redo im_grid() as a class
This commit is contained in:
parent
130aaf1fd0
commit
e0951c223b
@ -3,7 +3,7 @@
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- turn off caching for im_copy()/vips_copy(), we use copy to stop sharing, and
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it's cheap so caching doesn't help anyway
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- auto rshift down to 8 bits on save, if necessary
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- im_gaussnoise(), im_copy_file() redone as a class
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- im_gaussnoise(), im_copy_file(), im_grid() redone as classes
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- add --angle option to dzsave
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14/5/13 started 7.32.4
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@ -28,7 +28,7 @@ libconversion_la_SOURCES = \
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conver_dispatch.c \
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im_falsecolour.c \
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im_msb.c \
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im_grid.c \
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grid.c \
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im_scale.c \
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im_scaleps.c \
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im_subsample.c \
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@ -126,6 +126,7 @@ vips_conversion_operation_init( void )
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extern GType vips_flatten_get_type( void );
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extern GType vips_bandbool_get_type( void );
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extern GType vips_gaussnoise_get_type( void );
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extern GType vips_grid_get_type( void );
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vips_copy_get_type();
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vips_tile_cache_get_type();
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@ -149,6 +150,7 @@ vips_conversion_operation_init( void )
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vips_flatten_get_type();
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vips_bandbool_get_type();
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vips_gaussnoise_get_type();
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vips_grid_get_type();
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}
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/* The common part of most binary conversion
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@ -160,7 +162,6 @@ vips_conversion_operation_init( void )
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* - make an input array
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* - return the matched images in vec[0] and vec[1]
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*
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*
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* A left-over, remove soon.
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*/
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IMAGE **
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@ -67,13 +67,14 @@ static int
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vips_grid_gen( VipsRegion *or, void *vseq, void *a, void *b,
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gboolean *stop )
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{
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REGION *ir = (REGION *) seq;
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Grid *grid = (Grid *) b;
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Rect *r = &or->valid;
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VipsRegion *ir = (VipsRegion *) vseq;
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VipsGrid *grid = (VipsGrid *) b;
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VipsRect *r = &or->valid;
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int twidth = grid->in->Xsize;
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int theight = grid->tile_height;
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int x, y;
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Rect tile;
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VipsRect tile;
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/* Find top left of tiles we need.
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*/
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@ -89,7 +90,7 @@ vips_grid_gen( VipsRegion *or, void *vseq, void *a, void *b,
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/* If the request fits inside a single tile, we can just pointer-copy.
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*/
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if( im_rect_includesrect( &tile, r ) ) {
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if( vips_rect_includesrect( &tile, r ) ) {
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Rect irect;
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/* Translate request to input space.
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@ -99,17 +100,17 @@ vips_grid_gen( VipsRegion *or, void *vseq, void *a, void *b,
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irect.top -= ys;
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irect.top += grid->across * ys + theight * (xs / twidth);
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if( im_prepare( ir, &irect ) ||
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im_region_region( or, ir, r, irect.left, irect.top ) )
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if( vips_region_prepare( ir, &irect ) ||
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vips_region_region( or, ir, r, irect.left, irect.top ) )
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return( -1 );
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return( 0 );
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}
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for( y = ys; y < IM_RECT_BOTTOM( r ); y += theight )
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for( x = xs; x < IM_RECT_RIGHT( r ); x += twidth ) {
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Rect paint;
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Rect input;
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for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += theight )
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for( x = xs; x < VIPS_RECT_RIGHT( r ); x += twidth ) {
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VipsRect paint;
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VipsRect input;
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/* Whole tile at x, y
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*/
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@ -121,9 +122,9 @@ vips_grid_gen( VipsRegion *or, void *vseq, void *a, void *b,
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/* Which parts touch the area of the output we are
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* building.
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*/
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im_rect_intersectrect( &tile, r, &paint );
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vips_rect_intersectrect( &tile, r, &paint );
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g_assert( !im_rect_isempty( &paint ) );
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g_assert( !vips_rect_isempty( &paint ) );
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/* Translate back to ir coordinates.
