stuff
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@ -35,13 +35,17 @@
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*/
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/* Trace allocate/free.
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#define VIPS_DEBUG_RED
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#define VIPS_DEBUG_AMBER
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*/
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/* Trace reschedule
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#define VIPS_DEBUG_GREEN
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*/
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/* Trace serious problems.
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*/
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#define VIPS_DEBUG_RED
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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@ -71,9 +75,9 @@ static const int have_threads = 1;
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static const int have_threads = 0;
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#endif /*HAVE_THREADS*/
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#ifdef VIPS_DEBUG_RED
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#ifdef VIPS_DEBUG_AMBER
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static int render_num_renders = 0;
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#endif /*VIPS_DEBUG_RED*/
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#endif /*VIPS_DEBUG_AMBER*/
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/* A tile in our cache.
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*/
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@ -93,7 +97,9 @@ typedef struct {
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*/
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gboolean dirty;
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int ticks; /* Time of last use, for LRU flush */
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/* Time of last use, for LRU flush
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*/
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int ticks;
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} Tile;
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/* Per-call state.
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@ -197,7 +203,7 @@ render_thread_state_new( VipsImage *im, void *a )
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static void *
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tile_free( Tile *tile )
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{
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VIPS_DEBUG_MSG_RED( "tile_free\n" );
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VIPS_DEBUG_MSG_AMBER( "tile_free\n" );
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IM_FREEF( im_region_free, tile->region );
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im_free( tile );
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@ -208,7 +214,7 @@ tile_free( Tile *tile )
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static int
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render_free( Render *render )
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{
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VIPS_DEBUG_MSG_RED( "render_free: %p\n", render );
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VIPS_DEBUG_MSG_AMBER( "render_free: %p\n", render );
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g_assert( render->ref_count == 0 );
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@ -234,9 +240,9 @@ render_free( Render *render )
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im_free( render );
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#ifdef VIPS_DEBUG_RED
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#ifdef VIPS_DEBUG_AMBER
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render_num_renders -= 1;
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#endif /*VIPS_DEBUG_RED*/
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#endif /*VIPS_DEBUG_AMBER*/
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return( 0 );
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}
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@ -418,8 +424,10 @@ render_work( VipsThreadState *state, void *a )
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tile->area.left, tile->area.top );
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if( im_prepare_to( state->reg, tile->region,
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&tile->area, tile->area.left, tile->area.top ) )
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&tile->area, tile->area.left, tile->area.top ) ) {
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VIPS_DEBUG_MSG_RED( "render_work: im_prepare_to() failed\n" );
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return( -1 );
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}
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tile->painted = TRUE;
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/* Now clients can update.
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@ -480,12 +488,14 @@ render_thread_main( void *client )
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"threadpool start\n" );
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render_reschedule = FALSE;
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(void) vips_threadpool_run( render->in,
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if( vips_threadpool_run( render->in,
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render_thread_state_new,
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render_allocate,
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render_work,
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NULL,
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render );
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render ) )
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VIPS_DEBUG_MSG_RED( "render_thread_main: "
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"threadpool_run failed\n" );
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VIPS_DEBUG_MSG_GREEN( "render_thread_main: "
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"threadpool return\n" );
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@ -556,7 +566,7 @@ tile_equal( gconstpointer a, gconstpointer b )
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static int
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render_close_cb( Render *render )
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{
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VIPS_DEBUG_MSG_RED( "render_close_cb\n" );
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VIPS_DEBUG_MSG_AMBER( "render_close_cb\n" );
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render_unref( render );
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@ -625,11 +635,11 @@ render_new( VipsImage *in, VipsImage *out, VipsImage *mask,
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render_ref( render );
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}
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VIPS_DEBUG_MSG_RED( "render_new: %p\n", render );
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VIPS_DEBUG_MSG_AMBER( "render_new: %p\n", render );
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#ifdef VIPS_DEBUG_RED
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#ifdef VIPS_DEBUG_AMBER
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render_num_renders += 1;
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#endif /*VIPS_DEBUG_RED*/
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#endif /*VIPS_DEBUG_AMBER*/
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return( render );
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}
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@ -641,7 +651,7 @@ tile_new( Render *render )
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{
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Tile *tile;
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VIPS_DEBUG_MSG_RED( "tile_new\n" );
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VIPS_DEBUG_MSG_AMBER( "tile_new\n" );
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/* Don't use auto-free: we need to make sure we free the tile after
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* Render.
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@ -694,7 +704,8 @@ render_tile_add( Tile *tile, Rect *area )
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* them.
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*/
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if( im_region_buffer( tile->region, &tile->area ) )
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VIPS_DEBUG_MSG( "render_work: buffer allocate failed\n" );
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VIPS_DEBUG_MSG_RED( "render_tile_add: "
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"buffer allocate failed\n" );
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g_hash_table_insert( render->tiles, &tile->area, tile );
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}
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@ -759,7 +770,9 @@ tile_queue( Tile *tile )
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"painting tile %dx%d synchronously\n",
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tile->area.left, tile->area.top );
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im_prepare( tile->region, &tile->area );
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if( im_prepare( tile->region, &tile->area ) )
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VIPS_DEBUG_MSG_RED( "tile_queue: prepare failed\n" );
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tile->painted = TRUE;
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}
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}
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@ -920,6 +933,8 @@ region_fill( REGION *out, void *seq, void *a, void *b )
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tile = render_tile_request( render, &area );
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if( tile )
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tile_copy( tile, out );
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else
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VIPS_DEBUG_MSG_RED( "region_fill: argh!\n" );
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}
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g_mutex_unlock( render->lock );
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@ -1077,8 +1092,8 @@ vips_sink_screen( VipsImage *in, VipsImage *out, VipsImage *mask,
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void
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im__print_renders( void )
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{
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#ifdef VIPS_DEBUG_RED
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#ifdef VIPS_DEBUG_AMBER
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printf( "%d active renders\n", render_num_renders );
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#endif /*VIPS_DEBUG_RED*/
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#endif /*VIPS_DEBUG_AMBER*/
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printf( "%d dirty renders\n", g_slist_length( render_dirty_all ) );
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}
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