Merge branch '8.10'
This commit is contained in:
commit
7839792c1a
@ -30,6 +30,7 @@
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- improve webpload rounding and blending behaviour [lovell]
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- fix range clip in int32 -> unsigned casts [ewelot]
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- fix precision error in clip of float -> int casts [ewelot]
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- fix load of HEIC images with 0 length metadata [ddennedy-gpsw]
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6/9/20 started 8.10.2
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- update magicksave/load profile handling [kelilevi]
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@ -79,15 +79,16 @@ typedef VipsInterpolate VipsInterpolateBicubic;
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typedef VipsInterpolateClass VipsInterpolateBicubicClass;
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/* Precalculated interpolation matrices. int (used for pel
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* sizes up to short), and double (for all others).
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* sizes up to short), and double (for all others). We go to
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* scale + 1 so we can round-to-nearest safely.
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*/
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/* We could keep a large set of 2d 4x4 matricies, but this actually
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* works out slower since for many resizes the thing will no longer
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* fit in L1.
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*/
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static int vips_bicubic_matrixi[VIPS_TRANSFORM_SCALE][4];
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static double vips_bicubic_matrixf[VIPS_TRANSFORM_SCALE][4];
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static int vips_bicubic_matrixi[VIPS_TRANSFORM_SCALE + 1][4];
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static double vips_bicubic_matrixf[VIPS_TRANSFORM_SCALE + 1][4];
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/* We need C linkage for this.
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*/
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@ -497,13 +498,19 @@ static void
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vips_interpolate_bicubic_interpolate( VipsInterpolate *interpolate,
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void *out, VipsRegion *in, double x, double y )
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{
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/* Find the mask index.
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/* Find the mask index. We round-to-nearest, so we need to generate
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* indexes in 0 to VIPS_TRANSFORM_SCALE, 2^n + 1 values. We multiply
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* by 2 more than we need to, add one, mask, then shift down again to
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* get the extra range.
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*/
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const int sx = x * VIPS_TRANSFORM_SCALE;
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const int sy = y * VIPS_TRANSFORM_SCALE;
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const int sx = x * VIPS_TRANSFORM_SCALE * 2;
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const int sy = y * VIPS_TRANSFORM_SCALE * 2;
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const int tx = sx & (VIPS_TRANSFORM_SCALE - 1);
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const int ty = sy & (VIPS_TRANSFORM_SCALE - 1);
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const int six = sx & (VIPS_TRANSFORM_SCALE * 2 - 1);
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const int siy = sy & (VIPS_TRANSFORM_SCALE * 2 - 1);
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const int tx = (six + 1) >> 1;
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const int ty = (siy + 1) >> 1;
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/* We know x/y are always positive, so we can just (int) them.
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*/
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@ -636,7 +643,7 @@ vips_interpolate_bicubic_class_init( VipsInterpolateBicubicClass *iclass )
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/* Build the tables of pre-computed coefficients.
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*/
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for( int x = 0; x < VIPS_TRANSFORM_SCALE; x++ ) {
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for( int x = 0; x < VIPS_TRANSFORM_SCALE + 1; x++ ) {
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calculate_coefficients_catmull( vips_bicubic_matrixf[x],
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(float) x / VIPS_TRANSFORM_SCALE );
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@ -11,7 +11,6 @@
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* 6/6/20 kleisauke
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* - deprecate @centre option, it's now always on
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* - fix pixel shift
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* - remove unnecessary round-to-nearest behaviour
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*/
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/*
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@ -79,10 +78,11 @@ typedef struct _VipsReduceh {
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double hoffset;
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/* Precalculated interpolation matrices. int (used for pel
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* sizes up to short), and double (for all others).
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* sizes up to short), and double (for all others). We go to
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* scale + 1 so we can round-to-nearest safely.
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*/
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int *matrixi[VIPS_TRANSFORM_SCALE];
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double *matrixf[VIPS_TRANSFORM_SCALE];
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int *matrixi[VIPS_TRANSFORM_SCALE + 1];
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double *matrixf[VIPS_TRANSFORM_SCALE + 1];
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/* Deprecated.