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*/
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@ -134,7 +135,7 @@ vips_grid_gen( VipsRegion *or, void *vseq, void *a, void *b,
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/* Render into or.
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*/
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if( im_prepare_to( ir, or, &input,
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if( vips_region_prepare_to( ir, or, &input,
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paint.left, paint.top ) )
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return( -1 );
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}
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@ -149,8 +150,6 @@ vips_grid_build( VipsObject *object )
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VipsConversion *conversion = VIPS_CONVERSION( object );
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VipsGrid *grid = (VipsGrid *) object;
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int n_tiles;
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if( VIPS_OBJECT_CLASS( vips_grid_parent_class )->build( object ) )
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return( -1 );
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@ -158,21 +157,9 @@ vips_grid_build( VipsObject *object )
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vips_image_pio_input( grid->in ) )
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return( -1 );
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!vips_object_argument_isset( object, "background" ) ) {
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if( grid->in->Ysize % grid->tile_height != 0 ) {
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vips_error( class->nickname, "%s", _( "geometry" ) );
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return( -1 );
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}
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n_tiles = grid->in->Ysize / grid->tile_height;
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if( grid->across <= 0 ||
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grid->down <= 0 ) {
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vips_error( class->nickname, "%s", _( "bad parameters" ) );
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return( -1 );
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}
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if( grid->in->Ysize % grid->tile_height != 0 ||
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grid->in->Ysize / grid->tile_height != grid->across * grid->down ) {
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grid->in->Ysize / grid->tile_height !=
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grid->across * grid->down ) {
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vips_error( class->nickname, "%s", _( "bad grid geometry" ) );
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return( -1 );
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}
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@ -183,8 +170,8 @@ vips_grid_build( VipsObject *object )
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*/
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vips_demand_hint( conversion->out,
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VIPS_DEMAND_STYLE_SMALLTILE, grid->in, NULL );
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out->Xsize = grid->in->Xsize * grid->across;
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out->Ysize = grid->tile_height * grid->down;
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conversion->out->Xsize = grid->in->Xsize * grid->across;
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conversion->out->Ysize = grid->tile_height * grid->down;
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if( vips_image_generate( conversion->out,
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vips_start_one, vips_grid_gen, vips_stop_one,
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@ -199,9 +186,6 @@ vips_grid_class_init( VipsGridClass *class )
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS( class );
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VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
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VipsOperationClass *operation_class = VIPS_OPERATION_CLASS( class );
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VIPS_DEBUG_MSG( "vips_grid_class_init\n" );
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gobject_class->set_property = vips_object_set_property;
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gobject_class->get_property = vips_object_get_property;
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@ -223,13 +207,20 @@ vips_grid_class_init( VipsGridClass *class )
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G_STRUCT_OFFSET( VipsGrid, tile_height ),
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1, 10000000, 128 );
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VIPS_ARG_INT( class, "across", 3,
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VIPS_ARG_INT( class, "across", 4,
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_( "Across" ),
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_( "number of tiles across" ),
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VIPS_ARGUMENT_REQUIRED_INPUT,
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G_STRUCT_OFFSET( VipsGrid, across ),
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1, 10000000, 1 );
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VIPS_ARG_INT( class, "down", 5,
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_( "Down" ),
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_( "number of tiles down" ),
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VIPS_ARGUMENT_REQUIRED_INPUT,
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G_STRUCT_OFFSET( VipsGrid, down ),
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1, 10000000, 1 );
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}
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static void
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@ -244,13 +235,10 @@ vips_grid_init( VipsGrid *grid )
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* vips_grid:
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* @in: input image
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* @out: output image
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* @...: %NULL-terminated list of optional named arguments
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*
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* Optional args:
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*
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* @tile_height: chop into tiles this high
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* @across: tiles across
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* @down: tiles down
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* @...: %NULL-terminated list of optional named arguments
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*
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* Chop a tall thin image up into a set of tiles, lay the tiles out in a grid.
