formatting

This commit is contained in:
John Cupitt 2014-01-27 15:03:08 +00:00
parent fa2305e8d3
commit c80e7292be

View File

@ -896,14 +896,17 @@ static int
image_fill( VipsRegion *out, void *seq, void *a, void *b, gboolean *stop )
{
Render *render = (Render *) a;
int tile_width = render->tile_width;
int tile_height = render->tile_height;
VipsRegion *reg = (VipsRegion *) seq;
VipsRect *r = &out->valid;
int x, y;
/* Find top left of tiles we need.
*/
int xs = (r->left / render->tile_width) * render->tile_width;
int ys = (r->top / render->tile_height) * render->tile_height;
int xs = (r->left / tile_width) * tile_width;
int ys = (r->top / tile_height) * tile_height;
VIPS_DEBUG_MSG( "image_fill: left = %d, top = %d, "
"width = %d, height = %d\n",
@ -918,15 +921,15 @@ image_fill( VipsRegion *out, void *seq, void *a, void *b, gboolean *stop )
*/
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += render->tile_height )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += render->tile_width ) {
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += tile_height )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += tile_width ) {
VipsRect area;
Tile *tile;
area.left = x;
area.top = y;
area.width = render->tile_width;
area.height = render->tile_height;
area.width = tile_width;
area.height = tile_height;
tile = render_tile_request( render, reg, &area );
if( tile )
@ -956,13 +959,16 @@ static int
mask_fill( VipsRegion *out, void *seq, void *a, void *b, gboolean *stop )
{
Render *render = (Render *) a;
int tile_width = render->tile_width;
int tile_height = render->tile_height;
VipsRect *r = &out->valid;
int x, y;
/* Find top left of tiles we need.
*/
int xs = (r->left / render->tile_width) * render->tile_width;
int ys = (r->top / render->tile_height) * render->tile_height;
int xs = (r->left / tile_width) * tile_width;
int ys = (r->top / tile_height) * tile_height;
VIPS_DEBUG_MSG( "mask_fill: left = %d, top = %d, "
"width = %d, height = %d\n",
@ -970,16 +976,16 @@ mask_fill( VipsRegion *out, void *seq, void *a, void *b, gboolean *stop )
g_mutex_lock( render->lock );
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += render->tile_height )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += render->tile_width ) {
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += tile_height )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += tile_width ) {
VipsRect area;
Tile *tile;
int value;
area.left = x;
area.top = y;
area.width = render->tile_width;
area.height = render->tile_height;
area.width = tile_width;
area.height = tile_height;
tile = render_tile_lookup( render, &area );
value = (tile &&