hackety hack
This commit is contained in:
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48b23d9f56
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eda3762fba
@ -1,7 +1,12 @@
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/* save to deep zoom format
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*
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* 21/3/12
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* - from the dz pyramid writer
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* - from the tiff pyramid writer
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- need to copy overlap down strips
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*/
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/*
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@ -46,8 +51,8 @@
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#include <vips/vips.h>
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typedef struct _VipsForeignSaveDz VipsForeignSaveDz;
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typedef struct _Layer Layer;
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typedef struct _VipsForeignSaveDz VipsForeignSaveDz;
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typedef struct _Layer Layer;
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/* A layer in the pyramid.
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*/
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@ -55,7 +60,9 @@ struct _Layer {
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VipsForeignSaveDz *dz;
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VipsImage *image; /* The image we build */
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VipsRegion *strip; /* The current strip of pixels */
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int sub; /* Subsample factor for this layer */
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int n; /* Layer number ... 0 for smallest */
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@ -76,8 +83,6 @@ struct _VipsForeignSaveDz {
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int tile_height;
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Layer *layer; /* x2 shrink pyr layer */
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GMutex *lock; /* we single-thread the shrinker */
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};
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typedef VipsForeignSaveClass VipsForeignSaveDzClass;
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@ -93,7 +98,7 @@ layer_free( Layer *layer )
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VIPS_FREEF( g_object_unref, layer->strip );
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VIPS_FREEF( g_object_unref, layer->image );
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VIPS_FREE( layer->below, layer_free );
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VIPS_FREEF( layer_free, layer->below );
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}
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static void
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@ -101,8 +106,7 @@ vips_foreign_save_dz_dispose( GObject *gobject )
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{
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VipsForeignSaveDz *dz = (VipsForeignSaveDz *) gobject;
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VIPS_FREE( dz->layer, layer_free );
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VIPS_FREEF( g_mutex_free, tw->lock );
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VIPS_FREEF( layer_free, dz->layer );
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G_OBJECT_CLASS( vips_foreign_save_dz_parent_class )->dispose( gobject );
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}
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@ -112,8 +116,10 @@ vips_foreign_save_dz_dispose( GObject *gobject )
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static Layer *
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pyramid_build( VipsForeignSaveDz *dz, Layer *above, int w, int h )
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{
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VipsForeignSave *save = VIPS_FOREIGN_SAVE( dz );
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Layer *layer = VIPS_NEW( dz, Layer );
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int i;
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VipsRect strip;
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layer->dz = dz;
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@ -128,22 +134,33 @@ pyramid_build( VipsForeignSaveDz *dz, Layer *above, int w, int h )
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layer->above = above;
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layer->image = vips_image_new();
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if( vips_image_copy_fields( layer->image, dz->image ) ) {
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if( vips_image_copy_fields( layer->image, save->in ) ) {
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layer_free( layer );
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return( NULL );
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}
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layer->image->Xsize = w;
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layer->image->Ysize = h;
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layer->region = vips_region_new( layer->image );
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layer->strip = vips_region_new( save->in );
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if( layer->width > dz->tile_width ||
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layer->height > dz->tile_height ) {
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/* Build a line of tiles here.
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*/
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strip.left = 0;
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strip.top = 0;
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strip.width = w;
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strip.height = dz->tile_height + dz->overlap;
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if( vips_region_buffer( layer->strip, &strip ) ) {
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layer_free( layer );
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return( NULL );
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}
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if( w > dz->tile_width ||
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h > dz->tile_height ) {
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if( !(layer->below = pyramid_build( dz,
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layer, w / 2, h / 2 )) ) {
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layer_free( layer );
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return( -1 );
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return( NULL );
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}
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layer->n = layer->below + 1;
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layer->n = layer->below->n + 1;
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}
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else
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layer->n = 0;
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@ -164,7 +181,7 @@ pyramid_mkdir( VipsForeignSaveDz *dz )
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if( vips_mkdirf( "%s", dz->dirname ) )
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return( -1 );
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for( layer = dz->layer; layer; layer = layer->below )
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if( vips_mkdirf( "%s/%s", dz->dirname, layer->n ) )
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if( vips_mkdirf( "%s/%d", dz->dirname, layer->n ) )
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return( -1 );
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return( 0 );
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@ -174,29 +191,30 @@ pyramid_mkdir( VipsForeignSaveDz *dz )
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* offset in another region. VIPS_CODING_LABQ only.
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*/
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static void
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shrink_region_labpack( VipsRegion *from, VipsRect *area,
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VipsRegion *to, int xoff, int yoff )
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shrink_region_labpack( VipsRegion *from, VipsRegion *to )
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{
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int ls = VIPS_REGION_LSKIP( from );
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VipsRect *t = &to->valid;
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int ps = VIPS_IMAGE_SIZEOF_PEL( from->im );
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int nb = from->im->Bands;
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int x, y;
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VipsRect out;
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int x, y, z;
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VipsRect target;
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/* Calculate output size and position.