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*
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@ -260,18 +248,24 @@ vips_grid_init( VipsGrid *grid )
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* pixels high and the width of @in. The tiles are then rearranged into a grid
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* @across tiles across and @down tiles down in row-major order.
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*
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* See also: im_embed(), im_insert(), im_lrjoin().
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* Supplying @tile_height, @across and @down is not strictly necessary, we
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* only really need two of these. Requiring three is a double-check that the
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* image has the expected geometry.
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*
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* See also: vips_embed(), vips_insert(), vips_join().
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*
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* Returns: 0 on success, -1 on error
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*/
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int
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vips_grid( VipsImage *in, VipsImage **out, ... )
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vips_grid( VipsImage *in, VipsImage **out,
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int tile_height, int across, int down, ... )
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{
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va_list ap;
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int result;
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va_start( ap, format );
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result = vips_call( "grid", in, out, ap );
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va_start( ap, down );
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result = vips_call_split( "grid", ap,
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in, out, tile_height, across, down );
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va_end( ap );
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return( result );
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@ -1,196 +0,0 @@
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/* im_grid
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*
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* 4/8/05
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* 7/9/05
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* - oops, clipping was wrong
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* 30/1/10
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* - gtkdoc
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* - small cleanups
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vips/vips.h>
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typedef struct _Grid {
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IMAGE *in;
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IMAGE *out;
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int tile_height;
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int across;
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int down;
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} Grid;
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static int
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grid_gen( REGION *or, void *seq, void *a, void *b )
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{
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REGION *ir = (REGION *) seq;
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Grid *grid = (Grid *) b;
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Rect *r = &or->valid;
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int twidth = grid->in->Xsize;
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int theight = grid->tile_height;
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int x, y;
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Rect tile;
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/* Find top left of tiles we need.
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*/
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int xs = (r->left / twidth) * twidth;
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int ys = (r->top / theight) * theight;
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/* The tile enclosing the top-left corner of the requested area.
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*/
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tile.left = xs;
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tile.top = ys;
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tile.width = twidth;
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tile.height = theight;
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/* If the request fits inside a single tile, we can just pointer-copy.
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*/
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if( im_rect_includesrect( &tile, r ) ) {
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Rect irect;
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/* Translate request to input space.
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*/
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irect = *r;
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irect.left -= xs;
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irect.top -= ys;
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irect.top += grid->across * ys + theight * (xs / twidth);
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if( im_prepare( ir, &irect ) ||
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im_region_region( or, ir, r, irect.left, irect.top ) )
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return( -1 );
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return( 0 );
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}
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for( y = ys; y < IM_RECT_BOTTOM( r ); y += theight )
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for( x = xs; x < IM_RECT_RIGHT( r ); x += twidth ) {
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Rect paint;
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Rect input;
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/* Whole tile at x, y
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*/
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tile.left = x;
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tile.top = y;
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tile.width = twidth;
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tile.height = theight;
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/* Which parts touch the area of the output we are
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* building.
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*/
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im_rect_intersectrect( &tile, r, &paint );
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g_assert( !im_rect_isempty( &paint ) );
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/* Translate back to ir coordinates.
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*/
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input = paint;
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input.left -= x;
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input.top -= y;
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input.top += grid->across * y + theight * (x / twidth);
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/* Render into or.
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*/
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if( im_prepare_to( ir, or, &input,
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paint.left, paint.top ) )
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return( -1 );
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}
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return( 0 );
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}
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/**
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* im_grid:
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* @in: input image
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* @out: output image
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* @tile_height: chop into tiles this high
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* @across: tiles across
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* @down: tiles down
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*
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* Chop a tall thin image up into a set of tiles, lay the tiles out in a grid.
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*
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* The input image should be a very tall, thin image containing a list of
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* smaller images. Volumetric or time-sequence images are often laid out like
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* this. This image is chopped into a series of tiles, each @tile_height
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* pixels high and the width of @in. The tiles are then rearranged into a grid
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* @across tiles across and @down tiles down in row-major order.
