Merge pull request #1872 from kleisauke/fix-rounding-reduce
Resolve rounding issues in reduce
This commit is contained in:
commit
a54cec93ac
@ -79,15 +79,16 @@ typedef VipsInterpolate VipsInterpolateBicubic;
|
||||
typedef VipsInterpolateClass VipsInterpolateBicubicClass;
|
||||
|
||||
/* Precalculated interpolation matrices. int (used for pel
|
||||
* sizes up to short), and double (for all others).
|
||||
* sizes up to short), and double (for all others). We go to
|
||||
* scale + 1 so we can round-to-nearest safely.
|
||||
*/
|
||||
|
||||
/* We could keep a large set of 2d 4x4 matricies, but this actually
|
||||
* works out slower since for many resizes the thing will no longer
|
||||
* fit in L1.
|
||||
*/
|
||||
static int vips_bicubic_matrixi[VIPS_TRANSFORM_SCALE][4];
|
||||
static double vips_bicubic_matrixf[VIPS_TRANSFORM_SCALE][4];
|
||||
static int vips_bicubic_matrixi[VIPS_TRANSFORM_SCALE + 1][4];
|
||||
static double vips_bicubic_matrixf[VIPS_TRANSFORM_SCALE + 1][4];
|
||||
|
||||
/* We need C linkage for this.
|
||||
*/
|
||||
@ -497,13 +498,19 @@ static void
|
||||
vips_interpolate_bicubic_interpolate( VipsInterpolate *interpolate,
|
||||
void *out, VipsRegion *in, double x, double y )
|
||||
{
|
||||
/* Find the mask index.
|
||||
/* Find the mask index. We round-to-nearest, so we need to generate
|
||||
* indexes in 0 to VIPS_TRANSFORM_SCALE, 2^n + 1 values. We multiply
|
||||
* by 2 more than we need to, add one, mask, then shift down again to
|
||||
* get the extra range.
|
||||
*/
|
||||
const int sx = x * VIPS_TRANSFORM_SCALE;
|
||||
const int sy = y * VIPS_TRANSFORM_SCALE;
|
||||
const int sx = x * VIPS_TRANSFORM_SCALE * 2;
|
||||
const int sy = y * VIPS_TRANSFORM_SCALE * 2;
|
||||
|
||||
const int tx = sx & (VIPS_TRANSFORM_SCALE - 1);
|
||||
const int ty = sy & (VIPS_TRANSFORM_SCALE - 1);
|
||||
const int six = sx & (VIPS_TRANSFORM_SCALE * 2 - 1);
|
||||
const int siy = sy & (VIPS_TRANSFORM_SCALE * 2 - 1);
|
||||
|
||||
const int tx = (six + 1) >> 1;
|
||||
const int ty = (siy + 1) >> 1;
|
||||
|
||||
/* We know x/y are always positive, so we can just (int) them.
|
||||
*/
|
||||
@ -636,7 +643,7 @@ vips_interpolate_bicubic_class_init( VipsInterpolateBicubicClass *iclass )
|
||||
|
||||
/* Build the tables of pre-computed coefficients.
|
||||
*/
|
||||
for( int x = 0; x < VIPS_TRANSFORM_SCALE; x++ ) {
|
||||
for( int x = 0; x < VIPS_TRANSFORM_SCALE + 1; x++ ) {
|
||||
calculate_coefficients_catmull( vips_bicubic_matrixf[x],
|
||||
(float) x / VIPS_TRANSFORM_SCALE );
|
||||
|
||||
|
@ -11,7 +11,6 @@
|
||||
* 6/6/20 kleisauke
|
||||
* - deprecate @centre option, it's now always on
|
||||
* - fix pixel shift
|
||||
* - remove unnecessary round-to-nearest behaviour
|
||||
*/
|
||||
|
||||
/*
|
||||
@ -79,10 +78,11 @@ typedef struct _VipsReduceh {
|
||||
double hoffset;
|
||||
|
||||
/* Precalculated interpolation matrices. int (used for pel
|
||||
* sizes up to short), and double (for all others).
|
||||
* sizes up to short), and double (for all others). We go to
|
||||
* scale + 1 so we can round-to-nearest safely.
|
||||
*/
|
||||
int *matrixi[VIPS_TRANSFORM_SCALE];
|
||||
double *matrixf[VIPS_TRANSFORM_SCALE];
|
||||
int *matrixi[VIPS_TRANSFORM_SCALE + 1];
|
||||
double *matrixf[VIPS_TRANSFORM_SCALE + 1];
|
||||
|
||||
/* Deprecated.
