Move sink_disc and sink_screen threads to threadpool
And deprecate the vips_g_thread_new and vips_g_thread_join functions.
This commit is contained in:
parent
4144049174
commit
d1b4d12388
@ -5694,7 +5694,7 @@ vips_get_option_group( void )
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}
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/* We used to use this for system() back in the day. But it's awkward to make
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* it work properly on win32, so this is nonw deprecated.
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* it work properly on win32, so this is now deprecated.
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*/
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FILE *
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vips_popenf( const char *fmt, const char *mode, ... )
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@ -5703,3 +5703,16 @@ vips_popenf( const char *fmt, const char *mode, ... )
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return( NULL );
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}
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GThread *
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vips_g_thread_new( const char *domain, GThreadFunc func, gpointer data )
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{
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vips_error( "vips_g_thread_new", "%s", _( "deprecated" ) );
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return( NULL );
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}
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void *
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vips_g_thread_join( GThread *thread )
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{
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vips_error( "vips_g_thread_join", "%s", _( "deprecated" ) );
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return( NULL );
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}
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@ -108,8 +108,6 @@ extern char *vips__disc_threshold;
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extern gboolean vips__cache_dump;
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extern gboolean vips__cache_trace;
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extern int vips__n_active_threads;
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void vips__threadpool_init( void );
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void vips__threadpool_shutdown( void );
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@ -47,11 +47,6 @@ void vips_g_mutex_free( GMutex * );
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GCond *vips_g_cond_new( void );
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void vips_g_cond_free( GCond * );
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/* ... and for GThread.
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*/
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GThread *vips_g_thread_new( const char *, GThreadFunc, gpointer );
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void *vips_g_thread_join( GThread *thread );
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gboolean vips_thread_isworker( void );
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#ifdef __cplusplus
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@ -1224,6 +1224,11 @@ VipsWindow *vips_window_ref( VipsImage *im, int top, int height );
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FILE *vips_popenf( const char *fmt, const char *mode, ... )
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__attribute__((format(printf, 1, 3)));
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/* old GThread API.
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*/
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GThread *vips_g_thread_new( const char *, GThreadFunc, gpointer );
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void *vips_g_thread_join( GThread *thread );
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/* This stuff is very, very old and should not be used by anyone now.
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*/
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#ifdef VIPS_ENABLE_ANCIENT
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@ -641,12 +641,6 @@ vips_leak( void )
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n_leaks += strlen( vips_error_buffer() );
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}
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if( vips__n_active_threads > 0 ) {
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vips_buf_appendf( &buf, "threads: %d not joined\n",
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vips__n_active_threads );
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n_leaks += vips__n_active_threads;
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}
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fprintf( stderr, "%s", vips_buf_all( &buf ) );
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n_leaks += vips__print_renders();
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@ -171,7 +171,7 @@ sink_area_position( SinkArea *area, int top, int height )
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static gboolean
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sink_area_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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{
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SinkThreadState *wstate = (SinkThreadState *) state;
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SinkThreadState *sstate = (SinkThreadState *) state;
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Sink *sink = (Sink *) a;
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SinkBase *sink_base = (SinkBase *) sink;
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@ -227,7 +227,7 @@ sink_area_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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/* The thread needs to know which area it's writing to.
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*/
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wstate->area = sink->area;
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sstate->area = sink->area;
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VIPS_DEBUG_MSG( " %p allocated %d x %d:\n",
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g_thread_self(), state->pos.left, state->pos.top );
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@ -75,8 +75,9 @@ typedef struct _WriteBuffer {
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VipsSemaphore go; /* Start bg thread loop */
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VipsSemaphore nwrite; /* Number of threads writing to region */
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VipsSemaphore done; /* Bg thread has done write */
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VipsSemaphore finish; /* Bg thread has finished */
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int write_errno; /* Save write errors here */
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GThread *thread; /* BG writer thread */
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gboolean running; /* Whether the bg writer thread is running */
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gboolean kill; /* Set to ask thread to exit */
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} WriteBuffer;
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@ -141,22 +142,22 @@ wbuffer_free( WriteBuffer *wbuffer )
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{
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/* Is there a thread running this region? Kill it!
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*/
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if( wbuffer->thread ) {
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if( wbuffer->running ) {
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wbuffer->kill = TRUE;
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vips_semaphore_up( &wbuffer->go );
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/* Return value is always NULL (see wbuffer_write_thread).
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*/
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(void) vips_g_thread_join( wbuffer->thread );
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VIPS_DEBUG_MSG( "wbuffer_free: vips_g_thread_join()\n" );
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vips_semaphore_down( &wbuffer->finish );
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wbuffer->thread = NULL;
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VIPS_DEBUG_MSG( "wbuffer_free:\n" );
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wbuffer->running = FALSE;
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}
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VIPS_UNREF( wbuffer->region );
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vips_semaphore_destroy( &wbuffer->go );
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vips_semaphore_destroy( &wbuffer->nwrite );
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vips_semaphore_destroy( &wbuffer->done );
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vips_semaphore_destroy( &wbuffer->finish );
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g_free( wbuffer );
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}
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@ -178,8 +179,8 @@ wbuffer_write( WriteBuffer *wbuffer )
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/* Run this as a thread to do a BG write.
