
pool->error = TRUE;
|
||||
}
|
||||
@ -235,7 +329,7 @@ vips_thread_work_unit( VipsThread *thr )
|
||||
|
||||
/* Process a work unit.
|
||||
*/
|
||||
if( pool->work( &thr->state, pool->a, pool->b, pool->c ) ) {
|
||||
if( pool->work( thr->state, pool->a ) ) {
|
||||
thr->error = TRUE;
|
||||
pool->error = TRUE;
|
||||
}
|
||||
@ -262,11 +356,6 @@ vips_thread_main_loop( void *a )
|
||||
|
||||
g_assert( pool == thr->pool );
|
||||
|
||||
/* We now control the region (it was created by pool when we
|
||||
* were built).
|
||||
*/
|
||||
im__region_take_ownership( thr->state.reg );
|
||||
|
||||
/* Process work units! Always tick, even if we are stopping, so the
|
||||
* main thread will wake up for exit.
|
||||
*/
|
||||
@ -296,7 +385,7 @@ vips_thread_new( VipsThreadpool *pool )
|
||||
if( !(thr = IM_NEW( pool->im, VipsThread )) )
|
||||
return( NULL );
|
||||
thr->pool = pool;
|
||||
thr->state.reg = NULL;
|
||||
thr->state = NULL;
|
||||
thr->thread = NULL;
|
||||
thr->exit = 0;
|
||||
thr->error = 0;
|
||||
@ -306,16 +395,10 @@ vips_thread_new( VipsThreadpool *pool )
|
||||
thr->tpos = 0;
|
||||
#endif /*TIME_THREAD*/
|
||||
|
||||
/* Attach stuff.
|
||||
/* We can't build the state here, it has to be done by the worker
|
||||
* itself the first time that allocate runs so that any regions are
|
||||
* owned by the correct thread.
|
||||
*/
|
||||
if( !(thr->state.reg = im_region_create( pool->im )) ) {
|
||||
vips_thread_free( thr );
|
||||
return( NULL );
|
||||
}
|
||||
|
||||
/* Get ready to hand the region over to the thread.
|
||||
*/
|
||||
im__region_no_ownership( thr->state.reg );
|
||||
|
||||
#ifdef TIME_THREAD
|
||||
thr->btime = IM_ARRAY( pool->im, IM_TBUF_SIZE, double );
|
||||
@ -363,6 +446,8 @@ vips_threadpool_kill_threads( VipsThreadpool *pool )
|
||||
}
|
||||
}
|
||||
|
||||
/* This can be called multiple times, careful.
|
||||
*/
|
||||
static int
|
||||
vips_threadpool_free( VipsThreadpool *pool )
|
||||
{
|
||||
@ -439,21 +524,21 @@ vips_threadpool_create_threads( VipsThreadpool *pool )
|
||||
}
|
||||
|
||||
/**
|
||||
* VipsThreadState:
|
||||
* @reg: a #REGION
|
||||
* @pos: a #Rect
|
||||
* @x: an int
|
||||
* @y: an int
|
||||
* @d: client data
|
||||
* @e: client data
|
||||
* @f: client data
|
||||
* VipsThreadpoolStart:
|
||||
* @a: client data
|
||||
* @b: client data
|
||||
* @c: client data
|
||||
*
|
||||
* These per-thread values are carried around for your use by
|
||||
* vips_threadpool_run(). They are private to each thread, so they are handy
|
||||
* for VipsThreadpoolAllocate and VipsThreadpoolWork to communicate.
|
||||
* This function is called once by each worker just before the first time work
|
||||
* is allocated to it to build the per-thread state. Per-thread state is used
|
||||
* by #VipsThreadpoolAllocate and #VipsThreadpoolWork to communicate.
|
||||
*
|
||||
* @reg is created for you at the start of processing and freed at the end,
|
||||
* but you can do what you like with it.
|
||||
* #VipsThreadState is a subclass of #VipsObject. Start functions are called
|
||||
* from allocate, that is, they are single-threaded.
|
||||
*
|
||||
* See also: vips_threadpool_run().
|
||||
*
|
||||
* Returns: a new #VipsThreadState object, or NULL on error
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -465,7 +550,7 @@ vips_threadpool_create_threads( VipsThreadpool *pool )
|
||||
* @stop: set this to signal end of computation
|
||||
*
|
||||
* This function is called to allocate a new work unit for the thread. It is
|
||||
* always single-threaded, so it can modify per-call state (such as a
|
||||
* always single-threaded, so it can modify per-pool state (such as a
|
||||
* counter).
|
||||
*
|
||||
* @a, @b, @c are the values supplied to the call to
|
||||
@ -474,9 +559,9 @@ vips_threadpool_create_threads( VipsThreadpool *pool )
|
||||
* It should set @stop to %TRUE to indicate that no work could be allocated
|
||||
* because the job is done.
|
||||
*
|
||||
* It should return 0 for a normal return, or non-zero to indicate an error.
|
||||
*
|
||||
* See also: vips_threadpool_run().
|
||||
*
|
||||
* Returns: 0 on success, or -1 on error
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -487,15 +572,15 @@ vips_threadpool_create_threads( VipsThreadpool *pool )
|
||||
* @c: client data
|
||||
*
|
||||
* This function is called to process a work unit. Many copies of this can run
|
||||
* at once, so it should not write to the per-call state. It can write to
|
||||
* at once, so it should not write to the per-pool state. It can write to
|
||||
* per-thread state.