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*
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* See also: im_embed(), im_insert(), im_lrjoin().
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*
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* Returns: 0 on success, -1 on error
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*/
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int
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im_grid( IMAGE *in, IMAGE *out, int tile_height, int across, int down )
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{
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Grid *grid = IM_NEW( out, Grid );
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if( !grid ||
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im_piocheck( in, out ) ||
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im_check_coding_known( "im_grid", in ) )
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return( -1 );
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if( across <= 0 || down <= 0 ) {
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im_error( "im_grid", "%s", _( "bad parameters" ) );
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return( -1 );
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}
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if( in->Ysize % tile_height != 0 ||
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in->Ysize / tile_height != across * down ) {
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im_error( "im_grid", "%s", _( "bad grid geometry" ) );
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return( -1 );
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}
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grid->in = in;
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grid->out = out;
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grid->tile_height = tile_height;
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grid->across = across;
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grid->down = down;
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if( im_cp_desc( out, in ) )
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return( -1 );
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out->Xsize = in->Xsize * across;
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out->Ysize = tile_height * down;
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/* We can render small tiles with pointer copies.
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*/
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if( im_demand_hint( out, IM_SMALLTILE, in, NULL ) )
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return( -1 );
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if( im_generate( out,
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im_start_one, grid_gen, im_stop_one, in, grid ) )
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return( -1 );
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return( 0 );
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}
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@ -1495,6 +1495,22 @@ im_gaussnoise( IMAGE *out, int x, int y, double mean, double sigma )
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return( 0 );
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}
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int
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im_grid( VipsImage *in, VipsImage *out, int tile_height, int across, int down )
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{
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VipsImage *t;
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if( vips_grid( in, &t, tile_height, across, down, NULL ) )
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return( -1 );
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if( vips_image_write( t, out ) ) {
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g_object_unref( t );
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return( -1 );
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}
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g_object_unref( t );
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return( 0 );
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}
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static int
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vips__math( VipsImage *in, VipsImage *out, VipsOperationMath math )
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{
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@ -188,6 +188,9 @@ int vips_extract_band( VipsImage *input, VipsImage **output, int band, ... )
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__attribute__((sentinel));
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int vips_replicate( VipsImage *in, VipsImage **out, int across, int down, ... )
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__attribute__((sentinel));
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int vips_grid( VipsImage *in, VipsImage **out,
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int tile_height, int across, int down, ... )
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__attribute__((sentinel));
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int vips_cast( VipsImage *in, VipsImage **out, VipsBandFormat format, ... )
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__attribute__((sentinel));
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@ -261,7 +264,6 @@ int im_text( VipsImage *out, const char *text, const char *font,
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int width, int alignment, int dpi );
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||||
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||||
int im_insertset( VipsImage *main, VipsImage *sub, VipsImage *out, int n, int *x, int *y );
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||||
int im_grid( VipsImage *in, VipsImage *out, int tile_height, int across, int down );
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||||
int im_wrap( VipsImage *in, VipsImage *out, int x, int y );
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||||
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||||
int im_subsample( VipsImage *in, VipsImage *out, int xshrink, int yshrink );
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||||
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@ -710,6 +710,7 @@ int im_bandjoin( VipsImage *in1, VipsImage *in2, VipsImage *out );
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int im_gbandjoin( VipsImage **in, VipsImage *out, int n );
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||||
int im_black( VipsImage *out, int x, int y, int bands );
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||||
int im_gaussnoise( VipsImage *out, int x, int y, double mean, double sigma );
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||||
int im_grid( VipsImage *in, VipsImage *out, int tile_height, int across, int down );
|
||||
|
||||
int im_c2amph( VipsImage *in, VipsImage *out );
|
||||
int im_c2rect( VipsImage *in, VipsImage *out );
|
||||
|
Loading…
Reference in New Issue
Block a user