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*/
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@ -281,8 +281,12 @@ reduceh_notab( VipsReduceh *reduceh,
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vips_reduce_make_mask( cx, reduceh->kernel, reduceh->hshrink, x );
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for( int z = 0; z < bands; z++ )
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out[z] = reduce_sum<T, double>( in + z, bands, cx, n );
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for( int z = 0; z < bands; z++ ) {
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double sum;
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sum = reduce_sum<T, double>( in + z, bands, cx, n );
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out[z] = VIPS_ROUND_UINT( sum );
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}
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}
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/* Tried a vector path (see reducev) but it was slower. The vectors for
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@ -346,8 +350,9 @@ vips_reduceh_gen( VipsRegion *out_region, void *seq,
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for( int x = 0; x < r->width; x++ ) {
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const int ix = (int) X;
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VipsPel *p = p0 + ix * ps;
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const int sx = X * VIPS_TRANSFORM_SCALE;
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const int tx = sx & (VIPS_TRANSFORM_SCALE - 1);
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const int sx = X * VIPS_TRANSFORM_SCALE * 2;
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const int six = sx & (VIPS_TRANSFORM_SCALE * 2 - 1);
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const int tx = (six + 1) >> 1;
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const int *cxi = reduceh->matrixi[tx];
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const double *cxf = reduceh->matrixf[tx];
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@ -475,11 +480,11 @@ vips_reduceh_build( VipsObject *object )
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* by half that distance so that we discard pixels equally
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* from left and right.
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*/
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reduceh->hoffset = (1 + extra_pixels) / 2.0;
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reduceh->hoffset = (1 + extra_pixels) / 2.0 - 1;
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/* Build the tables of pre-computed coefficients.
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*/
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for( int x = 0; x < VIPS_TRANSFORM_SCALE; x++ ) {
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for( int x = 0; x < VIPS_TRANSFORM_SCALE + 1; x++ ) {
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reduceh->matrixf[x] =
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VIPS_ARRAY( object, reduceh->n_point, double );
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reduceh->matrixi[x] =
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@ -513,7 +518,7 @@ vips_reduceh_build( VipsObject *object )
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/* Add new pixels around the input so we can interpolate at the edges.
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*/
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if( vips_embed( in, &t[1],
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reduceh->n_point / 2 - 1, 0,
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VIPS_CEIL( reduceh->n_point / 2.0 ) - 1, 0,
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in->Xsize + reduceh->n_point, in->Ysize,
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"extend", VIPS_EXTEND_COPY,
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(void *) NULL ) )
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@ -21,7 +21,6 @@
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* - deprecate @centre option, it's now always on
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* - fix pixel shift
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* - speed up the mask construction for uchar/ushort images
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* - remove unnecessary round-to-nearest behaviour
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*/
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/*
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@ -118,14 +117,15 @@ typedef struct _VipsReducev {
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double voffset;
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/* Precalculated interpolation matrices. int (used for pel
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* sizes up to short), and double (for all others).
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* sizes up to short), and double (for all others). We go to
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* scale + 1 so we can round-to-nearest safely.
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*/
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int *matrixi[VIPS_TRANSFORM_SCALE];
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double *matrixf[VIPS_TRANSFORM_SCALE];
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int *matrixi[VIPS_TRANSFORM_SCALE + 1];
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double *matrixf[VIPS_TRANSFORM_SCALE + 1];
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/* And another set for orc: we want 2.6 precision.
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*/
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int *matrixo[VIPS_TRANSFORM_SCALE];
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int *matrixo[VIPS_TRANSFORM_SCALE + 1];
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/* The passes we generate for this mask.