|
||||
*
|
||||
* @a, @b, @c are the values supplied to the call to
|
||||
* vips_threadpool_run().
|
||||
*
|
||||
* It should return 0 for a normal return, or non-zero to indicate an error.
|
||||
*
|
||||
* See also: vips_threadpool_run().
|
||||
*
|
||||
* Returns: 0 on success, or -1 on error
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -507,14 +592,15 @@ vips_threadpool_create_threads( VipsThreadpool *pool )
|
||||
* This function is called by the main thread once for every work unit
|
||||
* processed. It can be used to give the user progress feedback.
|
||||
*
|
||||
* It should return 0 for a normal return, or non-zero to indicate an error.
|
||||
*
|
||||
* See also: vips_threadpool_run().
|
||||
*
|
||||
* Returns: 0 on success, or -1 on error
|
||||
*/
|
||||
|
||||
/**
|
||||
* vips_threadpool_run:
|
||||
* @im: image to loop over
|
||||
* @start: allocate per-thread state
|
||||
* @allocate: allocate a work unit
|
||||
* @work: process a work unit
|
||||
* @progress: give progress feedback about a work unit, or %NULL
|
||||
@ -522,30 +608,33 @@ vips_threadpool_create_threads( VipsThreadpool *pool )
|
||||
* @b: client data
|
||||
* @c: client data
|
||||
*
|
||||
* This function runs a set of threads over an image. Each thread run
|
||||
* This function runs a set of threads over an image. Each thread first calls
|
||||
* @start to create new per-thread state, then runs
|
||||
* @allocate to set up a new work unit (perhaps the next tile in an image, for
|
||||
* example), then @work to process that work unit. After each unit is
|
||||
* processed, @progress is called, so that the operation can give
|
||||
* progress feedback.@progress may be %NULL.
|
||||
* progress feedback. @progress may be %NULL.
|
||||
*
|
||||
* Each thread has a small amount of private state that vips_threadpool_run()
|
||||
* maintains for it. The @allocate and @work functions can use this to
|
||||
* communicate.
|
||||
* Each thread has private state that the @allocate and @work functions can
|
||||
* use to communicate. This state is created by each worker as it starts using
|
||||
* @start. Use the state destructor to clean up.
|
||||
*
|
||||
* @allocate is always single-threaded (so it can write to the per-call state),
|
||||
* whereas @work can be executed concurrently. @progress is always called by
|
||||
* the main thread (ie. the thread which called vips_thtreadpool_run()).
|
||||
* @allocate and @start are always single-threaded (so they can write to the
|
||||
* per-pool state), whereas @work can be executed concurrently. @progress is
|
||||
* always called by
|
||||
* the main thread (ie. the thread which called vips_threadpool_run()).
|
||||
*
|
||||
* See also: im_wbuffer2(), im_concurrency_set().
|
||||
*
|
||||
* Returns: 0 on success, -1 on error.
|
||||
* Returns: 0 on success, or -1 on error.
|
||||
*/
|
||||
int
|
||||
vips_threadpool_run( VipsImage *im,
|
||||
VipsThreadStart start,
|
||||
VipsThreadpoolAllocate allocate,
|
||||
VipsThreadpoolWork work,
|
||||
VipsThreadpoolProgress progress,
|
||||
void *a, void *b, void *c )
|
||||
void *a )
|
||||
{
|
||||
VipsThreadpool *pool;
|
||||
int result;
|
||||
@ -558,11 +647,10 @@ vips_threadpool_run( VipsImage *im,
|
||||
if( !(pool = vips_threadpool_new( im )) )
|
||||
return( -1 );
|
||||
|
||||
pool->start = start;
|
||||
pool->allocate = allocate;
|
||||
pool->work = work;
|
||||
pool->a = a;
|
||||
pool->b = b;
|
||||
pool->c = c;
|
||||
|
||||
/* Attach workers and set them going.
|
||||
*/
|
||||
@ -586,7 +674,7 @@ vips_threadpool_run( VipsImage *im,
|
||||
break;
|
||||
|
||||
if( progress &&
|
||||
progress( pool->a, pool->b, pool->c ) )
|
||||
progress( pool->a ) )
|
||||
pool->error = TRUE;
|
||||
|
||||
if( pool->stop || pool->error )
|
||||
@ -631,10 +719,10 @@ vips_get_tile_size( VipsImage *im,
|
||||
*tile_height = im__tile_height;
|
||||
|
||||
/* Enough lines of tiles that we can expect to be able to keep
|
||||
* nthr busy.
|
||||
* nthr busy. Then double it.
|
||||
*/
|
||||
*nlines = *tile_height *
|
||||
(1 + nthr / IM_MAX( 1, im->Xsize / *tile_width ));
|
||||
(1 + nthr / IM_MAX( 1, im->Xsize / *tile_width )) * 2;
|
||||
break;
|
||||
|
||||
case IM_FATSTRIP:
|
||||
|
@ -147,6 +147,7 @@ vips_interpolate( VipsInterpolate *interpolate,
|
||||
VipsInterpolateClass *class = VIPS_INTERPOLATE_GET_CLASS( interpolate );
|
||||
|
||||
g_assert( class->interpolate );
|
||||
|
||||
class->interpolate( interpolate, out, in, x, y );
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user