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*/
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out.left = t->left + xoff;
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out.top = t->top + yoff;
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out.width = area->width / 2;
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out.height = area->height / 2;
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target.left = from->valid.left / 2;
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target.top = from->valid.top / 2;
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target.width = from->valid.width / 2;
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target.height = from->valid.height / 2;
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/* Shrink ... ignore the extension byte for speed.
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*/
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for( y = 0; y < out.height; y++ ) {
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for( y = 0; y < target.height; y++ ) {
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VipsPel *p = VIPS_REGION_ADDR( from,
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area->left, area->top + y * 2 );
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VipsPel *q = VIPS_REGION_ADDR( to, out.left, out.top + y );
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from->valid.left, from->valid.top + y * 2 );
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VipsPel *q = VIPS_REGION_ADDR( to,
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target.left, target.top + y );
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/* Ignore the extra bits for speed.
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*/
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for( x = 0; x < out.width; x++ ) {
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signed char *sp = (signed char *) p;
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unsigned char *up = (unsigned char *) p;
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@ -220,7 +238,7 @@ shrink_region_labpack( VipsRegion *from, VipsRect *area,
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}
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#define SHRINK_TYPE_INT( TYPE ) \
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for( x = 0; x < out.width; x++ ) { \
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for( x = 0; x < target.width; x++ ) { \
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TYPE *tp = (TYPE *) p; \
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TYPE *tp1 = (TYPE *) (p + ls); \
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TYPE *tq = (TYPE *) q; \
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@ -228,7 +246,7 @@ shrink_region_labpack( VipsRegion *from, VipsRect *area,
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for( z = 0; z < nb; z++ ) { \
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int tot = tp[z] + tp[z + nb] + \
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tp1[z] + tp1[z + nb]; \
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\
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\
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tq[z] = tot >> 2; \
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} \
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\
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@ -238,16 +256,16 @@ shrink_region_labpack( VipsRegion *from, VipsRect *area,
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q += ps; \
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}
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#define SHRINK_TYPE_FLOAT( TYPE ) \
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for( x = 0; x < out.width; x++ ) { \
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#define SHRINK_TYPE_FLOAT( TYPE ) \
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for( x = 0; x < target.width; x++ ) { \
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TYPE *tp = (TYPE *) p; \
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TYPE *tp1 = (TYPE *) (p + ls); \
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TYPE *tq = (TYPE *) q; \
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\
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\
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for( z = 0; z < nb; z++ ) { \
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double tot = (double) tp[z] + tp[z + nb] + \
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double tot = tp[z] + tp[z + nb] + \
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tp1[z] + tp1[z + nb]; \
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\
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\
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tq[z] = tot / 4; \
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} \
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\
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@ -261,29 +279,27 @@ shrink_region_labpack( VipsRegion *from, VipsRect *area,
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* offset in another region. n-band, non-complex.
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*/
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static void
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shrink_region( VipsRegion *from, VipsRect *area,
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VipsRegion *to, int xoff, int yoff )
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shrink_region( VipsRegion *from, VipsRegion *to )
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{
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int ls = VIPS_REGION_LSKIP( from );
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int ps = VIPS_IMAGE_SIZEOF_PEL( from->im );
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int nb = from->im->Bands;
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VipsRect *t = &to->valid;
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int x, y, z;
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VipsRect out;
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VipsRect target;
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/* Calculate output size and position.
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*/
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out.left = t->left + xoff;
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out.top = t->top + yoff;
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out.width = area->width / 2;
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out.height = area->height / 2;
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target.left = from->valid.left / 2;
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target.top = from->valid.top / 2;
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target.width = from->valid.width / 2;
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target.height = from->valid.height / 2;
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for( y = 0; y < out.height; y++ ) {
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for( y = 0; y < target.height; y++ ) {
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VipsPel *p = VIPS_REGION_ADDR( from,
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area->left, area->top + y * 2 );
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from->valid.left, from->valid.top + y * 2 );
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VipsPel *q = VIPS_REGION_ADDR( to,
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out.left, out.top + y );
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target.left, target.top + y );
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/* Process this line of pels.
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*/
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@ -311,139 +327,124 @@ shrink_region( VipsRegion *from, VipsRect *area,
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}
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}
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/* Write an area of a region to a file.
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/* Write a line of tiles.