|
||||
*/
|
||||
@ -281,8 +281,12 @@ reduceh_notab( VipsReduceh *reduceh,
|
||||
|
||||
vips_reduce_make_mask( cx, reduceh->kernel, reduceh->hshrink, x );
|
||||
|
||||
for( int z = 0; z < bands; z++ )
|
||||
out[z] = reduce_sum<T, double>( in + z, bands, cx, n );
|
||||
for( int z = 0; z < bands; z++ ) {
|
||||
double sum;
|
||||
sum = reduce_sum<T, double>( in + z, bands, cx, n );
|
||||
|
||||
out[z] = VIPS_ROUND_UINT( sum );
|
||||
}
|
||||
}
|
||||
|
||||
/* Tried a vector path (see reducev) but it was slower. The vectors for
|
||||
@ -346,8 +350,9 @@ vips_reduceh_gen( VipsRegion *out_region, void *seq,
|
||||
for( int x = 0; x < r->width; x++ ) {
|
||||
const int ix = (int) X;
|
||||
VipsPel *p = p0 + ix * ps;
|
||||
const int sx = X * VIPS_TRANSFORM_SCALE;
|
||||
const int tx = sx & (VIPS_TRANSFORM_SCALE - 1);
|
||||
const int sx = X * VIPS_TRANSFORM_SCALE * 2;
|
||||
const int six = sx & (VIPS_TRANSFORM_SCALE * 2 - 1);
|
||||
const int tx = (six + 1) >> 1;
|
||||
const int *cxi = reduceh->matrixi[tx];
|
||||
const double *cxf = reduceh->matrixf[tx];
|
||||
|
||||
@ -475,11 +480,11 @@ vips_reduceh_build( VipsObject *object )
|
||||
* by half that distance so that we discard pixels equally
|
||||
* from left and right.
|
||||
*/
|
||||
reduceh->hoffset = (1 + extra_pixels) / 2.0;
|
||||
reduceh->hoffset = (1 + extra_pixels) / 2.0 - 1;
|
||||
|
||||
/* Build the tables of pre-computed coefficients.
|
||||
*/
|
||||
for( int x = 0; x < VIPS_TRANSFORM_SCALE; x++ ) {
|
||||
for( int x = 0; x < VIPS_TRANSFORM_SCALE + 1; x++ ) {
|
||||
reduceh->matrixf[x] =
|
||||
VIPS_ARRAY( object, reduceh->n_point, double );
|
||||
reduceh->matrixi[x] =
|
||||
@ -513,7 +518,7 @@ vips_reduceh_build( VipsObject *object )
|
||||
/* Add new pixels around the input so we can interpolate at the edges.
|
||||
*/
|
||||
if( vips_embed( in, &t[1],
|
||||
reduceh->n_point / 2 - 1, 0,
|
||||
VIPS_CEIL( reduceh->n_point / 2.0 ) - 1, 0,
|
||||
in->Xsize + reduceh->n_point, in->Ysize,
|
||||
"extend", VIPS_EXTEND_COPY,
|
||||
(void *) NULL ) )
|
||||
|
@ -21,7 +21,6 @@
|
||||
* - deprecate @centre option, it's now always on
|
||||
* - fix pixel shift
|
||||
* - speed up the mask construction for uchar/ushort images
|
||||
* - remove unnecessary round-to-nearest behaviour
|
||||
*/
|
||||
|
||||
/*
|
||||
@ -118,14 +117,15 @@ typedef struct _VipsReducev {
|
||||
double voffset;
|
||||
|
||||
/* Precalculated interpolation matrices. int (used for pel
|
||||
* sizes up to short), and double (for all others).
|
||||
* sizes up to short), and double (for all others). We go to
|
||||
* scale + 1 so we can round-to-nearest safely.
|
||||
*/
|
||||
int *matrixi[VIPS_TRANSFORM_SCALE];
|
||||
double *matrixf[VIPS_TRANSFORM_SCALE];
|
||||
int *matrixi[VIPS_TRANSFORM_SCALE + 1];
|
||||
double *matrixf[VIPS_TRANSFORM_SCALE + 1];
|
||||
|
||||
/* And another set for orc: we want 2.6 precision.
|
||||
*/
|
||||
int *matrixo[VIPS_TRANSFORM_SCALE];
|
||||
int *matrixo[VIPS_TRANSFORM_SCALE + 1];
|
||||
|
||||
/* The passes we generate for this mask.
