improve BGRA -> RGBA conversion
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93f67a2bdf
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@ -35,7 +35,7 @@
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#include <vips/vips.h>
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include <vips/internal.h>
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/* Convert from ARGB to RGBA and undo premultiplication.
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/* Convert from Cairo's BGRA to RGBA and undo premultiplication.
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*
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*
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* See also openslide's argb2rgba().
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* See also openslide's argb2rgba().
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*/
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*/
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@ -45,22 +45,26 @@ vips__cairo2rgba( guint32 * restrict buf, int n )
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int i;
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int i;
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for( i = 0; i < n; i++ ) {
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for( i = 0; i < n; i++ ) {
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guint32 * restrict p = buf + i;
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guint32 bgra = GUINT32_FROM_BE( buf[i] );
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guint32 x = *p;
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guint8 a = bgra & 0xff;
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guint8 a = x >> 24;
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VipsPel * restrict out = (VipsPel *) p;
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if( a == 255 )
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guint32 rgba;
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*p = GUINT32_TO_BE( (x << 8) | 255 );
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else if( a == 0 )
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if( a == 0 ||
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*p = GUINT32_TO_BE( x << 8 );
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a == 255 )
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else {
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rgba =
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/* Undo premultiplication.
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(bgra & 0x00ff00ff) |
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*/
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(bgra & 0x0000ff00) << 16 |
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out[0] = 255 * ((x >> 16) & 255) / a;
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(bgra & 0xff000000) >> 16;
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out[1] = 255 * ((x >> 8) & 255) / a;
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else
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out[2] = 255 * (x & 255) / a;
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/* Undo premultiplication.
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out[3] = a;
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*/
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}
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rgba =
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((255 * ((bgra >> 8) & 0xff) / a) << 24) |
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((255 * ((bgra >> 16) & 0xff) / a) << 16) |
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((255 * ((bgra >> 24) & 0xff) / a) << 8) |
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a;
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buf[i] = GUINT32_TO_BE( rgba );
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}
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}
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}
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}
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@ -43,7 +43,6 @@
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/* TODO
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/* TODO
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*
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*
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* - speed up BRGA -> RGBA conversion
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* - what about filename encodings?
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* - what about filename encodings?
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* - need to test on Windows
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* - need to test on Windows
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*/
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*/
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@ -569,19 +568,25 @@ vips_foreign_load_pdf_generate( VipsRegion *or,
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i += 1;
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i += 1;
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}
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}
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/* PDFium writes BRGA, we must swap.
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/* PDFium writes BGRA, we must swap.
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*
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* FIXME ... this is slow, try using vips__cairo2rgba()? Do we need to
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* unpremultiply as well?
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*/
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*/
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for( y = 0; y < r->height; y++ ) {
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for( y = 0; y < r->height; y++ ) {
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VipsPel *p;
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guint32 * restrict p =
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(guint32 *) VIPS_REGION_ADDR( or, r->left, r->top + y );
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int x;
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int x;
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p = VIPS_REGION_ADDR( or, r->left, r->top + y );
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for( x = 0; x < r->width; x++ ) {
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for( x = 0; x < r->width; x++ ) {
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VIPS_SWAP( VipsPel, p[0], p[2] );
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guint32 bgra = GUINT32_FROM_BE( p[x] );
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p += 4;
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guint rgba;
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rgba =
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(bgra & 0x00ff00ff) |
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(bgra & 0x0000ff00) << 16 |
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(bgra & 0xff000000) >> 16;
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p[x] = GUINT32_TO_BE( rgba );
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}
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}
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}
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}
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