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*/
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static int
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tile_save( Layer *layer, VipsArea *area )
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strip_save( Layer *layer )
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{
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VipsForeignSaveDz *dz = layer->dz;
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VipsRegion *strip = layer->strip;
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int y = strip->valid.top / dz->tile_height;
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VipsImage *image;
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VipsImage *extr;
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char str[1000];
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VipsBuf buf = VIPS_BUF_STATIC( str );
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int x;
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if( !(image = vips_image_new_from_memory(
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VIPS_REGION_ADDR( strip, strip->valid.left, strip->valid.top ),
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VIPS_REGION_ADDR( strip, 0, strip->valid.top ),
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strip->valid.width, strip->valid.height,
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strip->im.Bands, strip->im.BandFmt )) )
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strip->im->Bands, strip->im->BandFmt )) )
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return( -1 );
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if( vips_extract_area(
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vips_buf_appendf( &buf, "%s/%d/%d_%d%s",
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dz->dirname,
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layer->n,
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tile->valid.left / dz->tile_width,
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tile->valid.top / dz->tile_height,
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dz->suffix );
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for( x = 0; x < strip->valid.width / dz->tile_width; x++ ) {
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VipsImage *extr;
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VipsRect tile;
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char str[1000];
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VipsBuf buf = VIPS_BUF_STATIC( str );
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if( vips_image_write_file( image, vips_buf_all( &buf ) ) ) {
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g_object_unref( image );
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return( -1 );
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tile.left = x * dz->tile_width;
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tile.top = strip->valid.top;
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tile.width = dz->tile_width + dz->overlap;
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tile.height = dz->tile_height + dz->overlap;
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vips_rect_intersectrect( &tile, &strip->valid, &tile );
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if( vips_extract_area( image, &extr,
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tile.left, tile.top, tile.width, tile.height, NULL ) ) {
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g_object_unref( image );
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return( -1 );
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}
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vips_buf_appendf( &buf, "%s/%d/%d_%d%s",
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dz->dirname, layer->n,
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x, y,
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dz->suffix );
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if( vips_image_write_file( extr, vips_buf_all( &buf ) ) ) {
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g_object_unref( image );
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g_object_unref( extr );
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return( -1 );
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}
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g_object_unref( extr );
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}
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g_object_unref( image );
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return( 0 );
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}
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/* A new strip of pixels has arrived! Add to our buffers, as each one fills,
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* write a line of tiles and recurse down the pyramid.
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/* A new strip of pixels has arrived!
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* - write
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* - shrink to the layer below
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* - if that's filled, recurse
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* - move our strip down ready for more stuff, copying the overlap
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*/
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static int
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strip_arrived( Layer *layer, VipsRegion *region, VipsRect *area )
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strip_arrived( Layer *layer )
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{
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VipsForeignSaveDz *dz = layer->dz;
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Layer *below = layer->below;
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int xoff, yoff;
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int t, ri, bo;
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VipsRect out, new;
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PyramidBits bit;
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VipsRect target;
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VipsRect new_strip;
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if( tile_save( layer, tile ) )
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if( strip_save( layer ) )
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return( -1 );
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/* Calculate pos and size of new pixels we make inside this layer.
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/* The pixels we can make on the layer below.
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*/
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new.left = area->left / 2;
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new.top = area->top / 2;
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new.width = area->width / 2;
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new.height = area->height / 2;
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target.left = layer->strip->valid.left / 2;
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target.top = layer->strip->valid.top / 2;
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target.width = layer->strip->valid.width / 2;
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target.height = layer->strip->valid.height / 2;
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/* Has size fallen to zero? Can happen if this is a one-pixel-wide
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* strip.
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/* Can have empty strips if this is a 1-pixel high thing at the end.
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*/
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if( vips_rect_isempty( &new ) )
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return( 0 );
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if( !vips_rect_isempty( &target ) &&
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below ) {
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VipsRect overlap;
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VipsRect overlap;
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/* Offset into this tile ... ie. which quadrant we are writing.
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*/
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xoff = new.left % layer->tw->tilew;
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yoff = new.top % layer->tw->tileh;
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/* Calculate pos for tile we shrink into in this layer.
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*/
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out.left = new.left - xoff;
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out.top = new.top - yoff;
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/* Clip against edge of image.
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*/
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ri = VIPS_MIN( layer->width, out.left + layer->tw->tilew );
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bo = VIPS_MIN( layer->height, out.top + layer->tw->tileh );
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out.width = ri - out.left;
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out.height = bo - out.top;
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if( (t = find_tile( layer, &out )) < 0 )
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return( -1 );
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/* Shrink into place.
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*/
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if( tw->im->Coding == VIPS_CODING_NONE )
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shrink_region( tile, area,
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layer->tiles[t].tile, xoff, yoff );
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else
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shrink_region_labpack( tile, area,
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layer->tiles[t].tile, xoff, yoff );
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/* Set that bit.