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*/
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static void *
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wbuffer_write_thread( void *data )
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static void
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wbuffer_write_thread( void *data, void *user_data )
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{
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WriteBuffer *wbuffer = (WriteBuffer *) data;
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@ -202,7 +203,9 @@ wbuffer_write_thread( void *data )
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vips_semaphore_up( &wbuffer->done );
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}
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return( NULL );
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/* We are exiting: tell the main thread.
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*/
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vips_semaphore_up( &wbuffer->finish );
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}
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static WriteBuffer *
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@ -217,8 +220,9 @@ wbuffer_new( Write *write )
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vips_semaphore_init( &wbuffer->go, 0, "go" );
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vips_semaphore_init( &wbuffer->nwrite, 0, "nwrite" );
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vips_semaphore_init( &wbuffer->done, 0, "done" );
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vips_semaphore_init( &wbuffer->finish, 0, "finish" );
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wbuffer->write_errno = 0;
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wbuffer->thread = NULL;
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wbuffer->running = FALSE;
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wbuffer->kill = FALSE;
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if( !(wbuffer->region = vips_region_new( write->sink_base.im )) ) {
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@ -232,12 +236,14 @@ wbuffer_new( Write *write )
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/* Make this last (picks up parts of wbuffer on startup).
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*/
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if( !(wbuffer->thread = vips_g_thread_new( "wbuffer",
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wbuffer_write_thread, wbuffer )) ) {
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if( vips_threadpool_push( "wbuffer", wbuffer_write_thread,
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wbuffer ) ) {
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wbuffer_free( wbuffer );
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return( NULL );
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}
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wbuffer->running = TRUE;
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return( wbuffer );
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}
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@ -173,7 +173,7 @@ sink_memory_area_position( SinkMemoryArea *area, int top, int height )
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static gboolean
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sink_memory_area_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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{
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SinkMemoryThreadState *wstate = (SinkMemoryThreadState *) state;
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SinkMemoryThreadState *smstate = (SinkMemoryThreadState *) state;
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SinkMemory *memory = (SinkMemory *) a;
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SinkBase *sink_base = (SinkBase *) memory;
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@ -229,7 +229,7 @@ sink_memory_area_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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/* The thread needs to know which area it's writing to.
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*/
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wstate->area = memory->area;
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smstate->area = memory->area;
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VIPS_DEBUG_MSG( " %p allocated %d x %d:\n",
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g_thread_self(), state->pos.left, state->pos.top );
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@ -255,8 +255,8 @@ static int
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sink_memory_area_work_fn( VipsThreadState *state, void *a )
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{
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SinkMemory *memory = (SinkMemory *) a;
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SinkMemoryThreadState *wstate = (SinkMemoryThreadState *) state;
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SinkMemoryArea *area = wstate->area;
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SinkMemoryThreadState *smstate = (SinkMemoryThreadState *) state;
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SinkMemoryArea *area = smstate->area;
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int result;
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@ -162,22 +162,29 @@ typedef struct _RenderThreadStateClass {
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G_DEFINE_TYPE( RenderThreadState, render_thread_state, VIPS_TYPE_THREAD_STATE );
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/* The BG thread which sits waiting to do some calculations, and the semaphore
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* it waits on holding the number of renders with dirty tiles.
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/* A boolean indicating if the bg render thread is running.
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*/
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static GThread *render_thread = NULL;
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static gboolean render_running = FALSE;
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/* Set this to ask the render thread to quit.
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*/
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static gboolean render_kill = FALSE;
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/* All the renders with dirty tiles, and a semaphore that the bg render thread
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* waits on.
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/* All the renders with dirty tiles.
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*/
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static GMutex *render_dirty_lock = NULL;
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static GSList *render_dirty_all = NULL;
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/* A semaphore where the bg render thread waits on holding the number of
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* renders with dirty tiles
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*/
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static VipsSemaphore n_render_dirty_sem;
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/* A semaphore where the main thread waits for when the bg render thread
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* is shutdown.
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*/
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static VipsSemaphore render_finish;
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/* Set this to make the bg thread stop and reschedule.
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*/
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static gboolean render_reschedule = FALSE;
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@ -435,10 +442,7 @@ vips__render_shutdown( void )
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if( render_dirty_lock ) {
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g_mutex_lock( render_dirty_lock );
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if( render_thread ) {
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GThread *thread;
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thread = render_thread;
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if( render_running ) {
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render_reschedule = TRUE;
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render_kill = TRUE;
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@ -446,13 +450,16 @@ vips__render_shutdown( void )
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vips_semaphore_up( &n_render_dirty_sem );
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(void) vips_g_thread_join( thread );
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vips_semaphore_down( &render_finish );
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render_running = FALSE;
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}
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else
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g_mutex_unlock( render_dirty_lock );
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VIPS_FREEF( vips_g_mutex_free, render_dirty_lock );
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vips_semaphore_destroy( &n_render_dirty_sem );
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vips_semaphore_destroy( &render_finish );
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}
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}
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@ -985,10 +992,10 @@ render_dirty_get( void )
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return( render );
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}
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/* Loop for the background render mananger thread.
