stuff
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40
TODO
40
TODO
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- try a distributed worker model for image generation
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at the moment threadpools have an idle list and a manager ... in fact, what
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will generally happen during a run is;
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* idle list is empty 99% of the time ...
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* a worker finishes, locks the idle list, adds itself, signals
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on the 'idle' semaphone that someone is waiting, and then waits
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itself in 'go'
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* manager wakes up, locks the idle list, gets the worker, assigns
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a task, signals on 'go' and sleeps again on 'idle'
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* worker wakes up and starts processing again on the new task
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we can make this a lot simpler if we allow workers to assign themselves
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tasks, something like
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* worker finishes a tile
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* worker locks the assign-task mutex, runs a function to set new
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parameters, and unlocks
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* the task can be 'generate a tile' or 'job done, you can quit', or
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'there has been an error, abort' or anything really
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* worker starts on the next thing
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then we need some simple stuff so that the background write thread knows
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when a buffer is complete: the task-allocate function needs to cooperate
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with the background writer, not too hard
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so threadpool needs to have a set of threads and a mutex and ... erm that's
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it, perhaps there's some common stuff we could put in there, quit? error
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handling?
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make a new thing, junk threadgroup
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VipsThreadPool?
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- doing im_create_fmask() and friends
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- how about im_invalidate_area()? we currently repaint the whole window on
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every paint action in nip2 :-(
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we'd need to have coordinate transforms broken out for this :-(
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- try writing docs for vipsthumbnail with gtkdoc? then try header etc.
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we need to have a separate docs package for the tools/ dir
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