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*/
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@ -154,7 +154,7 @@ vips_reducev_finalize( GObject *gobject )
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for( int i = 0; i < reducev->n_pass; i++ )
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VIPS_FREEF( vips_vector_free, reducev->pass[i].vector );
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reducev->n_pass = 0;
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for( int i = 0; i < VIPS_TRANSFORM_SCALE; i++ ) {
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for( int i = 0; i < VIPS_TRANSFORM_SCALE + 1; i++ ) {
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VIPS_FREE( reducev->matrixf[i] );
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VIPS_FREE( reducev->matrixi[i] );
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VIPS_FREE( reducev->matrixo[i] );
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@ -511,8 +511,12 @@ reducev_notab( VipsReducev *reducev,
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vips_reduce_make_mask( cy, reducev->kernel, reducev->vshrink, y );
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for( int z = 0; z < ne; z++ )
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out[z] = reduce_sum<T, double>( in + z, l1, cy, n );
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for( int z = 0; z < ne; z++ ) {
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double sum;
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sum = reduce_sum<T, double>( in + z, l1, cy, n );
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out[z] = VIPS_ROUND_UINT( sum );
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}
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}
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static int
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@ -555,8 +559,9 @@ vips_reducev_gen( VipsRegion *out_region, void *vseq,
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VIPS_REGION_ADDR( out_region, r->left, r->top + y );
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const int py = (int) Y;
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VipsPel *p = VIPS_REGION_ADDR( ir, r->left, py );
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const int sy = Y * VIPS_TRANSFORM_SCALE;
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const int ty = sy & (VIPS_TRANSFORM_SCALE - 1);
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const int sy = Y * VIPS_TRANSFORM_SCALE * 2;
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const int siy = sy & (VIPS_TRANSFORM_SCALE * 2 - 1);
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const int ty = (siy + 1) >> 1;
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const int *cyi = reducev->matrixi[ty];
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const double *cyf = reducev->matrixf[ty];
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const int lskip = VIPS_REGION_LSKIP( ir );
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@ -677,8 +682,9 @@ vips_reducev_vector_gen( VipsRegion *out_region, void *vseq,
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VipsPel *q =
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VIPS_REGION_ADDR( out_region, r->left, r->top + y );
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const int py = (int) Y;
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const int sy = Y * VIPS_TRANSFORM_SCALE;
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const int ty = sy & (VIPS_TRANSFORM_SCALE - 1);
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const int sy = Y * VIPS_TRANSFORM_SCALE * 2;
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const int siy = sy & (VIPS_TRANSFORM_SCALE * 2 - 1);
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const int ty = (siy + 1) >> 1;
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const int *cyo = reducev->matrixo[ty];
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#ifdef DEBUG_PIXELS
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@ -739,7 +745,7 @@ vips_reducev_raw( VipsReducev *reducev, VipsImage *in, VipsImage **out )
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*/
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if( in->BandFmt == VIPS_FORMAT_UCHAR &&
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vips_vector_isenabled() )
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for( int y = 0; y < VIPS_TRANSFORM_SCALE; y++ ) {
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for( int y = 0; y < VIPS_TRANSFORM_SCALE + 1; y++ ) {
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reducev->matrixo[y] =
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VIPS_ARRAY( NULL, reducev->n_point, int );
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if( !reducev->matrixo[y] )
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@ -847,11 +853,11 @@ vips_reducev_build( VipsObject *object )
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* by half that distance so that we discard pixels equally
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* from left and right.
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*/
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reducev->voffset = (1 + extra_pixels) / 2.0;
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reducev->voffset = (1 + extra_pixels) / 2.0 - 1;
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/* Build the tables of pre-computed coefficients.
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*/
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for( int y = 0; y < VIPS_TRANSFORM_SCALE; y++ ) {
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for( int y = 0; y < VIPS_TRANSFORM_SCALE + 1; y++ ) {
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reducev->matrixf[y] =
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VIPS_ARRAY( NULL, reducev->n_point, double );
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reducev->matrixi[y] =
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@ -885,7 +891,7 @@ vips_reducev_build( VipsObject *object )
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/* Add new pixels around the input so we can interpolate at the edges.
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*/
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if( vips_embed( in, &t[1],
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0, reducev->n_point / 2 - 1,
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0, VIPS_CEIL( reducev->n_point / 2.0 ) - 1,
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in->Xsize, in->Ysize + reducev->n_point,
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"extend", VIPS_EXTEND_COPY,
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(void *) NULL ) )
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