|
||||
*/
|
||||
@ -154,7 +154,7 @@ vips_reducev_finalize( GObject *gobject )
|
||||
for( int i = 0; i < reducev->n_pass; i++ )
|
||||
VIPS_FREEF( vips_vector_free, reducev->pass[i].vector );
|
||||
reducev->n_pass = 0;
|
||||
for( int i = 0; i < VIPS_TRANSFORM_SCALE; i++ ) {
|
||||
for( int i = 0; i < VIPS_TRANSFORM_SCALE + 1; i++ ) {
|
||||
VIPS_FREE( reducev->matrixf[i] );
|
||||
VIPS_FREE( reducev->matrixi[i] );
|
||||
VIPS_FREE( reducev->matrixo[i] );
|
||||
@ -511,8 +511,12 @@ reducev_notab( VipsReducev *reducev,
|
||||
|
||||
vips_reduce_make_mask( cy, reducev->kernel, reducev->vshrink, y );
|
||||
|
||||
for( int z = 0; z < ne; z++ )
|
||||
out[z] = reduce_sum<T, double>( in + z, l1, cy, n );
|
||||
for( int z = 0; z < ne; z++ ) {
|
||||
double sum;
|
||||
sum = reduce_sum<T, double>( in + z, l1, cy, n );
|
||||
|
||||
out[z] = VIPS_ROUND_UINT( sum );
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
@ -555,8 +559,9 @@ vips_reducev_gen( VipsRegion *out_region, void *vseq,
|
||||
VIPS_REGION_ADDR( out_region, r->left, r->top + y );
|
||||
const int py = (int) Y;
|
||||
VipsPel *p = VIPS_REGION_ADDR( ir, r->left, py );
|
||||
const int sy = Y * VIPS_TRANSFORM_SCALE;
|
||||
const int ty = sy & (VIPS_TRANSFORM_SCALE - 1);
|
||||
const int sy = Y * VIPS_TRANSFORM_SCALE * 2;
|
||||
const int siy = sy & (VIPS_TRANSFORM_SCALE * 2 - 1);
|
||||
const int ty = (siy + 1) >> 1;
|
||||
const int *cyi = reducev->matrixi[ty];
|
||||
const double *cyf = reducev->matrixf[ty];
|
||||
const int lskip = VIPS_REGION_LSKIP( ir );
|
||||
@ -677,8 +682,9 @@ vips_reducev_vector_gen( VipsRegion *out_region, void *vseq,
|
||||
VipsPel *q =
|
||||
VIPS_REGION_ADDR( out_region, r->left, r->top + y );
|
||||
const int py = (int) Y;
|
||||
const int sy = Y * VIPS_TRANSFORM_SCALE;
|
||||
const int ty = sy & (VIPS_TRANSFORM_SCALE - 1);
|
||||
const int sy = Y * VIPS_TRANSFORM_SCALE * 2;
|
||||
const int siy = sy & (VIPS_TRANSFORM_SCALE * 2 - 1);
|
||||
const int ty = (siy + 1) >> 1;
|
||||
const int *cyo = reducev->matrixo[ty];
|
||||
|
||||
#ifdef DEBUG_PIXELS
|
||||
@ -739,7 +745,7 @@ vips_reducev_raw( VipsReducev *reducev, VipsImage *in, VipsImage **out )
|
||||
*/
|
||||
if( in->BandFmt == VIPS_FORMAT_UCHAR &&
|
||||
vips_vector_isenabled() )
|
||||
for( int y = 0; y < VIPS_TRANSFORM_SCALE; y++ ) {
|
||||
for( int y = 0; y < VIPS_TRANSFORM_SCALE + 1; y++ ) {
|
||||
reducev->matrixo[y] =
|
||||
VIPS_ARRAY( NULL, reducev->n_point, int );
|
||||
if( !reducev->matrixo[y] )
|
||||
@ -847,11 +853,11 @@ vips_reducev_build( VipsObject *object )
|
||||
* by half that distance so that we discard pixels equally
|
||||
* from left and right.
|
||||
*/
|
||||
reducev->voffset = (1 + extra_pixels) / 2.0;
|
||||
reducev->voffset = (1 + extra_pixels) / 2.0 - 1;
|
||||
|
||||
/* Build the tables of pre-computed coefficients.
|
||||
*/
|
||||
for( int y = 0; y < VIPS_TRANSFORM_SCALE; y++ ) {
|
||||
for( int y = 0; y < VIPS_TRANSFORM_SCALE + 1; y++ ) {
|
||||
reducev->matrixf[y] =
|
||||
VIPS_ARRAY( NULL, reducev->n_point, double );
|
||||
reducev->matrixi[y] =
|
||||
@ -885,7 +891,7 @@ vips_reducev_build( VipsObject *object )
|
||||
/* Add new pixels around the input so we can interpolate at the edges.
|
||||
*/
|
||||
if( vips_embed( in, &t[1],
|
||||
0, reducev->n_point / 2 - 1,
|
||||
0, VIPS_CEIL( reducev->n_point / 2.0 ) - 1,
|
||||
in->Xsize, in->Ysize + reducev->n_point,
|
||||
"extend", VIPS_EXTEND_COPY,
|
||||
(void *) NULL ) )
|
||||
|
Loading…
Reference in New Issue
Block a user