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/* Loop for the background render manager thread.
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*/
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static void *
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render_thread_main( void *client )
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static void
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render_thread_main( void *data, void *user_data )
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{
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Render *render;
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@ -1023,23 +1030,29 @@ render_thread_main( void *client )
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}
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}
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/* We are exiting, so render_thread must now be NULL.
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/* We are exiting: tell the main thread.
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*/
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render_thread = NULL;
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return( NULL );
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vips_semaphore_up( &render_finish );
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}
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static void *
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vips__sink_screen_init( void *data )
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{
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g_assert( !render_thread );
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g_assert( !render_running );
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g_assert( !render_dirty_lock );
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render_dirty_lock = vips_g_mutex_new();
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vips_semaphore_init( &n_render_dirty_sem, 0, "n_render_dirty" );
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render_thread = vips_g_thread_new( "sink_screen",
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render_thread_main, NULL );
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vips_semaphore_init( &render_finish, 0, "render_finish" );
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if ( vips_threadpool_push( "sink_screen", render_thread_main,
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NULL ) ) {
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vips_error("vips_sink_screen_init", "%s",
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_("unable to init render thread"));
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return( NULL );
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}
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render_running = TRUE;
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return( NULL );
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}
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@ -55,8 +55,7 @@
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*/
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/*
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#define DEBUG_OUT_OF_THREADS
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/*
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#define VIPS_DEBUG
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#define VIPS_DEBUG_RED
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*/
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@ -121,10 +120,6 @@ int vips__thinstrip_height = VIPS__THINSTRIP_HEIGHT;
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*/
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int vips__concurrency = 0;
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/* Count the number of threads we have active and report on leak test.
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*/
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int vips__n_active_threads = 0;
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/* Set this GPrivate to indicate that this is a vips worker.
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*/
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static GPrivate *is_worker_key = NULL;
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@ -186,109 +181,6 @@ vips_thread_isworker( void )
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return( g_private_get( is_worker_key ) != NULL );
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}
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typedef struct {
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const char *domain;
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GThreadFunc func;
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gpointer data;
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} VipsThreadInfo;
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static void *
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vips_thread_run( gpointer data )
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{
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VipsThreadInfo *info = (VipsThreadInfo *) data;
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void *result;
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/* Set this to something (anything) to tag this thread as a vips
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* worker.
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*/
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g_private_set( is_worker_key, data );
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if( vips__thread_profile )
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vips__thread_profile_attach( info->domain );
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result = info->func( info->data );
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g_free( info );
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vips_thread_shutdown();
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return( result );
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}
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GThread *
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vips_g_thread_new( const char *domain, GThreadFunc func, gpointer data )
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{
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#ifdef DEBUG_OUT_OF_THREADS
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static int n_threads = 0;
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#endif /*DEBUG_OUT_OF_THREADS*/
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GThread *thread;
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VipsThreadInfo *info;
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GError *error = NULL;
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info = g_new( VipsThreadInfo, 1 );
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info->domain = domain;
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info->func = func;
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info->data = data;
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#ifdef DEBUG_OUT_OF_THREADS
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n_threads += 1;
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if( n_threads > 10 )
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thread = NULL;
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else {
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#endif /*DEBUG_OUT_OF_THREADS*/
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thread = g_thread_try_new( domain, vips_thread_run, info, &error );
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VIPS_DEBUG_MSG_RED( "vips_g_thread_new: g_thread_create( %s ) = %p\n",
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domain, thread );
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#ifdef DEBUG_OUT_OF_THREADS
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}
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#endif /*DEBUG_OUT_OF_THREADS*/
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if( !thread ) {
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if( error )
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vips_g_error( &error );
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else
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vips_error( domain,
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"%s", _( "unable to create thread" ) );
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}
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if( thread &&
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vips__leak ) {
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g_mutex_lock( vips__global_lock );
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vips__n_active_threads += 1;
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g_mutex_unlock( vips__global_lock );
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}
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return( thread );
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}
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void *
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vips_g_thread_join( GThread *thread )
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{
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void *result;
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result = g_thread_join( thread );
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VIPS_DEBUG_MSG_RED( "vips_g_thread_join: g_thread_join( %p )\n",
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thread );
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if( vips__leak ) {
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g_mutex_lock( vips__global_lock );
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vips__n_active_threads -= 1;
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g_mutex_unlock( vips__global_lock );
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}
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return( result );
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}
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typedef struct {
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/* An name for this thread.
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*/
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