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*/
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if( xoff )
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if( yoff )
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bit = PYR_BR;
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else
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bit = PYR_TR;
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else
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if( yoff )
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bit = PYR_BL;
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else
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bit = PYR_TL;
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if( layer->tiles[t].bits & bit ) {
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vips_error( "vips2tiff",
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"%s", _( "internal error #9876345" ) );
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return( -1 );
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}
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layer->tiles[t].bits |= bit;
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if( layer->tiles[t].bits == PYR_ALL ) {
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/* Save this complete tile.
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/* Shrink into place.
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*/
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if( save_tile( tw, layer->tif, layer->tbuf,
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layer->tiles[t].tile, &layer->tiles[t].tile->valid ) )
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return( -1 );
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if( dz->image->Coding == VIPS_CODING_NONE )
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shrink_region( layer->strip, below->strip,
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target.left, target.top );
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else
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shrink_region_labpack( layer->strip, below->strip,
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target.left, target.top );
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/* And recurse down the pyramid!
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/* If we've filled the strip of the layer below, recurse.
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*/
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if( layer->below &&
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new_tile( layer->below,
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layer->tiles[t].tile,
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&layer->tiles[t].tile->valid ) )
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if( VIPS_RECT_BOTTOM( &target ) ==
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VIPS_RECT_BOTTOM( &below->strip.valid ) &&
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strip_arrived( below ) )
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return( -1 );
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}
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/* Move our strip down the image. We need to keep ->overlap pixels from
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* the end of the region.
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*/
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new_strip.left = 0;
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new_strip.top = layer->region->valid.top + layer->region->valid.height;
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new_strip.width = layer->image->Xsize;
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new_strip.height = dz->tile_height + dz->overlap;
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if( vips_region_buffer( layer->strip, &new_strip ) )
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return( -1 );
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return( 0 );
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}
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/* Another strip of image pixels. Recursively write down the pyramid.
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/* Another strip of image pixels from vips_sink_disc(). Recursively write
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* down the pyramid.
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*/
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||||
static int
|
||||
pyramid_strip( VipsRegion *region, VipsRect *area, void *a )
|
||||
@ -453,20 +454,23 @@ pyramid_strip( VipsRegion *region, VipsRect *area, void *a )
|
||||
|
||||
y = 0;
|
||||
while( y < area->height ) {
|
||||
VipsRect olp;
|
||||
VipsRect overlap;
|
||||
|
||||
vips_rect_intersectrect( area, &dz->layer->region.valid, &olp );
|
||||
vips_region_copy( region, dz->layer->region,
|
||||
&olp, olp.left, olp.top );
|
||||
|
||||
/* If we've filled the layer strip.
|
||||
/* Write what we can into the current top strip.
|
||||
*/
|
||||
if( VIPS_RECT_BOTTOM( &olp ) ==
|
||||
VIPS_RECT_BOTTOM( &dz->layer->region.valid ) &&
|
||||
vips_rect_intersectrect( area, &dz->layer->strip.valid,
|
||||
&overlap );
|
||||
vips_region_copy( region, dz->layer->strip,
|
||||
&overlap, overlap.left, overlap.top );
|
||||
|
||||
/* If we've filled the strip, write.
|
||||
*/
|
||||
if( VIPS_RECT_BOTTOM( &overlap ) ==
|
||||
VIPS_RECT_BOTTOM( &dz->layer->strip.valid ) &&
|
||||
strip_arrived( dz->layer ) )
|
||||
return( -1 );
|
||||
|
||||
y += olp.height;
|
||||
y += overlap.height;
|
||||
}
|
||||
|
||||
return( 0 );
|
||||
@ -484,6 +488,18 @@ vips_foreign_save_dz_build( VipsObject *object )
|
||||
build( object ) )
|
||||
return( -1 );
|
||||
|
||||
/* When we do the /2 shrink we need to be sure that we won't get any
|
||||
* left-over scan lines.
|
||||
*/
|
||||
if( dz->overlap % 2 != 0 ||
|
||||
dz->tile_width % 2 != 0 ||
|
||||
dz->tile_height % 2 != 0 ) {
|
||||
vips_error( "dzsave",
|
||||
"%s", _( "tile width, height and overlap must all "
|
||||
"be even" ) );
|
||||
return( -1 );
|
||||
}
|
||||
|
||||
/* Build the skeleton of the image pyramid.
|
||||
*/
|
||||
if( !(dz->layer = pyramid_build( dz,
|
||||
@ -580,5 +596,4 @@ vips_foreign_save_dz_init( VipsForeignSaveDz *dz )
|
||||
dz->overlap = 1;
|
||||
dz->tile_width = 128;
|
||||
dz->tile_height = 128;
|
||||
dz->lock = g_mutex_new();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user