better memuse graph
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b3d31ced79
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c0b8b67987
@ -154,9 +154,6 @@ void vips__region_take_ownership( struct _VipsRegion *reg );
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void vips__region_check_ownership( struct _VipsRegion *reg );
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void vips__region_no_ownership( struct _VipsRegion *reg );
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int vips__region_start( struct _VipsRegion *reg );
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void vips__region_stop( struct _VipsRegion *reg );
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typedef int (*VipsRegionFillFn)( struct _VipsRegion *, void * );
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int vips_region_fill( struct _VipsRegion *reg,
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VipsRect *r, VipsRegionFillFn fn, void *a );
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@ -75,8 +75,8 @@
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/*
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#define DEBUG_MOVE
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#define DEBUG_ENVIRONMENT 1
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#define DEBUG_CREATE
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#define DEBUG
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#define VIPS_DEBUG
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*/
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#ifdef HAVE_CONFIG_H
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@ -199,7 +199,7 @@ vips_region_finalize( GObject *gobject )
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/* Call a start function if no sequence is running on this VipsRegion.
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*/
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int
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static int
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vips__region_start( VipsRegion *region )
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{
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VipsImage *image = region->im;
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@ -229,7 +229,7 @@ vips__region_start( VipsRegion *region )
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/* Call a stop function if a sequence is running in this VipsRegion.
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*/
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void
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static void
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vips__region_stop( VipsRegion *region )
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{
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IMAGE *image = region->im;
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@ -267,7 +267,7 @@ vips_region_dispose( GObject *gobject )
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VipsImage *image = region->im;
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#ifdef VIPS_DEBUG
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VIPS_DEBUG_MSG( "vips_region_dispose: " );
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printf( "vips_region_dispose: \n" );
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vips_object_print_name( VIPS_OBJECT( gobject ) );
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#endif /*VIPS_DEBUG*/
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@ -493,6 +493,10 @@ vips_region_new( VipsImage *image )
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{
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VipsRegion *region;
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/*
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printf( "vips_region_new: on image %p\n", image );
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*/
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/* Ref quickly, we want to make sure we keep the image around.
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* We can't use the property system, we need to be very threaded.
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*/
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24
tools/vipsprofile
Executable file → Normal file
24
tools/vipsprofile
Executable file → Normal file
@ -370,20 +370,30 @@ for thread in threads:
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for event in thread.events:
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draw_event(ctx, event)
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memory_y = total_y * PIXELS_PER_GATE
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label = "memory"
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xbearing, ybearing, twidth, theight, xadvance, yadvance = \
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ctx.text_extents(label)
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ctx.move_to(0, memory_y + theight + 8)
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ctx.set_source_rgb(1.00, 1.00, 1.00)
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ctx.show_text(label)
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memory = 0
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ctx.move_to(LEFT_BORDER, memory_y + MEM_HEIGHT)
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for event in all_events:
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if event.memory:
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memory += event.size
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left = LEFT_BORDER + event.start * PIXELS_PER_SECOND
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top = total_y * PIXELS_PER_GATE + MEM_HEIGHT
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top -= MEM_HEIGHT * memory / peak_memory
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width = 1
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height = 1
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top = memory_y + MEM_HEIGHT - (MEM_HEIGHT * memory / peak_memory)
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ctx.rectangle(left, top, width, height)
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ctx.set_source_rgb(1.00, 1.00, 1.00)
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ctx.fill()
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ctx.line_to(left, top)
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ctx.set_line_width(1)
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ctx.set_source_rgb(1.00, 1.00, 1.00)
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ctx.stroke()
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axis_y = total_y * PIXELS_PER_GATE + MEM_HEIGHT
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